########################################################
#
# Event Chains
# Fired from on_actions ten year pulse
# VIETmisc.5000-5999 reserved
#
# List of event chains:
# Cinnamon Toast Crunch 5000 - 5006
# Napoleon's Omelette 5007-5014
# The Minotaur 5015-5020
# Tarim Basin Documents 5021-5027
# Imouto Toothbrushing 5028-5042
# Burnt Bread 5043-5053
# Succubus 5054-5059
# Imouto Toothbrushing Non-Incest Alternative 5060
# Fast Love/Kogarashi Sentiment Referencing 5061-5082
# Toymakers 5083-5088
# Childhood Friends 5089-
#
########################################################


namespace = VIETmisc

########################################
# CINNAMON TOAST CRUNCH
########################################

#Begin the swirls of cinnamon in every bite
character_event = {
	id = VIETmisc.5000
	desc = VIETmisc.5000.desc
	picture = GFX_evt_baklava
	is_triggered_only = yes
	
	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	ai = no
	war = no
	
	trigger = {
		in_command = no
		#is_abroad = no
		NOT = { has_character_modifier =  VIET_cinnamon_toast_crunch_addict }
		NOT = { has_global_flag =  VIET_cinnamon_toast_crunch_yeah }
		wealth = 100
		NOT = { trait = temperate }
		NOT = {
			has_game_rule = {
				name = VIET_events_rules
				value = serious
			}
		}
	}
	
	weight_multiplier = {
                days = 1
                modifier = {
                        factor = 2
                        trait = gluttonous
                }
                modifier = {
                        factor = 1.2
                        trait = patient
                }
                modifier = {
                        factor = 0.8
                        trait = wroth
                }
                modifier = {
                        factor = 1.2
                        trait = greedy
                }
                modifier = {
                        factor = 0.8
                        trait = charitable
                }
                #modifier = {
                #        factor = 0.1
                #        NOT = { year = 1150 }
                #        capital_scope = {
                #                OR = {
                #                        empire = { title = e_britannia }
                #                        empire = { title = e_hre }
                #                        empire = { title = e_scandinavia }
                #                        empire = { title = e_france }
                #                        empire = { title = e_carpathia }
                #                        empire = { title = e_russia }
				#						#empire = { title = e_poland_lithuania } #doesn't exist in WtWSMS
                #                        empire = { title = e_wendish_empire }
				#						#empire = { title = e_bulgaria } #doesn't exist in WtWSMS
                #                 }
                #        }
                #}
                #modifier = {
                #        factor = 0.2
                #        NOT = { year = 1150 }
                #        capital_scope = {
                #                OR = {
                #                        empire = { title = e_spain }
				#						#empire = { title = e_italia } #doesn't exist in WtWSMS
                #                        empire = { title = e_italy }
                #                 }
                #        }
                #}
                #modifier = {
                #        factor = 0.2
                #        year = 1150
                #        capital_scope = {
                #                OR = {
                #                        empire = { title = e_britannia }
                #                        empire = { title = e_hre }
                #                        empire = { title = e_scandinavia }
                #                        empire = { title = e_france }
                #                        empire = { title = e_carpathia }
                #                        empire = { title = e_russia }
				#						#empire = { title = e_poland_lithuania } #doesn't exist in WtWSMS
                #                        empire = { title = e_wendish_empire }
				#						#empire = { title = e_bulgaria } #doesn't exist in WtWSMS
                #                 }
                #        }
                #}
                #modifier = {
                #        factor = 0.5
                #        year = 1150
                #        capital_scope = {
                #                OR = {
                #                        empire = { title = e_spain }
				#						#empire = { title = e_italia } #doesn't exist in WtWSMS
                #                        empire = { title = e_italy }
                #                 }
                #        }
                #}
        }
        option = {
                name = VIETmisc.5000.a
				set_global_flag =  VIET_cinnamon_toast_crunch_yeah
                add_character_modifier = {
                        name = VIET_cinnamon_toast_crunch_addict
                        duration = -1
                }
                narrative_event = { id = VIETmisc.5001 tooltip = VIETmisc.5001.tooltip days = 90 random = 30  }
        }
}

#Preparing for a cinnamon feast
narrative_event = {
	id = VIETmisc.5001
	title = VIETmisc.5001.title
	desc = VIETmisc.5001.desc
	picture = GFX_evt_feast
	is_triggered_only = yes
	option = {
		name = VIETmisc.5001.a
		scaled_wealth = -0.3
		narrative_event = { id = VIETmisc.5002 tooltip = VIETmisc.5002.tooltip days = 10 random = 10 }
	}
}

#enjoying the cinnamon feast
narrative_event = {
        id = VIETmisc.5002
        title = VIETmisc.5002.title
        desc = VIETmisc.5002.desc
        picture = GFX_evt_feast
        is_triggered_only = yes
        option = {
                name = VIETmisc.5002.a
                narrative_event = { id = VIETmisc.5003 tooltip = VIETmisc.5003.tooltip days = 10 random = 25 }
        }
}

#concerned courtiers
narrative_event = {
        id = VIETmisc.5003
        title = VIETmisc.5003.title
        desc = VIETmisc.5003.desc
        picture = GFX_evt_scandal
        is_triggered_only = yes
        option = {
                name = VIETmisc.5003.a
                any_courtier = {
                        limit = {
                                OR = {
                                        trait = temperate
                                        trait = ambitious
                                        trait = gregarious
                                }
                        }
                        opinion = {
                                modifier = opinion_disappointed
                                who = ROOT
                                years = 1
                        }
                }
                narrative_event = { id = VIETmisc.5004 tooltip = VIETmisc.5004.tooltip days = 2 random = 3 }
        }
}

#sticky buns, sticky fingers
narrative_event = {
        id = VIETmisc.5004
        title = VIETmisc.5004.title
        desc = VIETmisc.5004.desc
        picture = GFX_evt_baklava
        is_triggered_only = yes
        option = {
                name = VIETmisc.5004.a
                narrative_event = { id = VIETmisc.5005 tooltip = VIETmisc.5005.tooltip days = 2 random = 3 }
        }
}

#council meeting
narrative_event = {
        id = VIETmisc.5005
        title = VIETmisc.5005.title
        desc = VIETmisc.5005.desc
        picture = GFX_evt_council
        is_triggered_only = yes
        option = {
                name = VIETmisc.5005.a
                prestige = -5
                narrative_event = { id = VIETmisc.5006 tooltip = VIETmisc.5006.tooltip days = 2 random = 3 }
        }
}

