### Clutter ###

slots = {
	VIET_clutter = 3
}

VIET_abacus = {
	stewardship = 1
	learning = 1
	quality = 1
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_abacus"
	slot = VIET_clutter
}
VIET_ancient_pottery = {
	monthly_character_prestige = 0.02
	monthly_character_piety = 0.01
	learning = 1
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	picture = "GFX_VIET_ancient_pottery"
	slot = VIET_clutter
}
VIET_calipers = {
	stewardship = 1
	quality = 1
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_calipers"
	slot = VIET_clutter
}
VIET_hourglass = {
	stewardship = 1
	intrigue = 1
	quality = 1
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_hourglass"
	slot = VIET_clutter
}
VIET_magnifying_glass = {
	intrigue = 1
	learning = 1
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_magnifying_glass"
	slot = VIET_clutter
}
VIET_nutcracker = {
	monthly_character_prestige = 0.01
	quality = 1
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_nutcracker"
	slot = VIET_clutter
}
VIET_oblivion_dream_book = {
	monthly_character_prestige = 0.02
	monthly_character_piety = 0.02
	diplomacy = 1
	martial = 1
	learning = 1
	quality = 3
	flags = { book }
	stacking = no
	picture = "GFX_VIET_oblivion_dream_book"
	slot = library
}
VIET_star_chart = {
	monthly_character_prestige = 0.02
	monthly_character_piety = 0.04
	learning = 1
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_star_chart"
	slot = VIET_clutter
}
VIET_ostracon = {
	monthly_character_prestige = 0.02
	learning = 1
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	picture = "GFX_VIET_ostracon"
	slot = VIET_clutter
}
VIET_nok_terracotta_figure = {
	monthly_character_prestige = 0.05
	intrigue = 1
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	picture = "GFX_VIET_nok_terracotta_figure"
	slot = VIET_clutter
}
VIET_cuneiform_tablet = {
	monthly_character_prestige = 0.05
	intrigue = 1
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	picture = "GFX_VIET_cuneiform_tablet"
	slot = VIET_clutter
}
VIET_wolf_pelt = {
	monthly_character_prestige = 0.03
	quality = 1
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_wolf_pelt"
	slot = VIET_clutter
}
VIET_silverware_set = {
	monthly_character_prestige = 0.1
	monthly_character_piety = -0.05
	diplomacy = 2
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_silverware_set"
	slot = VIET_clutter
}
VIET_exotic_quill_pen = {
	monthly_character_prestige = 0.02
	diplomacy = 1
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_exotic_quill_pen"
	slot = VIET_clutter
}
VIET_goblet = {
	intrigue = 1
	defensive_plot_power_modifier = 0.05
	quality = 1
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_goblet"
	slot = VIET_clutter
}
VIET_beautiful_pitcher = {
	monthly_character_prestige = 0.01
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_beautiful_pitcher"
	slot = VIET_clutter
}
VIET_decorative_lute = {
	diplomacy = 1
	learning = 1
	sex_appeal_opinion = 5
	quality = 3
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_decorative_lute"
	slot = VIET_clutter
}
VIET_secure_chest = {
	intrigue = 2
	assassinate_chance_modifier = 0.02
	arrest_chance_modifier = 0.02
	plot_power_modifier = 0.04
	defensive_plot_power_modifier = 0.04
	quality = 3
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_secure_chest"
	slot = VIET_clutter
}
VIET_hand_mirror = {
	general_opinion = 5
	sex_appeal_opinion = 5
	diplomacy = 1
	intrigue = 1
	monthly_character_prestige = 0.02
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_hand_mirror"
	slot = VIET_clutter
}
VIET_chess_set = {
	martial = 1
	intrigue = 1
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_chess_set"
	slot = VIET_clutter
}
VIET_dice = {
	intrigue = 1
	monthly_character_piety = -0.02
	quality = 1
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_dice"
	slot = VIET_clutter
}
VIET_silk_slippers = {
	monthly_character_prestige = 0.03
	fertility = 0.02
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_silk_slippers"
	slot = VIET_clutter
}
VIET_porcelain_chopsticks = {
	diplomacy = 1
	monthly_character_prestige = 0.05
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_porcelain_chopsticks"
	slot = VIET_clutter
}
VIET_hellenic_statue_female = {
	monthly_character_prestige = 0.07
	fertility = 0.02
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	picture = "GFX_VIET_hellenic_statue_female"
	slot = VIET_clutter
}
VIET_hellenic_statue_male = {
	monthly_character_prestige = 0.07
	fertility = 0.02
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	picture = "GFX_VIET_hellenic_statue_male"
