# Targetted decisions are possible vs _all_ other characters and shown are in the Diplomacy View, not the Intrigue View. The taker is in the FROM scope.
#
# filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] (self MUST be set for decisions targetting only the taker, the other filter types can be set to lessen CPU load)
# #ai_target_filter  = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] (which characters for which the AI evaluates the decision.)
#	court: all characters in the AI's host court, including prisoners, and characters currently away (wards, prisoners, etc)
#	home_court: all characters in the AI's home court, including prisoners, and characters currently away (wards, prisoners, etc)
#	vassals: direct vassal rulers of the AI's employer
#	sub_realm: all characters below the AI's employer
#	realm: all characters in the same top realm as the AI
#	dynasty: all members of the same dynasty (including the dead!)
#	all: all living characters (Avoid if possible. VERY CPU-HEAVY!)
#	

targetted_decisions = {


	torture_remove_eye = {
		filter = court
		
		from_potential = {
			religion_group = christian
			is_ruler = yes
		}
		potential = {
			prisoner = yes
			NOT = { trait = one_eyed }
		}
		allow = {
			NOT = { has_character_modifier = on_trial }
			FROM = {
				OR = {
				prestige = 100
				piety = 100
				}
			}
		}
		effect = {
			FROM = { character_event = { id = roy_torture_events.001 } }
			}

		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	torture_remove_hand = {
		filter = court
		
		from_potential = {
			OR = {
			culture_group = east_african
			religion_group = muslim
			}
			is_ruler = yes
		}
		potential = {
			prisoner = yes
			NOT = { has_character_modifier = on_trial }
			NOT = { trait = one_handed } 
		}
		allow = {
			FROM = {
				OR = {
				prestige = 100
				piety = 100
				}
			}
		}
		effect = {
			FROM = { character_event = { id = roy_torture_events.002 } }
			}

		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}