decisions = {
	restore_makedon = {
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 12
		potential = {
			is_playable = yes
			NOT = { has_landed_title = e_byzantium }
			OR = {
			    has_landed_title = k_byzantium
				has_landed_title = k_thrace
				has_landed_title = k_anatolia
				has_landed_title = k_sicily
				has_landed_title = k_epirus
				has_landed_title = k_trebizond
				has_landed_title = d_alexandria
			}
			OR = { 
				religion = hellenic_pagan 
				religion = hellenic_pagan_reformed
				religion = titan_pagan
				religion = promethean_pagan
			}
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			NOT = { has_global_flag = makedon_restored }
            e_makedon = {
				is_titular = yes
			}
			e_makedon = {
				has_holder = no
			}
		}
		allow = {
			prestige = 3000
			completely_controls = k_byzantium
			completely_controls = k_thrace
			completely_controls = k_anatolia
			completely_controls = d_alexandria
			completely_controls = d_baghdad
			completely_controls = d_edessa
		}
		effect = {
			prestige = 1000
			custom_tooltip = {
				grant_title_no_opinion = e_makedon
			}
			hidden_tooltip = {

				primary_title = {
					e_makedon = {
						copy_title_laws = PREV
						copy_title_history = PREV
					}
				}

				any_demesne_title = {
					limit = {
						tier = EMPEROR
						NOT = { title = e_makedon }
					}
					destroy_landed_title = THIS
				}
				ROOT = {
					narrative_event = { id = hellenic.10000 }
				}
			}
			k_byzantium= { de_jure_liege = e_makedon }
			k_thrace = { de_jure_liege = e_makedon}
			k_trebizond = { de_jure_liege = e_makedon}
			k_syria = { de_jure_liege = e_makedon}
			k_anatolia = { de_jure_liege = e_makedon}
			k_armenia = { de_jure_liege = e_makedon}
			k_iraq = { de_jure_liege = e_makedon}
			k_mesopotamia = { de_jure_liege = e_makedon}
	    }
		ai_will_do = {
			factor = 1
		}
	}
	organize_sacred_band = {
		only_playable = yes
		is_high_prio = yes
		potential = {
			higher_tier_than = count
			religion = hellenic_pagan_reformed
			has_regent = no
			NOT = { has_global_flag = sacred_band_founded }
		}
		allow = {
			tier = emperor
			k_hellenic_pagan = { owner = { always = yes } } # There is currently a Pontifex Maximus
			prestige = 300
			wealth = 300
		}
		effect = {
			set_global_flag = sacred_band_founded
			prestige = -300
			wealth = -300
			activate_title = { title = d_sacred_band status = yes }
			hidden_tooltip = {
				narrative_event = { id = hellenic.36 }
				create_character = {
					random_traits = yes
					religion = ROOT
					culture = ROOT
					dynasty = NONE
					female = no
					age = 34
					trait = skilled_tactician
					trait = homosexual
				}
				new_character = {
					prestige = 300
					wealth = 300
					d_sacred_band = {
						grant_title = PREV
					}
					set_government_type = order_government
					set_defacto_liege = this
				}
			}
			religion_authority = {
				modifier = religious_order_formed
				years = 10
			}
		}
		ai_will_do = {
			factor = 1
		}
	}

	hold_titan_thysia = {
		only_playable = yes
		is_high_prio = yes
		potential = {
			has_dlc = "The Old Gods"
			is_ruler = yes
			age = 16
			prisoner = no
			
