namespace = CIML

#### Patron Saints male
# Orthodox, Baarlamite, Iconoclast, Monothelite
character_event = {
	id = CIML.701
	title = EVTNAMECIML.701
	desc = EVTDESCCIML.701

	picture = GFX_evt_open_book_hf
	
	only_playable = yes
	only_capable = yes
	
	trigger = {
		prisoner = no
		NOR = {
			has_character_flag = ciml_patron_saint
			trait = possessed
			trait = lunatic
			trait = cynical
			society_is_devil_worshiper = yes
			has_secret_religion = yes
		}
		OR = {
			religion = orthodox
			religion = barlaamite
			religion = iconoclast
			religion = monothelite
		}
		is_female = no
		OR = {
			has_focus = focus_theology
			has_ambition = obj_become_paragon_of_virtue
			trait = zealous
			trait = theologian
			trait = mystic
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
			trait = idolizer
		}
		learning = 8
	}
	
	mean_time_to_happen = {	months = 120 }
	
	option = {
		name = EVTOPTACIML.701
		random = { 
			chance = 15  
			change_diplomacy = 1
		}
	}

	option = {
		name = EVTOPTBCIML.701
		random = { 
			chance = 15  
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTCCIML.701
		random = { 
			chance = 15 
			change_stewardship = 1
		}
	}
	
	option = {
		name = EVTOPTDCIML.701
		random = { 
			chance = 15 
			change_learning = 1
		}
	}

	after = {
		set_character_flag = ciml_patron_saint
	}
} 

# Miaphysite, Judaizer
character_event = {
	id = CIML.702
	title = EVTNAMECIML.702
	desc = EVTDESCCIML.702

	picture = GFX_evt_open_book_hf
	
	only_playable = yes
	only_capable = yes
	
	trigger = {
		prisoner = no
		NOR = {
			has_character_flag = ciml_patron_saint
			trait = possessed
			trait = lunatic
			trait = cynical
			society_is_devil_worshiper = yes
			has_secret_religion = yes
		}
		OR = {
			religion = miaphysite
			religion = judaizer
		}
		is_female = no
		OR = {
			has_focus = focus_theology
			has_ambition = obj_become_paragon_of_virtue
			trait = zealous
			trait = theologian
			trait = mystic
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
			trait = idolizer
		}
		learning = 8
	}
	
	mean_time_to_happen = {	months = 120 }
	
	option = {
		name = EVTOPTACIML.702
		random = { 
			chance = 15  
			change_diplomacy = 1
		}
	}

	option = {
		name = EVTOPTBCIML.702
		random = { 
			chance = 15  
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTCCIML.702
		random = { 
			chance = 15 
			change_stewardship = 1
		}
	}
	
	option = {
		name = EVTOPTDCIML.702
		random = { 
			chance = 15 
			change_learning = 1
		}
	}

	after = {
		set_character_flag = ciml_patron_saint
	}
} 

# Monophysite
character_event = {
	id = CIML.709
	title = EVTNAMECIML.709
	desc = EVTDESCCIML.709

	picture = GFX_evt_open_book_hf
	
	only_playable = yes
	only_capable = yes
	
	trigger = {
		prisoner = no
		NOR = {
			has_character_flag = ciml_patron_saint
			trait = possessed
			trait = lunatic
			trait = cynical
			society_is_devil_worshiper = yes
			has_secret_religion = yes
		}
		OR = {
			religion = monophysite
		}
		is_female = no
		OR = {
			has_focus = focus_theology
			has_ambition = obj_become_paragon_of_virtue
			trait = zealous
			trait = theologian
			trait = mystic
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
			trait = idolizer
		}
		learning = 8
	}
	
	mean_time_to_happen = {	months = 120 }
	
	option = {
		name = EVTOPTACIML.709
		random = { 
			chance = 15  
			change_diplomacy = 1
		}
	}

	option = {
		name = EVTOPTBCIML.709
		random = { 
			chance = 15  
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTCCIML.709
		random = { 
			chance = 15 
			change_stewardship = 1
		}
	}
	
	option = {
		name = EVTOPTDCIML.709
		random = { 
			chance = 15 
			change_learning = 1
		}
	}

	after = {
		set_character_flag = ciml_patron_saint
	}
} 

# Nestorian
character_event = {
	id = CIML.703
	title = EVTNAMECIML.703
	desc = EVTDESCCIML.703

	picture = GFX_evt_open_book_hf
	
	only_playable = yes
	only_capable = yes
	
	trigger = {
		prisoner = no
		NOR = {
			has_character_flag = ciml_patron_saint
			trait = possessed
			trait = lunatic
			trait = cynical
			society_is_devil_worshiper = yes
			has_secret_religion = yes
		}
		OR = {
			religion = nestorian
		}
		is_female = no
		OR = {
			has_focus = focus_theology
			has_ambition = obj_become_paragon_of_virtue
			trait = zealous
			trait = theologian
			trait = mystic
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
			trait = idolizer
		}
		learning = 8
	}
	
