decisions = {
	bond_mech_suit = {
		is_high_prio = yes
		potential = {
			age = 14
			NOT = { has_character_modifier = attempt_tamed_suit }
			OR = {
			has_artifact = mech_suit
			has_artifact = common_mech_suit
			has_artifact = super_mech_suit
			}
			NOT = { trait = mech_pilot }
		}
		allow = {
			age = 14
			prisoner = no
			NOT = { trait = incapable }
			NOT = { trait = infirm }
			NOT = { trait = severely_injured }
			NOT = { trait = mech_pilot }
		}
		effect = { 
			hidden_tooltip = {
				add_character_modifier = {
					name = attempt_tamed_suit
					duration = 30
					hidden = yes
					}
				character_event = { id = build_mech.1 }
				} 
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 0.02
				trait = inbred
			} 
			modifier = {
				factor = 0.25
				NOT = { martial = 6 }
			} 
		}
	}	
	build_mech_suit = {
		is_high_prio = yes
		potential = {
			age = 14
			NOT = { has_character_modifier = science_researching }
			NOT = { has_artifact = common_mech_suit }
			NOT = { has_artifact = super_mech_suit }
			NOT = { trait = incapable }
			NOT = { trait = infirm }
			NOT = { trait = severely_injured }
			capital_scope = { has_building = ca_applied_science_division }
		}
		allow = {
			age = 14
			prisoner = no
			wealth = 1000
		}
		effect = { 
				hidden_tooltip = {
				add_character_modifier = {
					name = science_researching
					duration = 720
					hidden = yes
				}
				character_event = { id = suit_events.7 } 
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1 
			modifier = {
				factor = 0.02
				NOT = { wealth = 300 }
			} 
			modifier = {
				factor = 0
				has_artifact = mech_suit
			} 
			modifier = {
				factor = 0.002 #We have easier access to mechs
				religion = taoist
			} 
		}
	}	

	build_zhao_mech_suit = {
		is_high_prio = yes
		potential = {
			age = 14
			NOT = { has_artifact = mech_suit }
			NOT = { has_artifact = common_mech_suit }
			NOT = { has_artifact = super_mech_suit }
			NOT = { trait = incapable }
			NOT = { trait = infirm }
			NOT = { trait = severely_injured }
			NOT = { has_character_modifier = science_researching }
			capital_scope = { has_building = ca_special_projects_division }
		}
		allow = {
			age = 14
			prisoner = no
			wealth = 1500
	}
		effect = { 
				hidden_tooltip = {
				add_character_modifier = {
					name = science_researching
					duration = 720
					hidden = yes
				}
				character_event = { id = suit_events.10 } 
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1 
			modifier = {
				factor = 0.02
				NOT = { wealth = 300 }
			} 
			modifier = {
				factor = 0.002 #We have easier access to mechs
				religion = taoist
			} 
		}
	}	
}		