decisions = {
	recruit_spacer_mercs = {
		is_high_prio = yes
		potential = {
			age = 14
			prisoner = no
			war = yes
			wealth = 200
			capital_scope = { has_building = ca_trade_center }
				any_neighbor_independent_ruler = {
					religion = taoist
						}
		}
		allow = {
			age = 14
			NOT = { has_character_modifier = active_mercs }
		}
		effect = { 
				character_event = { id = roy_rifles_events.1 } 
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0.01
			modifier = {
				factor = 10
				any_war = {
					war_score = -0.5
				}
			}
		}
	}	
}