# Targetted decisions are possible vs _all_ other characters and shown are in the Diplomacy View, not the Intrigue View. The taker is in the FROM scope.
#
# filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/spouse/liege/religious_head/rivals/society/all] ('self' MUST be set for decisions targetting only the taker, the other filter types can be set to lessen CPU load)
# ai_target_filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/spouse/liege/religious_head/rivals/society/all] (which characters for which the AI evaluates the decision.)
#	court: all characters in the host court, including prisoners, and characters currently away (wards, prisoners, etc)
#	home_court: all characters in the home court, including prisoners, and characters currently away (wards, prisoners, etc)
#	vassals: direct vassal rulers of the AI's employer
#	sub_realm: all characters below the AI's employer
#	realm: all characters in the same top realm as the AI
#	dynasty: all members of the same dynasty (but not yourself)
#	rivals: your rivals plus any character you have an opinion modifier with 'crime = yes' set (the same set of characters the 'is_foe' trigger evaluates)
# society: the other members of your society (but not yourself)
#	all: all living characters (Avoid if possible. VERY CPU-HEAVY!)
#	

targetted_decisions = {

	break_up_with_lover = {
		ai_target_filter = court
		ai = no
		
		from_potential = {			
			has_dlc = "Way of Life"
			has_lover = yes
		}
		potential = {
			is_lover = FROM
		}
		allow = {
			always = yes
		}
		effect = {
			FROM = { character_event = { id = WoL.1109 tooltip = EVTTOOLTIP64046 } }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}

	seduce_decision = {
		only_playable = yes
		
		ai_target_filter = realm
		ai_check_interval = 6
	
		from_potential = {
			has_focus = focus_seduction
			is_marriage_adult = yes
			NOT = { trait = incapable }
			prisoner = no
			NOT = { has_any_opinion_modifier = opinion_seducing }
			OR = {
				ai = no
				AND = {
					OR = {
						is_female = no
						AND = {
							trait = homosexual
							OR = {
								is_married = yes
								is_consort = yes
							}
						}
						trait = lustful
						any_spouse = {
							trait = homosexual
						}
						any_consort = {
							trait = homosexual
						}
					}
					is_ill = no
					NOT = { trait = eunuch }
					NOT = { trait = infirm }
					NOT = { trait = inbred }
					NOT = { trait = imbecile }
					NOT = { trait = chaste }
					NOT = { trait = shy }
				}
			}
		}
		
		potential = {
			is_marriage_adult = yes
			NOT = { character = FROM }
			NOT = { trait = incapable }
			prisoner = no
			NOT = { is_lover = FROM }
			NOT = { is_former_lover = FROM }
			
			OR = {
				AND = {
					NOT = { is_child_of = FROM }
					NOT = { mother_even_if_dead = { is_child_of = FROM } }
					NOT = { father_even_if_dead = { is_child_of = FROM } }
					FROM = {
						NOT = { is_child_of = ROOT }
						NOT = { mother_even_if_dead = { is_child_of = ROOT } }
						NOT = { father_even_if_dead = { is_child_of = ROOT } }
					}
				}
				AND = {
					religion_group = zoroastrian_group
					FROM = { religion_group = zoroastrian_group }
				}
				AND = {
					religion = messalian
					FROM = { religion = messalian }
				}
			}
			
			OR = {
				AND = {
					FROM = { NOT = { trait = homosexual } }
					NOT = { trait = homosexual }
					NOT = { same_sex = FROM }
				}
				AND = {
					FROM = { trait = homosexual }
					trait = homosexual
					same_sex = FROM
				}
			}
		}
		
		allow = {
			NOR = {
				has_opinion_modifier = { who = FROM modifier = opinion_seduced_refused }
				has_character_modifier = dismissed_proposal
			}
			NOT = { trait = celibate }
			NOT = { FROM = { trait = celibate } }
			OR = {
				religion_group = FROM
				is_liege_or_above = FROM
			}
			is_within_diplo_range = FROM
		}
		
		effect = {
			hidden_tooltip = {
				FROM = {
					opinion = {
						who = ROOT
						modifier = opinion_seducing
						years = 1000
					}
					
