namespace = darkages

#######################################################################

#########################################################################################
#
#	FIND NEW HEIR
#
#########################################################################################

#######################################################################



character_event = { 		#Find new heir - event called from decision
	id = darkages.72639
	title = EVTNAME1972639
	desc = EVTDESC1972639
	picture = GFX_evt_da_scandal
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	trigger = {

	}

	immediate = {
		
	}
	
	option = {
		name = EVTOPTA1972639
		custom_tooltip = { text = DA_CUSTOMTOOLTIP343 }
		
		set_character_flag = da_small_baby
		
	
		hidden_tooltip = {
			random_list = {
				3 = {	
					modifier = {
						factor = 1.25
						intrigue = 12
					}
					modifier = {
						factor = 1.35
						intrigue = 15
					}
					modifier = {
						factor = 1.5
						intrigue = 18
					}				
					modifier = {
						factor = 1.75
						intrigue = 21
					}
					modifier = {
						factor = 1.75
						trait = deceitful
					}
					modifier = {
						factor = 1.35
						has_character_flag = darkages_chancellor_helped
					}				
					modifier = {
						factor = 1.5
						has_character_flag = darkages_spymaster_helped
					}	
					
					character_event = { id = darkages.72640 days = 90 random = 90 } 
				}
				1 = {
					modifier = {
						factor = 1.25
						NOT = { intrigue = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { intrigue = 6 }
					}				
					modifier = {
						factor = 1.5
						NOT = { intrigue = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { intrigue = 2 }
					}
					modifier = {
						factor = 1.75
						trait = just
					}
					modifier = {
						factor = 1.35
						has_character_flag = darkages_spouse_hindered
					}
					modifier = {
						factor = 2
						has_character_flag = darkages_spymaster_hindered
					}
					
					character_event = { id = darkages.72641 days = 90 random = 90 }			
				}
			}	
		}
		
		
	}
	
	option = {
		name = EVTOPTB1972639
		custom_tooltip = { text = DA_CUSTOMTOOLTIP344 }
		
		set_character_flag = da_kid		
		
		hidden_tooltip = {
			random_list = {
				2 = {
					modifier = {
						factor = 1.25
						intrigue = 12
					}
					modifier = {
						factor = 1.35
						intrigue = 15
					}
					modifier = {
						factor = 1.5
						intrigue = 18
					}				
					modifier = {
						factor = 1.75
						intrigue = 21
					}
					modifier = {
						factor = 1.75
						trait = deceitful
					}
					modifier = {
						factor = 1.35
						has_character_flag = darkages_chancellor_helped
					}
					modifier = {
						factor = 1.5
						has_character_flag = darkages_spymaster_helped
					}
					
					character_event = { id = darkages.72640 days = 90 random = 90 } 
				}
				1 = {
					modifier = {
						factor = 1.25
						NOT = { intrigue = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { intrigue = 6 }
					}				
					modifier = {
						factor = 1.5
						NOT = { intrigue = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { intrigue = 2 }
					}
					modifier = {
						factor = 1.75
						trait = just
					}
					modifier = {
						factor = 1.35
						has_character_flag = darkages_spouse_hindered
					}
					modifier = {
						factor = 2
						has_character_flag = darkages_spymaster_hindered
					}
					
					character_event = { id = darkages.72641 days = 90 random = 90 }			
				}
			}	
		}		
	}

	option = {
		name = EVTOPTC1972639
		custom_tooltip = { text = DA_CUSTOMTOOLTIP345 }
		
		
		set_character_flag = da_young_adult		
 
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						intrigue = 12
					}
					modifier = {
						factor = 1.35
						intrigue = 15
					}
					modifier = {
						factor = 1.5
						intrigue = 18
					}				
					modifier = {
						factor = 1.75
						intrigue = 21
					}	
					modifier = {
						factor = 1.75
						trait = deceitful
					}	
					modifier = {
						factor = 1.5
						has_character_flag = darkages_chancellor_helped
					}
					modifier = {
						factor = 2
						has_character_flag = darkages_spymaster_helped
					}
					
					character_event = { id = darkages.72642 days = 90 random = 90 } 
				}
				1 = {
					modifier = {
						factor = 1.25
						NOT = { intrigue = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { intrigue = 6 }
					}				
					modifier = {
						factor = 1.5
						NOT = { intrigue = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { intrigue = 2 }
					}
					modifier = {
						factor = 1.75
						trait = just
					}	
					modifier = {
						factor = 1.35
						has_character_flag = darkages_spouse_hindered
					}
					modifier = {
						factor = 2
						has_character_flag = darkages_spymaster_hindered
					}
					
					character_event = { id = darkages.72641 days = 90 random = 90 }			
				}
			}	
		}
	}

	after = {
		clr_character_flag = darkages_spymaster_hindered
		clr_character_flag = darkages_spymaster_helped			
		clr_character_flag = darkages_chancellor_helped
		clr_character_flag = darkages_spouse_hindered			
	}
	
