has_racial_trait = {
	OR = {
		trait = elf
		trait = fantasy_dwarf
		trait = dark_elf
		trait = dark_dwarf
		trait = cat_folk
	}
}

is_high_elven_culture = {
    OR = {
	    culture = high_elven
		culture = blood_elven
	}
}

is_high_elven_good_culture = {
	OR = {
		culture = high_elven
	}
}

is_dwarven_dawi_culture = {
    OR = {
	    culture = dwarven_dawi
	}
}

is_dark_elven_culture = {
    OR = {
	    culture = dark_elven
		culture = dark_elven_nomad
	}
}

is_dark_dwarven_culture = {
    OR = {
	    culture = dark_dwarven
	}
}

is_cat_folk_culture = {
    OR = {
	    culture = cat_folk 
		culture = high_cathrian
	}
}

is_oruk_culture = {
	OR = {
		culture = oruk
	}
}

is_devil_worshiper_trigger = {
	custom_tooltip = {
		text = IS_DEVIL_WORSHIPPER_TRIGGER
		OR = {
			society_member_of = the_satanists
			society_member_of = the_cold_ones
			society_member_of = the_plaguebringers
			society_member_of = the_cult_of_kali
			society_member_of = the_trollcrafters
			society_member_of = the_vodouns
			society_member_of = the_bacchants
        	### EaD ###
			society_member_of = the_cursed_house
			society_member_of = the_cult_of_excess
		}
	}
}

has_cursed_house_prerequisites = {
	has_common_devilworship_prerequisites = yes
	religion_openly_dwemer_or_dunmer_trigger = yes
}

has_the_cult_of_excess_prerequisites = {
	has_common_devilworship_prerequisites = yes
	religion_openly_elven_or_elven_heresy_trigger = yes
}

religion_openly_dwemer_or_dunmer_trigger = {
    OR = {
	    religion = dwarven_dwemer
		religion = dwarven_dwemer_heresy
		religion = dwarven_dwemer_heresy_hashut
		religion = elven_tribunal_heresy
		religion = elven_tribunal
	}
}

religion_openly_elven_or_elven_heresy_trigger = {
    OR = {
	    religion = elven
		religion = elven_heresy
	}
}

religion_openly_elven_good_religion_trigger = {
	OR = {
		religion = elven
	}
}

religion_openly_dwarven_or_dwemer_trigger = {
    OR = { 
	    religion = dwarven
		religion = dwarven_dwemer
		religion = dwarven_dwemer_heresy
	}	
}

religion_openly_dark_dwarven_trigger = {
    OR = {
		religion = dwarven_dwemer
		religion = dwarven_dwemer_heresy
		religion = dwarven_dwemer_heresy_hashut
	}
}

is_dwarven_culture = {
    OR = {
	    culture = dwarven_dawi
		culture = dark_dwarven
	}
}

religion_secretly_dwemer_or_dunmer_trigger = {
	custom_tooltip = {
		hidden_trigger = {
			OR = {
				secret_religion = dwarven_dwemer
				secret_religion = dwarven_dwemer_heresy
				secret_religion = elven_tribunal_heresy
				secret_religion = elven_tribunal
			}
		}
	}
}

true_religion_dunmer_or_dwemer = {
    hidden_trigger = {
		OR = {
			religion_secretly_dwemer_or_dunmer_trigger = yes
			religion_openly_dwemer_or_dunmer_trigger = yes
		}
	}
}

true_religion_tribunal = {
    true_religion = elven_tribunal
}

true_religion_group_otherworlden_trigger = {
    OR = { 
	    true_religion = elven_heresy
		true_religion = dwarven_dwemer
		true_religion = dwarven_dwemer_heresy
		true_religion = dwarven_dwemer_heresy_hashut
		true_religion = elven_tribunal_heresy
		true_religion = elven_tribunal
		true_religion = elven
		true_religion = cat_folk_religion
		true_religion = dwarven
	}	
}

