PDP_bishopric = {
	name = CB_NAME_PDP_BISHOPRIC
	war_name = WAR_NAME_PDP_BISHOPRIC
	sprite = 16
	truce_days = 3650
	is_permanent = yes
	check_all_titles = yes
	can_ask_to_join_war = no

	allow_distant = no # AI parameter - don't really know what it means...

	allowed_to_target_tributaries = no

	can_use = {
		ROOT = {
			#ai = no #for player only?
			#religion = catholic
			higher_tier_than = BARON
			OR = {
				is_theocracy = yes
				government = playable_theocracy_government
				government = playable_non_catholic_theocracy_government
			}
			NOT = { is_liege_or_above = FROM }
			NOT = { is_vassal_or_below = FROM }
			#NOT = {rightful_religious_head = FROM}
			mercenary = no
			shares_realm_border_with = FROM
		}
		FROM = {
			NOR = {
				is_theocracy = yes
				government = playable_theocracy_government
				government = playable_non_catholic_theocracy_government
			}
		}
	}
	can_use_gui = { ROOT = { piety = 25 } }

	can_use_title = {
		tier = BARON
		is_capital = no # Minor Holding
		holding_type = temple
	}

	is_valid = {
		ROOT = {
			OR = {
				is_theocracy = yes
				government = playable_theocracy_government
				government = playable_non_catholic_theocracy_government
			}
		}
	}

	on_add = {
		piety = -25
		if = {
			limit = { defender = { is_offmap_governor = offmap_china } }
			attacker = {
				sound_effect = china_angered_emperor
				detract_grace_super_huge_effect = yes
			}
		}
	}

	on_success_title = {
		set_defacto_liege = ROOT
		ROOT = {
			custom_tooltip = {text = PDP_vassalize_bishopric}
			participation_scaled_prestige = 100
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}

	on_fail = {
		ROOT = {
			prestige = -100
		}
		FROM = {
			participation_scaled_prestige = 50
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 50 }
		}
	}

	on_reverse_demand = {
		ROOT = {
			prestige = -200
			transfer_scaled_wealth = {
				to = FROM
				value = 4.0
			}
		}
		FROM = {
			participation_scaled_prestige = 100
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}

	attacker_ai_defeat_worth = {
		factor = 50
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}

	defender_ai_defeat_worth = {
		factor = 50
	}
}







PDP_county_theocracy = {
	name = CB_NAME_PDP_COUNTY_THEOCRACY
	war_name = WAR_NAME_PDP_COUNTY_THEOCRACY
	sprite = 1
	truce_days = 3650
	is_permanent = yes
	check_all_titles = yes
	can_ask_to_join_war = no

	allow_distant = no # AI parameter

	allowed_to_target_tributaries = no

	can_use = {
		ROOT = {
			#ai = no #for player only?
			#religion = catholic
			higher_tier_than = BARON
			OR = {
				is_theocracy = yes
				government = playable_theocracy_government
				government = playable_non_catholic_theocracy_government
			}
			NOT = { is_liege_or_above = FROM }
			NOT = { is_vassal_or_below = FROM }
			mercenary = no
			shares_realm_border_with = FROM
		}
		FROM = {
			NOR = {
				is_theocracy = yes
				government = playable_theocracy_government
				government = playable_non_catholic_theocracy_government
			}
		}
	}

	can_use_title = {
		tier = COUNT
		location = {
			county = {
				any_direct_de_jure_vassal_title = {
					holding_type = temple
					holder_scope = {
						OR = {
							character = ROOT
							is_liege_or_above = ROOT
						}
					}
				}
			}
		}
	}

	is_valid = {
		ROOT = {
			#religion = catholic
			OR = {
				is_theocracy = yes
				government = playable_theocracy_government
				government = playable_non_catholic_theocracy_government
			}
		}
	}

	is_valid_title = {
		tier = COUNT
		location = {
			county = {
				any_direct_de_jure_vassal_title = {
					#holding_type = temple
					holder_scope = {
						OR = {
							character = ROOT
							is_liege_or_above = ROOT
						}
					}
				}
			}
		}
	}

	on_add = {
		if = {
			limit = { defender = { is_offmap_governor = offmap_china } }
			attacker = {
				sound_effect = china_angered_emperor
				detract_grace_super_huge_effect = yes
			}
		}
	}

	on_success_title = {
		if = {
			limit = {
				any_direct_de_jure_vassal_title = {
					holder_scope = {
						character = ROOT
					}
				}
			}
			usurp_title = ROOT
		}

		if = {
			limit = {
				NOT = {
					any_direct_de_jure_vassal_title = {
						holder_scope = {
							character = ROOT
						}
					}
				}
			}
			any_de_jure_vassal_title = {
				limit = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
				holder_scope = {
					usurp_title = PREVPREV
					set_defacto_liege = ROOT
				}
			}
		}

		ROOT = {
			participation_scaled_prestige = 100
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}

	on_fail = {
		ROOT = {
			prestige = -100
		}
		FROM = {
			participation_scaled_prestige = 50
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 50 }
		}
	}

	on_reverse_demand = {
		ROOT = {
			prestige = -200
			transfer_scaled_wealth = {
				to = FROM
				value = 4.0
			}
		}
		FROM = {
			participation_scaled_prestige = 100
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}

	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}

	defender_ai_defeat_worth = {
		factor = 100
	}
}