#the taste you can see
narrative_event = {
        id = VIETmisc.5006
        title = VIETmisc.5006.title
        desc = VIETmisc.5006.desc
        picture = GFX_evt_baklava
        is_triggered_only = yes
        option = {
                name = VIETmisc.5006.a
                custom_tooltip = { text = i_like_cinnamon_toast_crunch }
                if = {
                        limit = {
                                NOT = { trait = gluttonous }
                        }
                        random_list = {
                                50 = { }
                                50 = { add_trait = gluttonous }
                        }
                }
                add_character_modifier = {
                        name = VIET_ignored_disapproval_and_mockery
                        duration = 365
                }
        }
}



########################################
# MINOTAUR
########################################

# Time for some bat bones
character_event = {
	id = VIETmisc.5015
	desc = VIETmisc.5015.desc
	picture = GFX_evt_ancient_cairn_byzantine

	is_triggered_only = yes

	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	ai = no
	war = no

	trigger = {
		in_command = no
		is_abroad = no
		NOT = { has_global_flag =  VIET_minotaur }
		NOT = { has_character_flag =  VIET_minotaur_failure }
		OR = {
			capital_scope = {
				OR = {
					province_id = 479
					province_id = 480
				}
			}
			AND = {
				primary_title = {
					title = d_krete
				}
				any_realm_province = {
					OR = {
						province_id = 479
						province_id = 480
					}
				}
			}
		}
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 1.2
			trait = slothful
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = cruel
		}
		modifier = {
			factor = 1.2
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = content
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		modifier = {
			factor = 0.8
			trait = humble
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
		modifier = {
			factor = 1.2
			trait = scholar
		}
		modifier = {
			factor = 0.8
			trait = hedonist
		}
		modifier = {
			factor = 0.8
			culture_group = byzantine
			#NOT = {
			#	OR = {
			#		culture = greek
			#		culture = tsakonian
			#		culture = griko #doesn't exist in WtWSMS
			#	}
			#}
		}
	}

	option = {
		name = VIETmisc.5015.a
		set_global_flag =  VIET_minotaur
		narrative_event = { id = VIETmisc.5016 tooltip = VIETmisc.5016.tooltip days = 5 random = 5  }
	}
}

# Into the cave?
narrative_event = {
	id = VIETmisc.5016
	title = VIETmisc.5016.title
	desc = VIETmisc.5016.desc
	picture = GFX_evt_skyrim_forest_greek

	is_triggered_only = yes

	option = {
		name = VIETmisc.5016.a
		set_global_flag =  VIET_minotaur
		narrative_event = { id = VIETmisc.5018 tooltip = VIETmisc.5018.tooltip days = 3 random = 3  }
	}
	option = {
		name = VIETmisc.5016.b
		set_character_flag =  VIET_minotaur_failure
		random_list = {
			75 = { }
			15 = { add_trait = craven }
			10 = { add_trait = paranoid }
		}
		custom_tooltip = { text = VIETmisc.5017.tooltip }
		hidden_tooltip = {
			random_list = {
				70 = { }
				30 = { character_event = { id = VIETmisc.5017 days = 2 random = 2  } }
			}
		}
	}
}

# Luck!
character_event = {
	id = VIETmisc.5017
	desc = VIETmisc.5017.desc
	picture = GFX_evt_tuscan_country_byzantine

	is_triggered_only = yes

	option = {
		name = VIETmisc.5017.a
		add_character_modifier = {
				name = VIET_cretan_bat_bones
				duration = -1
		}  
	}
}

# Diggin Around
narrative_event = {
	id = VIETmisc.5018
	title = VIETmisc.5018.title
	desc = VIETmisc.5018.desc
	picture = GFX_evt_nightmare

	is_triggered_only = yes

	option = {
		name = VIETmisc.5018.a
		narrative_event = { id = VIETmisc.5019 tooltip = VIETmisc.5019.tooltip days = 2 }
	}
}

# Encountering the Minotaur
narrative_event = {
	id = VIETmisc.5019
	title = VIETmisc.5019.title
	desc = VIETmisc.5019.desc
	picture = GFX_evt_nightmare

	is_triggered_only = yes

	option = {
		name = VIETmisc.5019.a
		narrative_event = { id = VIETmisc.5020 tooltip = VIETmisc.5020.tooltip days = 2 random = 2  }
	}
}

# Leaving
narrative_event = {
	id = VIETmisc.5020
	title = VIETmisc.5020.title
	desc = VIETmisc.5020.desc
	picture = GFX_evt_skyrim_forest_greek

	is_triggered_only = yes

	option = { #MINOTAUR
		name = VIETmisc.5020.a
		prestige = 5
		piety = 5
		add_character_modifier = {
				name = VIET_cretan_bat_bones
				duration = 3650
		}
		custom_tooltip = { text = lucky_bat_bones }
	}
	option = {#Lolimagination
		name = VIETmisc.5020.b
		random_list = {
			75 = { }
			20 = { add_trait = cynical }
			5 = { change_learning = 1 }
		}
		add_character_modifier = {
				name = VIET_cretan_bat_bones
				duration = 3650
		}
		custom_tooltip = { text = lucky_bat_bones_wait }
	}
}




########################################
# SOGDIAN TEXTS
########################################

# Oooh text
character_event = {
	id = VIETmisc.5021
	desc = VIETmisc.5021.desc
	picture = GFX_evt_tuscan_country_serindian

	is_triggered_only = yes

	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	ai = no
	war = no

	trigger = {
		in_command = no
		is_abroad = no
		NOT = { has_character_flag =  VIET_serindian_document }
		capital_scope = {
			OR = {
				region = world_steppe_tarim
				duchy = { title = d_khuttal }
				duchy = { title = d_ferghana }
				duchy = { title = d_gandhara }
			}
		}
		OR = {
			culture_group = iranian
			culture_group = serindian # exists in WtWSMS
		}
		OR = {
			learning = 10
			trait = scholar
			trait = poet
			trait = erudite
		}
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 1.2
			trait = slothful
		}
		modifier = {
			factor = 0.8
			trait = diligent
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = cruel
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
		modifier = {
			factor = 1.2
			trait = content
		}
		modifier = {
			factor = 0.8
			trait = ambitious
		}
		modifier = {
			factor = 1.2
			trait = scholar
		}
		modifier = {
			factor = 0.8
			trait = hedonist
		}
		modifier = {
			factor = 1.2
			trait = poet
		}
		modifier = {
			factor = 0.8
			trait = impaler
		}
		modifier = {
			factor = 0.05
			has_global_flag = VIET_serindian_ancient_doc
		}
	}

	option = {
		name = VIETmisc.5021.a
		set_global_flag =  VIET_serindian_ancient_doc
		set_character_flag =  VIET_serindian_document
		narrative_event = { id = VIETmisc.5022 tooltip = VIETmisc.5022.tooltip days = 4 }
		hidden_tooltip = {
			random_list = {
				20 = { narrative_event = { id = VIETmisc.5023 days = 2 } }
				20 = { narrative_event = { id = VIETmisc.5024 days = 2 } }
				20 = { narrative_event = { id = VIETmisc.5025 days = 2 } }
				20 = { narrative_event = { id = VIETmisc.5026 days = 2 } }
				20 = { narrative_event = { id = VIETmisc.5027 days = 2 } }
			}
		}
	}
}


