
namespace = darkages
####################################################################################
#	LEARNING BOOSTED
####################################################################################

character_event = {
	id = darkages.72003
	title = EVTNAME1972003
	desc = EVTDESC1972003
	picture = GFX_evt_book_carolingian_script
	border = GFX_event_normal_frame_religion
	
	trigger = {
		
		learning = 5
		treasury = 75
		age = 16
		
		OR = {
			has_focus = focus_scholarship
			has_focus = focus_theology
			trait = scholar
			trait = tutor
			learning = 15
		}
		
		war = no
		NOT = { trait = slow }
		NOT = { trait = imbecile }
		is_incapable = no
		NOT = { has_character_modifier = learning }
		NOT = { has_character_flag = da_mil }
		NOT = { has_character_flag = da_dip }
		NOT = { has_character_flag = da_ste }
		NOT = { has_character_flag = da_int }
		NOT = { has_character_flag = da_lea }		
		
	}
	
	mean_time_to_happen = {
		months = 480
		
		modifier = {
			factor = 0.75
			has_focus = focus_scholarship
		}
		
		modifier = {
			factor = 0.8
			has_focus = focus_theology
		}		

		modifier = {
			factor = 0.75
			OR = {
				trait = scholar
				trait = tutor
			}
	
		}

		modifier = {
			factor = 0.8
			learning = 12
		}	

		modifier = {
			factor = 0.8
			learning = 15
		}	

		modifier = {
			factor = 0.75
			learning = 18
		}	

		modifier = {
			factor = 0.75
			learning = 21
		}	
		
	}

	immediate = {
	
		random_list = {
			10 = { set_character_flag = ab }
			10 = { set_character_flag = ac }		
			10 = { set_character_flag = ad }
			10 = { set_character_flag = ae }
			10 = { set_character_flag = bc }
			10 = { set_character_flag = bd }
			10 = { set_character_flag = be }
			10 = { set_character_flag = cd }
			10 = { set_character_flag = ce }
			10 = { set_character_flag = de }
		}
	
	}
	
	option = {
		name = EVTOPTA1972003
		trigger = { 
			OR = {
				has_character_flag = ab
				has_character_flag = ac
				has_character_flag = ad
				has_character_flag = ae
			}
		}
		
		scaled_wealth = { value = -0.5 min = -50 max = -250 }
		
		set_character_flag = da_mil
		
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						learning = 12
					}
					modifier = {
						factor = 1.35
						learning = 15
					}
					modifier = {
						factor = 1.5
						learning = 18
					}				
					modifier = {
						factor = 1.75
						learning = 21
					}
					modifier = {
						factor = 1.5
						has_education_learning_trigger = yes
					}
					modifier = {
						factor = 1.5
						trait = patient
					}
					modifier = {
						factor = 1.25
						trait = cynical
					}
					modifier = {
						factor = 1.25
						trait = temperate
					}
					modifier = {
						factor = 1.25
						trait = bright
					}
					modifier = {
						factor = 1.5
						trait = quick
					}				
					modifier = {
						factor = 1.75
						trait = genius
					}	

					character_event = { id = darkages.72004 days = 270 random = 180 }
					
				}
				
				1 = {
					modifier = {
						factor = 1.25
						NOT = { learning = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { learning = 6 }
					}
					modifier = {
						factor = 1.5
						NOT = { learning = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { learning = 2 }
					}
					modifier = {
						factor = 1.5
						trait = wroth
					}
					modifier = {
						factor = 1.25
						trait = zealous
					}
					modifier = {
						factor = 1.25
						trait = deceitful
					}
					modifier = {
						factor = 1.25
						trait = dim
					}
					modifier = {
						factor = 1.5
						trait = slow
					}				
					modifier = {
						factor = 1.75
						trait = imbecile
					}

					character_event = { id = darkages.72005 days = 270 random = 180 }
					
				}
			
			}
		}

		add_character_modifier = {
			name = learning
			duration = 270
		}		
		
	}
	

	option = {
		name = EVTOPTB1972003
		trigger = {  
			OR = {
				has_character_flag = ab
				has_character_flag = bc
				has_character_flag = bd
				has_character_flag = be
			}
		}
		
		scaled_wealth = { value = -0.5 min = -50 max = -250 }

		set_character_flag = da_dip
		
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						learning = 12
					}
					modifier = {
						factor = 1.35
						learning = 15
					}
					modifier = {
						factor = 1.5
						learning = 18
					}				
					modifier = {
						factor = 1.75
						learning = 21
					}
					modifier = {
						factor = 1.5
						has_education_learning_trigger = yes
					}
					modifier = {
						factor = 1.5
						trait = patient
					}
					modifier = {
						factor = 1.25
						trait = cynical
					}
					modifier = {
						factor = 1.25
						trait = temperate
					}
					modifier = {
						factor = 1.25
						trait = bright
					}
					modifier = {
						factor = 1.5
						trait = quick
					}				
					modifier = {
						factor = 1.75
						trait = genius
					}	