					if = {
						limit = {
							is_close_relative = ROOT
							NOT = { is_married = ROOT }
							NOT = { religion = messalian }
							NOT = { religion = zoroastrian }
						}
						character_event = { id = WoL.102 days = 1 } # Warning - Incest scandal risk
						break = yes
					}
					
					if = {
						limit = {
							same_sex = ROOT
						}
						character_event = { id = WoL.104 days = 1 } # Warning - Homosexual scandal risk
						break = yes
					}
					
					if = {
						limit = {
							religion_group = christian
							OR = {
								is_priest = yes
								is_ascetic_trigger = yes
								ROOT = { is_priest = yes }
								ROOT = { is_ascetic_trigger = yes }
							}
						}
						character_event = { id = WoL.103 days = 1 } # Warning - Priest scandal risk
						break = yes
					}
					
					if = {
						limit = { 
							age_diff = {
								who = ROOT
								years = 25
							}
						}
						character_event = { id = WoL.101 days = 1 } # Warning - Age scandal risk
						break = yes
					}
					
					character_event = { id = WoL.100 days = 1 } # No warning - Let the chase begin!
				}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1 		# 1 = 100% chance every month (for each allowed target!)
			modifier = {
				factor = 0.25
			}
			modifier = {
				factor = 0
				is_female = yes
				age = 40
			}
			modifier = {
				factor = 0
				is_female = yes
				has_character_modifier = lustful_affair_timer
			}
			modifier = {
				factor = 0.5
				FROM = {
					is_female = no
					num_of_children = 3
				}
			}
			modifier = {
				factor = 0.1
				FROM = {
					is_female = no
					num_of_children = 6
				}
			}
			modifier = {
				factor = 0.5
				FROM = {
					is_female = no
					num_of_children = 8
				}
			}
			
			modifier = {
				factor = 0
				num_of_lovers = 1
				NOT = { trait = lustful }
				NOT = { trait = hedonist }
				NOT = { trait = seducer }
				NOT = { trait = seductress }
				NOT = { has_focus = focus_seduction }
			}
			
			modifier = {
				factor = 0.25
				ai = no
			}
			
			modifier = {
				factor = 0.1
				is_ruler = no
				OR = {
					any_spouse = {
						ai = no
					}
					any_consort = {
						ai = no
					}
				}
			}
			
			modifier = {
				factor = 10
				FROM = {
					OR = {
						trait = lustful
						trait = hedonist
						trait = seducer
						trait = seductress
					}
				}
			}
			
			modifier = {
				factor = 0
				OR = {
					trait = chaste
					trait = ugly
					trait = dwarf
					trait = inbred
					trait = imbecile
					trait = clubfooted
					trait = harelip
					trait = hunchback
					trait = eunuch
					is_ill = yes
					is_pregnant = yes
				}
			}
			modifier = {
				factor = 0.25
				is_close_relative = FROM
				FROM = {
					NOT = { trait = lustful }
					NOT = { trait = arbitrary }
					NOT = { trait = possessed }
					NOT = { trait = lunatic }
				}
			}
			
			modifier = {
				factor = 0.5
				trait = uncouth
			}
			modifier = {
				factor = 2
				trait = gregarious
			}
			modifier = {
				factor = 5 # A more interesting quarry
				OR = {
					is_playable = yes
					is_married = yes
					father_even_if_dead = {
						always = yes
					}
					mother_even_if_dead = {
						always = yes
					}
				}
			}
			
			modifier = {
				factor = 10
				trait = fair
			}
			modifier = {
				factor = 3
				trait = groomed
			}
		}
	}
	
	stop_seduce_decision = {
		filter = self
		ai_target_filter = self
		ai = no
	
		potential = {
			is_marriage_adult = yes
			has_focus = focus_seduction
			OR = {
				has_character_flag = seduction_confirmed
				has_any_opinion_modifier = opinion_seducing
			}
		}
		