# Just Like Us Yay Happy
narrative_event = {
	id = VIETmisc.5022
	title = VIETmisc.5022.title
	desc = VIETmisc.5022.desc
	picture = GFX_evt_moorish_decor

	is_triggered_only = yes

	option = {
		name = VIETmisc.5022.a
		prestige = 5
		piety = 5
	}
}

# A Western Flower
narrative_event = {
	id = VIETmisc.5023
	title = VIETmisc.5023.title
	desc = VIETmisc.5023.desc
	picture = GFX_evt_maiden_serindian

	is_triggered_only = yes

	option = {
		name = VIETmisc.5023.a
		add_character_modifier = {
				name = the_prude
				duration = 800
		}
	}
	option = {
		name = VIETmisc.5023.b
		add_character_modifier = {
				name = highly_amused_ruler
				duration = 800
		}
	}
	option = {
		name = VIETmisc.5023.c
		tooltip_info = scholar
		trigger = {
			trait = poet
		}
		add_character_modifier = {
				name = VIET_li_bai_poetry
				duration = 800
		}
	}
	option = {
		name = VIETmisc.5023.c
		tooltip_info = scholar
		trigger = {
			trait = scholar
			NOT = { trait = poet }
		}
		add_character_modifier = {
				name = VIET_li_bai_poetry
				duration = 800
		}
	}
	option = {
		name = VIETmisc.5023.c
		tooltip_info = learning
		trigger = {
			learning = 13
			NOT = { trait = poet }
			NOT = { trait = scholar }
		}
		add_character_modifier = {
				name = VIET_li_bai_poetry
				duration = 800
		}
	}
}

# Stuck in Las Vegas
narrative_event = {
	id = VIETmisc.5024
	title = VIETmisc.5024.title
	desc = VIETmisc.5024.desc
	picture = GFX_evt_skyrim_forest_serindian

	is_triggered_only = yes

	option = {
		name = VIETmisc.5024.a
		add_character_modifier = {
			name = VIET_deep_contemplation
			duration = 365
		}
	}
	option = {
		name = VIETmisc.5024.b
		add_character_modifier = {
			name = VIET_deep_contemplation
			duration = 365
		}
	}
}

# Shopping List
narrative_event = {
	id = VIETmisc.5025
	title = VIETmisc.5025.title
	desc = VIETmisc.5025.desc
	picture = GFX_evt_silk_road

	is_triggered_only = yes

	option = {
		name = VIETmisc.5025.a
		add_character_modifier = {
			name = VIET_bored_ruler
			duration = 365
		}
	}
	option = {
		name = VIETmisc.5025.b
		add_character_modifier = {
			name = highly_amused_ruler
			duration = 365
		}
	}
	option = {
		name = VIETmisc.5025.c
		add_character_modifier = {
			name = VIET_deep_contemplation
			duration = 365
		}
	}
}

# Accusations
narrative_event = {
	id = VIETmisc.5026
	title = VIETmisc.5026.title
	desc = VIETmisc.5026.desc
	picture = GFX_evt_silk_road

	is_triggered_only = yes

	option = {
		name = VIETmisc.5026.a
		add_character_modifier = {
			name = VIET_impressed_ruler
			duration = 365
		}
	}
	option = {
		name = VIETmisc.5026.b
		random_list = {
			70 = {}
			20 = { add_trait = trusting }
			10 = { add_trait = kind }
		}
	}
	option = {
		name = VIETmisc.5026.c
		trigger = {
			religion = buddhist
		}
		piety = 4
	}
	option = {
		name = VIETmisc.5026.d
		trigger = {
			NOT = { religion = buddhist }
		}
		prestige = 4
	}
	option = {
		name = VIETmisc.5026.e
		trigger = {
			NOT = { religion = buddhist }
		}
		prestige = 2
		piety = 2
		if = {
			limit = {
				trait = zealous
			}
			random = {
				chance = 50
				remove_trait = zealous
			}
		}
	}
}

# Cows
narrative_event = {
	id = VIETmisc.5027
	title = VIETmisc.5027.title
	desc = VIETmisc.5027.desc
	picture = GFX_evt_silk_road

	is_triggered_only = yes

	option = {
		name = VIETmisc.5027.a
		add_character_modifier = {
			name = highly_amused_ruler
			duration = 365
		}
	}
	option = {
		name = VIETmisc.5027.b
		add_character_modifier = {
			name = highly_amused_ruler
			duration = 365
		}
	}
	option = {
		name = VIETmisc.5027.c
		tooltip_info = gluttonous
		trigger = {
			trait = gluttonous
			NOT = { religion = hindu }
			NOT = { religion = jain }
		}
		add_character_modifier = {
			name = best_meal_in_ages
			duration = 365
		}
	}
}



########################################
# IMOVTO TOOTHBRVSHING (see Nisemonogatari, second half of episode 8)
########################################


# Imouto and onii-chan
character_event = {
	id = VIETmisc.5028
	desc = VIETmisc.5028.desc
	picture = GFX_evt_maiden

	is_triggered_only = yes

	min_age = 13
	max_age = 20
	only_rulers = yes
	capable_only = yes
	prisoner = no
	ai = no
	only_men = yes
	war = no

	trigger = {
		in_command = no
		NOT = { has_global_flag = VIET_nisemonogatari }
		NOT = { has_character_flag = VIET_koyomi }
		OR = {
			religion_group = zoroastrian_group
			religion = messalian
			has_religion_feature = religion_holy_family 
			has_religion_feature = religion_feature_zun
		}
		NOT = { religion = manichean }
		OR = {
			trait = gregarious
			trait = lustful
			trait = arbitrary
			trait = brave
			trait = lunatic
			trait = cruel
			trait = patient
			trait = fair
			trait = proud
			#childhood traits
			trait = brooding
			trait = playful
			trait = curious
			trait = haughty
			trait = willful
		}
		NOT = { trait = timid } #lol
		NOT = { trait = indolent } #can't be lazy to come up with this crazy stuff
		NOT = { trait = chaste } #araragi isn't not a pervert
		NOT = { trait = homosexual } #no yaoi
		NOT = { has_character_flag = do_not_disturb }
		NOT = {	health_traits = 1 }
		has_lover = no
		is_married = no
		any_sibling = {
			ai = yes
			age = 13
			NOT = { age = 20 }
			is_female = yes
			NOT = { trait = homosexual }
			NOT = { trait = ugly }
			NOT = { trait = hunchback }
			NOT = { has_character_flag = do_not_disturb }
			NOT = {	health_traits = 1 }
			NOT = { has_character_flag =  VIET_karen }
			NOT = {
				is_rival = ROOT
			}
			NOT = {
				is_friend = ROOT
			}
			has_lover = no
			is_married = no
			religion = ROOT
			#OR = {
			#	religion_group = zoroastrian_group
			#	religion = messalian
			#	has_religion_feature = religion_holy_family 
			#	has_religion_feature = religion_feature_zun
			#}
			#NOT = { religion = manichean }
		}	
		has_game_rule = {
			name = VIET_events_rules
			value = silly
		}	
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 5
			trait = lustful
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
		modifier = {
			factor = 1.2
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = content
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		modifier = {
			factor = 0.8
			trait = humble
		}
	}

