on_rel_head_chosen = {
	events = {
		#List of events that must always fire.
		#PDP.1
	}
	random_events = {
		#List of events that may fire. Weight multiplier of each event will impact the probability of the event being selected.
		#100 = <event3>
		#50 = <event4>
		#1 = <event5>
	}
}
on_new_holder = {
	events = {
		PDP.6
	}
}
on_new_holder_inheritance = {
	events = {
		PDP.6
	}
}
on_death = {
	events = {
		PDP.100 #keep the holy see 'alive'
		PDP.7
	}
}
on_birth = {
	events = {
		PDP.40
	}
}

on_chronicle_start = {
	events = {
		PDP.6 #make sure that the player cannot marry if theocracy
		PDP.59
		PDP.60 #allow cardinals to be appointed
	}
}

on_character_convert_religion = {
	events = {
		PDP.6
	}
}
on_rel_elector_chosen = {
	events = {
		#PDP.78 #player notified - did not work here...
	}
}
on_bi_yearly_pulse = {
	events = {
		PDP.76 #check if college has enough members.
		PDPOFF.20 #add religion modifiers for corruption / reform
	}
}
on_five_year_pulse = {
	events = {
		#PDP.29 #yet untested, therefore disabled
	}
}
on_offmap_yearly_pulse = {
	events = {
		PDPOFF.40 #change church status
		PDPOFF.70 #look for cardinal dean
		PDPOFF.72 #look for legates
		PDPVOTE.200 #propose some random stuff
	}
}

on_wonder_stage_finish = {
	events = {
		PDPOFF.81
	}
}

on_wonder_upgrade_finish = {
	events = {
		PDPOFF.80
	}
}