		effect = {
			random_opinion_modifier_target = {
				limit = {
					ROOT = {
						has_opinion_modifier = {
							who = PREV
							modifier = opinion_seducing
						}
					}
				}
				save_event_target_as = target_seduced
				ROOT = { character_event = { id = WoL.118 tooltip = stop_seduce_decision_tt } }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	stop_seduce_decision_target = {
		ai_target_filter = realm
		ai = no
	
		from_potential = {
			is_marriage_adult = yes
			has_focus = focus_seduction
			OR = {
				has_character_flag = seduction_confirmed
				has_any_opinion_modifier = opinion_seducing
			}
		}
		
		potential = {
			FROM = {
				has_opinion_modifier = {
					who = ROOT
					modifier = opinion_seducing
				}
			}
		}
		
		effect = {
			save_event_target_as = target_seduced
			hidden_tooltip = {
				FROM = { character_event = { id = WoL.118 } }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	decision_spy_on = {
		only_playable = yes
		ai_target_filter = realm
		ai_check_interval = 12
		
		from_potential = {
			is_playable = yes
			has_focus = focus_intrigue
			NOT = { trait = incapable }
			prisoner = no
			NOT = { has_any_opinion_modifier = opinion_spying_on }
			NOT = { has_any_opinion_modifier = opinion_breaking_out }
		}
		potential = {
			NOT = { trait = incapable }
			same_realm = FROM
			NOT = { character = FROM }
		}
		allow = {
			prisoner = no
			is_adult = yes
			is_within_diplo_range = FROM
		}
		effect = {
			hidden_tooltip = {
				FROM = {
					any_opinion_modifier_target = {
						limit = {
							reverse_has_opinion_modifier = {
								who = PREV
								modifier = opinion_spying_on
							}
						}
						reverse_remove_opinion = {
							who = PREV
							modifier = opinion_spying_on
						}
					}
					opinion = {
						who = ROOT
						modifier = opinion_spying_on
						months = 12000
					}
					character_event = { id = WoL.2050 days = 1 }
				}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1 		# 1 = 100% chance every month (for each allowed target!)
			modifier = {
				factor = 0.25
			}
			modifier = {
				factor = 0
				NOR = { 
					is_rival = FROM
					is_married = FROM
					AND = {
						OR = {
							is_ruler = yes
							has_plot = yes
						}
						liege = { character = FROM }
					}
					AND = {
						is_ruler = yes
						same_liege = FROM
					}
				}
			}
			modifier = {
				factor = 2.0
				has_plot = yes
			}
			modifier = {
				factor = 5.0
				FROM = { trait = paranoid }
			}
			modifier = {
				factor = 10.0
				in_faction = yes
				liege = { character = FROM }
			}
			modifier = {
				factor = 10.0
				FROM = { leads_faction = yes }
				in_faction = no
				same_liege = FROM
			}
		}
	}
	
	stop_spy_on_decision = {
		filter = self
		ai_target_filter = self
		ai = no
	
		potential = {
			has_focus = focus_intrigue
			has_any_opinion_modifier = opinion_spying_on
		}
		
		effect = {
			random_opinion_modifier_target = {
				limit = {
					ROOT = {
						has_opinion_modifier = {
							who = PREV
							modifier = opinion_spying_on
						}
					}
				}
				save_event_target_as = target_spy_on
				ROOT = { character_event = { id = WoL.2069 tooltip = stop_spy_on_decision_tt } }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	stop_spy_on_decision_target = {
		ai_target_filter = realm
		ai = no
	
		from_potential = {
			has_focus = focus_intrigue
			has_any_opinion_modifier = opinion_spying_on
		}
		
		potential = {
			FROM = {
				has_opinion_modifier = {
					who = ROOT
					modifier = opinion_spying_on
				}
			}
		}
		
		effect = {
			save_event_target_as = target_spy_on
			hidden_tooltip = {
				FROM = { character_event = { id = WoL.2069 } }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	
	decision_break_free = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 6
	
		ai_target_filter = dynasty
		
		from_potential = {
			is_playable = yes
			has_focus = focus_intrigue
			NOT = { trait = incapable }
			NOT = { has_any_opinion_modifier = opinion_breaking_out }
			NOT = { has_any_opinion_modifier = opinion_spying_on }
		}
		