					character_event = { id = darkages.72004 days = 270 random = 180 }
					
				}
				
				1 = {
					modifier = {
						factor = 1.25
						NOT = { learning = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { learning = 6 }
					}
					modifier = {
						factor = 1.5
						NOT = { learning = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { learning = 2 }
					}
					modifier = {
						factor = 1.5
						trait = wroth
					}
					modifier = {
						factor = 1.25
						trait = zealous
					}
					modifier = {
						factor = 1.25
						trait = deceitful
					}
					modifier = {
						factor = 1.25
						trait = dim
					}
					modifier = {
						factor = 1.5
						trait = slow
					}				
					modifier = {
						factor = 1.75
						trait = imbecile
					}

					character_event = { id = darkages.72005 days = 270 random = 180 }
					
				}
			
			}
		}		

		add_character_modifier = {
			name = learning
			duration = 270
		}
		
	}
	
	option = {
		name = EVTOPTC1972003
		trigger = { 
			OR = {
				has_character_flag = ac
				has_character_flag = bc
				has_character_flag = cd
				has_character_flag = ce
			}
		}
		
		scaled_wealth = { value = -0.5 min = -50 max = -250 }
		
		set_character_flag = da_ste
		
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						learning = 12
					}
					modifier = {
						factor = 1.35
						learning = 15
					}
					modifier = {
						factor = 1.5
						learning = 18
					}				
					modifier = {
						factor = 1.75
						learning = 21
					}
					modifier = {
						factor = 1.5
						has_education_learning_trigger = yes
					}
					modifier = {
						factor = 1.5
						trait = patient
					}
					modifier = {
						factor = 1.25
						trait = cynical
					}
					modifier = {
						factor = 1.25
						trait = temperate
					}
					modifier = {
						factor = 1.25
						trait = bright
					}
					modifier = {
						factor = 1.5
						trait = quick
					}				
					modifier = {
						factor = 1.75
						trait = genius
					}	

					character_event = { id = darkages.72004 days = 270 random = 180 }
					
				}
				
				1 = {
					modifier = {
						factor = 1.25
						NOT = { learning = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { learning = 6 }
					}
					modifier = {
						factor = 1.5
						NOT = { learning = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { learning = 2 }
					}
					modifier = {
						factor = 1.5
						trait = wroth
					}
					modifier = {
						factor = 1.25
						trait = zealous
					}
					modifier = {
						factor = 1.25
						trait = deceitful
					}
					modifier = {
						factor = 1.25
						trait = dim
					}
					modifier = {
						factor = 1.5
						trait = slow
					}				
					modifier = {
						factor = 1.75
						trait = imbecile
					}

					character_event = { id = darkages.72005 days = 270 random = 180 }
					
				}
			
			}
		}		

		add_character_modifier = {
			name = learning
			duration = 270
		}
		
	}	
	
	option = {
		name = EVTOPTD1972003
		trigger = { 
			OR = {
				has_character_flag = ad
				has_character_flag = bd
				has_character_flag = cd
				has_character_flag = de
			}
		}
		
		scaled_wealth = { value = -0.5 min = -50 max = -250 }
		
		set_character_flag = da_int
		
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						learning = 12
					}
					modifier = {
						factor = 1.35
						learning = 15
					}
					modifier = {
						factor = 1.5
						learning = 18
					}				
					modifier = {
						factor = 1.75
						learning = 21
					}
					modifier = {
						factor = 1.5
						has_education_learning_trigger = yes
					}
					modifier = {
						factor = 1.5
						trait = patient
					}
					modifier = {
						factor = 1.25
						trait = cynical
					}
					modifier = {
						factor = 1.25
						trait = temperate
					}
					modifier = {
						factor = 1.25
						trait = bright
					}
					modifier = {
						factor = 1.5
						trait = quick
					}				
					modifier = {
						factor = 1.75
						trait = genius
					}	

					character_event = { id = darkages.72004 days = 270 random = 180 }
					
				}
				
				1 = {
					modifier = {
						factor = 1.25
						NOT = { learning = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { learning = 6 }
					}
					modifier = {
						factor = 1.5
						NOT = { learning = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { learning = 2 }
					}
					modifier = {
						factor = 1.5
						trait = wroth
					}
					modifier = {
						factor = 1.25
						trait = zealous
					}
					modifier = {
						factor = 1.25
						trait = deceitful
					}
					modifier = {
						factor = 1.25
						trait = dim
					}
					modifier = {
						factor = 1.5
						trait = slow
					}				
					modifier = {
						factor = 1.75
						trait = imbecile
					}