}

character_event = { 		#Character Generator
	id = darkages.72640
	title = EVTNAME1972640
	desc = {
		trigger = {
			has_character_flag = da_1
		}
		text = EVTDESC1972640_1
	}
	desc = {
		trigger = {
			has_character_flag = da_2
		}
		text = EVTDESC1972640_2
	}
	desc = {
		trigger = {
			has_character_flag = da_3
		}
		text = EVTDESC1972640_3
	}	
	desc = {
		trigger = {
			has_character_flag = da_4
		}
		text = EVTDESC1972640_4
	}
	desc = {
		trigger = {
			has_character_flag = da_k1
		}
		text = EVTDESC1972640_5
	}	
	desc = {
		trigger = {
			has_character_flag = da_k2
		}
		text = EVTDESC1972640_6
	}	
	desc = {
		trigger = {
			has_character_flag = da_k3
		}
		text = EVTDESC1972640_7
	}	
	desc = {
		trigger = {
			has_character_flag = da_k4
		}
		text = EVTDESC1972640_8
	}	
	picture = GFX_evt_da_heir
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
	
	}

	immediate = {
	
		if = {
			limit = {
				has_character_flag = da_small_baby
			}
			
			random_list = {
			
				1 = {
					set_character_flag = da_1		#possible illness
				}
				
				2 = {
					set_character_flag = da_2		#possible bad trait
				}				
				
				1 = {
					set_character_flag = da_3		#possible good trait
				}				
				
				3 = {
					set_character_flag = da_4		#normal
				}				
			
			}
			
		}
		
		if = {
			limit = {
				has_character_flag = da_kid
			}
			
			random_list = {
			
				1 = {
					set_character_flag = da_k1		#possible illness
				}
				
				2 = {
					set_character_flag = da_k2		#possible bad trait
				}				
				
				1 = {
					set_character_flag = da_k3		#possible good trait
				}				
				
				3 = {
					set_character_flag = da_k4		#possible normal
				}				
			
			}
			
		}		

	}
	
	option = {
		name = EVTOPTA1972640
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }		
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}

		
		trigger_switch = {
			on_trigger = has_character_flag
			
			da_1 = {
			
				treasury = -1
			
				hidden_tooltip = {
					create_character = {
						age = 1
						dynasty = ROOT
						female = no
						religion = ROOT
						culture = ROOT						
					}
				
					new_character = {
						set_father = ROOT
						add_character_modifier = {
							name = da_fake_heir
							duration = -1
						}
						
						add_trait = legit_bastard
						
						random_list = {
						
							5 = {
							}
							2 = {
								add_trait = infirm
							}
							2 = {
								add_trait = ill
							}
							2 = {
								add_trait = blinded
							}
							2 = {
								add_trait = sickly
							}
							2 = {
								random_list = {
									1 = {
										add_trait = lunatic
									}
									1 = {
										add_trait = possessed
									}						
									1 = {
										add_trait = paranoid
									}						
								}
							}						
						
						}
					}
				
				}
			}
			
			da_2 = {
				hidden_tooltip = {
					create_character = {
						age = 1
						dynasty = ROOT
						female = no
						religion = ROOT
						culture = ROOT						
					}
				
					new_character = {
						set_father = ROOT
						add_character_modifier = {
							name = da_fake_heir
							duration = -1
						}
						
						add_trait = legit_bastard
						
						random_list = {
						
							6 = {
							}
							1 = {
								add_trait = clubfooted
							}
							1 = {
								add_trait = harelip
							}
							1 = {
								add_trait = hunchback
							}
							1 = {
								add_trait = lisp
							}							
							1 = {
								add_trait = stutter
							}
							1 = {
								add_trait = ugly
							}
							1 = {
								add_trait = dwarf
							}
							1 = {
								add_trait = imbecile
							}
							1 = {
								add_trait = inbred
							}
						
						}
					}
				
				}
			}
			
			da_3 = {
			
				job_spiritual = {
					add_favor = ROOT
				}
			
				hidden_tooltip = {
					create_character = {
						age = 1
						dynasty = ROOT
						female = no
						religion = ROOT
						culture = ROOT						
					}
				
					new_character = {
						set_father = ROOT
						add_character_modifier = {
							name = da_fake_heir
							duration = -1
						}
						
						add_trait = legit_bastard
						
						random_list = {
						
							4 = {
							}
							1 = {
								add_trait = quick
							}
							1 = {
								add_trait = genius
							}
							1 = {
								add_trait = shrewd
							}
							1 = {
								add_trait = fair
							}							
							1 = {
								add_trait = robust
							}
						
						}
					}
				
				}
			}

			da_4 = {
				hidden_tooltip = {
					create_character = {
						age = 1
						dynasty = ROOT
						female = no
						religion = ROOT
						culture = ROOT						
					}
				
					new_character = {
						set_father = ROOT
						add_character_modifier = {
							name = da_fake_heir
							duration = -1
						}
						add_trait = legit_bastard
						
					}
				
				}
			}	

			da_k1 = {
				hidden_tooltip = {
					create_character = {
						age = 8
						dynasty = ROOT
						female = no
						religion = ROOT
						culture = ROOT						
					}
				
					new_character = {
						set_father = ROOT
						add_character_modifier = {
							name = da_fake_heir
							duration = -1
						}
						
						add_trait = legit_bastard
						
						random_list = {
							1 = {
								add_trait = affectionate
							}
							1 = {
								add_trait = haughty
							}							
							1 = {
								add_trait = timid
							}
							1 = {
								add_trait = rowdy
							}
							1 = {
								add_trait = willful
							}
							1 = {
								add_trait = brooding
							}
							1 = {
								add_trait = indolent
							}
							1 = {
								add_trait = playful
							}
							1 = {
								add_trait = conscientious
							}
							1 = {
								add_trait = fussy
							}
							1 = {
								add_trait = curious
							}
							1 = {
								add_trait = idolizer
							}
							