		potential = {
			NOT = { character = FROM }
			OR = {
				AND = {
					prisoner = yes
					liege = { character = FROM }
					host = { NOT = { character = FROM } }
				}
				AND = {
					is_female = yes
					is_consort = yes
					prisoner = no
					consort = {
						NOT = { character = FROM }
						reverse_has_opinion_modifier = {
							who = ROOT
							modifier = opinion_forced_consort
						}
					}
					is_close_relative = FROM
				}
			}
		}
		
		allow = {
			NOT = { trait = incapable }
			NOT = { has_character_modifier = failed_escape }
		}
		
		effect = {
			hidden_tooltip = {
				FROM = {
					opinion = {
						who = ROOT
						modifier = opinion_breaking_out
						months = 12000
					}
					if = {
						limit = { ROOT = { prisoner = yes } }
						character_event = { id = WoL.2200 days = 1 }
					}
					if = {
						limit = { ROOT = { prisoner = no } }
						character_event = { id = WoL.2201 days = 1 }
					}
				}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1 		# 1 = 100% chance every month (for each allowed target!)
			modifier = {
				factor = 0.5
			}
			modifier = {
				factor = 0
				is_rival = FROM
			}
			modifier = {
				factor = 0
				trait = decadent
				religion_group = muslim
			}
		}
	}

	invite_to_party = {
		only_playable = yes
		is_high_prio = yes
		ai_target_filter = court
		ai_check_interval = 2
		
		from_potential = {
			is_playable = yes
			is_adult = yes
			has_focus = focus_carousing
			prisoner = no
			NOT = { trait = incapable }
			NOT = { is_inaccessible_trigger = yes }
			NOT = { had_character_flag = { flag = inviting_guests_to_party_timer days = 90 } }
			NOT = { has_character_flag = party_host }
		}
		potential = {
			is_adult = yes
			prisoner = no
			NOT = { is_inaccessible_trigger = yes }
			NOT = { trait = incapable }
			is_within_diplo_range = FROM
			NOT = { has_character_flag = carousing_invite }
			NOT = { character = FROM }                            # Can't do this decision on yourself...
		}
		allow = {
			same_realm = FROM   # Can only invite characters in same realm!
			NOT = { has_character_modifier = organizing_party }
			NOT = { has_character_modifier = party_carousing }
			war = no
			NOT = {
				reverse_has_opinion_modifier = {
					modifier = opinion_declined_party
					who = FROM
				}
			}
			ROOT = {
				custom_tooltip = {
					text = tooltip_not_busy
					NOT = { has_character_flag = do_not_disturb }
				}
			}
			FROM = {
				
				war = no
				NOT = { has_character_modifier = party_timer }
				OR = {
					NOT = { religion_group = muslim }
					trait = decadent
					trait = hedonist
					trait = drunkard
				}
			}
		}
		effect = {
			FROM = {
				if = {
					limit = {
						NOT = { has_character_modifier = organizing_party }
					}
					add_character_modifier = {
						modifier = organizing_party
						duration = 120
					}
					hidden_tooltip = { character_event = { id = WoL.4010 days = 120 } } # Party to be held in four months
					set_character_flag = inviting_guests_to_party_timer
				}
				set_character_flag = do_not_disturb # NOTE
			}
			hidden_tooltip = {
				letter_event = { id = WoL.4000 days = 7 } # Invitee receives event - any number of invitees possible
			}
			set_character_flag = carousing_invite
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1

			modifier = {
				factor = 0.5 #Slow it down
			}
			modifier = {
				factor = 0
				FROM = { has_character_modifier = organizing_party } # AI will only invite one person
			}
			modifier = {
				factor = 0
				OR = {
					trait = leper
					trait = has_bubonic_plague
					trait = has_typhoid_fever
					trait = has_typhus
					trait = has_measles
					trait = has_small_pox
				}
			}
		}
	}

