//==============================================================================
// trex_anim.txt
//==============================================================================


//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {

            Visual Pachy_flail
	replacetexture special n fenris/pachy
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual pachy_idle
					replacetexture special n fenris/pachy
					
				}
				
			}
		}
		
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Pachy_boredA
					replacetexture special n fenris/pachy
				}
				version
				{
					Visual Pachy_boredB
					replacetexture special n fenris/pachy
				}
			}
		}

	}
}

//==============================================================================
anim Attack
{
   SetSelector 
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Pachy_AttackA
	replacetexture special n fenris/pachy
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
//-- end auto generated section
            
            
         }
         version
         {
            Visual Pachy_AttackA
	replacetexture special n fenris/pachy

//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.62 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.58 false SwordSwing checkVisible 
//-- end auto generated section
            
            
         }
      }
   }
}

//==============================================================================
anim gore
{
   SetSelector 
   {
     set hotspot
      {
         version
         {
            Visual Pachy_AttackA
	replacetexture special n fenris/pachy
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.72 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.67 false SwordSwing checkVisible 
//-- end auto generated section
            
         }
      }
   }
}


//==============================================================================
anim walk	
{
   SetSelector 
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual pachy_run
			Replacetexture special g harpy map/pachy
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.20 false Grassa checkVisible 
               tag SpecificSoundSet 0.75 false Grassb checkVisible 
               tag SpecificSoundSet 0.40 false Grassa checkVisible 
               tag SpecificSoundSet 0.90 false Grassb checkVisible 
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special G Polyphemus_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					
				}
			}
		}
   }
}

//==============================================================================

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustAaomx07
      }
   }  
}

//==============================================================================

anim death
{
   SetSelector 
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Pachy_death
	replacetexture special n fenris/pachyDie
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible 
               tag SpecificSoundSet 0.32 false GiantFootsteps checkVisible 
               tag SpecificSoundSet 0.40 false GiantFootsteps checkVisible 
               tag SpecificSoundSet 0.49 false GiantFootsteps checkVisible 
               tag SpecificSoundSet 0.68 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}
