#######################################
#
# Roman Events
#
# Event ID LoR.1 - LoR.199 reserved
#
#######################################

## Written by Henrik Eklund
#
#namespace = LoR
#
#### Lost Roman Provinces
#
## Provincia Syria Palaestina
#narrative_event = {
#	id = LoR.1
#	title = EVTNAMELoR.1
#	desc = EVTDESCLoR.1
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		
#		NOT = { has_global_flag = syria_palaestina }
#		completely_controls = d_oultrejourdain ### WARNING: completely_controls is a very demanding trigger.
#		completely_controls = d_edessa
#		completely_controls = d_antioch
#		completely_controls = d_aleppo
#		completely_controls = d_tripoli
#		completely_controls = d_palmyra
#		completely_controls = d_damascus
#		completely_controls = d_galilee
#		completely_controls = d_jerusalem
#		completely_controls = d_ascalon
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = syria_palaestina
#		prestige = 100
#	}
#}
#
## Provincia Aegyptus
#narrative_event = {
#	id = LoR.2
#	title = EVTNAMELoR.2
#	desc = EVTDESCLoR.2
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = aegyptus }
#		completely_controls = d_aswan
#		completely_controls = d_alexandria
#		completely_controls = d_damietta
#		completely_controls = d_cairo
#		completely_controls = d_sinai
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = aegyptus
#		prestige = 100
#	}
#}
#
## Provincia Cyrenaica
#narrative_event = {
#	id = LoR.3
#	title = EVTNAMELoR.3
#	desc = EVTDESCLoR.3
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = cyrenaica }
#		completely_controls = d_cyrenaica
#		completely_controls = d_syrte
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = cyrenaica
#		prestige = 100
#	}
#}
#
## Provincia Africa
#narrative_event = {
#	id = LoR.4
#	title = EVTNAMELoR.4
#	desc = EVTDESCLoR.4
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = africa }
#		completely_controls = d_tripolitania
#		completely_controls = d_tunis
#		completely_controls = d_kabylia
#		completely_controls = d_jerid
#		completely_controls = d_mzab
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = africa
#		prestige = 100
#	}
#}
#
## Provincia Illyricum
#narrative_event = {
#	id = LoR.5
#	title = EVTNAMELoR.5
#	desc = EVTDESCLoR.5
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = illyricum }
#		completely_controls = d_carinthia
#		completely_controls = d_rashka
#		completely_controls = d_dioclea
#		completely_controls = d_slavonia
#		completely_controls = d_bosnia
#		completely_controls = d_croatia
#		completely_controls = d_dalmatia
#		completely_controls = d_friuli
#		completely_controls = d_carniola
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = illyricum
#		prestige = 100
#	}
#}
#
## Provincia Italia
#narrative_event = {
#	id = LoR.6
#	title = EVTNAMELoR.6
#	desc = EVTDESCLoR.6
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = italia }
#		completely_controls = d_latium
#		completely_controls = d_venice
#		completely_controls = d_verona
#		completely_controls = d_susa
#		completely_controls = d_lombardia
#		completely_controls = d_genoa
#		completely_controls = d_modena
#		completely_controls = d_ferrara
#		completely_controls = d_toscana
#		completely_controls = d_pisa
#		completely_controls = d_ancona
#		completely_controls = d_spoleto
#		completely_controls = d_benevento
#		completely_controls = d_capua
#		completely_controls = d_apulia
#		completely_controls = d_salerno
#		completely_controls = d_calabria
#		completely_controls = d_sicily
#		completely_controls = d_abruzzo
#		completely_controls = d_sardinia
#		completely_controls = d_corsica
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = italia
#		prestige = 100
#	}
#}
#
## Provincia Gallia
#narrative_event = {
#	id = LoR.7
#	title = EVTNAMELoR.7
#	desc = EVTDESCLoR.7
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = gallia }