#	DEPRECATED: the new version of this can be found in hf_warrior_lodge_decisions.txt 
#	duel_decision = {
#		only_playable = yes
#		is_high_prio = yes
		#
#		#filter = rivals
#		ai_target_filter = rivals
		#
#		from_potential = {
#			is_playable = yes
#			is_adult = yes
#			prisoner = no
#			has_dlc = "Way of Life"
#			has_focus = focus_war
#			has_regent = no
#			is_inaccessible_trigger = no
#
#			OR = {
#				ai = no
				#
#				is_female = no
#
#				AND = {
#					is_female = yes
#					OR = {
#						trait = brave
#						religion_group = pagan_group
#						is_nomadic = yes
#						religion = buddhist
#						religion = bogomilist
#						gender_equality_trigger = yes
#					}
#				}
#			}
#		}
		#
#		potential = {
#			is_adult = yes
#			prisoner = no
#			NOT = { character = FROM }
#			is_inaccessible_trigger = no
#
#			OR = {
#				AND = {
#					OR = {
#						is_rival = FROM
#						is_foe = FROM
#						AND = {
#							FROM = { trait = zealous }
#							OR = {	
#								AND = {
#									religion = FROM
#									trait = excommunicated
#								}
#								AND = {
#									FROM = { religion_group = muslim }
#									trait = decadent
#								}
#							}
#						}
#						has_game_rule = {
#							name = dueling
#							value = restricted
#						}
#					}
#					OR = {
#						is_female = no
#
#						#Both FROM and ROOT have gender equality
#						AND = {
#							OR = {
#								trait = brave
#								gender_equality_trigger = yes
#								religion_group = pagan_group
#								is_nomadic = yes
#								religion = buddhist
#								religion = bogomilist
#							}
#							FROM = {
#								OR = {
#									gender_equality_trigger = yes
#									religion_group = pagan_group
#									is_nomadic = yes
#									religion = buddhist
#									religion = bogomilist
#								}
#							}
#						}
#					}
#				}
#				has_game_rule = {
#					name = dueling
#					value = unrestricted
#				}
#			}
#		}
		#
#		allow = {
#			OR = {
#				AND = {
#					#Valid reasons for duel
#					OR = {
#						custom_tooltip = {
#							text = duel_tooltip_rivals
#							is_rival = FROM
#						}
#						custom_tooltip = {
#							text = duel_tooltip_foes
#							is_foe = FROM
#						}
#						custom_tooltip = {
#							text = duel_tooltip_excommunicated
#							religion = FROM
#							FROM = { trait = zealous }
#							trait = excommunicated
#						}
#						custom_tooltip = {
#							text = duel_tooltip_decadent
#							FROM = { religion_group = muslim }
#							FROM = { trait = zealous }
#							trait = decadent
#						}
#						has_game_rule = {
#							name = dueling
#							value = restricted
#						}
#					}
#
#					#Both are healthy
#					custom_tooltip = {
#						text = duel_tooltip_sickness
#						FROM = {
#							NOR = {
#								trait = incapable
#								trait = infirm
#								trait = has_aztec_disease
#								trait = has_small_pox
#								trait = has_measles
#								trait = has_bubonic_plague
#								trait = has_typhus
#								trait = has_typhoid_fever
#								trait = has_tuberculosis
#								trait = leper
#								trait = pneumonic
#							}
#						}
#						ROOT = {
#							NOR = {
#								trait = incapable
#								trait = infirm
#								trait = has_aztec_disease
#								trait = has_small_pox
#								trait = has_measles
#								trait = has_bubonic_plague
#								trait = has_typhus
#								trait = has_typhoid_fever
#								trait = has_tuberculosis
#								trait = leper
#								trait = pneumonic
#								age = 70
#							}
#						}
#					}
					#
