decisions = {
	improve_martial_education = {
		is_high_prio = yes
		potential = {
			OR = {
				tier = KING
				tier = EMPEROR
				ai = no
				is_patrician = yes
			}
			is_ruler = yes
			age = 16
			prisoner = no
			trait = misguided_warrior
			NOT = {	has_character_flag = improving_martial_education }
		}
		allow = {
			any_courtier = {
				has_job_title = job_marshal
				OR = {
					trait = skilled_tactician
					trait = brilliant_strategist
				}
			}
			in_command = no
			OR = {
				capital_holding = {
					has_building = ca_training_yard
				}
				family_palace = {
					has_building = fp_bowyer_2
				}
			}
			wealth = 100
		}
		
		effect = {
			set_character_flag = improving_martial_education
			scaled_wealth = -0.4
			custom_tooltip = {
				text = martial_ed_improve_tooltip
			}
			hidden_tooltip = {
				random_courtier = {
					limit = {
						has_job_title = job_marshal
					}
					character_event = { id = trayar.16 }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.2
			}
			modifier = {
				factor = 4
				trait = diligent
			}
			modifier = {
				factor = 4
				trait = ambitious
			}
			modifier = {
				factor = 0
				trait = slothful
			}
		}
	}
	improve_theological_education = {
		is_high_prio = yes
		potential = {
			OR = {
				tier = KING
				tier = EMPEROR
				ai = no
				is_patrician = yes
			}
			is_ruler = yes
			age = 16
			prisoner = no
			trait = detached_priest
			NOT = {	has_character_flag = improving_theological_education }
		}
		allow = {
			any_courtier = {
				has_job_title = job_spiritual
				OR = {
					trait = scholarly_theologian
					trait = mastermind_theologian
				}
			}
			in_command = no
			OR = {
				capital_holding = {
					has_building = ca_chapel
				}
				family_palace = {
					has_building = fp_chapel
				}
			}
			piety = 50
		}
		
		effect = {
			set_character_flag = improving_theological_education
			scaled_wealth = -0.4
			custom_tooltip = {
				text = theological_ed_improve_tooltip
			}
			hidden_tooltip = {
				random_courtier = {
					limit = {
						has_job_title = job_spiritual
					}
					character_event = { id = chaper.11 }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.2
			}
			modifier = {
				factor = 4
				trait = diligent
			}
			modifier = {
				factor = 4
				trait = ambitious
			}
			modifier = {
				factor = 0
				trait = slothful
			}
		}
	}
	improve_diplomatical_education = {
		is_high_prio = yes
		potential = {
			OR = {
				tier = KING
				tier = EMPEROR
				ai = no
				is_patrician = yes
			}
			is_ruler = yes
			age = 16
			prisoner = no
			trait = naive_appeaser
			NOT = {	has_character_flag = improving_diplomatical_education }
		}
		allow = {
			any_courtier = {
				has_job_title = job_chancellor
				OR = {
					trait = charismatic_negotiator
					trait = grey_eminence
				}
			}
			in_command = no
			capital_holding = {
				has_building = ca_research_library
			}
		}
		
		effect = {
			set_character_flag = improving_diplomatical_education
			scaled_wealth = -0.4
			custom_tooltip = {
				text = diplomatical_ed_improve_tooltip
			}
			hidden_tooltip = {
				random_courtier = {
					limit = {
						has_job_title = job_chancellor
					}
					character_event = { id = eduimp.1 }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.2
			}
			modifier = {
				factor = 4
				trait = diligent
			}
			modifier = {
				factor = 4
				trait = ambitious
			}
			modifier = {
				factor = 0
				trait = slothful
			}
		}
	}
	improve_intrigue_education = {
		is_high_prio = yes
		potential = {
			OR = {
				tier = KING
				tier = EMPEROR
				ai = no
				is_patrician = yes
			}
			is_ruler = yes
			age = 16
			prisoner = no
			trait = amateurish_plotter
			NOT = {	has_character_flag = improving_intrigue_education }
		}
		allow = {
			any_courtier = {
				has_job_title = job_spymaster
				OR = {
					trait = intricate_webweaver
					trait = elusive_shadow
				}
			}
			in_command = no
			capital_holding = {
				has_building = ca_research_library
			}
		}
		
		effect = {
			set_character_flag = improving_intrigue_education
			scaled_wealth = -0.4
			custom_tooltip = {
				text = intrigue_ed_improve_tooltip
			}
			hidden_tooltip = {
				random_courtier = {
					limit = {
						has_job_title = job_spymaster
					}
					character_event = { id = eduimp.6 }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.2
			}
			modifier = {
				factor = 4
				trait = diligent
			}
			modifier = {
				factor = 4
				trait = ambitious
			}
			modifier = {
				factor = 0
				trait = slothful
			}
		}
	}
	improve_stewardship_education = {
		is_high_prio = yes
		potential = {
			OR = {
				tier = KING
				tier = EMPEROR
				ai = no
				is_patrician = yes
			}
			is_ruler = yes
			age = 16
			prisoner = no
			trait = indulgent_wastrel
			NOT = {	has_character_flag = improving_stewardship_education }
		}
		allow = {
			any_courtier = {
				has_job_title = job_treasurer
				OR = {
					trait = fortune_builder
					trait = midas_touched
				}
			}
			in_command = no
			capital_holding = {
				has_building = ca_research_library
			}
		}
		
		effect = {
			set_character_flag = improving_stewardship_education
			scaled_wealth = -0.4
			custom_tooltip = {
				text = stewardship_ed_improve_tooltip
			}
			hidden_tooltip = {
				random_courtier = {
					limit = {
						has_job_title = job_treasurer
					}
					character_event = { id = eduimp.11 }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.2
			}
			modifier = {
				factor = 4
				trait = diligent
			}
			modifier = {
				factor = 4
				trait = ambitious
			}
			modifier = {
				factor = 0
				trait = slothful
			}
		}
	}
}