#		completely_controls = d_normandy
#		completely_controls = d_berry
#		completely_controls = d_anjou
#		completely_controls = d_orleans
#		completely_controls = d_champagne
#		completely_controls = d_valois
#		completely_controls = d_burgundy
#		completely_controls = d_aquitaine
#		completely_controls = d_toulouse
#		completely_controls = d_gascogne
#		completely_controls = d_poitou
#		completely_controls = d_auvergne
#		completely_controls = d_bourbon
#		completely_controls = d_loire
#		completely_controls = d_penthievre
#		completely_controls = d_brittany
#		completely_controls = d_provence
#		completely_controls = d_savoie
#		completely_controls = d_dauphine
#		completely_controls = d_upper_burgundy
#		completely_controls = d_picardie
#		completely_controls = d_franche_comte
#		completely_controls = d_loire
#		completely_controls = d_penthievre
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = gallia
#		prestige = 100
#	}
#}
#
## Provincia Germania
#narrative_event = {
#	id = LoR.8
#	title = EVTNAMELoR.8
#	desc = EVTDESCLoR.8
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = germania }
#		completely_controls = d_mecklemburg
#		completely_controls = d_brunswick
#		completely_controls = d_thuringia
#		completely_controls = d_koln
#		completely_controls = d_franconia
#		completely_controls = d_baden
#		completely_controls = d_swabia
#		completely_controls = d_luxembourg
#		completely_controls = d_upper_lorraine
#		completely_controls = d_lower_lorraine
#		completely_controls = d_alsace
#		completely_controls = d_holland
#		completely_controls = d_gelre
#		completely_controls = d_brabant
#		completely_controls = d_flanders
#		completely_controls = d_pommerania
#		completely_controls = d_pomeralia
#		completely_controls = d_saxony
#		completely_controls = d_brandenburg
#		completely_controls = d_meissen
#		completely_controls = d_bavaria
#		completely_controls = d_osterreich
#		completely_controls = d_tyrol
#		completely_controls = d_raetia
#		completely_controls = d_thurgau
#		completely_controls = d_styria
#		completely_controls = d_salzburg
#		completely_controls = d_moravia
#		completely_controls = d_bohemia
#		completely_controls = d_nordgau
#		completely_controls = d_lausitz
#		completely_controls = d_rugen
#		completely_controls = d_bremen
#		completely_controls = d_angria
#		completely_controls = d_munster_germany
#		completely_controls = d_hesse
#		completely_controls = d_rhine
#		completely_controls = d_trier
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = germania
#		prestige = 100
#	}
#}
#
## Provincia Britannia
#narrative_event = {
#	id = LoR.9
#	title = EVTNAMELoR.9
#	desc = EVTDESCLoR.9
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = britannia }
#		completely_controls = d_northumberland
#		completely_controls = d_cumbria
#		completely_controls = d_lancaster
#		completely_controls = d_york
#		completely_controls = d_norfolk
#		completely_controls = d_bedford
#		completely_controls = d_hereford
#		completely_controls = d_gloucester
#		completely_controls = d_canterbury
#		completely_controls = d_somerset
#		completely_controls = d_gwynedd
#		completely_controls = d_deheubarth
#		completely_controls = d_cornwall
#		completely_controls = d_hampshire
#		completely_controls = d_powys
#		completely_controls = d_deheubarth
#		completely_controls = d_gwent
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = britannia
#		prestige = 100
#	}
#}
#
## Provincia Hispania
#narrative_event = {
#	id = LoR.10
#	title = EVTNAMELoR.10
#	desc = EVTDESCLoR.10
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = hispania }
#		completely_controls = d_galicia
#		completely_controls = d_castilla
#		completely_controls = d_aragon
#		completely_controls = d_barcelona
#		completely_controls = d_valencia
#		completely_controls = d_mallorca
#		completely_controls = d_navarra
#		completely_controls = d_asturias
#		completely_controls = d_leon
#		completely_controls = d_porto
#		completely_controls = d_beja
#		completely_controls = d_algarve
#		completely_controls = d_cordoba
#		completely_controls = d_murcia
#		completely_controls = d_granada
#		completely_controls = d_sevilla
#		completely_controls = d_badajoz
#		completely_controls = d_toledo
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = hispania