					character_event = { id = darkages.72005 days = 270 random = 180 }
					
				}
			
			}
		}

		add_character_modifier = {
			name = learning
			duration = 270
		}		
		
	}
	
	option = {
		name = EVTOPTE1972003
		trigger = { 
			OR = {
				has_character_flag = ae
				has_character_flag = be
				has_character_flag = ce
				has_character_flag = de
			}
		}
		
		scaled_wealth = { value = -0.5 min = -50 max = -250 }
		
		set_character_flag = da_lea
		
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						learning = 12
					}
					modifier = {
						factor = 1.35
						learning = 15
					}
					modifier = {
						factor = 1.5
						learning = 18
					}				
					modifier = {
						factor = 1.75
						learning = 21
					}
					modifier = {
						factor = 1.5
						has_education_learning_trigger = yes
					}
					modifier = {
						factor = 1.5
						trait = patient
					}
					modifier = {
						factor = 1.25
						trait = cynical
					}
					modifier = {
						factor = 1.25
						trait = temperate
					}
					modifier = {
						factor = 1.25
						trait = bright
					}
					modifier = {
						factor = 1.5
						trait = quick
					}				
					modifier = {
						factor = 1.75
						trait = genius
					}	

					character_event = { id = darkages.72004 days = 270 random = 180 }
					
				}
				
				1 = {
					modifier = {
						factor = 1.25
						NOT = { learning = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { learning = 6 }
					}
					modifier = {
						factor = 1.5
						NOT = { learning = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { learning = 2 }
					}
					modifier = {
						factor = 1.5
						trait = wroth
					}
					modifier = {
						factor = 1.25
						trait = zealous
					}
					modifier = {
						factor = 1.25
						trait = deceitful
					}
					modifier = {
						factor = 1.25
						trait = dim
					}
					modifier = {
						factor = 1.5
						trait = slow
					}				
					modifier = {
						factor = 1.75
						trait = imbecile
					}

					character_event = { id = darkages.72005 days = 270 random = 180 }
					
				}
			
			}
		}
		
		add_character_modifier = {
			name = learning
			duration = 270
		}		
		
	}

	option = {
		name = EVTOPTF1972003

		clr_character_flag = da_mil
		clr_character_flag = da_dip
		clr_character_flag = da_ste
		clr_character_flag = da_int
		clr_character_flag = da_lea		

		clr_character_flag = ab
		clr_character_flag = ac	
		clr_character_flag = ad
		clr_character_flag = ae
		clr_character_flag = bc
		clr_character_flag = bd
		clr_character_flag = be
		clr_character_flag = cd
		clr_character_flag = ce
		clr_character_flag = de
		
		add_character_modifier = {
			name = focused_ruler
			duration = 365
		}		
		
	}
	
	
}

character_event = {			# SUCCESS!
	id = darkages.72004
	title = EVTNAME1972004
	desc = EVTDESC1972004
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	
	trigger = {
	
	}
	

	immediate = {
	
	}
	
	option = {
		name = EVTOPTA1972004
		trigger = { 
			has_character_flag = da_mil
		}
		
		random_list = {
		
			19 = {
				change_martial = 1
			}

			1 = {
				change_martial = 2
			}
			
		}

		clr_character_flag = da_mil

		clr_character_flag = ab
		clr_character_flag = ac	
		clr_character_flag = ad
		clr_character_flag = ae
		clr_character_flag = bc
		clr_character_flag = bd
		clr_character_flag = be
		clr_character_flag = cd
		clr_character_flag = ce
		clr_character_flag = de
		
	}

	option = {
		name = EVTOPTA1972004
		trigger = { 
			has_character_flag = da_dip
		}
		
		random_list = {
		
			19 = {
				change_diplomacy = 1
			}

			1 = {
				change_diplomacy = 2
			}
			
		}
		
		clr_character_flag = da_dip

		clr_character_flag = ab
		clr_character_flag = ac	
		clr_character_flag = ad
		clr_character_flag = ae
		clr_character_flag = bc
		clr_character_flag = bd
		clr_character_flag = be
		clr_character_flag = cd
		clr_character_flag = ce
		clr_character_flag = de
		