	slot = VIET_clutter
}
VIET_dinosaur_bone = {
	monthly_character_prestige = 0.02
	learning = 1
	quality = 2
	stacking = no
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	picture = "GFX_VIET_dinosaur_bone"
	slot = VIET_clutter
}
VIET_lusty_argonian_maid = {
	monthly_character_piety = -0.1
	diplomacy = 1
	sex_appeal_opinion = 5
	fertility = 0.1
	quality = 2
	flags = { book }
	stacking = no
	picture = "GFX_VIET_lusty_argonian_maid"
	slot = library
}
VIET_guan_yu_statue = {
	martial = 1
	combat_rating = 5
	monthly_character_prestige = 0.04
	monthly_character_piety = 0.02
	quality = 2
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	stacking = no
	picture = "GFX_VIET_guan_yu_statue"
	slot = VIET_clutter
}
VIET_pewter_spoon = {
	intrigue = 1
	quality = 1
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_pewter_spoon"
	slot = VIET_clutter
}
VIET_measuring_rod = {
	learning = 1
	build_cost_modifier = -0.03
	build_time_modifier = -0.03
	quality = 1
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_measuring_rod"
	slot = VIET_clutter
}
VIET_flower_vase = {
	monthly_character_prestige = 0.01
	fertility = 0.03
	general_opinion = 3
	quality = 2
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_flower_vase"
	slot = VIET_clutter
}
VIET_ancient_statue_desert = {
	monthly_character_prestige = 0.02
	learning = 1
	quality = 2
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	stacking = no
	picture = "GFX_VIET_ancient_statue_desert"
	slot = VIET_clutter
}
VIET_prehistoric_bone_flute = {
	diplomacy = 1
	monthly_character_piety = 0.01
	fertility = 0.01
	quality = 1
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	stacking = no
	picture = "GFX_VIET_prehistoric_bone_flute"
	slot = VIET_clutter
}
VIET_celtic_stone_head = {
	diplomacy = 1
	learning = 1
	monthly_character_prestige = 0.06
	quality = 3
	flags = { VIET_clutter_flag VIET_ancient_artifact }
	stacking = no
	picture = "GFX_VIET_celtic_stone_head"
	slot = VIET_clutter
}
VIET_weighing_scales = {
	global_tax_modifier = 0.01
	stewardship = 1
	intrigue = 1
	quality = 2
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_weighing_scales"
	slot = VIET_clutter
}
VIET_hammer = {
	stewardship = 1
	global_revolt_risk = -0.01
	quality = 1
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_hammer"
	slot = VIET_clutter
}
VIET_trusty_shovel = {
	intrigue = 1
	assassinate_chance_modifier = 0.01
	plot_power_modifier = 0.01
	quality = 1
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_trusty_shovel"
	slot = VIET_clutter
}
VIET_leather_knapsack = {
	intrigue = 2
	combat_rating = 2
	quality = 1
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_leather_knapsack"
	slot = VIET_clutter
}
VIET_landscape_painting_lake = {
	diplomacy = 1
	general_opinion = 5
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.05
	quality = 3
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_landscape_painting_lake"
	slot = VIET_clutter
}
VIET_landscape_painting_ruin = {
	intrigue = 1
	learning = 1
	monthly_character_prestige = 0.1
	monthly_character_piety = 0.1
	quality = 3
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_landscape_painting_ruin"
	slot = VIET_clutter
}
VIET_landscape_painting_forest = {
	diplomacy = 1
	intrigue = 1
	fertility = 0.02
	monthly_character_prestige = 0.1
	quality = 3
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_landscape_painting_forest"
	slot = VIET_clutter
}
VIET_wooden_bowl = {
	health = 0.15
	defensive_plot_power_modifier = 0.03
	quality = 1
	flags = { VIET_clutter_flag }
	stacking = no
	picture = "GFX_VIET_wooden_bowl"
	slot = VIET_clutter
}
VIET_shadowbanish_wine_recipe = {
	intrigue = 1
	plot_power_modifier = 0.1
	defensive_plot_power_modifier = 0.1
	combat_rating = 5
	quality = 3
	flags = { book }
	stacking = no
	picture = "GFX_VIET_shadowbanish_wine_recipe"
	slot = library
}
VIET_oblivion_dream_book_alt = {
	monthly_character_prestige = 0.02
	monthly_character_piety = 0.02
	diplomacy = 1
	martial = 1
	learning = 1
	quality = 3
	flags = { book }
	stacking = no
	picture = "GFX_VIET_oblivion_dream_book"
	slot = library
}
VIET_reliable_lockpick = {
	intrigue = 1
	defensive_plot_power_modifier = 0.08
	plot_power_modifier = 0.08
	quality = 1
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_reliable_lockpick"
	slot = VIET_clutter
}
VIET_ceramic_tankard = {
	monthly_character_piety = 0.02
	defensive_plot_power_modifier = 0.04
	quality = 1
	stacking = no
	flags = { VIET_clutter_flag }
	picture = "GFX_VIET_ceramic_tankard"
	slot = VIET_clutter
}