#namespace = more_prisoners
#character_event = {
#	id = more_prisoners.0
#	desc = EVTDESCmore_prisoners.0
#	picture = GFX_evt_courier
#
#	is_triggered_only = yes
#
#	trigger = {
#		ai = no
#	}
#	
#	option = {
#		name = EVTOPTAmore_prisoners.0
#	}
#
#	option = {
#		name = EVTOPTBmore_prisoners.0
#		FROM = {
#			holder_scope = {
#				any_courtier = {
#					IF = {
#						limit = {
#							prisoner = no
#							at_location = ROOT
#							OR = {
#								dynasty = PREV
#								is_married = yes
#								has_job_title = yes
#								has_minor_title = yes
#								is_landed = yes
#								is_adult = no
#							}
#						}
#						imprison = ROOT
#						opinion = { modifier = opinion_kidnapped who = ROOT years= 10 }
#					}
#				}
#			}
#		}
#	}
#	
#	option = {
#		name = EVTOPTCmore_prisoners.0
#		trigger = {
#			any_courtier = {
#				is_female = no
#				prisoner = no
#				is_ill = no
#				age = 14
#				at_location = ROOT
#				NOR = {
#					trait = chaste
#					trait = honorable
#					trait = infirm
#					trait = incapable
#				}
#			}
#			FROM = {
#				holder_scope = {
#					any_courtier = {
#						is_female = yes
#						is_pregnant = no
#						prisoner = no
#						NOR = {
#							trait = infirm
#							trait = incapable
#						}
#					}
#				}
#			}
#		}
#		character_event = { id = more_prisoners.1 }
#	}
#}
#character_event = {
#	id = more_prisoners.1
#	desc = EVTDESCmore_prisoners.1
#	picture = GFX_evt_courier
#
#	is_triggered_only = yes
#
#	immediate = {
#		random_courtier = {
#			limit = {
#				is_female = no
#				prisoner = no
#				age = 14
#				is_ill = no
#				at_location = ROOT
#				NOR = {
#					trait = chaste
#					trait = honorable
#					trait = infirm
#					trait = incapable
#				}
#			}
#			save_event_target_as = raper
#		}
#	}
#	option = {
#		name = EVTOPTAmore_prisoners.1
#		FROMFROM = {
#			holder_scope = {
#				random_courtier = {
#					limit = {
#						is_female = yes
#						is_pregnant = no
#						prisoner = no
#						age = 14
#						at_location = ROOT
#						NOR = {
#							trait = infirm
#							trait = incapable
#						}
#					}
#					random = {
#						chance = 45
#						event_target:raper = { impregnate = PREV }
#					}
#					opinion = { modifier = opinion_furious who = event_target:raper years = 50 }
#					opinion = { modifier = opinion_furious who = ROOT years = 20 }
#					character_event = { id = more_prisoners.2 }
#				}
#			}
#		}
#		clear_event_target = raper
#	}
#}
#character_event = {
#	id = more_prisoners.2
#	desc = EVTDESCmore_prisoners.2
#	picture = GFX_evt_courier
#
#	is_triggered_only = yes
#	
#	option = {
#		name = EVTOPTAmore_prisoners.2
#	}
#}