	option = {
		name = VIETmisc.5028.a
		set_global_flag =  VIET_nisemonogatari
		set_character_flag =  VIET_koyomi
		random_sibling = {
			limit = {
				ai = yes
				age = 13
				NOT = { age = 20 }
				is_female = yes
				NOT = { trait = ugly }
				NOT = { trait = hunchback }
				NOT = { has_character_flag = do_not_disturb }
				NOT = {	health_traits = 1 }
				NOT = { has_character_flag =  VIET_karen }
				NOT = {
					is_rival = ROOT
				}
				NOT = {
					is_friend = ROOT
				}
				has_lover = no
				is_married = no
				religion = ROOT
				#OR = {
				#	religion_group = zoroastrian_group
				#	religion = messalian
				#	has_religion_feature = religion_holy_family 
				#	has_religion_feature = religion_feature_zun
				#}
				#NOT = { religion = manichean }
			}
			set_character_flag = VIET_karen
			character_event = { id = VIETmisc.5029 tooltip = VIETmisc.5029.tooltip days = 3 random = 3 }
		}
	}
}

#Finding Karen
character_event = {
	id = VIETmisc.5029

	hide_window = yes
	is_triggered_only = yes

	immediate = {
		FROM = { 
			narrative_event = { id = VIETmisc.5030 }
		}
	}
}


# Let's have a contest
narrative_event = {
	id = VIETmisc.5030
	title = VIETmisc.5030.title
	desc = VIETmisc.5030.desc
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes

	option = {
		name = VIETmisc.5030.a
		FROM = {
			character_event = { id = VIETmisc.5031 tooltip = VIETmisc.5031.tooltip days = 2 random = 2 }
		}
	}
}


#Karen
character_event = {
	id = VIETmisc.5031

	hide_window = yes
	is_triggered_only = yes

	immediate = {
		FROM = {
			narrative_event = { id = VIETmisc.5032 }
		}
	}

}

# Toothbrush
narrative_event = {
	id = VIETmisc.5032
	title = VIETmisc.5032.title
	desc = VIETmisc.5032.desc
	picture = GFX_evt_whispers

	is_triggered_only = yes

	option = {
		name = VIETmisc.5032.a
		FROM = {
			character_event = { id = VIETmisc.5033 tooltip = VIETmisc.5033.tooltip days = 1 }
		}
	}
}

#Karen
character_event = {
	id = VIETmisc.5033

	hide_window = yes
	is_triggered_only = yes

	immediate = {
		FROM = {
			narrative_event = { id = VIETmisc.5034 }
		}
	}

}

# Are?
narrative_event = {
	id = VIETmisc.5034
	title = VIETmisc.5034.title
	desc = VIETmisc.5034.desc
	picture = GFX_evt_toothbrush
	
	is_triggered_only = yes

	option = {
		name = VIETmisc.5034.a
		FROM = {
			character_event = { id = VIETmisc.5035 tooltip = VIETmisc.5035.tooltip days = 1 }
		}
	}
}

#Karen
character_event = {
	id = VIETmisc.5035

	hide_window = yes
	is_triggered_only = yes

	immediate = {
		FROM = {
			narrative_event = { id = VIETmisc.5036 }
		}
	}

}

# Almost Sex
narrative_event = {
	id = VIETmisc.5036
	title = VIETmisc.5036.title
	desc = VIETmisc.5036.desc
	picture = GFX_evt_hyouka

	is_triggered_only = yes

	option = {
		name = VIETmisc.5036.a
		FROM = {
			character_event = { id = VIETmisc.5037 tooltip = VIETmisc.5037.tooltip days = 1 }
		}
	}
}

#Karen
character_event = {
	id = VIETmisc.5037

	hide_window = yes
	is_triggered_only = yes

	immediate = {
		FROM = {
			narrative_event = { id = VIETmisc.5038 }
		}
	}

}

#Interrupted!
narrative_event = {
	id = VIETmisc.5038
	title = VIETmisc.5038.title
	desc = VIETmisc.5038.desc
	picture = GFX_evt_castle_construction

	is_triggered_only = yes

	option = {
		name = VIETmisc.5038.a
		FROM = {
			character_event = { id = VIETmisc.5039 tooltip = VIETmisc.5039.tooltip days = 1 random = 2 }
		}
	}

}

#Karen
character_event = {
	id = VIETmisc.5039

	hide_window = yes
	is_triggered_only = yes

	immediate = {
		FROM = {
			narrative_event = { id = VIETmisc.5040 }
		}
	}

}

#Rematch?
narrative_event = {
	id = VIETmisc.5040
	title = VIETmisc.5040.title
	desc = VIETmisc.5040.desc
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = VIETmisc.5040.a
		FROM = {
			character_event = { id = VIETmisc.5041 tooltip = VIETmisc.5041.tooltip }
		}
	}
}

#Karen
character_event = {
	id = VIETmisc.5041

	hide_window = yes
	is_triggered_only = yes

	immediate = {
		FROM = {
			character_event = { id = VIETmisc.5042 }
		}
	}

}

#Getting Along
character_event = {
	id = VIETmisc.5042
	title = VIETmisc.5042.title
	desc = VIETmisc.5042.desc
	picture = GFX_evt_hyouka

	is_triggered_only = yes

	option = {
		name = VIETmisc.5042.a
		if = {
			limit = {
				OR = {
					religion_group = zoroastrian_group
					religion = messalian
					has_religion_feature = religion_holy_family 
					has_religion_feature = religion_feature_zun
				}
			}
			add_lover = FROM
			add_friend = FROM
		}
		if = {
			limit = {
				NOR = {
					religion_group = zoroastrian_group
					religion = messalian
					has_religion_feature = religion_holy_family 
					has_religion_feature = religion_feature_zun
				}
			}
			add_friend = FROM
			random = {
				add_lover = FROM
				chance = 5
			}
		}
	}
}