							
						}
						
						random_list = {
							1 = {
								add_trait = affectionate
							}
							1 = {
								add_trait = haughty
							}							
							1 = {
								add_trait = timid
							}
							1 = {
								add_trait = rowdy
							}
							1 = {
								add_trait = willful
							}
							1 = {
								add_trait = brooding
							}
							1 = {
								add_trait = indolent
							}
							1 = {
								add_trait = playful
							}
							1 = {
								add_trait = conscientious
							}
							1 = {
								add_trait = fussy
							}
							1 = {
								add_trait = curious
							}
							1 = {
								add_trait = idolizer
							}
							
							
						}

						random_list = {
							3 = {
							}
							1 = {
								add_trait = lunatic
							}
							1 = {
								add_trait = possessed
							}						
							1 = {
								add_trait = paranoid
							}						
							1 = {
								add_trait = infirm
							}							
							1 = {
								add_trait = ill
							}													
						}
						
					}
				
				}
			}	

			da_k2 = {
			
				if = {
					limit = { NOT = { trait = one_handed } }
					add_trait = one_handed
					add_trait = severely_injured
				}
				else = {
					add_trait = maimed
					add_trait = severely_injured
				}
			
				hidden_tooltip = {
					create_character = {
						age = 8
						dynasty = ROOT
						female = no
						religion = ROOT
						culture = ROOT						
					}
				
					new_character = {
						set_father = ROOT
						add_character_modifier = {
							name = da_fake_heir
							duration = -1
						}
						
						add_trait = legit_bastard
						
						random_list = {
							1 = {
								add_trait = affectionate
							}
							1 = {
								add_trait = haughty
							}							
							1 = {
								add_trait = timid
							}
							1 = {
								add_trait = rowdy
							}
							1 = {
								add_trait = willful
							}
							1 = {
								add_trait = brooding
							}
							1 = {
								add_trait = indolent
							}
							1 = {
								add_trait = playful
							}
							1 = {
								add_trait = conscientious
							}
							1 = {
								add_trait = fussy
							}
							1 = {
								add_trait = curious
							}
							1 = {
								add_trait = idolizer
							}
							
							
						}
						
						random_list = {
							1 = {
								add_trait = affectionate
							}
							1 = {
								add_trait = haughty
							}							
							1 = {
								add_trait = timid
							}
							1 = {
								add_trait = rowdy
							}
							1 = {
								add_trait = willful
							}
							1 = {
								add_trait = brooding
							}
							1 = {
								add_trait = indolent
							}
							1 = {
								add_trait = playful
							}
							1 = {
								add_trait = conscientious
							}
							1 = {
								add_trait = fussy
							}
							1 = {
								add_trait = curious
							}
							1 = {
								add_trait = idolizer
							}
							
							
						}

						random_list = {
						
							6 = {
							}
							1 = {
								add_trait = clubfooted
							}
							1 = {
								add_trait = harelip
							}
							1 = {
								add_trait = hunchback
							}
							1 = {
								add_trait = lisp
							}							
							1 = {
								add_trait = stutter
							}
							1 = {
								add_trait = ugly
							}
							1 = {
								add_trait = dwarf
							}
							1 = {
								add_trait = imbecile
							}
							1 = {
								add_trait = inbred
							}
						
						}
						
					}
				
				}
			}	

			da_k3 = {

				job_spymaster = {
					add_favor = ROOT
				}

				hidden_tooltip = {
					create_character = {
						age = 8
						dynasty = ROOT
						female = no
						religion = ROOT
						culture = ROOT						
					}
				
					new_character = {
						set_father = ROOT
						add_character_modifier = {
							name = da_fake_heir
							duration = -1
						}
						
						add_trait = legit_bastard
						
						random_list = {
							1 = {
								add_trait = affectionate
							}
							1 = {
								add_trait = haughty
							}							
							1 = {
								add_trait = timid
							}
							1 = {
								add_trait = rowdy
							}
							1 = {
								add_trait = willful
							}
							1 = {
								add_trait = brooding
							}
							1 = {
								add_trait = indolent
							}
							1 = {
								add_trait = playful
							}
							1 = {
								add_trait = conscientious
							}
							1 = {
								add_trait = fussy
							}
							1 = {
								add_trait = curious
							}
							1 = {
								add_trait = idolizer
							}
							
							
						}
						
						random_list = {
							1 = {
								add_trait = affectionate
							}
							1 = {
								add_trait = haughty
							}							
							1 = {
								add_trait = timid
							}
							1 = {
								add_trait = rowdy
							}
							1 = {
								add_trait = willful
							}
							1 = {
								add_trait = brooding
							}
							1 = {
								add_trait = indolent
							}
							1 = {
								add_trait = playful
							}
							1 = {
								add_trait = conscientious
							}
							1 = {
								add_trait = fussy
							}
							1 = {
								add_trait = curious
							}
							1 = {
								add_trait = idolizer
							}
							