	}	
	
	option = {
		name = EVTOPTA1972004
		trigger = { 
			has_character_flag = da_ste
		}
		
		random_list = {
		
			19 = {
				change_stewardship = 1
			}

			1 = {
				change_stewardship = 2
			}
			
		}
		
		clr_character_flag = da_ste

		clr_character_flag = ab
		clr_character_flag = ac	
		clr_character_flag = ad
		clr_character_flag = ae
		clr_character_flag = bc
		clr_character_flag = bd
		clr_character_flag = be
		clr_character_flag = cd
		clr_character_flag = ce
		clr_character_flag = de
		
	}
	
	option = {
		name = EVTOPTA1972004
		trigger = { 
			has_character_flag = da_int
		}
		
		random_list = {
		
			19 = {
				change_intrigue = 1
			}

			1 = {
				change_intrigue = 2
			}
			
		}
		
		clr_character_flag = da_int

		clr_character_flag = ab
		clr_character_flag = ac	
		clr_character_flag = ad
		clr_character_flag = ae
		clr_character_flag = bc
		clr_character_flag = bd
		clr_character_flag = be
		clr_character_flag = cd
		clr_character_flag = ce
		clr_character_flag = de
		
	}
	
	option = {
		name = EVTOPTA1972004
		trigger = { 
			has_character_flag = da_lea
		}
		
		random_list = {
		
			19 = {
				change_learning = 1
			}

			1 = {
				change_learning = 2
			}
			
		}
		
		clr_character_flag = da_lea

		clr_character_flag = ab
		clr_character_flag = ac	
		clr_character_flag = ad
		clr_character_flag = ae
		clr_character_flag = bc
		clr_character_flag = bd
		clr_character_flag = be
		clr_character_flag = cd
		clr_character_flag = ce
		clr_character_flag = de
		
	}	
	
}

character_event = {			# FAILURE...
	id = darkages.72005
	title = EVTNAME1972005
	desc = EVTDESC1972005
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	trigger = {
	
	}

	immediate = {
		clr_character_flag = da_mil
		clr_character_flag = da_dip
		clr_character_flag = da_ste
		clr_character_flag = da_int
		clr_character_flag = da_lea		

		clr_character_flag = ab
		clr_character_flag = ac	
		clr_character_flag = ad
		clr_character_flag = ae
		clr_character_flag = bc
		clr_character_flag = bd
		clr_character_flag = be
		clr_character_flag = cd
		clr_character_flag = ce
		clr_character_flag = de	
	}
	
	option = {
		name = EVTOPTA1972005
	}

}

##############################
#A COURTIER OFFERS HIS SERVICES TO TEACH HIS LORD
##############################

character_event = {	
	id = darkages.72006
	title = EVTNAME1972006
	desc = EVTDESC1972006
	picture = GFX_evt_book_carolingian_script
	border = GFX_event_normal_frame_religion
	
	trigger = {

		trait = tutor
		learning = 10
		
		NOT = { trait = slothful }	
		is_incapable = no
		NOT = { trait = slow }
		NOT = { trait = imbecile }
		NOT = { trait = drunkard }
		war = no		
		
		opinion = { who = liege value =  50 }	

		liege = {
		
			war = no
			NOT = { character = ROOT }	
			learning = 5				
			
			NOR = {
				trait = slow
				trait = imbecile
				is_incapable = yes
				trait = slothful
				trait = drunkard 
				has_character_modifier = learning
				has_character_flag = da_mil
				has_character_flag = da_dip
				has_character_flag = da_ste
				has_character_flag = da_int
				has_character_flag = da_lea				
			}

		}	
	
	}
	
	mean_time_to_happen = {
		months = 180
		

		modifier = {
			factor = 0.9
			opinion = { who = liege value =  60 }
		}
		
		modifier = {
			factor = 0.9
			opinion = { who = liege value =  70 }
		}

		modifier = {
			factor = 0.8
			opinion = { who = liege value =  80 }
		}

		modifier = {
			factor = 0.8
			opinion = { who = liege value =  90 }
		}		
		
		modifier = {
			factor = 0.7
			opinion = { who = liege value =  100 }
		}
	
		
	}

	immediate = {
	
	}
	
	option = {
		name = EVTOPTA1972006
		
		set_character_flag = tutor
		
		liege = { character_event = { id = darkages.72007 } }
	}

}


character_event = {	# LIEGE RECEIVES THE OFFER
	id = darkages.72007
	title = EVTNAME1972007
	desc = EVTDESC1972007
	picture = GFX_evt_book_carolingian_script
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	trigger = {
	}
	
	immediate = {
	
		random_list = {
			10 = { set_character_flag = ab }
			10 = { set_character_flag = ac }		
			10 = { set_character_flag = ad }
			10 = { set_character_flag = ae }
			10 = { set_character_flag = bc }
			10 = { set_character_flag = bd }
			10 = { set_character_flag = be }
			10 = { set_character_flag = cd }
			10 = { set_character_flag = ce }
			10 = { set_character_flag = de }
		}
	