#		prestige = 100
#	}
#}
#
## Provincia Mauretania
#narrative_event = {
#	id = LoR.11
#	title = EVTNAMELoR.11
#	desc = EVTDESCLoR.11
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = mauretania }
#		completely_controls = d_marrakech
#		completely_controls = d_tangiers
#		completely_controls = d_fes
#		completely_controls = d_alger
#		completely_controls = d_tlemcen
#		completely_controls = d_tahert
#		completely_controls = d_alger
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = mauretania
#		prestige = 100
#	}
#}
#
## Provincia Mesopotamia
#narrative_event = {
#	id = LoR.12
#	title = EVTNAMELoR.12
#	desc = EVTDESCLoR.12
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = mesopotamia }
#		completely_controls = d_tigris
#		completely_controls = d_mesopotamia
#		completely_controls = d_mosul
#		completely_controls = d_baghdad
#		completely_controls = d_basra
#		completely_controls = d_samarra
#		completely_controls = d_mudar
#		completely_controls = d_jazira
#		completely_controls = d_armenia
#		completely_controls = d_edessa
#		completely_controls = d_coloneia
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = mesopotamia
#		prestige = 100
#	}
#}
#
## Provincia Caledonia
#narrative_event = {
#	id = LoR.13
#	title = EVTNAMELoR.13
#	desc = EVTDESCLoR.13
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = caledonia }
#		completely_controls = d_albany
#		completely_controls = d_galloway
#		completely_controls = d_western_isles
#		completely_controls = d_lothian
#		completely_controls = d_moray
#		completely_controls = d_the_isles
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = caledonia
#		prestige = 100
#	}
#}
#
## Provincia Hibernia
#narrative_event = {
#	id = LoR.14
#	title = EVTNAMELoR.14
#	desc = EVTDESCLoR.14
#	
#	picture = GFX_evt_victory_arch_byzantine
#	
#	ai = no
#	
#	trigger = {
#		has_dlc = "Legacy of Rome"
#		is_alternate_start = no
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = hibernia }
#		completely_controls = d_connacht
#		completely_controls = d_ulster
#		completely_controls = d_meath
#		completely_controls = d_leinster
#		completely_controls = d_munster
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.1
#		set_global_flag = hibernia
#		prestige = 100
#	}
#}
#
#### Roman Empire Restored
#
## The Restoration of Rome
#narrative_event = {
#	id = LoR.20
#	title = EVTNAMELoR.20
#	desc = {
#		text = EVTDESCLoR.20
#		trigger = { 
#			is_alternate_start = no
#		}
#	}
#	desc = {
#		text = EVTDESCLoR20_HF
#		trigger = { 
#			is_alternate_start = yes
#		}
#	}
#	
#	picture = GFX_evt_rome_restored_byzantine
#	
#	is_triggered_only = yes
#	
#	immediate = {
#		if = {
#			limit = {
#				ai = no
#			}
#			set_character_flag = achievement_legacy_of_rome
#		}
#	}
#	
#	option = {
#		name = EVTOPTALoR.20
#		hidden_tooltip = {
#			primary_title = {
#				any_direct_de_jure_vassal_title = {
#					de_jure_liege = e_roman_empire
#				}
#			}
#		}
#		e_roman_empire = {
#			show_scope_change = no
#			grant_title = ROOT
#			hidden_tooltip = { make_primary_title = yes }
#			copy_title_laws = e_byzantium
#			copy_title_history = e_byzantium
#		}
#		e_byzantium = {
#			show_scope_change = no
#			destroy_landed_title = THIS
#		}
#		hidden_tooltip = {
#			activate_title = { title = e_byzantium status = no }
#			any_playable_ruler = {
#				limit = {
#					NOT = { has_landed_title = e_byzantium }
#					ai = no
#				}
#				narrative_event = { id = LoR.21 }
#			}
#			if = { #Hellenic Resurgence
#				limit = { 
#					has_dlc = "Holy Fury" 
#					religion_group = christian
#					has_game_rule = {
#						name = hellenism_rule
#						value = on
#					}
#					OR = { 
#						culture = greek 
#						culture = italian
#						culture = roman
#					}
#				}
#				character_event = { id = HF.23106 days = 15 }				
#			}
#			if = { #Burn and Rebuild Rome.
#				limit = { 
#					has_dlc = "Holy Fury" 
#					333 = { any_province_holding = { holding_type = temple count = 2 } } #Check if Gengis Khan or whomever hasn't already leveled the place down.