							
						}

						random_list = {
						
							4 = {
							}
							1 = {
								add_trait = quick
							}
							1 = {
								add_trait = genius
							}
							1 = {
								add_trait = shrewd
							}
							1 = {
								add_trait = fair
							}							
							1 = {
								add_trait = robust
							}
						
						}
						
					}
				
				}
			}

			da_k4 = {
				hidden_tooltip = {
					create_character = {
						age = 8
						dynasty = ROOT
						female = no
						religion = ROOT
						culture = ROOT						
					}
				
					new_character = {
						set_father = ROOT
						add_character_modifier = {
							name = da_fake_heir
							duration = -1
						}
						
						add_trait = legit_bastard
						
						random_list = {
							1 = {
								add_trait = affectionate
							}
							1 = {
								add_trait = haughty
							}							
							1 = {
								add_trait = timid
							}
							1 = {
								add_trait = rowdy
							}
							1 = {
								add_trait = willful
							}
							1 = {
								add_trait = brooding
							}
							1 = {
								add_trait = indolent
							}
							1 = {
								add_trait = playful
							}
							1 = {
								add_trait = conscientious
							}
							1 = {
								add_trait = fussy
							}
							1 = {
								add_trait = curious
							}
							1 = {
								add_trait = idolizer
							}
							
							
						}
						
						random_list = {
							1 = {
								add_trait = affectionate
							}
							1 = {
								add_trait = haughty
							}							
							1 = {
								add_trait = timid
							}
							1 = {
								add_trait = rowdy
							}
							1 = {
								add_trait = willful
							}
							1 = {
								add_trait = brooding
							}
							1 = {
								add_trait = indolent
							}
							1 = {
								add_trait = playful
							}
							1 = {
								add_trait = conscientious
							}
							1 = {
								add_trait = fussy
							}
							1 = {
								add_trait = curious
							}
							1 = {
								add_trait = idolizer
							}
							
							
						}

					}
				
				}
			}			
			
		}

	}
	
	option = {
		name = EVTOPTB1972640	
		custom_tooltip = { text = DA_CUSTOMTOOLTIP347 }
	
	}
	
	after = {
	
		clr_character_flag = da_1
		clr_character_flag = da_2
		clr_character_flag = da_3
		clr_character_flag = da_4
		clr_character_flag = da_k1
		clr_character_flag = da_k2
		clr_character_flag = da_k3		
		clr_character_flag = da_k4
		clr_character_flag = da_kid
		clr_character_flag = da_small_baby	

		recalc_succession = yes		
		
	}
	
}

character_event = { 		#Fail in the quest to find a candidate to be the heir
	id = darkages.72641
	title = EVTNAME1972641
	desc = EVTDESC1972641
	picture = GFX_evt_da_bad_news
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	trigger = {
		
	}

	immediate = {

	}
	
	option = {
		name = EVTOPTA1972641
		
		random_list = {
			3 = {
				add_character_modifier = {
					name = da_despondent
					duration = 1095
				}
			}
		
			1 = {
				modifier = {
					factor = 0
					trait = depressed
				}
				add_trait = depressed
			}
		}
		
		clr_character_flag = da_kid
		clr_character_flag = da_small_baby	
		clr_character_flag = da_young_adult			
		
	}
	
}

character_event = { 		#Event generating adult "son"
	id = darkages.72642
	title = EVTNAME1972642
	desc = {
		trigger = { has_character_flag = darkages_1 }
		text = EVTDESC1972642_1
	}
	desc = {
		trigger = { has_character_flag = darkages_2 }
		text = EVTDESC1972642_2
	}
	desc = {
		trigger = { has_character_flag = darkages_3 }
		text = EVTDESC1972642_3
	}
	desc = {
		trigger = { has_character_flag = darkages_4 }
		text = EVTDESC1972642_4
	} 
	desc = {
		trigger = { has_character_flag = darkages_5 }
		text = EVTDESC1972642_5
	} 
	desc = {
		trigger = { has_character_flag = darkages_6 }
		text = EVTDESC1972642_6
	} 
	desc = {
		trigger = { has_character_flag = darkages_7 }
		text = EVTDESC1972642_7
	} 
	desc = {
		trigger = { has_character_flag = darkages_8 }
		text = EVTDESC1972642_8
	} 
	desc = {
		trigger = { has_character_flag = darkages_9 }
		text = EVTDESC1972642_9	
	}
	desc = {
		trigger = { has_character_flag = darkages_10 }
		text = EVTDESC1972642_10	
	}	
	picture = GFX_evt_da_court_celebration
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	trigger = {