	}
	
	option = {
		name = EVTOPTA1972007
		trigger = { 
			OR = {
				has_character_flag = ab
				has_character_flag = ac
				has_character_flag = ad
				has_character_flag = ae
			}
			
		}
		custom_tooltip = { text = DA_CUSTOMTOOLTIP202 }		
		
		random_courtier_or_vassal = {
			limit = { has_character_flag = tutor }
			clr_character_flag = tutor
			character_event = { id = darkages.72008 }
		}		
		
		set_character_flag = da_mil
		
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						learning = 12
					}
					modifier = {
						factor = 1.35
						learning = 15
					}
					modifier = {
						factor = 1.5
						learning = 18
					}				
					modifier = {
						factor = 1.75
						learning = 21
					}
					modifier = {
						factor = 1.5
						has_education_learning_trigger = yes
					}
					modifier = {
						factor = 1.5
						trait = patient
					}
					modifier = {
						factor = 1.25
						trait = cynical
					}
					modifier = {
						factor = 1.25
						trait = temperate
					}
					modifier = {
						factor = 1.25
						trait = bright
					}
					modifier = {
						factor = 1.5
						trait = quick
					}				
					modifier = {
						factor = 1.75
						trait = genius
					}	

					character_event = { id = darkages.72004 days = 270 random = 180 }
					
				}
				
				1 = {
					modifier = {
						factor = 1.25
						NOT = { learning = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { learning = 6 }
					}
					modifier = {
						factor = 1.5
						NOT = { learning = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { learning = 2 }
					}
					modifier = {
						factor = 1.5
						trait = wroth
					}
					modifier = {
						factor = 1.25
						trait = zealous
					}
					modifier = {
						factor = 1.25
						trait = deceitful
					}
					modifier = {
						factor = 1.25
						trait = dim
					}
					modifier = {
						factor = 1.5
						trait = slow
					}				
					modifier = {
						factor = 1.75
						trait = imbecile
					}

					character_event = { id = darkages.72005 days = 270 random = 180 }
					
				}
			
			}
		}
		
		add_character_modifier = {
			name = learning
			duration = 270
		}		
		
	}
	

	option = {
		name = EVTOPTB1972007
		trigger = { 
			OR = {
				has_character_flag = ab
				has_character_flag = bc
				has_character_flag = bd
				has_character_flag = be
			}
		}
		custom_tooltip = { text = DA_CUSTOMTOOLTIP202 }		
		
		random_courtier_or_vassal = {
			limit = { has_character_flag = tutor }
			clr_character_flag = tutor
			character_event = { id = darkages.72008 }
		}
		
		set_character_flag = da_dip
		
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						learning = 12
					}
					modifier = {
						factor = 1.35
						learning = 15
					}
					modifier = {
						factor = 1.5
						learning = 18
					}				
					modifier = {
						factor = 1.75
						learning = 21
					}
					modifier = {
						factor = 1.5
						has_education_learning_trigger = yes
					}
					modifier = {
						factor = 1.5
						trait = patient
					}
					modifier = {
						factor = 1.25
						trait = cynical
					}
					modifier = {
						factor = 1.25
						trait = temperate
					}
					modifier = {
						factor = 1.25
						trait = bright
					}
					modifier = {
						factor = 1.5
						trait = quick
					}				
					modifier = {
						factor = 1.75
						trait = genius
					}	

					character_event = { id = darkages.72004 days = 270 random = 180 }
					
				}
				
				1 = {
					modifier = {
						factor = 1.25
						NOT = { learning = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { learning = 6 }
					}
					modifier = {
						factor = 1.5
						NOT = { learning = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { learning = 2 }
					}
					modifier = {
						factor = 1.5
						trait = wroth
					}
					modifier = {
						factor = 1.25
						trait = zealous
					}
					modifier = {
						factor = 1.25
						trait = deceitful
					}
					modifier = {
						factor = 1.25
						trait = dim
					}
					modifier = {
						factor = 1.5
						trait = slow
					}				
					modifier = {
						factor = 1.75
						trait = imbecile
					}

					character_event = { id = darkages.72005 days = 270 random = 180 }
					
				}
			
			}
		}

		add_character_modifier = {
			name = learning
			duration = 270
		}	
	
	}
	
	option = {
		name = EVTOPTC1972007
		trigger = { 
			OR = {
				has_character_flag = ac
				has_character_flag = bc
				has_character_flag = cd
				has_character_flag = ce
			}
		}
		custom_tooltip = { text = DA_CUSTOMTOOLTIP202 }		