#					#Checks gender and some religious stuff
#					custom_tooltip = {
#						text = duel_tooltip_valid_target
#						hidden_tooltip = { ### Not female or challenger religion accepts female warriors
#							 OR = {
#								is_female = no
#
#								#Both FROM and ROOT have gender equality
#								AND = {
#									OR = {
#										trait = brave
#										gender_equality_trigger = yes
#										religion_group = pagan_group
#										is_nomadic = yes
#										religion = buddhist
#										religion = bogomilist
#									}
#									FROM = {
#										OR = {
#											gender_equality_trigger = yes
#											religion_group = pagan_group
#											is_nomadic = yes
#											religion = buddhist
#											religion = bogomilist
#										}
#									}
#								}
#							}
#							### Not priest or challenger religion is pagan
#							OR = {
#								is_priest = no
#								FROM = { religion_group = pagan_group }
#							}
							#
#						}
#					}
#				}
#				has_game_rule = {
#					name = dueling
#					value = unrestricted
#				}
#			}
#			custom_tooltip = {
#				text = duel_tooltip_challenged_before
#				hidden_tooltip = {
#					NOT = {
#						has_opinion_modifier = { who = FROM modifier = opinion_fought_duel }
#					}
#					FROM = { 
#						NOT = { has_opinion_modifier = { who = ROOT modifier = opinion_fought_duel } }
#						NOT = { has_opinion_modifier = { who = ROOT modifier = opinion_fled_duel } } 
#					}
#				}
#			}
#			custom_tooltip = {
#				text = duel_tooltip_recent_duel
#				hidden_tooltip = {
#					FROM = { NOT = { has_character_modifier = recent_duel_timer } }
#					NOT = { has_character_modifier = recent_duel_timer }
#				}
#			}
#			custom_tooltip = {
#				text = duel_tooltip_busy
#				hidden_tooltip = {
#					FROM = {
#						NOT = { has_character_flag = do_not_disturb }
#						NOT = { war = yes }
#					}
#					NOT = { has_character_flag = do_not_disturb }
#					NOT = { war = yes }
#				}
#			}
#			is_within_diplo_range = ROOT # CPU HEAVY!
#		}
		#
#		effect = {
#			if = { 
#				limit = {
#					OR = {
#						age = 50
#						trait = wounded
#						is_maimed_trigger = yes
#					}
#				}
#				custom_tooltip = { 
#					text = dishonorable_duel_tooltip
#					hidden_tooltip = {
#						FROM = {
#							any_realm_character = {
#								limit = {
#									NOT = { character = FROM }
#									OR = {
#										trait = honest
#										trait = kind
#										trait = just
#									}
#								}
#								opinion = {
#									modifier = opinion_dishonorable_duel
#									who = PREV
#									months = 36
#								}
#							}
#						}
#					}
#				}
#			}
#			FROM = {
#				pacifists_lose_piety_effect = yes
#				add_character_modifier = {
#					modifier = recent_duel_timer
#					duration = 365
#					hidden = yes
#				}
#			}
#			hidden_tooltip = {
#				character_event = { id = WoL.11000 }
#			}
#		}
		#
#		revoke_allowed = {
#			always = no
#		}
#		ai_will_do = {
#			factor = 1
#			modifier = {
#				factor = 0
#				has_character_modifier = declined_prestige_duel_timer
#			}
#			modifier = {
#				factor = 0.01
#			}
#		}
#	}
}

##################################
# OLD STYLE REGULAR DECISIONS
##################################

decisions = {
	
	# Build an observatory (learning focus)
	build_observatory = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			is_playable = yes
			has_focus = focus_scholarship
			NOT = { trait = incapable }
			NOT = { trait = scholar }
			NOT = { trait = mystic }
			NOT = { has_character_flag = building_observatory }
			NOT = { has_character_flag = built_observatory }
			NOT = { has_character_modifier = studying_the_stars }
			NOT = { has_character_modifier = heliocentrist_scholar }
			NOT = { has_character_modifier = weird_scholar }
		}
		allow = {
			prisoner = no
			wealth = 25
			is_adult = yes
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
		}
		effect = {
			wealth = -25
			set_character_flag = building_observatory
			hidden_tooltip = { character_event = { id = WoL.6000 } }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				NOT = { wealth = 50 }
			}
			modifier = {
				factor = 0.5
			}
			modifier = {
				factor = 0.25
				trait = zealous
			}
			modifier = {
				factor = 2
				trait = cynical
			}
			modifier = {
				factor = 0.1
				NOT = { age = 30 }
			}
		}
	}
}