-- Text File1
-- Author: Metel
-- DateCreated: 4/13/2020 8:49:14 PM
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Unit Modifications
	Requires Iron
		Artillery.xml
			- Artillery now use 1 iron
		Cannon.xml
			- Cannons now use 1 iron
		Helicopter.xml
			- Helicopter Gunships now use 1 iron
		MobileSAM.xml
			- Mobile SAMs now use 1 iron
	Horses
		HorseOutput.xml
			- Stadiums now give +3 gold for all nearby horse resources.
			- Military Bases now give +1 production to all nearby horse resources.
			- Pastures, after researching Biology, yield +2 science.
		Cavalry.xml
			- Scouts can now upgrade to Cavalry, whenever applicable.
			- Cavalry are never set as obsolete, meaning they can be built well after obsoletion.
			- After building your first Military Base, ALL horse units owned by the civilization are given the "Cavalry Rescue" promotion.
				- +1 Movement
				- +10hp to all adjacent units
				- Note that this upgrade is lost when upgrading a Cavalry to a Landship.
				- Also note that even if you delete the HorseOutput.xml file, it will still say "+1 production from horse resources." (because of HorseOutput.xml)
	Paratroopers
		Blitzless.xml
			- Paratroopers no longer have access to the blitz promotion.
				- This is done by giving them a new unit class.
		XCOM Squad.xml
			- XCOM Squads no longer have access to the blitz promotion.
			- XCOM Squads require Aluminum
			- Requires Blitzless.xml for this to work.
	DeathRobot.xml
		- Giant Death Robots have 3 moves rather than 5.
	GuidedMissile.xml
		- Guided Missile strength buffed from 60 to 75.
		- Guided Missile cost reduced from 150 to 125.
	TacticalMissile.xml
		- Adds a new unit: Tactical Missile
			- 100 Ranged Strength Missile that uses the textures of a Nuclear Missile.
			- Costs 200 production, and requires aluminum to be built.
			- Range reduced to 6.
			- It requires Advanced Ballistics. (Not different in G&Ks and BNW from Guided Missile)
			- Everything else is exactly like the Guided Missile.
:(		- BUG: TXT_KEY_UNIT_TACTICAL_MISSILE_STRATEGY does not display correctly.
	StealthBomber.xml
		- Stealth Bombers require Uranium rather than Aluminum
No Nukes
	No Nukes.xml
		- Atomic Bombs and Nuclear Missiles are removed from the game.
		- The Manhattan Project is removed from the game.
	Bomb Shelter.xml
		- Bomb Shelters now give all produced units Cover I for free instead of nuke protection.
	WorldCongress.xml
		- Nuclear Non-Proliferation is removed from the game.
Faith to Culture
	BUG: Grand Temple says it doubles religious pressure from the city.
	1NoBNW Buildings.xml
		- Modifies all Vanilla and G&Ks buildings from faith buildings to culture buildings.
	2BNW Buildings.xml
		- Modifies all BNW buildings from faith buildings to culture/tourism buildings.
	3BNW Tourism.xml
		- Adds tourism bonuses to Vanilla/G&Ks buildings.
	4FaithOff.xml
		- Allows religion to be turned off from the game settings.
		- Allows science production to be turned off from the game settings.
		- Sets "religion off" to be default.
BuildingRebalance
	Wonders.sql
		- All wonders are never obsolete.
	Wonders.xml
		- All wonders are now national wonder that can be built one per player.
UniqueStuff
	Abilities
		Traits1.xml
			- Replaces City of Light with Ancien Regime.
			- Buffs it to +3 per city even after Steam Power.
		Traits2.xml
			- Replaces Patriarchate of Constantinople with Theodosian Splendor.
				- Golden Ages last 25% longer. All cities built are given free walls.
			- Replaces Druidic Lore with Druidic Elite.
				- Strategic Resources provide +1 Culture and Units gain 15% Combat Strength against Civilizations with more technology.
		Traits3.xml
			- Completely changes Brazil's Carnival.
				- +2 Happiness and +1 Culture from each Camp.
		Traits4.xml
			- Replaces Wayfinding with Wayfound Warriors.
				- +15% Combat Strength bonus if within 2 tiles of a Moai. All units begin with the amphibious promotion.
			- Buff Culture from Kills.
		Traits5.xml
			- The Long Count grants an additional free Great Scientist at the start of the game.
	Units
		Cavalry
			Berber Cavalry.xml
				- All civilizations with UUs of Lancers are instead given Berber Cavalry.
			Comanche Riders.xml
				- All civilizations with UUs of Chariot Archers are instead given Comanche Riders.
			Cossacks.xml
				- All civilizations with UUs of Knights are instead given Cossacks.
			Hussars.xml
				- All civilizations with UUs of Horsemen are instead given Hussars.
		B17.xml
			- All civilizations with UUs of Archers, Crossbowmen, Catapults, and Trebuchets are instead given B17s.
		Panzer.xml
			- All civilizations with UUs of Swordsmen, Spearmen, Pikemen and Longswordsmen are instead given Panzers.
		Pracinha.xml
			- All civilizations with UUs of Musketmen, Riflemen, Scouts, and Warriors are instead given Pracinhas.
		Zero.xml
			- All civilizations with UUs of Triremes, Galleass, Caravels, Privateers, and Frigates are instead given Zeroes.
	Iroquois=Hardmode.xml
		- Iroquois UU is reverted back to Mohawk Warriors.
		- Mohawk Warriors never go obsolete, and never upgrade.
		- Longhouses no longer provide a production specialist.
		- Longhouses do not yield +1 production anymore.
		- Longhouses do not require maintenance.
	RelevantUniqueStuff.txt
		- Defines useful unique units, buildings, and improvements.
		- Defines what civilizations still need fixing.