			religion = titan_pagan
			
			NOT = { has_character_modifier = held_titan_thysia_timer }
			NOT = {	has_character_flag = holding_titan_thysia }
			NOT = {	has_character_flag = do_not_disturb }
			war = no
			any_demesne_title = {
				NOT = { higher_tier_than = count }
				is_occupied = no
			}
		}
		allow = {
			prisoner = no
			OR = {
				NOT = { month = 2 }
				month = 10
			}
			wealth = 50
			NOT = { trait = in_hiding }
			OR = {
				any_courtier = {
					has_minor_title = title_keeper_flock
				}
				any_vassal = {
					has_minor_title = title_keeper_flock
				}			
			}
		}
		effect = {
			wealth = -50
			set_character_flag = holding_titan_thysia
			set_character_flag = recent_minor_decision
			set_character_flag = do_not_disturb
			hidden_tooltip = { character_event = { id = titan.99 days = 150 } } # Safety catch flag clearing
			
			if = {
				limit = {
					has_dlc = "Reapers"
				}
				custom_tooltip = {
					text = capital_prospers_custom_tooltip
					hidden_tooltip = {
						capital_scope = {
							change_variable = { which = prosperity_value value = 6 }
						}
					}
				}
			}

			custom_tooltip = {
				text = prepare_titan_thysia
				hidden_tooltip = { 
					character_event = { id = titan.0 } 
				}
			}
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				NOT = {
					wealth = 300
				}
			}
			modifier = {
				factor = 0
				trait = shy
			}
			modifier = {
				factor = 0
				NOT = { diplomacy = 10 }
			}	
			modifier = {
				factor = 0
				has_character_flag = recent_minor_decision
				NOT = {
					had_character_flag = {
						flag = recent_minor_decision
						days = 730
					}
				}
			}
		}
	}

	found_sickles = {
		only_playable = yes
		is_high_prio = yes
		potential = {
			has_dlc = "The Old Gods"
			is_ruler = yes
			age = 16
			prisoner = no
			
			religion = titan_pagan

			primary_title = { higher_tier_than = COUNT }
			d_sickles = {
				has_holder = no
			}
		}
		allow = {
			num_of_holy_sites = 2
			primary_title = { higher_tier_than = DUKE }
			religion_authority = 0.30

			wealth = 200
			piety = 300
			prestige = 300
		}
		effect = {
			set_character_flag = acr_founded_sickles
			wealth = -200
			piety = -300
			prestige = -300
			activate_title = { title = d_sickles status = yes }
			create_character = {
				random_traits = no
				religion = titan_pagan
				culture = ROOT
				dynasty = random
				female = no
				age = 26
				trait = zealous
				trait = skilled_tactician
				trait = strong
				trait = proud
				trait = wroth
			}
			new_character = {
				d_sickles = {
					grant_title = PREV
				}
				set_government_type = order_government
				set_defacto_liege = this
				wealth = 200
				piety = 300
				prestige = 300
				create_character = {
					random_traits = yes
					dynasty = random
					religion = titan_pagan
					culture = ROOT
					female = no
					age = 16
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = titan_pagan
					culture = ROOT
					female = no
					age = 18
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = titan_pagan
					culture = ROOT
					female = no
					age = 18
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = titan_pagan
					culture = ROOT
					female = no
					age = 20
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = titan_pagan
					culture = ROOT
					female = no
					age = 25
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = titan_pagan
					culture = ROOT
					female = no
					age = 26
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = titan_pagan
					culture = ROOT
					female = no
					age = 28
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = titan_pagan
					culture = ROOT
					female = yes
					age = 16
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = titan_pagan
					culture = ROOT
					female = yes
					age = 17
				}

				narrative_event = {
					id = titan.100 # bounce the event to have the warchief as root, ruler as from
				}
			}
			religion_authority = {
				modifier = religious_order_formed
				years = 10
			}
		}
		ai_will_do = {
			factor = 1

			modifier = {
				factor = 0
				NOT = {
					wealth = 300
				}
			}
			modifier = {
				factor = 0
				NOT = {
					piety = 500
				}
			}
			modifier = {
				factor = 0
				NOT = {
					prestige = 500
				}
			}
			modifier = {
				factor = 0.25
				trait = cynical
			}
		}
	}

