
castle = {	
	ca_slave_hold_1 = {
		desc = ca_slave_hold_1_desc	
		potential = {	
			FROM = {	
				OR = {
				has_law = slavery_3
				has_law = slavery_2
				}	
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_CONSTRUCTION = 0 }
		is_active_trigger = {
			ROOT = {
			capital_scope = {
				OR = {
					has_province_modifier = slave_host_1
					has_province_modifier = slave_host_2
					has_province_modifier = slave_host_3
					}
				}
			}
		} 	
		gold_cost = 200	
		build_time = 730	
		add_number_to_name = no
		ai_creation_factor = 110
		extra_tech_building_start = 0.4	
		tax_income = 2
		local_build_cost_modifier = -0.10
	}
	ca_slave_hold_2 = {
		desc = ca_slave_hold_2_desc	
		upgrades_from = ca_slave_hold_1
		potential = {	
			FROM = {	
				has_law = slavery_3	
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_CONSTRUCTION = 2 }
		is_active_trigger = {
			ROOT = {
			capital_scope = {
				OR = {
					has_province_modifier = slave_host_2
					has_province_modifier = slave_host_3
					}
				}
			}
		} 	
		gold_cost = 150	
		build_time = 730	
		add_number_to_name = no
		ai_creation_factor = 100
		extra_tech_building_start = 0.5
		tax_income = 6
		local_build_cost_modifier = -0.25
	}
	ca_slave_hold_3 = {
		desc = ca_slave_hold_3_desc
		upgrades_from = ca_slave_hold_2	
		potential = {	
			FROM = {	
				has_law = slavery_3
				capital_holding = {	
					title = FROMFROM	
				}	
			}	
		}	
		trigger = { TECH_CONSTRUCTION = 3 }
		is_active_trigger = {
			ROOT = {
			capital_scope = {
				has_province_modifier = slave_host_3
				}
			}
		} 		
		gold_cost = 200	
		build_time = 730	
		ai_creation_factor = 100	
		add_number_to_name = no
		extra_tech_building_start = 0.5
		tax_income = 9
		local_build_cost_modifier = -0.25
	}
}
