#namespace = courtier_mercenary_events
#character_event = {
#	id = courtier_mercenary_events.0
#	hide_window = yes
#	is_triggered_only = yes
#
#	trigger = {
#		is_female = no
#		age = 17
#		is_primary_heir = no
#		prisoner = no
#		is_ruler = no
#		is_landed = no
#		in_command = no
#		liege = { mercenary = no }
#		NOR = {
#			trait = trait_slave
#			trait = incapable
#			trait = inbred
#		}
#		NOR = {
#			has_minor_title = title_grand_judge
#			has_minor_title = title_sarc_blacksmith
#			has_minor_title = title_commander
#			has_job_title = job_castellan
#			has_job_title = job_chancellor
#			has_job_title = job_marshal
#			has_job_title = job_treasurer
#			has_job_title = job_spymaster
#			has_job_title = job_spiritual
#			has_job_title = job_physician
#			has_job_title = job_priest
#		}
#	}
#
#	immediate = {
#		employer = { character_event = { id = courtier_mercenary_events.1 } }
#	}
#}
#character_event = {
#	id = courtier_mercenary_events.1
#	desc = EVTDESCcourtier_mercenary_events.1
#	picture = GFX_evt_council
#	is_triggered_only = yes
#
#	option = {
#		name = EVTOPTAcourtier_mercenary_events.1
#		FROM = {
#			opinion = {
#				modifier = opinion_very_disappointed
#				years = 1
#				who = ROOT
#			}
#		}
#	}
#
#	option = {
#		name = EVTOPTBcourtier_mercenary_events.1
#		random_independent_ruler = {
#			limit = { mercenary = yes }
#			FROM = {
#				move_character = PREV
#			}
#		}
#	}
#}
#