########################################
# BURNT (based on Alfred the Great legend)
########################################

# Start
character_event = {
	id = VIETmisc.5043
	desc = VIETmisc.5043.desc
	picture = GFX_evt_bad_news

	is_triggered_only = yes

	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	only_men = yes
	war = no

	trigger = {
		in_command = no
		OR = {
			NOT = { has_dynasty_flag =  VIET_alfred_bread_burn }
			ai = yes
		}
		OR = {
			trait = diligent
			trait = stressed
			trait = ambitious
			trait = just
		}
		NOT = { trait = slothful }
		NOT = { trait = content }
		NOT = { trait = cruel }
		NOT = { trait = greedy }
		NOT = { has_character_flag = do_not_disturb }
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 1.5
			OR = {
				culture = saxon
				culture = english
				culture = norman
			}
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
		modifier = {
			factor = 1.2
			trait = patient
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
		modifier = {
			factor = 1.2
			trait = cynical
		}
		modifier = {
			factor = 0.8
			trait = zealous
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
		#modifier = {
		#	factor = 1.2
		#	trait = absentminded
		#}
		#modifier = {
		#	factor = 0.8
		#	trait = perceptive
		#}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		modifier = {
			factor = 1.2
			NOT = { prestige = 1000 }
		}
		modifier = {
			factor = 0.8
			higher_tier_than = DUKE
		}
	}

	option = {
		name = VIETmisc.5043.a
		if = {
			limit = {
				ai = no
			}
			set_dynasty_flag =  VIET_alfred_bread_burn
		}
		narrative_event = { id = VIETmisc.5044 tooltip = VIETmisc.5044.tooltip days = 2 random = 2 }
	}
}

#Lost!
narrative_event = {
	id = VIETmisc.5044
	title = VIETmisc.5044.title
	desc = VIETmisc.5044.desc
	picture = GFX_evt_hades_forest

	is_triggered_only = yes

	option = { #diplomacy
		name = VIETmisc.5044.a
		add_character_modifier = {
			name = VIET_contemplating_diplomacy
			duration = 555
		}
		narrative_event = { id = VIETmisc.5045 tooltip = VIETmisc.5045.tooltip days = 1 random = 2 }
	}
	option = { #martial
		name = VIETmisc.5044.b
		add_character_modifier = {
			name = VIET_contemplating_martial
			duration = 555
		}
		narrative_event = { id = VIETmisc.5045 tooltip = VIETmisc.5045.tooltip days = 1 random = 2 }
	}
	option = { #stewardship
		name = VIETmisc.5044.c
		add_character_modifier = {
			name = VIET_contemplating_stewardship
			duration = 555
		}
		narrative_event = { id = VIETmisc.5045 tooltip = VIETmisc.5045.tooltip days = 1 random = 2 }
	}
	option = { #intrigue
		name = VIETmisc.5044.d
		add_character_modifier = {
			name = VIET_contemplating_intrigue
			duration = 555
		}
		narrative_event = { id = VIETmisc.5045 tooltip = VIETmisc.5045.tooltip days = 1 random = 2 }
	}
}

#Isolated house
narrative_event = {
	id = VIETmisc.5045
	title = VIETmisc.5045.title
	desc = VIETmisc.5045.desc
	picture = GFX_evt_nightmare

	is_triggered_only = yes

	option = { #ok
		name = VIETmisc.5045.a
		narrative_event = { id = VIETmisc.5046 tooltip = VIETmisc.5046.tooltip days = 1 random = 2 }
	}
}

#Peasant woman leaves
narrative_event = {
	id = VIETmisc.5046
	title = VIETmisc.5046.title
	desc = VIETmisc.5046.desc
	picture = GFX_evt_VIET_food

	is_triggered_only = yes

	option = { #ok
		name = VIETmisc.5046.a
		piety = 3
		custom_tooltip = { text = VIET_bready_thinking }
		hidden_tooltip = {
			if = {
				limit = {
					has_character_modifier = VIET_contemplating_diplomacy
				}
				narrative_event = { id = VIETmisc.5047 days = 2 random = 2 }
			}
			if = {
				limit = {
					has_character_modifier = VIET_contemplating_martial
				}
				narrative_event = { id = VIETmisc.5048 days = 2 random = 2 }
			}
			if = {
				limit = {
					has_character_modifier = VIET_contemplating_stewardship
				}
				narrative_event = { id = VIETmisc.5049 days = 2 random = 2 }
			}
			if = {
				limit = {
					has_character_modifier = VIET_contemplating_intrigue
				}
				narrative_event = { id = VIETmisc.5050 days = 2 random = 2 }
			}
		}
	}
}

#Thinking diplomacy
narrative_event = {
	id = VIETmisc.5047
	title = VIETmisc.5047.title
	desc = VIETmisc.5047.desc
	picture = GFX_evt_throne_room

	is_triggered_only = yes

	option = { #ok
		name = VIETmisc.5047.a
		narrative_event = { id = VIETmisc.5051 tooltip = VIETmisc.5047.tooltip days = 1 random = 2 }
	}
}

#Thinking martial
narrative_event = {
	id = VIETmisc.5048
	title = VIETmisc.5047.title
	desc = VIETmisc.5048.desc
	picture = GFX_evt_battle

	is_triggered_only = yes

	option = { #ok
		name = VIETmisc.5047.a
		narrative_event = { id = VIETmisc.5051 tooltip = VIETmisc.5047.tooltip days = 1 random = 2 }
	}
}

#Thinking stewardship
narrative_event = {
	id = VIETmisc.5049
	title = VIETmisc.5047.title
	desc = VIETmisc.5049.desc
	picture = GFX_evt_busy_trading_dock_republic

	is_triggered_only = yes

	option = { #ok
		name = VIETmisc.5047.a
		narrative_event = { id = VIETmisc.5051 tooltip = VIETmisc.5047.tooltip days = 1 random = 2 }
	}
}

#Thinking intrigue
narrative_event = {
	id = VIETmisc.5050
	title = VIETmisc.5047.title
	desc = VIETmisc.5050.desc
	picture = GFX_evt_whispers

	is_triggered_only = yes

	option = { #ok
		name = VIETmisc.5047.a
		narrative_event = { id = VIETmisc.5051 tooltip = VIETmisc.5047.tooltip days = 1 random = 2 }
	}
}

# U burnt it u fool
narrative_event = {
	id = VIETmisc.5051
	title = VIETmisc.5051.title
	desc = VIETmisc.5051.desc
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = { #ok
		name = VIETmisc.5051.a
		piety = -3
		narrative_event = { id = VIETmisc.5052 tooltip = VIETmisc.5052.tooltip days = 1 random = 2 }
	}
}

