decisions = {

	use_mech_siege_dec = {
		is_high_prio = yes
		potential = { 
			any_artifact = {
				artifact_type = mech_suit
				is_artifact_equipped = yes
			}
			siege = {
				is_attacker = yes
			}
			NOT = { has_character_modifier = usedmech }
			
		}
		
		allow = {	
			NOT = { in_battle = yes }
			}	
			
		effect = {
			character_event = { id = mechfl_siege.2 }
			}
			
		ai_will_do = {
			factor = 1
		}		
	}
}


decisions = {

	use_comm_mech_siege_dec = {
		is_high_prio = yes
		potential = { 
			any_artifact = {
				artifact_type = common_mech_suit
				is_artifact_equipped = yes
			}
			siege = {
				is_attacker = yes
			}
			NOT = { has_character_modifier = usedmech }
			
		}
		
		allow = {	
			NOT = { in_battle = yes }
			}	
			
		effect = {
			character_event = { id = mechfl_siege.3 }
			}
			
		ai_will_do = {
			factor = 1
		}		
	}
}

decisions = {

	use_super_mech_siege_dec = {
		is_high_prio = yes
		potential = { 
			any_artifact = {
				artifact_type = super_mech_suit
				is_artifact_equipped = yes
			}
			siege = {
				is_attacker = yes
			}
			NOT = { has_character_modifier = usedmech }
			
		}
		
		allow = {	
			NOT = { in_battle = yes }
			}	
			
		effect = {
			character_event = { id = mechfl_siege.5 }
			}
			
		ai_will_do = {
			factor = 1
		}		
	}
}
