decisions = {
	prepare_speech = {
		is_high_prio = yes

		potential = {
			age = 14
			is_ruler = yes
			in_command = no
			NOT = { has_character_modifier = give_speech }
			prisoner = no
			war = no
			capital_scope = { has_building = ca_assembly_chamber }
			NOT = { trait = incapable }
			NOT = { trait = infirm }
		}
		allow = {
			age = 14

		}
		effect = { 
			hidden_tooltip = {
				add_character_modifier = {
					name = give_speech
					duration = 1825
					hidden = yes
				}
				character_event = { id = royspeech.7 } 
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0 
		}
	}
}