# The moral
narrative_event = {
	id = VIETmisc.5052
	title = VIETmisc.5052.title
	desc = VIETmisc.5052.desc
	picture = GFX_evt_baklava

	is_triggered_only = yes

	option = { #ok
		name = VIETmisc.5052.a
		if = {
			limit = {
				trait = stressed
			}
			remove_trait = stressed
		}
		narrative_event = { id = VIETmisc.5053 tooltip = VIETmisc.5053.tooltip days = 2 random = 2 }
	}
}

# Lesson learned!
narrative_event = {
	id = VIETmisc.5053
	title = VIETmisc.5053.title
	desc = VIETmisc.5053.desc
	picture = GFX_evt_tuscan_country

	is_triggered_only = yes

	option = { #ok
		name = VIETmisc.5053.a
		prestige = 20
		piety = 20
		random_list = {
			25 = { add_trait = humble }
			25 = { add_trait = patient }
			20 = { add_trait = diligent }
			20 = { add_trait = content }
			10 = { add_trait = just }
		}
		add_character_modifier = {
			name = VIET_wisdom_ruler
			duration = 1444
		}
		if = {
			limit = {
				has_character_modifier = VIET_contemplating_diplomacy
			}
			change_diplomacy = 1
		}
		if = {
			limit = {
				has_character_modifier = VIET_contemplating_martial
			}
			change_martial = 1
		}
		if = {
			limit = {
				has_character_modifier = VIET_contemplating_stewardship
			}
			change_stewardship = 1
		}
		if = {
			limit = {
				has_character_modifier = VIET_contemplating_intrigue
			}
			change_intrigue = 1
		}
	}
}




########################################
# Succubus
########################################

# Start
character_event = {
	id = VIETmisc.5054
	desc = VIETmisc.5054.desc
	picture = GFX_evt_maiden

	is_triggered_only = yes

	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	only_men = yes
	war = no

	trigger = {
		in_command = no
		OR = {
			NOT = { has_dynasty_flag =  VIET_succubus_seduction_death }
			ai = yes
		}
		OR = {
			trait = lustful
			trait = stressed
			trait = ambitious
			trait = diligent
			trait = hedonist
			trait = arbitrary
			trait = slothful
			trait = drunkard
			trait = depressed
		}
		NOT = { has_character_flag = do_not_disturb }
		#has_game_rule = { name = supernatural_events value = on } # Intended implication is that it's a case of sleep paralysis leading to a heart attack or something
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 3
			trait = lustful
		}
		modifier = {
			factor = 0.8
			trait = chaste
		}
		modifier = {
			factor = 1.2
			trait = arbitrary
		}
		modifier = {
			factor = 0.8
			trait = just
		}
		modifier = {
			factor = 1.2
			trait = zealous
		}
		modifier = {
			factor = 0.8
			trait = cynical
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		modifier = {
			factor = 0.8
			trait = humble
		}
		#modifier = {
		#	factor = 1.2
		#	trait = absentminded
		#}
		#modifier = {
		#	factor = 0.8
		#	trait = perceptive
		#}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		#modifier = {
		#	factor = 0
		#	religion_group = hip_religion_group #doesn't exist in WtWSMS
		#}
	}

	option = { #Okay!
		name = VIETmisc.5054.a
		if = {
			limit = {
				ai = no
			}
			set_dynasty_flag =  VIET_succubus_seduction_death
		}
		narrative_event = { id = VIETmisc.5055 tooltip = VIETmisc.5055.tooltip days = 2 random = 2 }
	}
	option = { #Feel compelled
		name = VIETmisc.5054.b
		if = {
			limit = {
				ai = no
			}
			set_dynasty_flag =  VIET_succubus_seduction_death
		}
		narrative_event = { id = VIETmisc.5055 tooltip = VIETmisc.5055.tooltip days = 2 random = 2 }
	}
	option = { #Chastey
		name = VIETmisc.5054.c
		if = {
			limit = {
				trait = lustful
			}
			random = {
				remove_trait = lustful
				chance = 75
			}
		}
		else = {
			random = {
				add_trait = chaste
				chance = 55
			}
		}
	}
	option = { #Not safe!
		name = VIETmisc.5054.d
		tooltip_info = intrigue
		trigger = {
			intrigue = 10
		}
		random_list = {
			70 = { }
			15 = { add_trait = chaste }
			15 = { add_trait = paranoid }
		}
	}
}

# Great sex
narrative_event = {
	id = VIETmisc.5055
	title = VIETmisc.5055.title
	desc = VIETmisc.5055.desc
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = VIETmisc.5055.a
		narrative_event = { id = VIETmisc.5056 tooltip = VIETmisc.5056.tooltip days = 1 random = 2 }
	}
}

# Wot's this?
narrative_event = {
	id = VIETmisc.5056
	title = VIETmisc.5056.title
	desc = VIETmisc.5056.desc
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = VIETmisc.5056.a
		narrative_event = { id = VIETmisc.5057 tooltip = VIETmisc.5057.tooltip days = 1 random = 2 }
	}
}

# Nooooooo
narrative_event = {
	id = VIETmisc.5057
	title = VIETmisc.5057.title
	desc = VIETmisc.5057.desc
	picture = GFX_evt_succubus

	is_triggered_only = yes

	option = {
		name = VIETmisc.5057.a
		narrative_event = { id = VIETmisc.5058 tooltip = VIETmisc.5058.tooltip days = 1 random = 2 }
	}
}

# Death
narrative_event = {
	id = VIETmisc.5058
	title = VIETmisc.5058.title
	desc = VIETmisc.5058.desc
	picture = GFX_evt_succubus

	is_triggered_only = yes

	option = {
		name = VIETmisc.5058.a
		piety = 5
		custom_tooltip = { text = VIET_succubus_piety }
		hidden_tooltip = {
			random_list = {
				95 = { narrative_event = { id = VIETmisc.5059 days = 1} }
				5 = { death = { death_reason = death_VIET_found_in_bed } }
			}
		}
	}
	option = {
		name = VIETmisc.5058.b
		prestige = 5
		custom_tooltip = { text = VIET_succubus_prestige }
		hidden_tooltip = {
			random_list = {
				75 = { narrative_event = { id = VIETmisc.5059 days = 1} }
				25 = { death = { death_reason = death_VIET_found_in_bed } }
			}
		}
	}
}

