targetted_decisions = {
	
	change_character = {
		filter = all
		
		from_potential = {
			ai = no
		}
		potential = {
		    ai = yes
		    is_ruler = yes
		    higher_tier_than = BARON
		}
		allow = {
			always = yes
		}
		effect = {
			FROM = { set_player_character = ROOT }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}