has_dark_elves_assassins_prerequisites = {
	age = 16
	conditional_tooltip = { #recruitment decision
		trigger = { FROM = { society_member_of = dark_elven_assassins } }
		OR = {
			FROM = { ai = no }
			hidden_trigger = { ai = no }
			religion_group = otherworlden
		}
	}
	conditional_tooltip = { #showing interest via interface
		trigger = { NOT = { FROM = { society_member_of = dark_elven_assassins } } }
		OR = {
			true_religion = elven_tribunal
			religion_group = otherworlden
			AND = {
				ai = no
				NOT = { trait = zealous }
				any_playable_ruler = {
					religion = elven_tribunal
					NOT = {
						distance_from_realm = { value = 300 who = ROOT }
					}
				}
			}
		}
	}
}

is_evil_otherworlden_religion = {
    OR = { 
	    religion = elven_heresy
	    religion = dwarven_dwemer_heresy_hashut
	}
}

is_fantasy_culture = {
    OR = { 
		is_high_elven_culture = yes
		is_cat_folk_culture = yes
		is_dark_elven_culture = yes
		is_dwarven_dawi_culture = yes
		is_dark_dwarven_culture = yes
		is_oruk_culture = yes
	}
}

is_accepted_fantasy_culture = {
    OR = {
	    is_earthlings_fantasy_culture = yes
		is_fantasy_culture = yes
	}
}

is_earthlings_fantasy_culture = {
    OR = {
	    is_earth_elves_culture = yes
		is_earth_dwarves_culture = yes
		is_earth_dark_elves_culture = yes
		is_earth_dark_dwarves_culture = yes
		is_earth_cat_folk_culture = yes
		is_earth_oruk_culture = yes
	}
}

is_earth_elves_culture = {
    OR = {

	}
}

is_earth_dwarves_culture = {
    OR = {

	}
}

is_earth_dark_elves_culture = {
    OR = {

	}
}

is_earth_dark_dwarves_culture = {
	OR = {

	}
}

is_earth_cat_folk_culture = {
	OR = {
	
	}
}

is_earth_oruk_culture = {
	OR = {
	
	}
}

is_earth_or_otherworlden_elven_culture = {
	OR = { 
		is_high_elven_culture = yes
		is_earth_elves_culture = yes
	}
}

is_earth_or_otherworlden_dwarven_culture = {
	OR = {
		is_dwarven_culture = yes
		is_earth_dwarves_culture = yes
	}
}

is_earth_or_otherworlden_dark_elven_culture = {
	OR = {
		is_earth_dark_elves_culture = yes
		is_dark_elven_culture = yes
	}
}

is_earth_or_otherworlden_dark_dwarven_culture = {
	OR = {
		is_earth_dark_dwarves_culture = yes
		is_dark_dwarven_culture = yes
	}
}

is_earth_or_otherworlden_cat_folk_culture = {
	OR = {
		is_earth_cat_folk_culture = yes
		is_cat_folk_culture = yes
	}
}

is_earth_or_otherworlden_oruk_culture = {
	OR = {
		is_earth_oruk_culture = yes
		is_oruk_culture = yes
	}
}

pissed_scoiatael_trigger = {
    OR = {
	    pissed_scoiatael_trigger_originaly_fantasy = yes
		pissed_scoiatael_trigger_french = yes
		pissed_scoiatael_trigger_british = yes
	}
}

pissed_scoiatael_trigger_originaly_fantasy = {
    AND = {
		is_fantasy_culture = yes
		owner = {
			AND = { 
				AND = { 
					higher_tier_than = BARON
					NOT = { is_accepted_fantasy_culture = yes }
				}
				top_liege = {
					NOT = { is_accepted_fantasy_culture = yes }
				}			
			}	
		}
	}
}

calmed_scoiatael_trigger = {
    OR = {
	    calmed_scoiatael_trigger_original_fantasy = yes
		calmed_scoiatael_trigger_british = yes
		calmed_scoiatael_trigger_french = yes
	}
}

calmed_scoiatael_trigger_original_fantasy = {
    AND = {					
	    AND = { 
		    higher_tier_than = BARON
		    is_fantasy_culture = yes
		}
		top_liege = {
		    is_fantasy_culture = yes 
		}
    }
}


