targetted_decisions = {
	make_shieldmaiden = {
		only_playable = yes
		filter = court
		ai_target_filter = court
		ai_check_interval = 24

		from_potential = {
			is_playable = yes
			OR = {
				religion = norse_pagan
				religion = norse_pagan_reformed
			}
		}

		potential = {
			is_female = yes
			FROM = { is_liege_of = ROOT	}
			NOT = {	character = FROM }
			OR = {
				religion = norse_pagan
				religion = norse_pagan_reformed
				AND = {
					FROM = { is_member_of_any_warrior_lodge_trigger = yes }
					is_child_or_sibling_of_from_trigger = yes
				}
			}
			NOT = { trait = shieldmaiden }
			OR = {
				is_married = no
				is_landed = yes
				any_spouse = {
					NOT = { character = FROM }
				}
				AND = {
					FROM = { is_member_of_any_warrior_lodge_trigger = yes }
					is_child_or_sibling_of_from_trigger = yes
				}
			}
		}

		allow = {			
			conditional_tooltip = { #For regular norse...
				trigger = {
					FROM = { is_member_of_any_warrior_lodge_trigger = no }
					FROM = { religion_openly_norse_or_reformed_trigger = yes }
				}
				martial = 10
				custom_tooltip = {
					text = make_shieldmaiden_custom_tooltip_1
					hidden_tooltip = {
						OR = {
							trait = brave
							trait = proud
							trait = ambitious
							trait = diligent
							trait = just
							trait = gregarious
						}
					}
				}
			}

			conditional_tooltip = { #For a norse who is ALSO a warrior lodge member...
				trigger = {
					FROM = { is_member_of_any_warrior_lodge_trigger = yes }
					FROM = { religion_openly_norse_or_reformed_trigger = yes }
				}
				OR = {
					AND = {
						martial = 10
						custom_tooltip = {
							text = make_shieldmaiden_custom_tooltip_1
							hidden_tooltip = {
								OR = {
									trait = brave
									trait = proud
									trait = ambitious
									trait = diligent
									trait = just
									trait = gregarious
								}
							}
						}
					}
					is_child_or_sibling_of_from_trigger = yes
				}
			}

			conditional_tooltip = { #For regular warrior lodge members...
                trigger = {
                    FROM = { is_member_of_any_warrior_lodge_trigger = yes }
                    FROM = { religion_openly_norse_or_reformed_trigger = no }
                }
                is_child_or_sibling_of_from_trigger = yes
            }

            #### For everyone, regardless...
            is_adult = yes
            custom_tooltip = {
				text = is_not_incapable_inbred_or_imbecile_tt
				NOT = { trait = incapable }
				NOT = { trait = inbred }
				NOT = { trait = imbecile }
			}
            custom_tooltip = { #must not have refused or been recently relieved of this duty...
				text = make_shieldmaiden_custom_tooltip_3
				hidden_tooltip = { NOT = { has_character_modifier = recently_relieved_shieldmaiden_timer } }
			}
		}

		effect = {
			custom_tooltip = { text = make_shieldmaiden_custom_tooltip_4 }
			hidden_tooltip = {
				character_event = { id = 79020 }
			}
		}

		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 0.1
			
			modifier = {
				factor = 1.5
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 0.2
				NOT = { reverse_opinion = { who = FROM value = 5 } }
			}
			modifier = {
				factor = 0
				FROM = { is_rival = ROOT }
			}
			modifier = {
				factor = 10
				FROM = {
					OR = {
						trait = ambitious
						trait = just
						is_friend = ROOT
						dynasty = ROOT
					}
				}
			}
		}
	}

	relieve_shieldmaiden = {
		only_playable = yes
		filter = court
		ai_target_filter = court
		ai_check_interval = 24

		from_potential = {
			is_playable = yes
			OR = {
				religion = norse_pagan
				religion = norse_pagan_reformed
				AND = {
					FROM = { is_member_of_any_warrior_lodge_trigger = yes }
					is_child_or_sibling_of_from_trigger = yes
				}
			}
		}

		potential = {
			NOT = {	character = FROM }
			trait = shieldmaiden
			FROM = { is_liege_of = ROOT	}
			is_female = yes
			OR = {
				religion = norse_pagan
				religion = norse_pagan_reformed
				AND = {
					FROM = { is_member_of_any_warrior_lodge_trigger = yes }
					is_child_or_sibling_of_from_trigger = yes
				}
			}
		}

		allow = {
		}

		effect = {
			remove_trait = shieldmaiden

			hidden_tooltip = {
				character_event = { id = 79023 }

				add_character_modifier = {
 					modifier = recently_relieved_shieldmaiden_timer
 					days = 365
 					hidden = yes
				}
			}
		}

		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 0.1
			
			modifier = {
				factor = 10
				FROM = { is_rival = ROOT }
			}
			modifier = {
				factor = 10
				NOT = { martial = 9 }
			}
		}
	}
}