	rebuild_first_academy = {
		only_playable = yes
		is_high_prio = yes
		potential = {
			religion = promethean_pagan
			primary_title = { higher_real_tier_than = DUKE }
			d_promethean_pagan = {
				has_holder = no #Covers the case of destroyed title considered active
			}
		}
		allow = {
			age = 16
			prisoner = no

			completely_controls = c_atheniai
			b_piraeaus = {
				owner = {
					religion = promethean_pagan
					is_theocracy = yes
				}
			}
			piety = 500
			prestige = 300
			religion_authority = 0.5
		}
		effect = {
			piety = -500
			prestige = -300
			activate_title = { title = d_promethean_pagan status = yes }
			b_piraeaus = {
				owner = {
					d_promethean_pagan = {
						grant_title = PREV
					}
					set_defacto_liege = ROOT
				}
			}
			religion_authority = { modifier = first_academy_restored }
			set_character_flag = acr_restorer_of_academy
			hidden_tooltip = {
				narrative_event = { id = promethean.400 }
			}
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				NOT = {
					prestige = 500
				}
			}
			modifier = {
				factor = 0
				NOT = {
					piety = 700
				}
			}			
			modifier = {
				factor = 0
				trait = content
			}
			modifier = {
				factor = 0
				NOT = { diplomacy = 10 }
			}			
		}
	}

	rebuild_crotone = {
		only_playable = yes
		is_high_prio = yes
		potential = {
			religion = promethean_pagan
			primary_title = { higher_real_tier_than = COUNT }
			NOT = {
				has_global_flag = acr_crotone_rebuilt
				has_global_flag = acr_crotone_building
			}
		}
		allow = {
			completely_controls = c_consenza
			wealth = 1000
			age = 16

			prisoner = no
			war = no
			has_regent = no
		}
		effect = {
			wealth = -1000
			set_global_flag = acr_crotone_building
			character_event = { id = promethean.411 days = 1 }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					NOT = { wealth = 1300 }
					trait = cynical
				}
			}
			modifier = {
				factor = 1.25
				trait = zealous
			}
			modifier = {
				factor = 0.50
				trait = cynical
			}
			modifier = {
				factor = 0.50
				trait = content
			}
		}
	}

	hold_unbinding_festival = {
		only_playable = yes
		is_high_prio = yes
		potential = {
			has_dlc = "The Old Gods"
			is_ruler = yes
			age = 16
			prisoner = no
			NOT = { trait = in_hiding }
			
			religion = promethean_pagan
			
			NOT = { has_character_modifier = held_unbinding_festival_timer }
			NOT = {	has_character_modifier = holding_unbinding_festival }
			NOT = {	has_character_flag = do_not_disturb }
		}
		allow = {
			war = no
			any_demesne_title = {
				tier = baron
				is_occupied = no
			}
			month = 5
			NOT = { month = 8 }
			scaled_wealth = 0.1
			any_courtier = {
				has_job_title = job_spiritual
			}
		}
		effect = {
			set_character_flag = recent_minor_decision
			set_character_flag = do_not_disturb
			set_character_flag = unbinding_festival
			custom_tooltip = {
				text = prepare_unbinding_festival
				hidden_tooltip = { 
					add_character_modifier = { name = held_unbinding_festival_timer duration = 1000 } # three years, less 95 days
					character_event = { id = promethean.450 }
				}
			}
		}
		ai_will_do = {
			factor = 1
			
			modifier = { # deal breakers
				factor = 0
				OR = {
					NOT = {	scaled_wealth = 0.2 }
					NOT = { diplomacy = 10 }
					trait = cynical
					AND = {
						has_character_flag = recent_minor_decision
						NOT = {
							had_character_flag = {
								flag = recent_minor_decision
								days = 180
							}
						}
					}
				}
			}
		}
	}