	}

	immediate = {
	
		random_list = {
			1 = {	#drunkard
				set_character_flag = darkages_1
			}
			1 = {	#bad congenital traits
				set_character_flag = darkages_2			
			}
			1 = {	#Imbecile
				set_character_flag = darkages_3			
			}
			1 = {	#Good congenital traits
				set_character_flag = darkages_4			
			}
			1 = {	#schemer
				set_character_flag = darkages_5			
			}
			1 = {	#strategist
				set_character_flag = darkages_6			
			}
			1 = {	#poet
				set_character_flag = darkages_7			
			}
			1 = {	#assassin
				set_character_flag = darkages_8			
			}	
			1 = {	#dwarf
				set_character_flag = darkages_9
			}
			1 = {	#blinded
				set_character_flag = darkages_10
			}			
		}
	}
	
	option = {
		name = EVTOPTA1972642	#Drunkard
		trigger = { has_character_flag = darkages_1 }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
		
		hidden_tooltip = {
		
			create_character = {
				age = 18
				dynasty = ROOT
				female = no
				religion = ROOT
				culture = ROOT
				random_traits = yes				
			}
			new_character = {
				set_father = ROOT
				add_character_modifier = {
					name = da_fake_heir
					duration = -1
				}
				add_trait = legit_bastard				
				add_trait = drunkard
			}
		
		}
		
		
	}
	
	option = {
		name = EVTOPTA1972642	#Bad congenital traits
		trigger = { has_character_flag = darkages_2 }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
		
		hidden_tooltip = {
		
			create_character = {
				age = 20
				dynasty = ROOT
				female = no
				religion = ROOT
				culture = ROOT	
				random_traits = yes				
			}
			
			new_character = {
				set_father = ROOT
				add_character_modifier = {
					name = da_fake_heir
					duration = -1
				}
				
				add_trait = legit_bastard
				
				random_list = {
					1 = {
						add_trait = slow
					}
					1 = {
						add_trait = harelip					
					}
					1 = {
						add_trait = ugly
					}					
					
				}
				
				random_list = {
					2 = {
						
					}
					1 = {
						add_trait = clubfooted
					}
					1 = {
						add_trait = hunchback			
					}
					1 = {
						add_trait = lisp
					}					
					
				}

				random_list = {
					3 = {
						
					}
					1 = {
						add_trait = weak
					}
					1 = {
						add_trait = inbred			
					}
					1 = {
						add_trait = stutter
					}					
					
				}				
			

			}
		
		}
		
		
	}	
	
	option = {
		name = EVTOPTA1972642	#Imbecile
		trigger = { has_character_flag = darkages_3 }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
		
		hidden_tooltip = {
		
			create_character = {
				age = 16
				dynasty = ROOT
				female = no
				religion = ROOT
				culture = ROOT	
				random_traits = yes				
			}
			
			new_character = {
				set_father = ROOT
				add_character_modifier = {
					name = da_fake_heir
					duration = -1
				}
				
				add_trait = legit_bastard
				add_trait = imbecile
			}
		
		}
		
		
	}

	option = {
		name = EVTOPTA1972642	#Good congenital traits
		trigger = { has_character_flag = darkages_4 }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
		
		hidden_tooltip = {
		
			create_character = {
				age = 16
				dynasty = ROOT
				female = no
				religion = ROOT
				culture = ROOT	
				random_traits = yes				
			}
			
			new_character = {
				set_father = ROOT
				add_character_modifier = {
					name = da_fake_heir
					duration = -1
				}
				
				add_trait = legit_bastard
				
				random_list = {
					3 = {
						add_trait = quick
					}
					3 = {
						add_trait = fair					
					}
					1 = {
						add_trait = genius
					}					
				
				}
				
				random_list = {
					4 = {
						
					}
					1 = {
						add_trait = strong
					}
					1 = {
						add_trait = shrewd
					}				
					
				}

			}

		
		}
		
		
	}	
	
	option = {
		name = EVTOPTA1972642	#Schemer
		trigger = { has_character_flag = darkages_5 }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
		
		hidden_tooltip = {
		
			create_random_intriguer = {
				random_traits = yes
				age = 22
				dynasty = ROOT
				female = no
				religion = ROOT
				culture = ROOT	

				attributes = {
					intrigue = 10
				}
				
			}
			new_character = {
				set_father = ROOT
				add_character_modifier = {
					name = da_fake_heir
					duration = -1
				}
				
				add_trait = legit_bastard			
				add_trait = schemer
			}
		
		}
		
		
	}

	option = {
		name = EVTOPTA1972642	#Strategist
		trigger = { has_character_flag = darkages_6 }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
		
		hidden_tooltip = {
		
			create_random_soldier = {
				age = 19
				dynasty = ROOT
				female = no
				religion = ROOT
				culture = ROOT	
				random_traits = yes
				
				attributes = {
					martial = 10
				}
				
			}
			new_character = {
				set_father = ROOT
				add_character_modifier = {
					name = da_fake_heir
					duration = -1
				}			

				add_trait = legit_bastard			
				add_trait = strategist
			}
		
		}
	}
	
	option = {
		name = EVTOPTA1972642	#Poet
		trigger = { has_character_flag = darkages_7 }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
		
		hidden_tooltip = {
		
			create_random_diplomat = {
				age = 17
				dynasty = ROOT
				female = no
				religion = ROOT
				culture = ROOT	
				random_traits = no
			}
			new_character = {
				set_father = ROOT
				add_character_modifier = {
					name = da_fake_heir
					duration = -1
				}			
				
				add_trait = legit_bastard			
				add_trait = poet
				
				random_list = {
					1 = {
						add_trait = wroth
					}
					1 = {
						add_trait = envious
					}
					1 = {
						add_trait = gluttonous
					}
				}
				
				random_list = {
					1 = {
						add_trait = proud
					}
					1 = {
						add_trait = deceitful
					}
					1 = {
						add_trait = arbitrary
					}
				}				
				
				random_list = {
					1 = {
						add_trait = lustful
					}
					1 = {
						add_trait = greedy
					}
					1 = {
						add_trait = slothful
					}
				}				
				