#				}
#				333 = { province_event = { id = HF.23100 days = 155 } }				
#			}
#		}
#		add_trait = augustus
#		give_nickname = nick_the_glorious
#		if = { #New Imperial Bloodline. (male)
#				limit = { 
#					has_dlc = "Holy Fury" 
#					is_female = no
#					is_alternate_start = no
#					OR = { 
#						religion_group = christian
#						religion = hellenic_pagan
#						religion = hellenic_pagan_reformed
#					}
#	    			NOT = {
#	    				any_owned_bloodline = {
#    						has_bloodline_flag = roman_bloodline #Not if already member of a famous historical Roman Bloodline.
#    					}
#    				}
#				}
#				create_bloodline = {
#					type = roman_emperor_male
#				}
#				new_bloodline = {
#					set_description = "bloodline_desc_roman"
#				}	
#				sound_effect = bloodline_added			
#			}
#		if = { #New Imperial Bloodline. (female)
#			limit = { 
#				has_dlc = "Holy Fury" 
#				is_female = yes
#				is_alternate_start = no
#				OR = { 
#					religion_group = christian
#					religion = hellenic_pagan
#					religion = hellenic_pagan_reformed
#				}
#    			NOT = {
#    				any_owned_bloodline = {
#						has_bloodline_flag = roman_bloodline #Not if already member of a famous historical Roman Bloodline.
#					}
#				}
#			}
#			create_bloodline = {
#				type = roman_emperor_female
#			}
#			new_bloodline = {
#				set_description = "bloodline_desc_roman"
#			}				
#			sound_effect = bloodline_added
#		}
#	}
#}
#
## Informed about Restoration of Rome
#narrative_event = {
#	id = LoR.21
#	title = EVTNAMELoR.21
#	desc = {
#		text = EVTDESCLoR.21
#		trigger = { 
#			is_alternate_start = no
#		}
#	}
#	desc = {
#		text = EVTDESCLoR21_HF
#		trigger = { 
#			is_alternate_start = yes
#		}
#	}
#	
#	picture = GFX_evt_rome_restored_byzantine
#	
#	is_triggered_only = yes
#	
#	option = {
#		name = EVTOPTALoR.21
#		trigger = {
#			NOT = { has_landed_title = e_hre }
#		}
#	}
#	option = {
#		name = EVTOPTBLoR.21
#		trigger = {
#			has_landed_title = e_hre
#		}
#		prestige = -500
#	}
#}
#
#### Victory Triumphs
#
## Triumph Expected
#character_event = {
#	id = LoR.30
#	desc = EVTDESCLoR.30
#	picture = GFX_evt_victory_arch_byzantine
#	
#	hide_from = yes
#	
#	
#	is_triggered_only = yes
#	
#	trigger = {
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#	}
#	
#	option = {
#		name = EVTOPTALoR.30
#		character_event = { id = LoR.31 days = 12 tooltip = EVTTOOLTIPLoR.31 }
#		scaled_wealth = -0.3
#		prestige = 75
#	}
#	option = {
#		name = EVTOPTBLoR.30
#		scaled_wealth = -0.1
#		prestige = 25
#	}
#	option = {
#		name = EVTOPTCLoR.30
#		prestige = -30
#	}
#}
#
## Triumph Held
#character_event = {
#	id = LoR.31
#	desc = EVTDESCLoR.31
#	picture = GFX_evt_victory_arch_byzantine
#	
#	hide_from = yes
#	
#	is_triggered_only = yes
#	
#	option = {
#		name = EVTOPTALoR.31
#		custom_tooltip = {
#			text = triumph_held
#			hidden_tooltip = {
#				any_realm_lord = {
#					limit = {
#						primary_title = { higher_tier_than = BARON }
#						NOT = { character = ROOT }
#					}
#					opinion = {
#						modifier = opinion_triumph_held
#						who = ROOT
#					}
#					character_event = { id = LoR.32 }
#				}
#			}
#		}
#	}
#}
#
## Triumph Held Vassals
#character_event = {
#	id = LoR.32
#	desc = EVTDESCLoR.32
#	picture = GFX_evt_victory_arch_byzantine
#	
#	is_triggered_only = yes
#	
#	option = {
#		name = EVTOPTALoR.32
#	}
#}
#
#### Roman Borders Restored
#
## Roman Borders
#narrative_event = {