	organize_men_of_steel = {
		only_playable = yes
		is_high_prio = yes
		potential = {
			is_ruler = yes
			religion = promethean_pagan
			primary_title = { higher_real_tier_than = DUKE }
			d_promethean_pagan = { has_holder = yes } # There must be a Scholarch of the First Academy
			d_men_of_steel = { has_holder = no }
		}
		allow = {
			age = 16
			prisoner = no

			piety = 300
			prestige = 300
			wealth = 200
			religion_authority = 0.75
		}
		effect = {
			piety = -300
			prestige = -300
			wealth = -200
			set_character_flag = acr_organizer_steel
			activate_title = { title = d_men_of_steel status = yes }
			create_character = {
				random_traits = no
				religion = promethean_pagan
				culture = ROOT
				dynasty = random
				female = no
				age = 26
				trait = zealous
				trait = skilled_tactician
				trait = strong
				trait = scholar
			}
			new_character = {
				d_men_of_steel = {
					grant_title = PREV
				}
				set_government_type = order_government
				set_defacto_liege = this
				wealth = 200
				piety = 300
				prestige = 100
				narrative_event = {
					id = promethean.550 # bounce the event to have the Grandmaster as root, ruler as from
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = promethean_pagan
					culture = ROOT
					female = no
					age = 16
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = promethean_pagan
					culture = ROOT
					female = no
					age = 18
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = promethean_pagan
					culture = ROOT
					female = no
					age = 18
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = promethean_pagan
					culture = ROOT
					female = no
					age = 20
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = promethean_pagan
					culture = ROOT
					female = no
					age = 25
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = promethean_pagan
					culture = ROOT
					female = no
					age = 26
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = promethean_pagan
					culture = ROOT
					female = no
					age = 28
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = promethean_pagan
					culture = ROOT
					female = yes
					age = 16
				}
				create_character = {
					random_traits = yes
					dynasty = random
					religion = promethean_pagan
					culture = ROOT
					female = yes
					age = 17
				}
			}
			religion_authority = {
				modifier = religious_order_formed
				years = 10
			}
		}
		ai_will_do = {
			factor = 1

			modifier = {
				factor = 0
				NOT = {
					wealth = 300
				}
			}
			modifier = {
				factor = 0
				NOT = {
					piety = 500
				}
			}
			modifier = {
				factor = 0
				NOT = {
					prestige = 500
				}
			}
			modifier = {
				factor = 0.25
				trait = cynical
			}
		}
	}

	change_school = {
		potential = {
			has_dlc = "The Old Gods"
			is_ruler = yes
			age = 16
			prisoner = no
			NOT = { trait = in_hiding }
			
			OR = {
				religion = promethean_pagan
				is_neoplatonist_trigger = yes
			}
			
			OR = {
				had_character_flag = { flag = acr_changed_school days = 1825 }
				NOT = { has_character_flag = acr_changed_school }
			}
			NOT = {	has_character_flag = do_not_disturb }
		}
		allow = {
			OR = {
				piety = 200
				is_neoplatonist_trigger = no
			}
		}
		effect = {
			if = {
				limit = {
					is_neoplatonist_trigger = yes
				}
				piety = -200
			}
			clr_character_flag = acr_changed_school # please the validator
			set_character_flag = acr_changed_school
			custom_tooltip = {
				text = choose_school_tip
				hidden_tooltip = { character_event = { id = promethean.404 } }
			}
		}
		ai_will_do = {
			factor = 0.05 # unlikely

			modifier = {
				factor = 0
				NOT = { piety = 350 }
				is_neoplatonist_trigger = yes
			}
			modifier = {
				factor = 2
				trait = greedy
				trait = epicurean
			}
			modifier = {
				factor = 2
				trait = zealous
			}
			modifier = {
				factor = 2
				trait = ambitious
			}
			modifier = {
				factor = 1.5
				trait = skeptic
				trait = zealous
			}
			modifier = {
				factor = 1.25
				trait = skeptic
				trait = ambitious
			}
			modifier = {
				factor = 1.5
				trait = stoic
				trait = greedy
			}
			modifier = {
				factor = 1.5
				trait = stoic
				trait = ambitious
			}
			modifier = {
				factor = 100
				religion = promethean_pagan
				is_neoplatonist_trigger = no
			}
		}
	}