			}
		
		}		
		
		
	}	
	
	option = {
		name = EVTOPTA1972642	#Assassin
		trigger = { has_character_flag = darkages_8 }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
		
		hidden_tooltip = {
		
			create_random_intriguer = {
				age = 19
				dynasty = ROOT
				female = no
				religion = ROOT
				culture = ROOT	
				random_traits = no
			}
			new_character = {
				set_father = ROOT
				add_character_modifier = {
					name = da_fake_heir
					duration = -1
				}			
				
				add_trait = legit_bastard			
				add_trait = assassin
				
				random_list = {
					1 = {
						add_trait = patient
					}
					1 = {
						add_trait = kind
					}
					1 = {
						add_trait = temperate
					}
				}
				
				random_list = {
					1 = {
						add_trait = humble
					}
					1 = {
						add_trait = honest
					}
					1 = {
						add_trait = just
					}
				}				
				
				random_list = {
					1 = {
						add_trait = chaste
					}
					1 = {
						add_trait = diligent
					}
					1 = {
						add_trait = charitable
					}
				}				
				
			}
		
		}		
		
		
	}	

	option = {
		name = EVTOPTA1972642	#Dwarf
		trigger = { has_character_flag = darkages_9 }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
		
		hidden_tooltip = {
		
			create_character = {
				age = 20
				dynasty = ROOT
				female = no
				religion = ROOT
				culture = ROOT	
				random_traits = yes
			}
			new_character = {
				set_father = ROOT
				add_character_modifier = {
					name = da_fake_heir
					duration = -1
				}			
				
				add_trait = legit_bastard			
				add_trait = dwarf
			}
		
		}		
		
		
	}

	option = {
		name = EVTOPTA1972642	#blinded
		trigger = { has_character_flag = darkages_10 }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP346 }
		
		piety = -50
		
		spouse = {
			opinion = {
				who = ROOT
				modifier = da_opinion_illegitimate_heir
				months = 120
			}
			
		}

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
		
		hidden_tooltip = {
		
			create_random_priest = {
				age = 21
				dynasty = ROOT
				female = no
				religion = ROOT
				culture = ROOT	
				random_traits = yes
				
				attributes = {
					learning = 8
				}				
			}
			new_character = {
				set_father = ROOT
				add_character_modifier = {
					name = da_fake_heir
					duration = -1
				}
				
				add_trait = legit_bastard				
				add_trait = blinded
			}
		
		}		
		
		
	}		
	
	option = {
		name = EVTOPTB1972642	#Stop this nonsense
	}
	
	after = {
		clr_character_flag = darkages_1
		clr_character_flag = darkages_2
		clr_character_flag = darkages_3
		clr_character_flag = darkages_4
		clr_character_flag = darkages_5
		clr_character_flag = darkages_6
		clr_character_flag = darkages_7
		clr_character_flag = darkages_8		
		clr_character_flag = darkages_9
		clr_character_flag = darkages_10
		
		recalc_succession = yes
	}
	
}


character_event = { 		#event to kill character
	id = darkages.72643
	title = EVTNAME1972643
	desc = EVTDESC1972643
	picture = GFX_evt_da_back_hit
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	trigger = {
	
	}


	immediate = {

	}
	
	option = {
		name = EVTOPTA1972643
		custom_tooltip = {text = DA_CUSTOMTOOLTIP348 }
		
		prestige = 50
		
		random_list = {
			5 = {
				modifier = {
					factor = 1.25
					combat_rating = 5
				}
				modifier = {
					factor = 1.5
					combat_rating = 15
				}				
				modifier = {
					factor = 1.5
					combat_rating = 30
				}				
				modifier = {
					factor = 1.5
					combat_rating = 45
				}				
				modifier = {
					factor = 1.5
					combat_rating = 60
				}				
				modifier = {
					factor = 2
					combat_rating = 75
				}				
				modifier = {
					factor = 2
					combat_rating = 90
				}				
				modifier = {
					factor = 3
					combat_rating = 100
				}				
				custom_tooltip = { text = DA_CUSTOMTOOLTIP350 }
			}
			4 = {
				add_trait = wounded
			}
			1 = {
				add_trait = maimed
				add_trait = severely_injured
			}
			1 = {
				add_trait = one_eyed
			}
			1 = {
				add_trait = one_legged
				add_trait = severely_injured
			}
			1 = {
				add_trait = one_handed
				add_trait = severely_injured
			}			
			7 = {
				modifier = {
					factor = 1.25
					NOT = { combat_rating = 0 }
				}	
				modifier = {
					factor = 1.25
					NOT = { combat_rating = -5 }
				}				
				modifier = {
					factor = 1.5
					NOT = { combat_rating = -10 }
				}				
				modifier = {
					factor = 1.5
					NOT = { combat_rating = -15 }
				}				
				modifier = {
					factor = 1.5
					NOT = { combat_rating = -20 }
				}				
				modifier = {
					factor = 2
					NOT = { combat_rating = -25 }
				}				
				modifier = {
					factor = 3
					NOT = { combat_rating = -30 }
				}				
				death = {
					death_reason = death_battle
				}
			}
		}
		
