city = {

	ct_f_blacksmith = {
		desc = ct_f_blacksmith_desc
		potential = {	
			FROM = {
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		gold_cost = 200
		build_time = 240
		archers = 50
		light_infantry = 50
		
		ai_creation_factor = 100
		extra_tech_building_start = 0.1
	
	}
	ct_f_brothel = {
		desc = ct_f_brothel_desc
		potential = {	
			FROM = {
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		gold_cost = 110
		build_time = 450
		culture_techpoints = 0.2
		liege_prestige = -0.05
		tax_income = 0.8
		
		ai_creation_factor = 100
		extra_tech_building_start = 0.1
	
	}
	ct_f_armory = {
		desc = ct_f_armory_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1  }
		gold_cost = 170
		build_time = 420
		levy_size = 0.15
		levy_reinforce_rate = 0.15
		#garrison_growth = 0.1
		garrison_size = 0.2
		archers = 200
		
		ai_creation_factor = 100
		extra_tech_building_start = 0.1
	
	}
	ct_f_road_tolls= {
		desc = ct_f_road_tolls_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1  }
		gold_cost = 65
		build_time = 365
		local_movement_speed = -0.05
		tax_income = 2
		
		ai_creation_factor = 100
		extra_tech_building_start = 0.1
	
	}
	ct_coast_guard= {
		desc = ct_coast_guard_desc
		potential = { port = yes }	
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
		gold_cost = 65
		build_time = 365
		galleys = 15
		fort_level = 1
		tax_income = -0.25
		
		ai_creation_factor = 100
		extra_tech_building_start = 0.1
	
	}
	ct_f_guards_hall = {
		desc = ms_f_guards_hall_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2   }
		gold_cost = 200
		build_time = 550
		garrison_size = 0.5
		military_techpoints = 0.3
		ai_creation_factor = 100
		extra_tech_building_start = 0.1
	
	}
	
	ct_f_soldier_hall = {
		desc = ms_f_soldier_hall_desc	
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2   }
		gold_cost = 180
		build_time = 450
		light_infantry = 100
		heavy_infantry = 100
		light_cavalry = 50
		levy_size = 0.5
		
		ai_creation_factor = 100
		extra_tech_building_start = 0.8
	
	}
	ct_high_court = {
		desc = ca_high_court_desc
		potential = {	
			FROM = {
			OR = {
				religion = sunni
				religion = orthodox	
				religion = taoist
				religion = tengri_pagan	
				}	
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_LEGALISM = 4 }
		gold_cost = 200
		build_time = 730
		ai_creation_factor = 90
		extra_tech_building_start = 0.8
		add_number_to_name = no
		local_revolt_risk = -0.1
	}
	ct_central_command = {
		desc = ca_central_command_desc
		potential = {	
			FROM = {
			OR = {	
				culture = ethiopian
				religion = taoist
				religion = tengri_pagan	
				}	
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_CASTLE_CONSTRUCTION = 5 }
		gold_cost = 200
		build_time = 730
		court_size_modifier = 1
		fort_level = 2
		levy_reinforce_rate = 0.50
		garrison_size = 0.15
		ai_creation_factor = 100
		extra_tech_building_start = 0.5
		add_number_to_name = no
	}
	ct_special_projects_division = {
		desc = ca_special_projects_division_desc
		potential = {	
			FROM = {
			NOT = { 
				religion = norse_pagan
				religion = finnish_pagan
				religion = nestorian	
				}	
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_CONSTRUCTION = 6 }
		gold_cost = 700
		build_time = 930
		ai_creation_factor = 90
		extra_tech_building_start = 0.9
		add_number_to_name = no
		military_techpoints = 0.5
	}
	ct_economic_bureau = {
		desc = ca_economic_bureau_desc
		potential = {	
			FROM = {	
			OR = {
				culture = persian
				culture = kurdish
				culture = catalan
				religion = jewish
				religion = taoist
				religion = tengri_pagan	
				}	
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_TRADE_PRACTICES = 0 }
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 100
		extra_tech_building_start = 0.5
		add_number_to_name = no
		tax_income = 5
		economy_techpoints = 0.05
	}
	ct_central_bank = {
		desc = ca_central_bank_desc
		potential = {	
			FROM = {	
			OR = {
				culture = persian
				culture = kurdish
				culture = catalan
				religion = jewish
				religion = taoist
				religion = tengri_pagan	
				}	
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_TRADE_PRACTICES = 2 }
		gold_cost = 150
		build_time = 730
		ai_creation_factor = 110
		extra_tech_building_start = 0.4
		add_number_to_name = no
		tax_income = 5
		global_tax_modifier = -0.05
		economy_techpoints = 0.05
	}
	ct_stock_market = {
		desc = ca_stock_market_desc
		potential = {	
			FROM = {	
			OR = {
				culture = persian
				culture = kurdish
				culture = catalan
				religion = jewish
				religion = taoist
				religion = tengri_pagan	
				}		
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_TRADE_PRACTICES = 4 }
		gold_cost = 200
		build_time = 730
		ai_creation_factor = 90
		extra_tech_building_start = 0.5
		add_number_to_name = no
		economy_techpoints = 0.1
		global_tax_modifier = 0.25
		tax_income = 7
		tradevalue = 5
	}
	ct_reformed_civil_service = {
		desc = ca_reformed_civil_service_desc	
		potential = {	
			FROM = {
			OR = {
				culture = persian
				culture = kurdish
				religion = taoist
				religion = tengri_pagan	
				}		
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 }
		gold_cost = 150
		build_time = 730
		ai_creation_factor = 90
		extra_tech_building_start = 0.8
		add_number_to_name = no
		global_tax_modifier = -0.25
		tax_income = 2
		garrison_size = 0.25
		fort_level = 1
	}
	ct_infrastructure_program = {
		desc = ca_infrastructure_program_desc
		potential = {	
			FROM = {	
				religion = taoist	
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_CONSTRUCTION = 6 }
		gold_cost = 150
		build_time = 730
		ai_creation_factor = 90
		extra_tech_building_start = 0.8
		add_number_to_name = no
		disease_defence = 0.05
		court_size_modifier = 2
		global_tax_modifier = -0.15
		garrison_size = 0.25
		fort_level = 1.5
		}
	ct_economic_analysis = {
		desc = ca_economic_analysis_desc
		potential = {	
			FROM = {		
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_TRADE_PRACTICES = 1 }
		gold_cost = 120
		build_time = 730
		ai_creation_factor = 90
		extra_tech_building_start = 0.4
		add_number_to_name = no
		economy_techpoints = 0.1
		global_tax_modifier = -0.05
		tax_income = 2
	}
}