#####################################################
##### Warrior Lodge work...
#####################################################
#
#DO NOT MIX THE SAME SCRIPTED TRIGGERS ACROSS MULTIPLE FILES, USE 02_scripted_triggers_warrior_lodges INSTEAD FOR THIS SECTION
#is_member_of_roots_warrior_lodge_trigger = {
#	custom_tooltip = {
#		text = is_member_of_roots_warrior_lodge_tt
#		hidden_trigger = {
#			is_member_of_any_warrior_lodge_trigger = yes
#			same_society_as = ROOT
#		}
#	}
#}
#
#is_member_of_any_warrior_lodge_trigger = {
#	custom_tooltip = {
#		text = is_member_of_any_warrior_lodge_tt
#		hidden_trigger = {
#			OR = {
#				society_member_of = warrior_lodge_norse
#				society_member_of = warrior_lodge_tengri
#				society_member_of = warrior_lodge_baltic
#				society_member_of = warrior_lodge_finnish
#				society_member_of = warrior_lodge_slavic
#				society_member_of = warrior_lodge_west_african
#				society_member_of = warrior_lodge_zun
#				society_member_of = warrior_lodge_bon
#				society_member_of = warrior_lodge_hellenic
#				#EaD
#				society_member_of = warrior_lodge_dwarven
#			}
#		}
#	}
#}
#
#
#has_any_warrior_lodge_training_trait_trigger = {
#	OR = {
#		trait = norse_leader
#		trait = tengri_leader
#		trait = baltic_leader
#		trait = finnish_leader
#		trait = slavic_leader
#		trait = west_african_leader
#		trait = zun_leader
#		trait = bon_leader
#		trait = hellenic_leader
#		### EaD ###
#		trait = dwarven_leader
#	}
#}
#
#has_current_warrior_lodge_leader_trait_trigger = {
#	custom_tooltip = {
#		text = has_warrior_training_with_current_society_tt
#		OR = {
#			AND = {
#				trait = norse_leader
#				society_member_of = warrior_lodge_norse
#			}
#			AND = {
#				trait = tengri_leader
#				society_member_of = warrior_lodge_tengri
#			}
#			AND = {
#				trait = baltic_leader
#				society_member_of = warrior_lodge_baltic
#			}
#			AND = {
#				trait = finnish_leader
#				society_member_of = warrior_lodge_finnish
#			}
#			AND = {
#				trait = slavic_leader
#				society_member_of = warrior_lodge_slavic
#			}
#			AND = {
#				trait = west_african_leader
#				society_member_of = warrior_lodge_west_african
#			}
#			AND = {
#				trait = zun_leader
#				society_member_of = warrior_lodge_zun
#			}
#			AND = {
#				trait = bon_leader
#				society_member_of = warrior_lodge_bon
#			}
#			AND = {
#				trait = hellenic_leader
#				society_member_of = warrior_lodge_hellenic
#			}
#			### EaD ###
#			AND = {
#				trait = dwarven_leader
#				society_member_of = warrior_lodge_dwarven
#			}
#		}
#	}
#}
#
#has_religion_matching_joined_warrior_lodge_trigger = {
#	custom_tooltip = {
#		text = has_religion_matching_joined_warrior_lodge_tt
#		OR = {
#			AND = {
#				religion_openly_norse_or_reformed_trigger = yes
#				society_member_of = warrior_lodge_norse
#			}
#			AND = {
#				religion_openly_tengri_or_reformed_trigger = yes
#				society_member_of = warrior_lodge_tengri
#			}
#			AND = {
#				religion_openly_baltic_or_reformed_trigger = yes
#				society_member_of = warrior_lodge_baltic
#			}
#			AND = {
#				religion_openly_finnish_or_reformed_trigger = yes
#				society_member_of = warrior_lodge_finnish