#	id = LoR.40
#	title = EVTNAMELoR.40
#	desc = {
#		trigger = {
#			religion_group = christian
#		}
#		text = EVTDESCLoR.40
#	}
#	desc = {
#		trigger = {
#			OR = { 
#				religion = hellenic_pagan
#				religion = hellenic_pagan_reformed
#			}
#		}
#		text = EVTDESCLoR40_HELLENIC
#	}
#	desc = {
#		trigger = {
#			NOR = { 
#				religion_group = christian
#				religion = hellenic_pagan
#				religion = hellenic_pagan_reformed
#			}
#		}
#		text = EVTDESCLoR40_GENERIC
#	}
#	
#	picture = GFX_evt_rome_restored_byzantine
#	
#	ai = no
#	
#	trigger = {
#		is_alternate_start = no
#		has_dlc = "Legacy of Rome"
#		OR = {
#			has_landed_title = e_byzantium
#			has_landed_title = e_roman_empire
#		}
#		OR = {
#			religion_group = christian
#			religion = hellenic_pagan
#			religion = hellenic_pagan_reformed
#		}
#		NOT = { has_global_flag = roman_borders }
#		
#		completely_controls = d_northumberland
#		completely_controls = d_cumbria
#		completely_controls = d_lancaster
#		completely_controls = d_york
#		completely_controls = d_norfolk
#		completely_controls = d_bedford
#		completely_controls = d_hereford
#		completely_controls = d_gloucester
#		completely_controls = d_canterbury
#		completely_controls = d_somerset
#		completely_controls = d_gwynedd
#		completely_controls = d_deheubarth
#		completely_controls = d_cornwall
#		completely_controls = d_hampshire
#		completely_controls = d_powys
#		completely_controls = d_deheubarth
#		completely_controls = d_gwent
#		
#		#completely_controls = d_latium
#		#completely_controls = d_venice
#		#completely_controls = d_verona
#		#completely_controls = d_susa
#		#completely_controls = d_lombardia
#		#completely_controls = d_genoa
#		#completely_controls = d_modena
#		#completely_controls = d_ferrara
#		#completely_controls = d_toscana
#		#completely_controls = d_pisa
#		#completely_controls = d_ancona
#		#completely_controls = d_spoleto
#		#completely_controls = d_benevento
#		#completely_controls = d_capua
#		#completely_controls = d_apulia
#		#completely_controls = d_salerno
#		#completely_controls = d_calabria
#		#completely_controls = d_sicily
#		
#		#completely_controls = d_oultrejourdain
#		completely_controls = d_edessa
#		#completely_controls = d_antioch
#		#completely_controls = d_aleppo
#		#completely_controls = d_tripoli
#		completely_controls = d_palmyra
#		completely_controls = d_damascus
#		#completely_controls = d_galilee
#		#completely_controls = d_jerusalem
#		#completely_controls = d_ascalon
#		
#		
#		#completely_controls = d_aswan
#		#completely_controls = d_alexandria
#		#completely_controls = d_damietta
#		#completely_controls = d_cairo
#		#completely_controls = d_sinai
#		
#		#completely_controls = d_cyrenaica
#		
#		#completely_controls = d_tripolitania
#		#completely_controls = d_tunis
#		#completely_controls = d_kabylia
#		
#		#completely_controls = d_carinthia
#		#completely_controls = d_rashka
#		#completely_controls = d_dioclea
#		#completely_controls = d_slavonia
#		#completely_controls = d_bosnia
#		#completely_controls = d_croatia
#		#completely_controls = d_dalmatia
#		
#		completely_controls = d_normandy
#		completely_controls = d_berry
#		completely_controls = d_anjou
#		completely_controls = d_orleans
#		completely_controls = d_champagne
#		completely_controls = d_valois
#		completely_controls = d_burgundy
#		completely_controls = d_aquitaine
#		completely_controls = d_toulouse
#		completely_controls = d_gascogne
#		completely_controls = d_poitou
#		completely_controls = d_auvergne
#		completely_controls = d_bourbon
#		completely_controls = d_brittany
#		completely_controls = d_provence
#		completely_controls = d_savoie
#		completely_controls = d_dauphine
#		completely_controls = d_upper_burgundy
#		completely_controls = d_franche_comte
#		completely_controls = d_loire
#		completely_controls = d_penthievre
#		
#		#completely_controls = d_galicia
#		#completely_controls = d_castilla
#		#completely_controls = d_aragon
#		#completely_controls = d_barcelona
#		#completely_controls = d_valencia
#		#completely_controls = d_mallorca
#		#completely_controls = d_navarra
#		#completely_controls = d_asturias
#		#completely_controls = d_leon
#		#completely_controls = d_porto
#		#completely_controls = d_beja
#		#completely_controls = d_algarve
#		#completely_controls = d_cordoba
#		#completely_controls = d_murcia
#		#completely_controls = d_granada
#		#completely_controls = d_sevilla
#		#completely_controls = d_badajoz
#		#completely_controls = d_toledo
#		
#		#completely_controls = d_marrakech
#		#completely_controls = d_tangiers
#		#completely_controls = d_fes
#		#completely_controls = d_alger
#		#completely_controls = d_tlemcen
#		
#		completely_controls = d_nikaea
#		completely_controls = d_samos
#		completely_controls = d_aegean_islands
#		completely_controls = d_abydos
#		completely_controls = d_optimatoi
#		completely_controls = d_bucellarian
#		completely_controls = d_cappadocia
#		#completely_controls = d_thrace
#		#completely_controls = d_adrianopolis
#		#completely_controls = d_thessalonika
#		#completely_controls = d_dyrrachion
#		#completely_controls = d_epirus
#		#completely_controls = d_athens
#		#completely_controls = d_achaia
#		#completely_controls = d_krete
#		#completely_controls = d_cyprus
#		completely_controls = d_cibyrrhaeot
#		
#		completely_controls = d_anatolia
#		completely_controls = d_thracesia
#		completely_controls = d_charsianon
#		completely_controls = d_armeniacon
#		completely_controls = d_paphlagonia
#		completely_controls = d_trebizond
#		
#		completely_controls = d_coloneia
#		completely_controls = d_armenia_minor
#		
#		#completely_controls = d_vidin
#		#completely_controls = d_turnovo
#		#completely_controls = d_karvuna
#		
#		completely_controls_region = world_middle_east_jerusalem
#		completely_controls_region = world_europe_south
#		completely_controls_region = world_europe_west_iberia
#		completely_controls_region = world_africa_north
#	}
#	
#	immediate = {
#		if = {
#			limit = {
#				ai = no
#			}
#			set_character_flag = achievement_spqr
#		}
#	}
#	
#	mean_time_to_happen = {
#		days = 1
#	}
#	
#	option = {
#		name = EVTOPTALoR.40
#		set_global_flag = roman_borders
#		prestige = 1000
#	}
#}
#
#### The Augustus Trait
#
## Augustus Trait Gained
#character_event = {
#	id = LoR.45
#	desc = {
#		text = EVTDESCLoR.45
#		trigger = { 
#			is_alternate_start = no
#		}
#	}
#	desc = {
#		text = EVTDESCLoR45_HF
#		trigger = { 
#			is_alternate_start = yes
#		}
#	}
#	picture = GFX_evt_rome_restored_byzantine
#	
#	only_playable = yes
#	has_dlc = "Legacy of Rome"
#	has_global_flag = rome_restored
#	
#	trigger = {
#		has_landed_title = e_roman_empire
#		NOT = { trait = augustus }
#	}
#	
#	is_triggered_only = yes
#	
#	
#	option = {
#		name = EVTOPTALoR.45
#		add_trait = augustus
#	}
#}
#
## Augustus Trait Lost
#character_event = {
#	id = LoR.46
#	desc = EVTDESCLoR.46
#	picture = GFX_evt_rome_restored_byzantine
#	
#	has_dlc = "Legacy of Rome"
#	has_global_flag = rome_restored
#		
#	trigger = {
#		trait = augustus
#		NOT = { has_landed_title = e_roman_empire }
#		is_alive = yes
#	}
#	
#	is_triggered_only = yes
#	
#	option = {
#		name = EVTOPTALoR.46
#		remove_trait = augustus
#	}
#}
#
##On_death Augustus Trait inheritance
#character_event = {
#	id = LoR.47
#	hide_window = yes
#	
#	only_playable = yes
#	has_global_flag = rome_restored
#	has_dlc = "Legacy of Rome"
#	
#	trigger = {
#		has_landed_title = e_roman_empire
#	}
#	
#	is_triggered_only = yes
#	
#	
#	immediate = {
#		e_roman_empire = { current_heir = { character_event = { id = LoR.45 days = 2 } } }
#	}
#}
#
##On_title_usurped Augustus Trait inheritance
#character_event = {
#	id = LoR.48
#	hide_window = yes
#	
#	only_playable = yes
#	has_global_flag = rome_restored
#	has_dlc = "Legacy of Rome"
#	
#	trigger = {
#		FROM = { title = e_roman_empire }
#		NOT = { trait = augustus }
#	}
#	
#	is_triggered_only = yes
#	
#	
#	immediate = {
#		ROOT = { character_event = { id = LoR.45 days = 2 } }
#	}
#}
#