# -*- ck2.governments -*-

tribal_governments = {

	tribal_government = {
		preferred_holdings = { TRIBAL }
		allowed_holdings = {
			TRIBAL
			FORT
		}
		accepts_liege_governments_culture = { # Tribals have no opinion penalty towards their liege if of the same culture
			feudal_government
			bogomilist_government
			republic_government
			merchant_republic_government
			muslim_merchant_republic_government
			bogomilist_merchant_republic_government
			theocracy_government
			muslim_government
			imperial_government
			muslim_imperial_government
			bogomilist_imperial_government
			theocratic_feudal_government
			theocratic_imperial_government
			chinese_imperial_government
		}
		accepts_liege_governments_culture_and_religion = { 	# Tribals have no opinion penalty towards their liege if of the same culture and religion
			order_government
		}
		vassal_call_to_arms = {
			tribal_government
		}
		no_vassal_tax = {
			tribal_government
		}
		builds_with_prestige = {
			TRIBAL
		}
		frame_suffix = "_tribal"
		title_prefix = "tribal_"
		potential = {
			OR = {
				is_feudal = no
				has_game_started = no
			}
			OR = {
				controls_religion = no
				religion_group = muslim
				has_religion_feature = religion_temporal_head
				AND = {
					OR = {
						religion = norse_pagan_reformed
						religion = aztec_reformed
					}
					has_religion_features = no
				}
				religion = paulician
				religion = waldensian
				religion = yazidi
			}
			is_patrician = no
			mercenary = no
			holy_order = no
			NOT = { is_government_potential = order_government }
		}

		color = { 92 31 23 }

		barons_need_dynasty = no
		dukes_called_kings = yes
		allow_looting = yes
		max_consorts = 3
		ignores_de_jure_laws = yes
		can_build_castle = no
		can_build_city = no
		can_build_temple = yes
		can_build_tribal = yes
		can_build_hospitals = no
		can_change_to_nomad_on_start = yes

		character_modifier = {
			vassal_opinion = -10
		}

		unit_modifier = {
			land_morale = -0.5
		}

		unit_home_modifier = {
			land_morale = 0.5
		}

		vassal_limit = -15
		capital_move_delay = 1
	}

}