	hold_dionysia = { # public rites of dionysus
		only_playable = yes
		is_high_prio = yes

		potential = {
			tier = COUNT
			
			society_rank = {
				society = mysteries_dionysus
				rank = 3
			}
		}

		allow = {
			society_currency >= 500
			OR = {
				AND = {
					month = 3
					NOT = { month = 4 }
				}
				month = 12
			}
		}

		effect = {
			change_society_currency = {
				value = -500
				#scales_with_influence = yes
			}
			set_character_flag = ancrel_holding_dionysia
		}


		ai_will_do = {
			factor = 0 # TODO: proper ai weighting
		}
	}
}

targetted_decisions = {
	nominate_vestalis_decision = {
		filter = court
		ai_target_filter = court

		from_potential = {
			religion = hellenic_pagan_reformed
			NOT = { has_landed_title = k_hellenic_pagan }
			k_hellenic_pagan = { owner = { always = yes } } # There is currently a Pontifex Maximus
			k_hellenic_pagan = { owner = { check_variable = { which = "num_vestales" value < 5 } } } # The College of the Vestales has a seat open.
		}

		potential = {
			age = 6
			NOT = { age = 10 }
			is_female = yes
			is_landed = no
			is_betrothed = no
			prisoner = no
			host = { character = FROM }
			NOT = { has_character_flag = flag_nominated_as_vestalis }
		}

		allow = {
			age = 6
			NOT = { age = 10 }
			is_female = yes
			NOT = { trait = bastard }
			NOT = { trait = legit_bastard }
			NOT = { trait = child_of_consort }
			religion = hellenic_pagan_reformed
			father_even_if_dead = { religion = hellenic_pagan_reformed }
			mother = { religion = hellenic_pagan_reformed }
		}

		effect = {
			set_character_flag = flag_nominated_as_vestalis
			k_hellenic_pagan = { owner = { character_event = { id = hellenic.124 days = 1 } } }
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.2
			}
			modifier = {
				factor = 0
				OR = {
					is_primary_heir = FROM
					FROM = { is_pretender = yes }
				}
			}
			modifier = {
				factor = 0.8
				FROM = { trait = cynical }
			}
			modifier = {
				factor = 1.25
				FROM = { trait = zealous }
			}
			modifier = {
				factor = 0.8
				NOT = { k_hellenic_pagan = { owner = { reverse_opinion = { who = FROM value = -40 } } } }
			}
			modifier = {
				factor = 1.25
				k_hellenic_pagan = { owner = { reverse_opinion = { who = FROM value = 40 } } }
			}
		}
	}

	request_resettlement = {
		filter = realm
		ai_target_filter = realm

		from_potential = {
			religion = promethean_pagan
			independent = no
			any_demesne_province = {
				is_depopulated_trigger = yes
			}
		}

		potential = {
			religion = promethean_pagan
			FROM = {
				liege = {
					character = ROOT
				}
			}
		}

		allow = {
			FROM = {
				prestige = 200
			}
			any_demesne_province = {
				is_prosperous_trigger = yes
			}
		}

		effect = {
			FROM = {
				prestige = -200
				custom_tooltip = {
					text = promethean.402.e.tt
					hidden_tooltip = {
						random_demesne_province = {
							limit = {
								is_depopulated_trigger = yes
							}

							save_event_target_as = receiver_province
						}
						liege = { character_event = { id = promethean.405 days = 3 } }
					}
				}
			}
		}

		ai_will_do = {
			factor = 0.01
			modifier = {
				factor = 0.001
				liege = {
					NOT = { culture = PREV }
				}
			}
			modifier = {
				factor = 0
				NOT = {
					prestige = 600
				}
			}
		}
	}
}