#			}
#			AND = {
#				religion_openly_slavic_or_reformed_trigger = yes
#				society_member_of = warrior_lodge_slavic
#			}
#			AND = {
#				religion_openly_west_african_or_reformed_trigger = yes
#				society_member_of = warrior_lodge_west_african
#			}
#			AND = {
#				religion_openly_zun_or_reformed_trigger = yes
#				society_member_of = warrior_lodge_zun
#			}
#			AND = {
#				religion_openly_bon_or_reformed_trigger = yes
#				society_member_of = warrior_lodge_bon
#			}
#			AND = {
#				religion_openly_hellenic_or_reformed_trigger = yes
#				society_member_of = warrior_lodge_hellenic
#			}
#			### EaD ###
#			AND = {
#			    religion_openly_dwarven_or_dwemer_trigger = yes
#				society_member_of = warrior_lodge_dwarven
#			}
#		}
#	}
#}
#
#has_religion_matching_available_warrior_lodge_trigger = {
#	OR = {
#		AND = {
#			religion_openly_norse_or_reformed_trigger = yes
#			warrior_lodge_norse = { society_has_members = yes }
#		}
#		AND = {
#			religion_openly_tengri_or_reformed_trigger = yes
#			warrior_lodge_tengri = { society_has_members = yes }
#		}
#		AND = {
#			religion_openly_baltic_or_reformed_trigger = yes
#			warrior_lodge_baltic = { society_has_members = yes }
#		}
#		AND = {
#			religion_openly_finnish_or_reformed_trigger = yes
#			warrior_lodge_finnish = { society_has_members = yes }
#		}
#		AND = {
#			religion_openly_slavic_or_reformed_trigger = yes
#			warrior_lodge_slavic = { society_has_members = yes }
#		}
#		AND = {
#			religion_openly_west_african_or_reformed_trigger = yes
#			warrior_lodge_west_african = { society_has_members = yes }
#		}
#		AND = {
#			religion_openly_zun_or_reformed_trigger = yes
#			warrior_lodge_zun = { society_has_members = yes }
#		}
#		AND = {
#			religion_openly_bon_or_reformed_trigger = yes
#			warrior_lodge_bon = { society_has_members = yes }
#		}
#		AND = {
#			religion_openly_hellenic_or_reformed_trigger = yes
#			warrior_lodge_hellenic = { society_has_members = yes }
#		}		
#		### EaD ###
#		AND = {
#		    religion_openly_dwarven_or_dwemer_trigger = yes
#			society_member_of = warrior_lodge_dwarven
#		}
#	}
#}
#
#has_religion_matching_warrior_lodge_in_need_of_members_trigger = {
#	OR = {
#		AND = {
#			religion_openly_norse_or_reformed_trigger = yes
#			warrior_lodge_norse = { num_of_society_members < 30 }
#		}
#		AND = {
#			religion_openly_baltic_or_reformed_trigger = yes
#			warrior_lodge_baltic = { num_of_society_members < 30 }
#		}
#		AND = {
#			religion_openly_finnish_or_reformed_trigger = yes
#			warrior_lodge_finnish = { num_of_society_members < 30 }
#		}
#		AND = {
#			religion_openly_slavic_or_reformed_trigger = yes
#			warrior_lodge_slavic = { num_of_society_members < 30 }
#		}
#		AND = {
#			religion_openly_west_african_or_reformed_trigger = yes
#			warrior_lodge_west_african = { num_of_society_members < 30 }
#		}
#		AND = {
#			religion_openly_zun_or_reformed_trigger = yes
#			warrior_lodge_zun = { num_of_society_members < 30 }
#		}
#		AND = {
#			religion_openly_bon_or_reformed_trigger = yes
#			warrior_lodge_bon = { num_of_society_members < 30 }
#		}
#		AND = {
#			religion_openly_hellenic_or_reformed_trigger = yes
#			warrior_lodge_hellenic = { num_of_society_members < 30 }
#		}
#		AND = {
#			OR = {
#				religion_openly_tengri_or_reformed_trigger = yes
#				is_nomadic = yes
#			}
#			warrior_lodge_tengri = { num_of_society_members < 30 }
#		}
#		### EaD ###
#		AND = {
#			religion_openly_dwarven_or_dwemer_trigger = yes
#			warrior_lodge_dwarven = { num_of_society_members < 30 }
#		}
#	}
#}
