namespace = gnostic

# Formation of the Hunters of Power
narrative_event = {
	id = gnostic.1
	title = "EVTNAME_HoP_creation"
	desc = "EVTDESC_HoP_creation"
	picture = "GFX_evt_china_civil_war"
	border = "GFX_event_narrative_frame_religion"
	
	major = yes
	only_playable = yes
	only_men = yes
	
	trigger = {
		NOT = { #immersion-breaking
			has_alternate_start_parameter = { key = religion_names value = random }
		}
		religion = neognostic

		is_heretic = no
		
		is_title_active = d_neognostic
		NOT = { is_title_active = d_hunters_of_power }
		
		
		427 = { # Mineral Belt
			owner = {
				religion = neognostic
				is_heretic = no
			}
		}
	}
	
	mean_time_to_happen = {
		months = 4
	}
	
	immediate = {
		activate_title = { title = d_hunters_of_power status = yes }
		create_random_soldier = {
			dynasty = none
			random_traits = yes
			religion = neognostic
			culture = coloradan
		}
		new_character = {
			character_event = { id = misc.3 } # Diversity
			character_event = { id = misc.4 } # Physique
			d_hunters_of_power = {
				grant_title = PREV
			}
			wealth = 500
		}
		
		religion_authority = {
			modifier = religious_order_formed
			years = 10
		}
	}
	option = {
		name = "EVTOPTA_HoP_creation"
		trigger = {	religion = neognostic	}
	}
	option = {
		name = "EVTOPTB_HoP_creation"
		trigger = {
			NOT = { religion_group = pacific }
		}
	}
	option = {
		name = "EVTOPTC_HoP_creation"
		trigger = {
			religion_group = pacific
			NOT = {	religion = neognostic }
		}
	}
}