	}
	
	option = {
		name = EVTOPTB1972643
		custom_tooltip = { text = DA_CUSTOMTOOLTIP349 }

		if = {
			limit = {
				NOT = { treasury = 50 }
			}
			
			treasury = -25
		
		}
		
		if = {
			limit = {
				NOT = { treasury = 100 }
				treasury = 50
			}
			
			treasury = -40
		
		}		

		if = {
			limit = {
				NOT = { treasury = 200 }
				treasury = 100
			}
			
			treasury = -75
		
		}

		if = {
			limit = {
				NOT = { treasury = 400 }
				treasury = 200
			}
			
			treasury = -150
		
		}	

		if = {
			limit = {
				treasury = 400
			}
			
			treasury = -300
		
		}		
		
		random_list = {
			9 = {
				modifier = {
					factor = 1.25
					combat_rating = 5
				}
				modifier = {
					factor = 1.5
					combat_rating = 15
				}				
				modifier = {
					factor = 1.5
					combat_rating = 30
				}				
				modifier = {
					factor = 1.5
					combat_rating = 45
				}				
				modifier = {
					factor = 1.5
					combat_rating = 60
				}				
				modifier = {
					factor = 2
					combat_rating = 75
				}				
				modifier = {
					factor = 2
					combat_rating = 90
				}				
				modifier = {
					factor = 3
					combat_rating = 100
				}				
				custom_tooltip = { text = DA_CUSTOMTOOLTIP351 }
			}
			2 = {
				add_trait = wounded
			}
			1 = {
				add_trait = maimed
				add_trait = severely_injured
			}
			1 = {
				add_trait = one_eyed
			}
			1 = {
				add_trait = one_legged
				add_trait = severely_injured
			}
			1 = {
				add_trait = one_handed
				add_trait = severely_injured
			}			
			5 = {
				modifier = {
					factor = 1.25
					NOT = { combat_rating = 0 }
				}	
				modifier = {
					factor = 1.25
					NOT = { combat_rating = -5 }
				}				
				modifier = {
					factor = 1.5
					NOT = { combat_rating = -10 }
				}				
				modifier = {
					factor = 1.5
					NOT = { combat_rating = -15 }
				}				
				modifier = {
					factor = 1.5
					NOT = { combat_rating = -20 }
				}				
				modifier = {
					factor = 2
					NOT = { combat_rating = -25 }
				}				
				modifier = {
					factor = 3
					NOT = { combat_rating = -30 }
				}				
				death = {
					death_reason = death_battle
				}
			}
		}
		
	}	
	
	option = {
		name = EVTOPTC1972643
		custom_tooltip = { text = DA_CUSTOMTOOLTIP352 }	
		
		if = {
			limit = {
				NOT = { treasury = 50 }
			}
			
			treasury = -50
		
		}
		
		if = {
			limit = {
				NOT = { treasury = 100 }
				treasury = 50
			}
			
			treasury = -100
		
		}		

		if = {
			limit = {
				NOT = { treasury = 200 }
				treasury = 100
			}
			
			treasury = 200
		
		}

		if = {
			limit = {
				NOT = { treasury = 400 }
				treasury = 200
			}
			
			treasury = -400
		
		}	

		if = {
			limit = {
				NOT = { treasury = 600 }
				treasury = 400
			}
			
			treasury = -550
		
		}
		
		if = {
			limit = {
				NOT = { treasury = 800 }
				treasury = 600
			}
			
			treasury = -725
		
		}

		if = {
			limit = {
				NOT = { treasury = 1000 }
				treasury = 800
			}
			
			treasury = -900
		
		}		
		
		if = {
			limit = {
				treasury = 1000
			}
			
			treasury = -1000
		
		}		
		
		random = {
			chance = 5
			modifier = {
				factor = 1.33
				trait = envious
			}
			modifier = {
				factor = 1.33
				trait = wroth
			}			
			modifier = {
				factor = 1.33
				trait = slothful
			}			
			modifier = {
				factor = 1.33
				trait = proud
			}	
			modifier = {
				factor = 1.33
				trait = greedy
			}			
			modifier = {
				factor = 1.33
				trait = gluttonous
			}	
			modifier = {
				factor = 1.33
				trait = lustful
			}			
			custom_tooltip = { text = DA_CUSTOMTOOLTIP353 }	
			death = {
				death_reason = death_execution_beheading
			}			
		}
		
	}
}


character_event = { 		#Chancellor helped
	id = darkages.72644
	title = EVTNAME1972644
	desc = EVTDESC1972644
	picture = GFX_evt_da_private_discussion
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	trigger = {
		job_chancellor = {
			always = yes
		}
	}

	immediate = {
		job_chancellor = {
			save_event_target_as = da_chancellor
		}
	}
	
	option = {
		name = EVTOPTA1972644

		scaled_wealth = { value = -2 min = -200 max = -500 }

		job_chancellor = {
			add_favor = ROOT
		}
		
		set_character_flag = darkages_chancellor_helped

	}
	
	option = {
		name = EVTOPTB1972644

		job_chancellor = {
			opinion = {
				who = ROOT
				modifier = da_liar
				months = 48
			}
		}
		
