# Title decisions are possible vs _all_ titles and are shown in the Title Diplomacy View, not the Intrigue View. The taker is in the FROM scope.
#
# filter = [capital/primary_title/owned/vassal_owned/sub_realm_owned/realm_owned/dynasty_owned/all]
# ai_target_filter = [capital/primary_title/owned/vassal_owned/sub_realm_owned/realm_owned/dynasty_owned/all] (which titles for which the AI evaluates the decision.)
#	owned: all titles owned by the AI
#	vassal_owned: all titles owned by direct vassal rulers of the AI's employer
#	sub_realm_owned: all titles below the AI's employer
#	realm_owned: all titles in the same top realm as the AI
#	dynasty_owned: all titles owned by members of the same dynasty
#	all: all titles (Avoid if possible. VERY CPU-HEAVY!)
#	

title_decisions = {
	recruit_local_diplomat = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				prestige = 10
				scaled_wealth = 0.2
			}
		}
		effect = {
			owner = {
				prestige = 0
				scaled_wealth = -0.05
			}
			location = {
				create_random_diplomat = {
					random_traits = yes
					dynasty = random
					female = no
				}				
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_diplomat_female = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				prestige = 10
				scaled_wealth = 0.02
			}
		}
		effect = {
			owner = {
				prestige = 0
				scaled_wealth = -0.05
			}
			location = {
				create_random_diplomat = {
					random_traits = yes
					dynasty = random
					female = yes
				}				
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_soldier = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				prestige = 20
				scaled_wealth = 0.2
			}
		}
		effect = {
			owner = {
				prestige = 0
				scaled_wealth = -0.05
			}
			location = {
				create_random_soldier = {
					random_traits = yes
					dynasty = random
					female = no
				}				
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_soldier_female = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				prestige = 20
				scaled_wealth = 0.2
			}
		}
		effect = {
			owner = {
				prestige = 0
				scaled_wealth = -0.02
			}
			location = {
				create_random_soldier = {
					random_traits = yes
					dynasty = random
					female = yes
				}				
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_steward = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				prestige = 10
				scaled_wealth = 0.2
			}
		}
		effect = {
			owner = {
				prestige = 0
				scaled_wealth = -0.05
			}
			location = {
				create_random_steward = {
					random_traits = yes
					dynasty = random
					female = no
				}				
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_steward_female = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				prestige = 10
				scaled_wealth = 0.02
			}
		}
		effect = {
			owner = {
				prestige = 0
				scaled_wealth = -0.02
			}
			location = {
				create_random_steward = {
					random_traits = yes
					dynasty = random
					female = yes
				}				
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_intriguer = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				prestige = 10
				scaled_wealth = 0.02
			}
		}
		effect = {
			owner = {
				prestige = 0
				scaled_wealth = -0.05
			}
			location = {
				create_random_intriguer = {
					random_traits = yes
					dynasty = random
					female = no
				}				
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_intriguer_female = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				prestige = 10
				scaled_wealth = 0.04
			}
		}
		effect = {
			owner = {
				prestige = 0
				scaled_wealth = -0.04
			}
			location = {
				create_random_intriguer = {
					random_traits = yes
					dynasty = random
					female = yes
				}				
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_priest = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				OR = {
					AND = {
						religion = ROOT
						piety = 50
					}
					AND = {
						NOT = {
							religion = ROOT
						}
						piety = 100
					}
				}
			}
		}
		effect = {
			owner = {
				if = {
					limit = {
						religion = ROOT
					}
					piety = -10
				}
				if = {
					limit = {
						NOT = {
							religion = ROOT
						}
					}
					piety = -100
				}
			}
			location = {
				create_random_priest = {
					random_traits = yes
					dynasty = random
					female = no
				}				
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_priest_female = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				OR = {
					AND = {
						religion = ROOT
						piety = 50
					}
					AND = {
						NOT = {
							religion = ROOT
						}
						piety = 100
					}
				}
			}
		}
		effect = {
			owner = {
				if = {
					limit = {
						religion = ROOT
					}
					piety = -50
				}
				if = {
					limit = {
						NOT = {
							religion = ROOT
						}
					}
					piety = -100
				}
			}
			location = {
				create_random_priest = {
					random_traits = yes
					dynasty = random
					female = yes
				}				
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_woman = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			owner = {
				ai = no
				character = FROM
			}
		}
		allow = {
			owner = {
				NOR = {
					religion = cathar
					religion = messalian
				}
				OR= {
					AND = {
						is_female = yes
						prestige = 10
					}
					AND = {
						NOT = {
							is_female = yes
						}
						prestige = 20
						piety = 20
					}
				}
			}
		}
		effect = {
			owner = {
				scaled_wealth = -0.05
			}
			location = {
				create_character = {
					female = yes
					random_traits = yes
					dynasty = random
				}
			}
		}
	}
}