#targetted_decisions = {
#    clone_self_decision = {
#		filter = self
#		ai_target_filter = self
#		ai_check_interval = 40
#		potential = {
#			is_ruler = yes
#			is_landed = yes # Must actually have land somewhere
#			NOT = { has_character_flag = flag_cloning_decision_active }
#		}
#		allow = {
#			# Clones are expensive
#			wealth = 100
#			prisoner = no
#			location = {
#				any_province_lord = {
#					NOT = { war_with = ROOT }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_1
#					}
#				}
#			}
#			OR = {
#				AND = {
#					trait = ambitious
#					trait = open_minded
#				}
#			    religion = bio_directionist
#			    trait = clone
#			    AND = {
#				     NOT = { trait = heterosexual }
#					 is_married = no
#				}
#				any_spouse = { same_sex = FROM }
#			}
#		}
#		effect = {
#			set_character_flag = flag_cloning_decision_active
#			character_event = { id = clone.0 tooltip = "EVTTOOLTIPCLONE0" }
#		}
#		ai_will_do = {
#			factor = 1
#			# Note: This ai_will_do block is actually an elaborate magic spell
#			# that keeps the game from being massively slowed down by population
#			# explosions. Probably. It might be something else doing that. Either
#			# way, best not to mess with it.
#			modifier = {
#				factor = 0
#				religion_group = religious_group
#				NOT = { trait = pragmatic }
#				OR = {
#					NOT = {
#						any_demesne_title = {
#							OR = {
#								has_law = succ_gavelkind
#								has_law = succ_primogeniture
#								has_law = succ_ultimogeniture
#								has_law = succ_seniority
#								has_law = succ_tanistry
#							}
#						}
#					}
#					any_demesne_title = { current_heir = { dynasty = ROOT } }
#					trait = humble
#				}
#			}
#			modifier = {
#				factor = 0
#				religion_group = religious_group
#				trait = radical
#			}
#			modifier = {
#				factor = 0
#				NOT = { age = 16 }
#			}
#			modifier = {
#				factor = 0
#				any_child = {
#					reverse_opinion = { who = ROOT value = -49 }
#					NOT = { trait = incapable }
#					NOT = { trait = bastard }
#				}
#			}
#			modifier = {
#				factor = 0
#				num_of_children = 5 # Oh just GIVE UP already
#			}
#			modifier = {
#				factor = 0
#				has_character_flag = flag_cloning_in_progress
#			}
#		}
#	}
#
#	# Clone Courtier
#	clone_courtier_decision = {
#		filter = court
#		ai_target_filter = court
#		from_potential = {
#			NOT = { trait = incapable }
#			prisoner = no
#		}
#		ai_check_interval = 80
#		potential = {
#			is_within_diplo_range = FROM
#			NOT = { trait = incapable }
#			NOT = { has_character_modifier = clone_cooldown }
#			NOT = { has_character_flag = flag_cloning_in_progress }
#			prisoner = no
#			is_landed = no
#			liege = { character = FROM }
#			age = 18
#		}
#		allow = {
#		    FROM = { wealth = 100 }
#			prisoner = no
#			location = {
#				any_province_lord = {
#					NOT = { war_with = ROOT }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_1
#					}
#				}
#			}
#			ROOT = {
#			    OR = {
#					religion = bio_directionist
#					trait = clone
#					AND = {
#						 NOT = { trait = heterosexual }
#						 is_married = no
#					}
#					AND = {
#						 any_spouse = { same_sex = ROOT }
#						 OR = {
#							trait = ambitious
#							trait = open_minded
#						}
#					}
#			  }
#			}
#		}
#		effect = {
#			FROM = {
#				set_character_flag = flag_cloning_courtier
#				add_character_modifier = {
#					name = clone_cooldown
#					duration = 60
#					hidden = yes
#				}
#				#save_event_t
#			}
#			character_event = { id = clone.300 tooltip = "EVTOOLTIPCLONE300" }
#		}
#		ai_will_do = {
#			factor = 1
#			modifier = {
#				factor = 0.1
#			}
#			modifier = {
#				factor = 5
#				FROM = { religion = bio_directionist }
#			}
#			modifier = {
#				factor = 0.2
#				FROM = {
#					religion_group = religious_group
#					NOT = { trait = pragmatic }
#				}
#			}
#			modifier = {
#				factor = 0
#				ROOT = { num_of_children = 3 } # Oh just GIVE UP already
#			}
#			modifier = {
#				factor = 0
#				has_character_flag = flag_cloning_courtier
#			}
#			modifier = {
#				factor = 0
#				ROOT = { NOT = { age = 16 } }
#			}
#			modifier = {
#				factor = 2
#				FROM = { trait = friendly }
#			}
#			modifier = {
#				factor = 0.5
#				FROM = { trait = cold }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 100 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 90 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 80 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 70 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 60 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 50 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 40 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 30 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 20 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 10 }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -9 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -19 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -29 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -39 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -49 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -59 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -69 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -79 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -89 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -99 } }
#			}
#		}
#	}
#    clone_all_spouses = {
#		filter = self
#		ai_target_filter = self
#		ai_check_interval = 40
#		potential = {
#			is_ruler = yes
#			is_landed = yes # Must actually have land somewhere
#			NOT = { has_character_flag = flag_cloning_decision_active }
#			OR = {
#				is_married = yes
#				is_married_matrilineally = yes
#			}
#		}
#		allow = {
#			# Multi-donor clones are more expensive than standard clones
#			wealth = 500
#			prisoner = no
#			location = {
#				any_province_lord = {
#					NOT = { war_with = ROOT }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_1
#					}
#				}
#			}
#			OR = {
#				AND = {
#					trait = ambitious
#					trait = open_minded
#				}
#			    religion = bio_directionist
#				religion = xenoterran
#				religion = imperial_cult
#			    trait = clone
#				trait = vat_born
#			    AND = {
#				     NOT = { trait = heterosexual }
#					 is_married = no
#				}
#				any_spouse = { same_sex = FROM }
#			}
#		}
#		effect = {
#			set_character_flag = flag_cloning_decision_active
#			character_event = { id = clone.110 tooltip = "EVTTOOLTIPCLONE0" }
#		}
#		ai_will_do = {
#			factor = 1
#			# Note: This ai_will_do block is actually an elaborate magic spell
#			# that keeps the game from being massively slowed down by population
#			# explosions. Probably. It might be something else doing that. Either
#			# way, best not to mess with it.
#			modifier = {
#				factor = 0
#				religion_group = religious_group
#				NOT = { trait = pragmatic }
#				OR = {
#					NOT = {
#						any_demesne_title = {
#							OR = {
#								has_law = succ_gavelkind
#								has_law = succ_primogeniture
#								has_law = succ_ultimogeniture
#								has_law = succ_seniority
#								has_law = succ_tanistry
#							}
#						}
#					}
#					any_demesne_title = { current_heir = { dynasty = ROOT } }
#					trait = humble
#				}
#			}
#			modifier = {
#				factor = 0
#				religion_group = religious_group
#				trait = radical
#			}
#			modifier = {
#				factor = 0
#				NOT = { age = 16 }
#			}
#			modifier = {
#				factor = 0
#				any_child = {
#					reverse_opinion = { who = ROOT value = -49 }
#					NOT = { trait = incapable }
#					NOT = { trait = bastard }
#				}
#			}
#			modifier = {
#				factor = 0
#				num_of_children = 5 # Oh just GIVE UP already
#			}
#			modifier = {
#				factor = 0
#				has_character_flag = flag_cloning_in_progress
#			}
#		}
#	}
#}