	}	
	
}

character_event = { 		#Spymaster helped
	id = darkages.72645
	title = EVTNAME1972645
	desc = EVTDESC1972645
	picture = GFX_evt_da_spymaster
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	trigger = {
		job_spymaster = {
			always = yes
		}
	}

	immediate = {
		job_spymaster = {
			save_event_target_as = da_spymaster
		}
	}
	
	option = {
		name = EVTOPTA1972645
		custom_tooltip = { text = DA_CUSTOMTOOLTIP356 }

		job_spymaster = {
			add_favor = ROOT
		}
		
		random_list = {
			1 = {
				modifier = {
					factor = 1.5
					NOT = { realm_intrigue = 30 }
				}
				modifier = {
					factor = 1.5
					NOT = { realm_intrigue = 25 }
				}
				modifier = {
					factor = 1.5
					NOT = { realm_intrigue = 20 }
				}
				custom_tooltip = { text = DA_CUSTOMTOOLTIP355 }				
				set_character_flag = darkages_spymaster_hindered
			}
			1 = {
				modifier = {
					factor = 2
					realm_intrigue = 35
				}
				modifier = {
					factor = 2
					realm_intrigue = 40
				}
				modifier = {
					factor = 2
					realm_intrigue = 45
				}				
				custom_tooltip = { text = DA_CUSTOMTOOLTIP354 }
				set_character_flag = darkages_spymaster_helped
			}
		}
	}
	
	option = {
		name = EVTOPTB1972645

	}	
	
}

character_event = { 		#spouse tries to make plan fail
	id = darkages.72646
	title = EVTNAME1972646
	desc = {
		trigger = { is_female = no }
		text = EVTDESC1972646_F
	}
	desc = {
		trigger = { is_female = yes }
		text = EVTDESC1972646_M
	}	
	picture = GFX_evt_da_couple_quarrel
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	trigger = {
		spouse = {
			always = yes
		}
	}

	immediate = {
		spouse = {
			save_event_target_as = da_spouse
		}
	}
	
	option = {
		name = EVTOPTA1972646
		custom_tooltip = { text = DA_CUSTOMTOOLTIP357 }	
		
		
		set_character_flag = darkages_spouse_hindered
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_3
			}
			
			hidden_tooltip = { remove_character_modifier = da_lack_harmony_3 }			
		
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1825
			}
		
		}
		
		if = {
			limit = {
				has_character_modifier = da_lack_harmony_2
			}
			
			remove_character_modifier = da_lack_harmony_2
			
			add_character_modifier = {
				name = da_lack_harmony_3
				duration = 1095
			}
		
		}	

		if = {
			limit = {
				has_character_modifier = da_lack_harmony_1
			}
			
			remove_character_modifier = da_lack_harmony_1
			
			add_character_modifier = {
				name = da_lack_harmony_2
				duration = 1095
			}
		
		}

		if = {
			limit = {
				NOR = {
					has_character_modifier = da_lack_harmony_1
					has_character_modifier = da_lack_harmony_2
					has_character_modifier = da_lack_harmony_3	
				}
			}
			
			add_character_modifier = {
				name = da_lack_harmony_1
				duration = 1095
			}
		
		}		
		
	}
	
}


character_event = { 		#Tip event regarding the option to fake a bastard son
	id = darkages.72647
	title = EVTNAME1972647
	desc = {
		trigger = {
			NOR = {
				has_character_flag = darkages_fakeheir_1
				has_character_flag = darkages_fakeheir_2
			}		
		}
		text = EVTDESC1972647_1
	}
	desc = {
		trigger = {
			has_character_flag = darkages_fakeheir_1
			NOT = { has_character_flag = darkages_fakeheir_2 }		
		}
		text = EVTDESC1972647_2
	}
	desc = {
		trigger = {
			has_character_flag = darkages_fakeheir_1
			has_character_flag = darkages_fakeheir_2
		}
		text = EVTDESC1972647_3
	}	
	picture = GFX_evt_da_spymaster
	border = GFX_event_normal_frame_intrigue

	trigger = {
		
		is_female = no
		
		age = 45
		NOT = {
			any_child = {
				is_female = no
				count = 1
			}
		}		
	
		NOR = { 
			has_character_modifier = da_noheir_warn 
			has_character_modifier = da_findheir_tmp
		}		

	}

	mean_time_to_happen = {
		months = 1
	}

	immediate = {
		add_character_modifier = {
			name = da_noheir_warn
			duration = 3650
			hidden = yes
		}
		
	}
	
	option = {
		name = EVTOPTA1972647
		custom_tooltip = { text = DA_CUSTOMTOOLTIP360 }

		if = {
			limit = { 
				has_character_flag = darkages_fakeheir_1
				NOT = {	has_character_flag = darkages_fakeheir_2 }
			}
			set_character_flag = darkages_fakeheir_2
		}		
		
		if = {
			limit = { 
				NOR = {
					has_character_flag = darkages_fakeheir_1
					has_character_flag = darkages_fakeheir_2
				}
			}
			set_character_flag = darkages_fakeheir_1
		}


	}
	
}