#has_religion_matching_empty_warrior_lodge_trigger = {
#	OR = {
#		AND = {
#			religion_openly_norse_or_reformed_trigger = yes
#			NOT = { warrior_lodge_norse = { society_has_members = yes } }
#		}
#		AND = {
#			religion_openly_tengri_or_reformed_trigger = yes
#			NOT = { warrior_lodge_tengri = { society_has_members = yes } }
#		}
#		AND = {
#			religion_openly_baltic_or_reformed_trigger = yes
#			NOT = { warrior_lodge_baltic = { society_has_members = yes } }
#		}
#		AND = {
#			religion_openly_finnish_or_reformed_trigger = yes
#			NOT = { warrior_lodge_finnish = { society_has_members = yes } }
#		}
#		AND = {
#			religion_openly_slavic_or_reformed_trigger = yes
#			NOT = { warrior_lodge_slavic = { society_has_members = yes } }
#		}
#		AND = {
#			religion_openly_west_african_or_reformed_trigger = yes
#			NOT = { warrior_lodge_west_african = { society_has_members = yes } }
#		}
#		AND = {
#			religion_openly_zun_or_reformed_trigger = yes
#			NOT = { warrior_lodge_zun = { society_has_members = yes } }
#		}
#		AND = {
#			religion_openly_bon_or_reformed_trigger = yes
#			NOT = { warrior_lodge_bon = { society_has_members = yes } }
#		}
#		AND = {
#			religion_openly_hellenic_or_reformed_trigger = yes
#			NOT = { warrior_lodge_hellenic = { society_has_members = yes } }
#		}
#		### EaD ###
#		AND = {
#			religion_openly_dwarven_or_dwemer_trigger = yes
#			NOT = { warrior_lodge_dwarven = { society_has_members = yes } }
#		}
#	}
#}
#
##Can be used on a character too -- will then default to look at the society a character is member of.
#this_society_is_a_warrior_lodge_trigger = {
#	OR = {
#	    is_society = warrior_lodge_norse
#	    is_society = warrior_lodge_tengri
#	    is_society = warrior_lodge_baltic
#	    is_society = warrior_lodge_finnish
#	    is_society = warrior_lodge_slavic
#	    is_society = warrior_lodge_west_african
#	    is_society = warrior_lodge_zun
#	    is_society = warrior_lodge_bon
#	    is_society = warrior_lodge_hellenic
#		### EaD ###
#		is_society = warrior_lodge_dwarven
#	}
#}
#
#has_religion_matching_any_warrior_lodge_trigger = {
#	OR = {
#		religion_openly_norse_or_reformed_trigger = yes
#		religion_openly_tengri_or_reformed_trigger = yes
#		religion_openly_baltic_or_reformed_trigger = yes
#		religion_openly_finnish_or_reformed_trigger = yes
#		religion_openly_slavic_or_reformed_trigger = yes
#		religion_openly_west_african_or_reformed_trigger = yes
#		religion_openly_zun_or_reformed_trigger = yes
#		religion_openly_bon_or_reformed_trigger = yes
#		religion_openly_hellenic_or_reformed_trigger = yes
#		### EaD ###
#		religion_openly_dwarven_or_dwemer_trigger = yes
#	}
#}
#
#has_religion_matching_warrior_lodge_to_revive_trigger = {