# End
narrative_event = {
	id = VIETmisc.5059
	title = VIETmisc.5059.title
	desc = VIETmisc.5059.desc
	picture = GFX_evt_recovery

	is_triggered_only = yes

	option = {
		name = VIETmisc.5059.a
		if = {
			limit = {
				trait = lustful
			}
			remove_trait = lustful
		}
		if = {
			limit = {
				trait = hedonist
			}
			remove_trait = hedonist
		}
		random_list = {
			40 = { add_trait = zealous }
			50 = { add_trait = chaste }
			10 = { add_trait = paranoid }
		}
		piety = 20
	}
}

############################################
# Imouto Toothbrushing non-Incest Alternative (for religions following the incest-hating lies of Angra Mainyu)
############################################



# Imouto and onii-chan
character_event = {
	id = VIETmisc.5060
	desc = VIETmisc.5060.desc
	picture = GFX_evt_maiden

	is_triggered_only = yes

	min_age = 14
	max_age = 20
	only_rulers = yes
	capable_only = yes
	prisoner = no
	ai = no
	only_men = yes
	war = no

	trigger = {
		in_command = no
		NOT = { has_global_flag =  VIET_nisemonogatari }
		NOT = { has_character_flag =  VIET_koyomi }
		NOR = {
			religion_group = zoroastrian_group
			religion = messalian
			has_religion_feature = religion_holy_family 
			has_religion_feature = religion_feature_zun
		}
		OR = {
			trait = gregarious
			trait = lustful
			trait = arbitrary
			trait = brave
			trait = lunatic
			trait = cruel
			trait = patient
			trait = fair
			trait = proud
			#childhood traits
			trait = brooding
			trait = playful
			trait = curious
			trait = haughty
			trait = willful
		}
		NOT = { trait = timid } #lol
		NOT = { trait = indolent } #can't be lazy to come up with this crazy stuff
		NOT = { trait = chaste } #araragi isn't not a pervert
		NOT = { trait = homosexual } #no yaoi
		NOT = { has_character_flag = do_not_disturb }
		NOT = {	health_traits = 1 }
		has_lover = no
		#is_married = no
		any_sibling = {
			ai = yes
			age = 13
			NOT = { age = 20 }
			is_female = yes
			NOT = { trait = homosexual }
			NOT = { trait = ugly }
			NOT = { trait = hunchback }
			NOT = { has_character_flag = do_not_disturb }
			NOT = {	health_traits = 1 }
			NOT = { has_character_flag =  VIET_karen }
			NOT = {
				is_rival = ROOT
			}
			NOT = {
				is_friend = ROOT
			}
			has_lover = no
			is_married = no
			religion = ROOT
		}		
		has_game_rule = {
			name = VIET_events_rules
			value = silly
		}	
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 5
			trait = lustful
		}
		modifier = {
			factor = 1.2
			trait = just
		}
		modifier = {
			factor = 0.8
			trait = arbitrary
		}
		modifier = {
			factor = 1.2
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = shy
		}
		modifier = {
			factor = 1.2
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
		modifier = {
			factor = 1.2
			trait = ambitious
		}
		modifier = {
			factor = 0.8
			trait = content
		}
		modifier = {
			factor = 1.2
			trait = proud
		}
		modifier = {
			factor = 0.8
			trait = humble
		}
	}

	option = {
		name = VIETmisc.5028.a
		set_global_flag =  VIET_nisemonogatari
		set_character_flag =  VIET_koyomi
		random_sibling = {
			limit = {
				age = 13
				NOT = { age = 20 }
				is_female = yes
				NOT = { trait = ugly }
				NOT = { trait = hunchback }
				NOT = { has_character_flag = do_not_disturb }
				NOT = {	health_traits = 1 }
				NOT = { has_character_flag =  VIET_karen }
				NOT = {
					is_rival = ROOT
				}
				NOT = {
					is_friend = ROOT
				}
				has_lover = no
				is_married = no
				religion = ROOT
			}
			set_character_flag = VIET_karen
			character_event = { id = VIETmisc.5029 tooltip = VIETmisc.5029.tooltip days = 3 random = 3 }
		}	
	}
}



########################################################################################
# Kogarashi Sentiment/Fast Love
#
# (It's an affectionate parody/po-mo take on 80s/90s shoujo OPs)
#
# Romaji and Commiesubs' translation:
#
# Riyuu sae mo wasureteta namida de / My memories are still beautiful despite a sheet of frozen tears,
# Kooritsuita omoide ha kirei de / and I dont remember why I shed them
#
# Ano kisetsu to onaji kogarashi ga / Now the winter winds of yesteryear
# Futari no jikan wo ima makimodosu / turn back the clock for us
#
# Kanchigai ichiji no ki no mayoi / A misunderstanding, a moments hesitation
# Arifureta SENCHIMENTARIRIZUMU / Cliched sentimentalism
# eien ni / The perfect moment,
# Mitsukaranai setsuna / lost forever
#
# Mou ichido / Once more
# Mou nidoto / Never again
# ienai kotoba ha / I remain young and trusting
# Osanai mama yasashii mama / with my unspoken love
# Kajikanda kioku / and numb memories
#
# Mouichido / Once more
# Mou nidoto / Never again
# iwanai kotae mo / I never gave an answer, 
# Kanashii mama / which pains me
# Kawaii mama / but I remain beautiful
# Nukumori dake okiwasurete / the warmth of your skin.
#
########################################################################################



# Wintry Wind Sentiment Introduce
character_event = {
	id = VIETmisc.5061
	title = VIETmisc.5061.title
	desc = VIETmisc.5061.desc
	picture = GFX_evt_hyouka

	is_triggered_only = yes

	min_age = 16
	only_rulers = yes
	capable_only = yes
	prisoner = no
	ai = no
	only_men = yes
	war = no

	trigger = {
		in_command = no
		NOT = { has_global_flag = VIET_kogarashi_sentiment }
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 1.2
			trait = depressed
		}
		modifier = {
			factor = 0.8
			trait = hedonist
		}
		modifier = {
			factor = 1.2
			trait = stressed
		}
		modifier = {
			factor = 0.8
			trait = celibate
		}
		modifier = {
			factor = 1.2
			trait = kind
		}
		modifier = {
			factor = 0.8
			trait = envious
		}
		modifier = {
			factor = 1.2
			trait = shy
		}
		modifier = {
			factor = 0.8
			trait = gregarious
		}
		modifier = {
			factor = 1.2
			trait = humble
		}
		modifier = {
			factor = 0.8
			trait = proud
		}
		modifier = {
			factor = 1.2
			trait = trusting
		}
		modifier = {
			factor = 0.8
			trait = paranoid
		}
	}

	option = {
		name = VIETmisc.5061.a
		set_global_flag = VIET_kogarashi_sentiment
		set_character_flag = VIET_kogarashi_sentiment_character
		hidden_tooltip = {
			character_event = { id = VIETmisc.5062 days = 2 random = 2 }
		}
	}
}

