decisions = {
	form_cadet_branch = {
		is_high_prio = yes
		potential = {
			age = 21
			ai = no
			prisoner = no
			is_female = no
			is_heir = no
			higher_tier_than = BARON
			NOT = { trait = incapable }
			NOT = { has_character_flag = cadetbranch }	
			NOT = { 
				dynasty_head = { 
					character = ROOT 
				}
			} 
			NOT = { 
				dynasty_head = { 
					is_parent_of = ROOT 
				}
			} 
			NOT = { 
				dynasty_head = { 
					is_grandparent_of = ROOT 
				}
			} 
			NOT = { 
				liege = { 
					is_parent_of = ROOT 
				}
			} 
			NOT = { 
				liege = { 
					is_grandparent_of = ROOT 
				}
			} 

		}
		allow = {
			prestige = 10000
			wealth = 1000
		}
		effect = {
			prestige = -2000
			wealth = -1000
			set_character_flag = cadetbranch
			hidden_tooltip = {
			create_character = {
 				random_traits = no
  				dynasty = random
  				religion = ROOT
  				culture = ROOT
  				female = no
  				age = 80
  				health = 3
  				fertility = 0.8
				}
			}
			new_character = {
				set_character_flag = remove_me_dynasty
				narrative_event = { id = FDY.1 }
			}
		}
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 0.02
				religion = taoist
			} 
			modifier = {
				factor = 1
				religion_group = christian
			} 
			modifier = {
				factor = 0.02
				NOT = { religion_group = christian }
			} 
			modifier = {
				factor = 0.25
				NOT = { martial = 8 }
			} 
			modifier = {
				factor = 0.5
				NOT = { wealth = 250 }
			} 
			modifier = {
				factor = 5
				trait = ambitious
			} 
			modifier = {
				factor = 2
				trait = proud
			} 
			modifier = {
				factor = 0.01
				NOT = { num_of_children = 4 }
			} 
			modifier = {
				factor = 0.5
				liege = { dynasty = ROOT }
			} 
			modifier = {
				factor = 0.5
				NOT = { age = 30 }
			} 
		}
	}	
}
