#######################################
#
# ANCIENT RELIGIONS
# - Taoist update(s)
#
# Event ID ACRtaoist.1 - ACRtaoist.200 reserved
#
#######################################

# Written by Alexios Komnenos

namespace = ACRtaoist

narrative_event = {
	id = ACRtaoist.1
	title = EVTTITLEACRtaoist.1
	desc = ACRtaoist.desc
	picture = GFX_evt_crusaders
	border = GFX_event_narrative_frame_religion
	
	major = yes
	only_playable = no
	
	trigger = {
		religion = taoist
		is_heretic = no
		NOT = { is_title_active = d_western_wudang }
		OR = {
			1448 = { # Dunhuang
				owner = { religion = taoist }
			}
			333 = { # Rome
				owner = { religion = taoist }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	immediate = {
		activate_title = { title = d_western_wudang status = yes }
		create_random_soldier = {
			dynasty = none
			random_traits = yes
			culture = han
			religion = taoist
		}
		new_character = {
			d_western_wudang = {
				grant_title = PREV
			}
			set_defacto_liege = THIS
			wealth = 500
		}
		
		religion_authority = {
			modifier = religious_order_formed
			years = 10
		}
	}
	option = {
		name = ACRtaoist.1.a
	}
}

narrative_event = {
	id = ACRtaoist.2     # Dreams of being a butterfly
	title = ACRtaoist.2.title
	desc = ACRtaoist.2.desc
	picture = GFX_evt_chinese_bureaucrat
    border = GFX_event_narrative_frame_religion
	
	trigger = {
		religion = taoist
		is_abroad = no
	}
	
	mean_time_to_happen = {
		months = 360
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.2
			trait = cynical
		}
		modifier = {
			factor = 0.8
			trait = trusting
		}
		modifier = {
			factor = 0.5
			trait = mystic
		}
		modifier = {
			factor = 0.8
			trait = erudite
		}
		modifier = {
			factor = 0.7
			trait = depressed
		}
	}
	
	option = {
		name = ACRtaoist.2.a  # Time to write about this
		trigger = {
			learning = 15
		}
		tooltip_info = learning
		prestige = 100
		random_list = {
			40 = {
				add_trait = poet
			}
			40 = {
				add_trait = erudite
			}
			20 = {}
		}
	}
	option = {
		name = ACRtaoist.2.b  # In the grand scheme of things, my life isn't so bad after all...
		trigger = {
			OR {
				trait = stressed
				trait = depressed
			}
		}
		tooltip_info = depressed
		piety = 25
		remove_trait = stressed
		remove_trait = depressed	
	}
	option = {
		name = ACRtaoist.2.c  # This puts life into perspective....
		piety = 50
		random_list = {
			50 = {
				add_trait = humble
			}
			50 = {
				add_trait = content
			}
		}
	}
	option = {
		name = ACRtaoist.2.d  # Bah, just a dream
		piety = -10
		random_list = {
			20 = {
				add_trait = cynical
			}
			10 = {
				add_trait = proud
			}
			10 = {
				add_trait = stressed
			}
			60 = {}
		}
	}
}

character_event = {
	id = ACRtaoist.3     # Travelling martial artists
#	title = taoist.3.title
	desc = ACRtaoist.3.desc
	picture = picture = GFX_evt_monk
    border = GFX_event_normal_frame_religion
	
	trigger = {
		religion = taoist
		is_abroad = no
		is_landed = yes
	}
	
	mean_time_to_happen = {
		months = 240
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 0.5
			culture = han  # Han martial artists can be really racist
		}
		modifier = {
			factor = 0.8
			martial = 15
		}
		modifier = {
			factor = 0.8
			martial = 20
		}
	}
	
	option = {
		name = ACRtaoist.3.a  # Discuss philosophy with the leader
		trigger = {
			learning = 15
		}
		tooltip_info = learning
		prestige = 30
		random_list = {
			30 = {
				add_trait = poet
			}
			30 = {
				add_trait = erudite
			}
			30 = {  
				change_learning = 2
			}
			10 = {}
		}
	}
	option = {
		name = ACRtaoist.3.b  # Discuss the art of war with the leader
		trigger = {
			martial = 15
		}
		tooltip_info = martial
		prestige = 25
		random_list = {
			20 = {
				add_artifact = art_of_war
			}
			10 = {
				add_trait = logistics_expert
			}
			10 = {
				add_trait = master_of_flame
			}
			10 = {
				add_trait = sapper
			}
			10 = {
				add_trait = levy_coordinator
			}
			30 = {  
				change_martial = 2
			}
			10 = {}
		}	
	}
	option = {
		name = ACRtaoist.3.c  # Practice with them
		piety = 50
		random_list = {
			25 = {
				add_trait = brave
			}
			25 = {
				add_trait = robust
			}
			25 = {
				health = 1
			}
			25 = {}
		}
	}
	option = {
		name = ACRtaoist.3.d  # Arrest them
		piety = -10
		random_list = {
			30 = {
				add_trait = cruel
			}
			30 = {
				add_trait = paranoid
			}
			30 = {
				add_trait = arbitrary
			}
			10 = {}
		}
	}
}