		random_courtier_or_vassal = {
			limit = { has_character_flag = tutor }
			clr_character_flag = tutor
			character_event = { id = darkages.72008 }
		}
		
		set_character_flag = da_ste
		
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						learning = 12
					}
					modifier = {
						factor = 1.35
						learning = 15
					}
					modifier = {
						factor = 1.5
						learning = 18
					}				
					modifier = {
						factor = 1.75
						learning = 21
					}
					modifier = {
						factor = 1.5
						has_education_learning_trigger = yes
					}
					modifier = {
						factor = 1.5
						trait = patient
					}
					modifier = {
						factor = 1.25
						trait = cynical
					}
					modifier = {
						factor = 1.25
						trait = temperate
					}
					modifier = {
						factor = 1.25
						trait = bright
					}
					modifier = {
						factor = 1.5
						trait = quick
					}				
					modifier = {
						factor = 1.75
						trait = genius
					}	

					character_event = { id = darkages.72004 days = 270 random = 180 }
					
				}
				
				1 = {
					modifier = {
						factor = 1.25
						NOT = { learning = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { learning = 6 }
					}
					modifier = {
						factor = 1.5
						NOT = { learning = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { learning = 2 }
					}
					modifier = {
						factor = 1.5
						trait = wroth
					}
					modifier = {
						factor = 1.25
						trait = zealous
					}
					modifier = {
						factor = 1.25
						trait = deceitful
					}
					modifier = {
						factor = 1.25
						trait = dim
					}
					modifier = {
						factor = 1.5
						trait = slow
					}				
					modifier = {
						factor = 1.75
						trait = imbecile
					}

					character_event = { id = darkages.72005 days = 270 random = 180 }
					
				}
			
			}
		}

		add_character_modifier = {
			name = learning
			duration = 270
		}		
		
	}	
	
	option = {
		name = EVTOPTD1972007
		trigger = { 
			OR = {
				has_character_flag = ad
				has_character_flag = bd
				has_character_flag = cd
				has_character_flag = de
			}
		}
		custom_tooltip = { text = DA_CUSTOMTOOLTIP202 }
		
		random_courtier_or_vassal = {
			limit = { has_character_flag = tutor }
			clr_character_flag = tutor
			character_event = { id = darkages.72008 }
		}
		
		set_character_flag = da_int
		
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						learning = 12
					}
					modifier = {
						factor = 1.35
						learning = 15
					}
					modifier = {
						factor = 1.5
						learning = 18
					}				
					modifier = {
						factor = 1.75
						learning = 21
					}
					modifier = {
						factor = 1.5
						has_education_learning_trigger = yes
					}
					modifier = {
						factor = 1.5
						trait = patient
					}
					modifier = {
						factor = 1.25
						trait = cynical
					}
					modifier = {
						factor = 1.25
						trait = temperate
					}
					modifier = {
						factor = 1.25
						trait = bright
					}
					modifier = {
						factor = 1.5
						trait = quick
					}				
					modifier = {
						factor = 1.75
						trait = genius
					}	

					character_event = { id = darkages.72004 days = 270 random = 180 }
					
				}
				
				1 = {
					modifier = {
						factor = 1.25
						NOT = { learning = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { learning = 6 }
					}
					modifier = {
						factor = 1.5
						NOT = { learning = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { learning = 2 }
					}
					modifier = {
						factor = 1.5
						trait = wroth
					}
					modifier = {
						factor = 1.25
						trait = zealous
					}
					modifier = {
						factor = 1.25
						trait = deceitful
					}
					modifier = {
						factor = 1.25
						trait = dim
					}
					modifier = {
						factor = 1.5
						trait = slow
					}				
					modifier = {
						factor = 1.75
						trait = imbecile
					}

					character_event = { id = darkages.72005 days = 270 random = 180 }
					
				}
			
			}
		}

		add_character_modifier = {
			name = learning
			duration = 270
		}		
		
	}
	
	option = {
		name = EVTOPTE1972007
		trigger = { 
			OR = {
				has_character_flag = ae
				has_character_flag = be
				has_character_flag = ce
				has_character_flag = de
			}
		}
		
		custom_tooltip = { text = DA_CUSTOMTOOLTIP202 }
		
		random_courtier_or_vassal = {
			limit = { has_character_flag = tutor }
			clr_character_flag = tutor
			character_event = { id = darkages.72008 }
		}
		