title_decisions = {
	prepare_settlers = {
		ai_target_filter = owned
		filter = owned
		
		from_potential = {
			religion = promethean_pagan

			any_demesne_province = {
				is_depopulated_trigger = yes
			}
		}
		
		potential = {
			location = { 
				is_prosperous_trigger = yes
			}

			holder_scope = {
				character = FROM
			}
		}
		
		allow = {
			custom_tooltip = {
				text = not_already_preparing_settlers
				hidden_tooltip = {
					FROM = {
						NOT = {
							any_demesne_province = {
								has_province_modifier = preparing_settlers
							}
						}
					}
				}
			}
		}
		
		effect = {
			location = { add_province_modifier = { name = preparing_settlers duration = 30 } }
		}
		
		ai_will_do = {
			factor = 0 # TODO: make the AI capable of handling this
		}
	}

	stop_preparing_settlers = {
		ai_target_filter = owned
		filter = owned
		
		from_potential = {
			religion = promethean_pagan
		}
		
		potential = {
			location = { 
				has_province_modifier = preparing_settlers
			}

			holder_scope = {
				character = FROM
			}
		}
		
		allow = { always = yes }
		
		effect = {
			location = { remove_province_modifier = preparing_settlers }
		}
		
		ai_will_do = { # never, that would be stupid
			factor = 0
		}
	}

	resettle_province = {
		ai_target_filter = owned
		filter = owned
		
		from_potential = {
			any_demesne_province = {
				is_prosperous_trigger = yes
			}
		}
		
		potential = {
			tier = count
			location = {
				is_depopulated_trigger = yes
			}

			holder_scope = {
				character = FROM
			}
		}
		
		allow = {
			custom_tooltip = {
				text = must_be_preparing_settlers
				hidden_tooltip = {
					FROM = {
						any_demesne_province = {
							has_province_modifier = preparing_settlers
						}
					}
				}
			}
		}
		
		effect = {
			location = { save_event_target_as = receiver_province }
			FROM = {
				custom_tooltip = {
					text = sending_settlers
					hidden_tooltip = {
						random_demesne_province = {
							limit = {
								has_province_modifier = preparing_settlers
							}

							save_event_target_as = donor_province
						}
						character_event = { id = promethean.402 days = 0 }
					}
				}
			}
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
		}
	}

	stimulate_growth = {
		ai_target_filter = owned
		filter = owned

		from_potential = {
			religion = promethean_pagan
		}

		potential = {
			location = {
				NOR = {
					has_province_modifier = prosperity_modifier_3
					has_province_modifier = acr_stimulate_growth
				}
			}
		}

		effect = {
			location = { add_province_modifier = { name = acr_stimulate_growth duration = 1825 } }
			hidden_tooltip = {
				location = { province_event = { id = promethean.100 days = 1825 } }
			}
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 0
				OR = {
					FROM = {
						monthly_income <= 0
						wealth < 100
					}
				}
			}
			modifier = {
				factor = 2
				location = { has_province_modifier = depopulated_1 }
			}
			modifier = {
				factor = 5
				location = { has_province_modifier = depopulated_2 }
			}
			modifier = {
				factor = 10
				location = { has_province_modifier = depopulated_3 }
			}
			modifier = {
				factor = 0.1
				location = { NOT = { culture = FROM } }
			}
			modifier = {
				factor = 0.1
				location = { NOT = { religion = FROM } }
			}
		}
	}

	sponsor_local_festival = {
		ai_target_filter = owned
		filter = owned

		from_potential = {
			religion = promethean_pagan
			wealth > 10
		}

		potential = {
			location = {
				NOR = {
					has_province_modifier = prosperity_modifier_3
					has_province_modifier = acr_local_festival
				}
			}
		}

