namespace = roytroops
#	character_event = {
#		id = roytroops.0
#		title = EVTTITroytroops.0
#		desc = "EVTDESCroytroops"
#		picture = "GFX_roy_troops"
#		border = GFX_event_normal_frame_war
#		only_playable = yes
#		
#		has_character_flag = fighting_war
#		war = no
#
#		is_triggered_only = yes
#		
#		trigger = {
#			NOT = { culture_group = chinese_group }
#			NOR = {
#			mercenary = yes
#			holy_order = yes
#			}
#		}
#
#		option = { 
#		name = "EVTOPTAroytroops" 
#		ai_chance = { 	
#			factor = 60
#			
#			modifier = {
#				factor = 0.33
#				NOT = { wealth = 25 }
#			}
#			
#			modifier = {
#				factor = 2
#				trait = kind
#			}			
#		}
#			custom_tooltip = { text = paytroops1 }
#			prestige = 25
#			scaled_wealth = -0.25
#			add_character_modifier = { modifier = paid_troops duration = 160}
#			clr_character_flag = fighting_war
#
#		}
#		option = { 
#		name = "EVTOPTBroytroops" 
#		ai_chance = { 	
#			factor = 33
#			
#			modifier = {
#				factor = 0.33
#				NOT = { wealth = 25 }
#			}
#			
#			modifier = {
#				factor = 1.5
#				trait = cruel
#			}			
#		}
#			custom_tooltip = { text = paytroops2 }
#			prestige = -30
#			scaled_wealth = -0.15
#			add_character_modifier = { modifier = paid_troops_poorly duration = 90}
#			clr_character_flag = fighting_war
#		}
#		option = { 
#		name = "EVTOPTCroytroops"
#		ai_chance = { 	
#			factor = 33
#			
#			modifier = {
#				factor = 0.15
#				wealth = 25 
#			}
#			
#			modifier = {
#				factor = 1
#				trait = greedy
#			}			
#		} 
#			custom_tooltip = { text = paytroops3 }
#			prestige = -150
#			random = {
#				chance = 15
#				add_trait = greedy
#			}
#			add_character_modifier = { modifier = angry_troops duration = 160}
#			clr_character_flag = fighting_war
#		}
#		option = { 
#		name = "EVTOPTDroytroops" 
#			custom_tooltip = { text = paytroops4 }
#			prestige = 75
#			scaled_wealth = -0.50
#			random = {
#				chance = 15
#				add_trait = charitable
#			}
#			add_character_modifier = { modifier = double_paid_troops duration = 190}
#			clr_character_flag = fighting_war
#
#		}
#}
	character_event = {
		id = roytroops.2
		title = EVTTITroytroops.0
		desc = "EVTDESCroytroops"
		picture = "GFX_roy_soldiers"
		border = GFX_event_normal_frame_war
		only_playable = yes
		
		has_character_flag = fighting_war
		war = no

		is_triggered_only = yes
		
		trigger = {
			culture_group = chinese_group
			NOR = {
			mercenary = yes
			holy_order = yes
			}
		}

		option = { 
		name = "EVTOPTAroytroops" 
		ai_chance = { 	
			factor = 60
			
			modifier = {
				factor = 0.33
				NOT = { wealth = 25 }
			}
			
			modifier = {
				factor = 2
				trait = kind
			}			
		}
			custom_tooltip = { text = paytroops1 }
			prestige = 25
			scaled_wealth = -0.25
			add_character_modifier = { modifier = paid_troops duration = 160}
			clr_character_flag = fighting_war

		}
		option = { 
		name = "EVTOPTBroytroops" 
		ai_chance = { 	
			factor = 33
			
			modifier = {
				factor = 0.33
				NOT = { wealth = 25 }
			}
			
			modifier = {
				factor = 1.5
				trait = cruel
			}			
		}
			custom_tooltip = { text = paytroops2 }
			prestige = -30
			scaled_wealth = -0.15
			add_character_modifier = { modifier = paid_troops_poorly duration = 90}
			clr_character_flag = fighting_war
		}
		option = { 
		name = "EVTOPTCroytroops"
		ai_chance = { 	
			factor = 33
			
			modifier = {
				factor = 0.15
				wealth = 25 
			}
			
			modifier = {
				factor = 1
				trait = greedy
			}			
		} 
			custom_tooltip = { text = paytroops3 }
			prestige = -150
			random = {
				chance = 15
				add_trait = greedy
			}
			add_character_modifier = { modifier = angry_troops duration = 160}
			clr_character_flag = fighting_war
		}
		option = { 
		name = "EVTOPTDroytroops" 
			custom_tooltip = { text = paytroops4 }
			prestige = 75
			scaled_wealth = -0.50
			random = {
				chance = 15
				add_trait = charitable
			}
			add_character_modifier = { modifier = double_paid_troops duration = 190}
			clr_character_flag = fighting_war

		}
}