# My Memories are Still Beautiful
character_event = {
	id = VIETmisc.5062
	title = VIETmisc.5062.title
	desc = VIETmisc.5062.desc
	picture = GFX_evt_her_smile

	is_triggered_only = yes

	option = {
		name = VIETmisc.5062.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5063 days = 2 random = 2 }
		}
	}
}

# Despite a Sheet of Frozen Tears
character_event = {
	id = VIETmisc.5063
	title = VIETmisc.5063.title
	desc = VIETmisc.5063.desc
	picture = GFX_evt_child_sword

	is_triggered_only = yes

	option = {
		name = VIETmisc.5063.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5064 days = 2 random = 2 }
		}
	}
}

# And I Dont Remember
character_event = {
	id = VIETmisc.5064
	title = VIETmisc.5064.title
	desc = VIETmisc.5064.desc
	picture = GFX_evt_child_talking

	is_triggered_only = yes

	option = {
		name = VIETmisc.5064.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5065 days = 2 random = 2 }
		}
	}
}

# Why I Shed These Tears
character_event = {
	id = VIETmisc.5065
	title = VIETmisc.5065.title
	desc = VIETmisc.5065.desc
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = VIETmisc.5065.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5066 days = 2 random = 2 }
		}
	}
}

# Now the Winter Winds of Yesteryear
character_event = {
	id = VIETmisc.5066
	title = VIETmisc.5066.title
	desc = VIETmisc.5066.desc
	picture = GFX_evt_snow_in_winter

	is_triggered_only = yes

	option = {
		name = VIETmisc.5066.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5067 days = 2 random = 2 }
		}
	}
}

# Turn Back the Clock for Us
character_event = {
	id = VIETmisc.5067
	title = VIETmisc.5067.title
	desc = VIETmisc.5067.desc
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = VIETmisc.5067.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5068 days = 2 random = 2 }
		}
	}
}

# A Misunderstanding
character_event = {
	id = VIETmisc.5068
	title = VIETmisc.5068.title
	desc = VIETmisc.5068.desc
	picture = GFX_evt_child_talking

	is_triggered_only = yes

	option = {
		name = VIETmisc.5068.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5069 days = 2 random = 2 }
		}
	}
}

# A Moments Hesitation
character_event = {
	id = VIETmisc.5069
	title = VIETmisc.5069.title
	desc = VIETmisc.5069.desc
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	option = {
		name = VIETmisc.5069.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5070 days = 2 random = 2 }
		}
	}
}

# Cliched Sentimentalism
character_event = {
	id = VIETmisc.5070
	title = VIETmisc.5070.title
	desc = VIETmisc.5070.desc
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = VIETmisc.5070.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5071 days = 2 random = 2 }
		}
	}
}

# The Perfect Moment
character_event = {
	id = VIETmisc.5071
	title = VIETmisc.5071.title
	desc = VIETmisc.5071.desc
	picture = GFX_evt_maiden

	is_triggered_only = yes

	option = {
		name = VIETmisc.5071.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5072 days = 2 random = 2 }
		}
	}
}

# Lost Forever
character_event = {
	id = VIETmisc.5072
	title = VIETmisc.5072.title
	desc = VIETmisc.5072.desc
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = VIETmisc.5072.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5073 days = 2 random = 2 }
		}
	}
}

# Once More, Never Again
character_event = {
	id = VIETmisc.5073
	title = VIETmisc.5073.title
	desc = VIETmisc.5073.desc
	picture = GFX_evt_hyouka

	is_triggered_only = yes

	option = {
		name = VIETmisc.5073.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5074 days = 2 random = 2 }
		}
	}
}

# I Remain Young and Trusting
character_event = {
	id = VIETmisc.5074
	title = VIETmisc.5074.title
	desc = VIETmisc.5074.desc
	picture = GFX_evt_her_smile

	is_triggered_only = yes

	option = {
		name = VIETmisc.5074.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5075 days = 2 random = 2 }
		}
	}
}

# With My Unspoken Love
character_event = {
	id = VIETmisc.5075
	title = VIETmisc.5075.title
	desc = VIETmisc.5075.desc
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = VIETmisc.5075.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5076 days = 2 random = 2 }
		}
	}
}

# And Numb Memories
character_event = {
	id = VIETmisc.5076
	title = VIETmisc.5076.title
	desc = VIETmisc.5076.desc
	picture = GFX_evt_skyrim_forest

	is_triggered_only = yes

	option = {
		name = VIETmisc.5076.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5077 days = 2 random = 2 }
		}
	}
}

# Once More, Never Again
character_event = {
	id = VIETmisc.5077
	title = VIETmisc.5077.title
	desc = VIETmisc.5077.desc
	picture = GFX_evt_lovers

	is_triggered_only = yes

	option = {
		name = VIETmisc.5077.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5078 days = 2 random = 2 }
		}
	}
}

# I Never Gave an Answer
character_event = {
	id = VIETmisc.5078
	title = VIETmisc.5078.title
	desc = VIETmisc.5078.desc
	picture = GFX_evt_rainstorm

	is_triggered_only = yes

	option = {
		name = VIETmisc.5078.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5079 days = 2 random = 2 }
		}
	}
}

# Which Pains Me
character_event = {
	id = VIETmisc.5079
	title = VIETmisc.5079.title
	desc = VIETmisc.5079.desc
	picture = GFX_evt_rainstorm

	is_triggered_only = yes

	option = {
		name = VIETmisc.5079.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5080 days = 2 random = 2 }
		}
	}
}

# But I Remain Beautiful
character_event = {
	id = VIETmisc.5080
	title = VIETmisc.5080.title
	desc = VIETmisc.5080.desc
	picture = GFX_evt_hyouka

	is_triggered_only = yes

	option = {
		name = VIETmisc.5080.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5081 days = 2 random = 2 }
		}
	}
}

# And Leave Behind
character_event = {
	id = VIETmisc.5081
	title = VIETmisc.5081.title
	desc = VIETmisc.5081.desc
	picture = GFX_evt_snow_in_winter

	is_triggered_only = yes

	option = {
		name = VIETmisc.5081.a
		hidden_tooltip = {
			character_event = { id = VIETmisc.5082 days = 2 random = 2 }
		}
	}
}

# The Warmth of Your Skin
character_event = {
	id = VIETmisc.5082
	title = VIETmisc.5082.title
	desc = VIETmisc.5082.desc
	picture = GFX_evt_her_smile

	is_triggered_only = yes

	option = {
		name = VIETmisc.5082.a
		piety = 50
		add_trait = kind
		add_trait = humble
		add_trait = chaste
	}
}