		set_character_flag = da_lea
		
		hidden_tooltip = {
			random_list = {
				1 = {
					modifier = {
						factor = 1.25
						learning = 12
					}
					modifier = {
						factor = 1.35
						learning = 15
					}
					modifier = {
						factor = 1.5
						learning = 18
					}				
					modifier = {
						factor = 1.75
						learning = 21
					}
					modifier = {
						factor = 1.5
						has_education_learning_trigger = yes
					}
					modifier = {
						factor = 1.5
						trait = patient
					}
					modifier = {
						factor = 1.25
						trait = cynical
					}
					modifier = {
						factor = 1.25
						trait = temperate
					}
					modifier = {
						factor = 1.25
						trait = bright
					}
					modifier = {
						factor = 1.5
						trait = quick
					}				
					modifier = {
						factor = 1.75
						trait = genius
					}	

					character_event = { id = darkages.72004 days = 270 random = 180 }
					
				}
				
				1 = {
					modifier = {
						factor = 1.25
						NOT = { learning = 8 }
					}
					modifier = {
						factor = 1.35
						NOT = { learning = 6 }
					}
					modifier = {
						factor = 1.5
						NOT = { learning = 4 }
					}				
					modifier = {
						factor = 1.75
						NOT = { learning = 2 }
					}
					modifier = {
						factor = 1.5
						trait = wroth
					}
					modifier = {
						factor = 1.25
						trait = zealous
					}
					modifier = {
						factor = 1.25
						trait = deceitful
					}
					modifier = {
						factor = 1.25
						trait = dim
					}
					modifier = {
						factor = 1.5
						trait = slow
					}				
					modifier = {
						factor = 1.75
						trait = imbecile
					}

					character_event = { id = darkages.72005 days = 270 random = 180 }
					
				}
			
			}
		}
		
		add_character_modifier = {
			name = learning
			duration = 270
		}		
		
	}	

	option = {
		name = EVTOPTF1972007

		random_courtier_or_vassal = {
			limit = { has_character_flag = tutor }
			clr_character_flag = tutor
			character_event = { id = darkages.72009 }			
		}
		
		clr_character_flag = da_mil
		clr_character_flag = da_dip
		clr_character_flag = da_ste
		clr_character_flag = da_int
		clr_character_flag = da_lea		

		clr_character_flag = ab
		clr_character_flag = ac	
		clr_character_flag = ad
		clr_character_flag = ae
		clr_character_flag = bc
		clr_character_flag = bd
		clr_character_flag = be
		clr_character_flag = cd
		clr_character_flag = ce
		clr_character_flag = de
		
	}
	
}


character_event = {	#TUTOR GAINS PRESTIGE WHEN LIEGE DECIDES TO STUDY
	id = darkages.72008
	title = EVTNAME1972008
	desc = EVTDESC1972008
	picture = GFX_evt_book_carolingian_script
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	trigger = {

	}
	
	option = {
		name = EVTOPTA1972008
		
		prestige = 25
	}

}

character_event = { #TUTOR INFORMED LIEGE REFUSED OFFER
	id = darkages.72009
	title = EVTNAME1972009
	desc = EVTDESC1972009
	picture = GFX_evt_book_carolingian_script
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	trigger = {

	}
	
	option = {
		name = EVTOPTA1972009
	}

}

###################################################################
#
#	TUTOR TRAIT INCREASING PUPIL STAT
#
###################################################################
character_event = {
	id = darkages.72010
	title = EVTNAME1972010
	desc = EVTDESC1972010
	picture = GFX_evt_book_carolingian_script
	border = GFX_event_normal_frame_religion


	trigger = {
		age = 6
		
		OR = {
			guardian = {
				trait = tutor
			}
			
			educator = {
				trait = tutor
			}
		}
	}
	
	mean_time_to_happen = {
		months = 48
		
		modifier = {
			factor = 1.5
			OR = {
				guardian = { NOT = { learning = 2 } }
				educator = { NOT = { learning = 2 } }
			}
		}

		modifier = {
			factor = 1.3
			OR = {
				guardian = { NOT = { learning = 4 } }
				educator = { NOT = { learning = 4 } }
			}
		}

		modifier = {
			factor = 1.2
			OR = {
				guardian = { NOT = { learning = 6 } }
				educator = { NOT = { learning = 6 } }
			}
		}	
		modifier = {
			factor = 1.1
			OR = {
				guardian = { NOT = { learning = 8 } }
				educator = { NOT = { learning = 8 } }
			}
		}

		modifier = {
			factor = 0.9
			OR = {
				guardian = { learning = 12 }
				educator = { learning = 12 }
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				guardian = { learning = 15 }
				educator = { learning = 15 }
			}
		}

		modifier = {
			factor = 0.8
			OR = {
				guardian = { learning = 18 }
				educator = { learning = 18 }
			}
		}	
		
		modifier = {
			factor = 0.75
			OR = {
				guardian = { learning = 21 }
				educator = { learning = 21}
			}
		}
		