#	OR = {
#		AND = {
#			religion_openly_norse_or_reformed_trigger = yes
#			event_target:warrior_lodge_to_revive = {
#				is_society = warrior_lodge_norse
#			}
#		}
#		AND = {
#			religion_openly_tengri_or_reformed_trigger = yes
#			event_target:warrior_lodge_to_revive = {
#				is_society = warrior_lodge_tengri
#			}
#		}
#		AND = {
#			religion_openly_baltic_or_reformed_trigger = yes
#			event_target:warrior_lodge_to_revive = {
#				is_society = warrior_lodge_baltic
#			}
#		}
#		AND = {
#			religion_openly_finnish_or_reformed_trigger = yes
#			event_target:warrior_lodge_to_revive = {
#				is_society = warrior_lodge_finnish
#			}
#		}
#		AND = {
#			religion_openly_slavic_or_reformed_trigger = yes
#			event_target:warrior_lodge_to_revive = {
#				is_society = warrior_lodge_slavic
#			}
#		}
#		AND = {
#			religion_openly_west_african_or_reformed_trigger = yes
#			event_target:warrior_lodge_to_revive = {
#				is_society = warrior_lodge_west_african
#			}
#		}
#		AND = {
#			religion_openly_zun_or_reformed_trigger = yes
#			event_target:warrior_lodge_to_revive = {
#				is_society = warrior_lodge_zun
#			}
#		}
#		AND = {
#			religion_openly_bon_or_reformed_trigger = yes
#			event_target:warrior_lodge_to_revive = {
#				is_society = warrior_lodge_bon
#			}
#		}
#		AND = {
#			religion_openly_hellenic_or_reformed_trigger = yes
#			event_target:warrior_lodge_to_revive = {
#				is_society = warrior_lodge_hellenic
#			}
#		}
#		### EaD ###
#		AND = {
#			religion_openly_dwarven_or_dwemer_trigger = yes
#			event_target:warrior_lodge_to_revive = {
#				is_society = warrior_lodge_dwarven
#			}
#		}
#	}
#}
#
#special_join_warrior_lodge_trigger = {
#	custom_tooltip = {
#		text = special_join_warrior_lodge_trigger_tt
#		OR = {
#			AND = {
#				FROM = { is_society = warrior_lodge_norse }
#				custom_tooltip = {
#					text = has_liege_vassal_or_neighbor_of_norse_religion_tt
#					hidden_trigger = {
#						OR = {
#							any_vassal = { religion_openly_norse_or_reformed_trigger = yes }
#							any_liege = { religion_openly_norse_or_reformed_trigger = yes }
#							any_neighbor_independent_ruler = { religion_openly_norse_or_reformed_trigger = yes }
#						}
#					}
#				}
#			}
#			AND = {
#				FROM = { is_society = warrior_lodge_tengri }
#				custom_tooltip = {
#					text = has_liege_vassal_or_neighbor_of_tengri_religion_tt
#					hidden_trigger = {
#						OR = {
#							any_vassal = { religion_openly_tengri_or_reformed_trigger = yes }
#							any_liege = { religion_openly_tengri_or_reformed_trigger = yes }
#							any_neighbor_independent_ruler = { religion_openly_tengri_or_reformed_trigger = yes }
#						}
#					}
#				}
#			}
#			AND = {
#				FROM = { is_society = warrior_lodge_baltic }
#				custom_tooltip = {
#					text = has_liege_vassal_or_neighbor_of_baltic_religion_tt
#					hidden_trigger = {
#						OR = {
#							any_vassal = { religion_openly_baltic_or_reformed_trigger = yes }
#							any_liege = { religion_openly_baltic_or_reformed_trigger = yes }
#							any_neighbor_independent_ruler = { religion_openly_baltic_or_reformed_trigger = yes }
#						}
#					}
#				}
#			}
#			AND = {
#				FROM = { is_society = warrior_lodge_finnish }
#				custom_tooltip = {
#					text = has_liege_vassal_or_neighbor_of_finnish_religion_tt
#					hidden_trigger = {
#						OR = {
#							any_vassal = { religion_openly_finnish_or_reformed_trigger = yes }
#							any_liege = { religion_openly_finnish_or_reformed_trigger = yes }
#							any_neighbor_independent_ruler = { religion_openly_finnish_or_reformed_trigger = yes }
#						}
#					}
#				}
#			}
#			AND = {
#				FROM = { is_society = warrior_lodge_slavic }
#				custom_tooltip = {
#					text = has_liege_vassal_or_neighbor_of_slavic_religion_tt
#					hidden_trigger = {
#						OR = {
#							any_vassal = { religion_openly_slavic_or_reformed_trigger = yes }
#							any_liege = { religion_openly_slavic_or_reformed_trigger = yes }
#							any_neighbor_independent_ruler = { religion_openly_slavic_or_reformed_trigger = yes }
#						}
#					}
#				}
#			}
#			AND = {
#				FROM = { is_society = warrior_lodge_west_african }
#				custom_tooltip = {
#					text = has_liege_vassal_or_neighbor_of_west_african_religion_tt
#					hidden_trigger = {
#						OR = {
#							any_vassal = { religion_openly_west_african_or_reformed_trigger = yes }
#							any_liege = { religion_openly_west_african_or_reformed_trigger = yes }
#							any_neighbor_independent_ruler = { religion_openly_west_african_or_reformed_trigger = yes }
#						}
#					}
#				}
#			}
#			AND = {
#				FROM = { is_society = warrior_lodge_zun }
#				custom_tooltip = {
#					text = has_liege_vassal_or_neighbor_of_zun_religion_tt
#					hidden_trigger = {
#						OR = {
#							any_vassal = { religion_openly_zun_or_reformed_trigger = yes }
#							any_liege = { religion_openly_zun_or_reformed_trigger = yes }
#							any_neighbor_independent_ruler = { religion_openly_zun_or_reformed_trigger = yes }
#						}
#					}
#				}
#			}
#			AND = {
#				FROM = { is_society = warrior_lodge_bon }
#				custom_tooltip = {
#					text = has_liege_vassal_or_neighbor_of_bon_religion_tt
#					hidden_trigger = {
#						OR = {
#							any_vassal = { religion_openly_bon_or_reformed_trigger = yes }
#							any_liege = { religion_openly_bon_or_reformed_trigger = yes }
#							any_neighbor_independent_ruler = { religion_openly_bon_or_reformed_trigger = yes }
#						}
#					}
#				}
#			}
#			AND = {
#				FROM = { is_society = warrior_lodge_hellenic }
#				custom_tooltip = {
#					text = has_liege_vassal_or_neighbor_of_hellenic_religion_tt
#					hidden_trigger = {
#						OR = {
#							any_vassal = { religion_openly_hellenic_or_reformed_trigger = yes }
#							any_liege = { religion_openly_hellenic_or_reformed_trigger = yes }
#							any_neighbor_independent_ruler = { religion_openly_hellenic_or_reformed_trigger = yes }
#						}
#					}
#				}
#			}		
#			### EaD ###
#			AND = {
#				FROM = { is_society = warrior_lodge_dwarven }
#				custom_tooltip = {
#					text = has_liege_vassal_or_neighbor_of_dwarven_religion_tt
#					hidden_trigger = {
#						OR = {
#							any_vassal = { religion_openly_dwarven_or_dwemer_trigger = yes }
#							any_liege = { religion_openly_dwarven_or_dwemer_trigger = yes }
#							any_neighbor_independent_ruler = { religion_openly_dwarven_or_dwemer_trigger = yes }
#						}
#					}
#				}
#			}
#		}
#	}
#}