decisions = {
	visit_brothel = {
		potential = {
			age = 14
			#is_female = no
			capital_scope = { 
				OR = {
				has_building = ct_f_brothel
				has_building = ca_brothel }
			}
		}
		allow = {
			NOT = { trait = trait_slave }
			wealth = 35
			in_command = no
			NOT = { has_character_modifier = visited_brothel }
			age = 14
			prisoner = no
			NOT = { trait = incapable }
			NOT = { trait = homosexual }
			NOT = { trait = celibate }
			NOT = { trait = chaste }
			capital_scope = { 
				OR = {
				has_building = ct_f_brothel
				has_building = ca_brothel }
			}
		}
		effect = { 
			wealth = -35
			hidden_tooltip = {
				add_character_modifier = {
					name = visited_brothel
					duration = 1
					hidden = yes
				}
				character_event = { id = brothel.0 } 
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0.25 
			modifier = {
				factor = 0.5
			}
			modifier = {
				factor = 0.05
				is_married = yes
			}
			modifier = {
				factor = 2
				trait = lustful
			}
			modifier = {
				factor = 0
				trait = honest
			}
		}
	}		
#do it with a camp follower (at war)		
	bed_washerwoman = {
		potential = {
			OR = {
				trait = lustful
				trait = hedonist
			}
			
			age = 14
            #is_female = no
		}
		allow = {
			in_command = yes
			NOT = { has_character_modifier = bedded_washerwoman }
           		age = 14
			prisoner = no
           	 	NOT = { trait = incapable }
            		NOT = { trait = homosexual }
            		NOT = { trait = chaste }
            		NOT = { trait = celibate }
		}
		effect = { 
			hidden_tooltip = {
				add_character_modifier = {
					name = bedded_washerwoman
					duration = 1
					hidden = yes
				}
				character_event = { id = brothel.11 }  
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0.15 
			modifier = {
				factor = 0.25
			}
			modifier = {
				factor = 1
				trait = lustful
			}
			modifier = {
				factor = 0.05
				is_married = yes
			}
		}
	}		
}   
	