		effect = {
			location = { add_province_modifier = { name = acr_local_festival duration = 180 } }
			custom_tooltip = {
				text = province_prospers_custom_tooltip
				hidden_tooltip = {
					location = {
						change_variable = { which = prosperity_value value = 5 }
					}
				}
			}
			FROM = { wealth = -10 }
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 0
				OR = {
					FROM = {
						monthly_income <= 0
						wealth < 100
					}
				}
			}
			modifier = {
				factor = 2
				location = { has_province_modifier = depopulated_1 }
			}
			modifier = {
				factor = 5
				location = { has_province_modifier = depopulated_2 }
			}
			modifier = {
				factor = 10
				location = { has_province_modifier = depopulated_3 }
			}
			modifier = {
				factor = 0.1
				location = { NOT = { culture = FROM } }
			}
			modifier = {
				factor = 0.1
				location = { NOT = { religion = FROM } }
			}
		}
	}

	infrastructure_projects = {
		ai_target_filter = owned
		filter = owned

		from_potential = {
			religion = promethean_pagan
			wealth > 100
		}

		potential = {
			location = {
				NOR = {
					has_province_modifier = prosperity_modifier_3
					has_province_modifier = acr_infrastructure_investment
				}
			}
		}

		effect = {
			custom_tooltip = {
				text = infrastructure_projects_tt
				location = { add_province_modifier = { name = acr_infrastructure_investment duration = 7300 } }
			}
			FROM = {
				wealth = -100
			}
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 0
				OR = {
					FROM = {
						monthly_income <= 0
						wealth < 200
					}
				}
			}
			modifier = {
				factor = 2
				location = { has_province_modifier = depopulated_1 }
			}
			modifier = {
				factor = 5
				location = { has_province_modifier = depopulated_2 }
			}
			modifier = {
				factor = 10
				location = { has_province_modifier = depopulated_3 }
			}
			modifier = {
				factor = 0.1
				location = { NOT = { culture = FROM } }
			}
			modifier = {
				factor = 0.1
				location = { NOT = { religion = FROM } }
			}
		}
	}

	invite_settlement = {
		ai_target_filter = owned
		filter = owned

		from_potential = {
			religion = promethean_pagan
		}

		potential = {
			location = {
				NOR = {
					has_province_modifier = prosperity_modifier_2
					has_province_modifier = prosperity_modifier_3
					has_province_modifier = acr_open_settlement
				}
			}
		}

		effect = {
			location = {
				add_province_modifier = { name = acr_open_settlement duration = -1 }
			}
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 0
				location = {
					revolt_risk >= 0.05
				}
			}
			modifier = {
				factor = 2
				location = { has_province_modifier = depopulated_1 }
			}
			modifier = {
				factor = 5
				location = { has_province_modifier = depopulated_2 }
			}
			modifier = {
				factor = 10
				location = { has_province_modifier = depopulated_3 }
			}
			modifier = {
				factor = 0.1
				location = { NOT = { culture = FROM } }
			}
			modifier = {
				factor = 0.1
				location = { NOT = { religion = FROM } }
			}
		}
	}

	restrict_settlement = {
		ai_target_filter = owned
		filter = owned

		from_potential = {
			always = yes
		}

		potential = {
			location = { has_province_modifier = acr_open_settlement }
		}

		effect = {
			location = { remove_province_modifier = acr_open_settlement }
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 0.01
				# slow down there buddy
			}
			modifier = {
				factor = 50
				location = { revolt_risk >= 0.05 }
			}
			modifier = {
				factor = 5
				location = {
					is_depopulated_trigger = no
				}
			}
			modifier = {
				factor = 2
				location = {
					has_province_modifier = prosperity_modifier_1
				}
			}
			modifier = {
				factor = 5
				location = {
					has_province_modifier = prosperity_modifier_2
				}
			}
			modifier = {
				factor = 100
				location = {
					has_province_modifier = prosperity_modifier_3
				}
			}
		}
	}
}