decisions = { 
change_into_poor_of_lyon = {
		only_playable = yes
		ai = no

  potential = {
	religion = waldensian
	is_adult = yes
	trait = poor_of_lombardy
	NOT = { trait = poor_of_lyon }

  }
  allow = {
    NOT = { trait = zealous }
	NOT = { trait = incapable }
	piety = 250
  }
  effect = {
    remove_trait = poor_of_lombardy
	add_trait = poor_of_lyon
	piety = -300
	prestige = -100
  }
}

change_into_poor_of_lombardy = {
		only_playable = yes
		ai = no

  potential = {
	religion = waldensian
	is_adult = yes
	NOT = { trait = poor_of_lombardy }
	trait = poor_of_lyon

  }
  allow = {
    NOT = { trait = zealous }
	NOT = { trait = incapable }
	piety = 250
  }
  effect = {
    remove_trait = poor_of_lyon
	add_trait = poor_of_lombardy
	piety = -300
	prestige = -100
  }
}

change_lollard_branch {
		only_playable = yes
		ai = no

  potential = {
	religion = lollard
	is_adult = yes
	OR = { 
		trait = taborite
		trait = utraquist
		trait = wycliffeite
	}

  }
  allow = {
    NOT = { trait = zealous }
	NOT = { trait = incapable }
	piety = 250
  }
  effect = {
    character_event = { id = CIML.2 }
	piety = -300
	prestige = -100
  }
}


}