		
	}

	immediate = {
	
		random_list = {
			1 = {
				modifier = {
					factor = 2.5
					
					OR = {
						guardian = {
							OR = {
								trait = amateurish_plotter
								trait = flamboyant_schemer
								trait = intricate_webweaver
								trait = elusive_shadow					
							}
						}
						educator = {
							OR = {
								trait = amateurish_plotter
								trait = flamboyant_schemer
								trait = intricate_webweaver
								trait = elusive_shadow					
							}
						}
					}
				}
				set_character_flag = da_intrigue
			}
			1 = {
				modifier = {
					factor = 2.5
					OR = {
						guardian = {
							OR = {
								trait = naive_appeaser
								trait = underhanded_rogue
								trait = charismatic_negotiator
								trait = grey_eminence
							}
						}					
						educator = {
							OR = {
								trait = naive_appeaser
								trait = underhanded_rogue
								trait = charismatic_negotiator
								trait = grey_eminence
							}
						}
					}
				}
				set_character_flag = da_diplomacy
			}
			1 = {
				modifier = {
					factor = 2.5
					
					OR = {
						guardian = {
							OR = {
								trait = indulgent_wastrel
								trait = thrifty_clerk
								trait = fortune_builder
								trait = midas_touched				
							}
						}					
						educator = {
							OR = {
								trait = indulgent_wastrel
								trait = thrifty_clerk
								trait = fortune_builder
								trait = midas_touched				
							}
						}					
					}	
				}
				set_character_flag = da_stewardship
			}
			1 = {
				modifier = {
					factor = 2.5
					OR = {
						guardian = {
							OR = {
								trait = misguided_warrior
								trait = tough_soldier
								trait = skilled_tactician
								trait = brilliant_strategist			
							}
						}
						educator = {
							OR = {
								trait = misguided_warrior
								trait = tough_soldier
								trait = skilled_tactician
								trait = brilliant_strategist			
							}
						}						
					}
				}
				set_character_flag = da_martial
			}
			1 = {
				modifier = {
					factor = 2.5
					OR = {
						guardian = {
							OR = {
								trait = detached_priest
								trait = martial_cleric
								trait = scholarly_theologian
								trait = mastermind_theologian			
							}
						}					
						educator = {
							OR = {
								trait = detached_priest
								trait = martial_cleric
								trait = scholarly_theologian
								trait = mastermind_theologian			
							}
						}					
					}
				}
				set_character_flag = da_learning		
			}			
		}
	
	}
	
	option = {
		name = EVOPTA1972010
		trigger = { has_character_flag = da_intrigue }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP2 }
		
		clr_character_flag = da_intrigue
		change_intrigue = 1
	}
	
	option = {
		name = EVOPTA1972010
		trigger = { has_character_flag = da_diplomacy }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP2 }
		
		clr_character_flag = da_diplomacy
		change_diplomacy = 1
	}
	
	option = {
		name = EVOPTA1972010
		trigger = { has_character_flag = da_stewardship }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP2 }
		
		clr_character_flag = da_stewardship
		change_stewardship = 1
	}

	option = {
		name = EVOPTA1972010
		trigger = { has_character_flag = da_martial }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP2 }
		
		clr_character_flag = da_martial
		change_martial = 1
	}
	
	option = {
		name = EVOPTA1972010
		trigger = { has_character_flag = da_learning }
		custom_tooltip = { text = DA_CUSTOMTOOLTIP2 }
		
		clr_character_flag = da_learning
		change_learning = 1
	}	

}

###################
#
# Aquiring tutor trait
#
###################

character_event = {	
	id = darkages.72011
	title = EVTNAME1972011
	desc = EVTDESC1972011
	picture = GFX_evt_scientist
	border = GFX_event_normal_frame_religion

	trigger = {
	
		OR = {
			any_ward = {
				age = 6
			}
			has_focus = focus_scholarship
			has_focus = focus_theology
		}
		
		NOT = { lifestyle_traits = 1 }
		NOT = { has_character_flag = da_refused_tutor }
	}

	mean_time_to_happen = {
		months = 2400
		
		modifier = {
			factor = 0.75
			has_focus = focus_scholarship			
		}
		
		modifier = {
			factor = 0.85
			has_focus = focus_theology
		}		
	}
	
	immediate = {
	

	}
	
	
	option = {
		name = EVTOPTA1972011
		add_trait = tutor
	}

	option = {
		name = EVTOPTB1972011
		set_character_flag = da_refused_tutor
	}	

}

