castle = {

	ca_arms_depot_1 = {
		desc = ca_arms_depot_desc
		potential = {	
			FROM = {
				OR = {	
				religion = taoist
				culture_group = chinese_group
				}
			}	
		}	
		trigger = { TECH_CONSTRUCTION = 2  }
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = han
					culture = tau_cetinese
					religion = taoist
				}
			}
		} 
		gold_cost = 280
		build_time = 580
		add_number_to_name = no
		military_techpoints = 0.05
		commander_limit = 2
		global_supply_limit = 0.35
		levy_reinforce_rate = 0.15
		riflemen_brigade = 500
		ai_creation_factor = 100
		extra_tech_building_start = 0.1
	}
	ca_arms_depot_2 = {
		desc = ca_arms_depot_desc	
		upgrades_from = ca_arms_depot_1
		potential = {	
			FROM = {
				OR = {	
				religion = taoist
				culture_group = chinese_group
				}
			}	
		}	
		trigger = { TECH_CONSTRUCTION = 2 }
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = han
					culture = tau_cetinese
					religion = taoist
				}
			}
		} 
		gold_cost = 250	
		build_time = 730
		add_number_to_name = no	
		ai_creation_factor = 100	
		extra_tech_building_start = 0.8
		riflemen_brigade = 500
		ai_creation_factor = 100
	}
	ca_arms_depot_3 = {
		desc = ca_arms_depot_desc
		upgrades_from = ca_arms_depot_2	
		potential = {	
			FROM = {
				OR = {	
				religion = taoist
				culture_group = chinese_group
				}	
			}	
		}	
		trigger = { TECH_CONSTRUCTION = 3 }
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = chinese_group
					religion = taoist
				}
			}
		} 
		gold_cost = 200	
		build_time = 730
		add_number_to_name = no	
		ai_creation_factor = 100	
		extra_tech_building_start = 10
		riflemen_brigade = 800
	}
	ca_f_blacksmith = {
		desc = ca_f_blacksmith_desc
		potential = {	
			FROM = {		
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1  }
		gold_cost = 150
		build_time = 580
		military_techpoints = 0.05
		levy_reinforce_rate = 0.05
		extra_tech_building_start = 0.8		
		ai_creation_factor = 100
	
	}
	ca_f_citadel = {
		desc = ca_f_citadel_desc
		potential = {	
			FROM = {
				tier = EMPEROR		
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 6  }
		gold_cost = 1950
		build_time = 1890
		retinuesize = 100
		military_techpoints = 0.3
		fort_level = 2
		garrison_size = 0.25
		levy_size = 0.25
		levy_reinforce_rate = 0.15
		
		ai_creation_factor = 100
		extra_tech_building_start = 10
	
	}
	ca_brothel = {
		desc = ct_f_brothel_desc
		potential = {	
			FROM = {		
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		is_active_trigger = { has_law = brothel_law_0 } 
		gold_cost = 75
		build_time = 150
		culture_techpoints = 0.2
		liege_prestige = -0.05
		tax_income = 0.8
		
		ai_creation_factor = 100
		extra_tech_building_start = 0.01
	
	}
	ca_raven_tower= {
		desc = ca_raven_tower_desc
		potential = {	
			FROM = {		
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_CONSTRUCTION = 2  }
		gold_cost = 65
		build_time = 385
		culture_techpoints = 0.05		
		ai_creation_factor = 100
		extra_tech_building_start = 0.3
	
	}
}