	mean_time_to_happen = {	months = 120 }
	
	option = {
		name = EVTOPTACIML.703
		random = { 
			chance = 15  
			change_diplomacy = 1
		}
	}

	option = {
		name = EVTOPTBCIML.703
		random = { 
			chance = 15  
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTCCIML.703
		random = { 
			chance = 15 
			change_stewardship = 1
		}
	}
	
	option = {
		name = EVTOPTDCIML.703
		random = { 
			chance = 15 
			change_learning = 1
		}
	}

	after = {
		set_character_flag = ciml_patron_saint
	}
} 

# Apollinarian
character_event = {
	id = CIML.704
	title = EVTNAMECIML.704
	desc = EVTDESCCIML.704

	picture = GFX_evt_open_book_hf
	
	only_playable = yes
	only_capable = yes
	
	trigger = {
		prisoner = no
		NOR = {
			has_character_flag = ciml_patron_saint
			trait = possessed
			trait = lunatic
			trait = cynical
			society_is_devil_worshiper = yes
			has_secret_religion = yes
		}
		OR = {
			religion = apollinarian
		}
		is_female = no
		OR = {
			has_focus = focus_theology
			has_ambition = obj_become_paragon_of_virtue
			trait = zealous
			trait = theologian
			trait = mystic
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
			trait = idolizer
		}
		learning = 8
	}
	
	mean_time_to_happen = {	months = 120 }
	
	option = {
		name = EVTOPTACIML.704
		random = { 
			chance = 15  
			change_diplomacy = 1
		}
	}

	option = {
		name = EVTOPTBCIML.704
		random = { 
			chance = 15  
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTCCIML.704
		random = { 
			chance = 15 
			change_stewardship = 1
		}
	}
	
	option = {
		name = EVTOPTDCIML.704
		random = { 
			chance = 15 
			change_learning = 1
		}
	}

	after = {
		set_character_flag = ciml_patron_saint
	}
} 

#### Patron Saints Female
# Orthodox, Baarlamite, Iconoclast, Monothelite
character_event = {
	id = CIML.705
	title = EVTNAMECIML.705
	desc = EVTDESCCIML.705

	picture = GFX_evt_open_book_hf
	
	only_playable = yes
	only_capable = yes
	
	trigger = {
		prisoner = no
		NOR = {
			has_character_flag = ciml_patron_saint
			trait = possessed
			trait = lunatic
			trait = cynical
			society_is_devil_worshiper = yes
			has_secret_religion = yes
		}
		OR = {
			religion = orthodox
			religion = barlaamite
			religion = iconoclast
			religion = monothelite
		}
		is_female = yes
		OR = {
			has_focus = focus_theology
			has_ambition = obj_become_paragon_of_virtue
			trait = zealous
			trait = theologian
			trait = mystic
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
			trait = idolizer
		}
		learning = 8
	}
	
	mean_time_to_happen = {	months = 120 }
	
	option = {
		name = EVTOPTACIML.705
		random = { 
			chance = 15  
			change_diplomacy = 1
		}
	}

	option = {
		name = EVTOPTBCIML.705
		random = { 
			chance = 15  
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTCCIML.705
		random = { 
			chance = 15 
			change_stewardship = 1
		}
	}
	
	option = {
		name = EVTOPTDCIML.705
		random = { 
			chance = 15 
			change_learning = 1
		}
	}

	after = {
		set_character_flag = ciml_patron_saint
	}
} 

# Miaphysite, Judaizer
character_event = {
	id = CIML.706
	title = EVTNAMECIML.706
	desc = EVTDESCCIML.706

	picture = GFX_evt_open_book_hf
	
	only_playable = yes
	only_capable = yes
	
	trigger = {
		prisoner = no
		NOR = {
			has_character_flag = ciml_patron_saint
			trait = possessed
			trait = lunatic
			trait = cynical
			society_is_devil_worshiper = yes
			has_secret_religion = yes
		}
		OR = {
			religion = miaphysite
			religion = judaizer
		}
		is_female = yes
		OR = {
			has_focus = focus_theology
			has_ambition = obj_become_paragon_of_virtue
			trait = zealous
			trait = theologian
			trait = mystic
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
			trait = idolizer
		}
		learning = 8
	}
	
	mean_time_to_happen = {	months = 120 }
	
	option = {
		name = EVTOPTACIML.706
		random = { 
			chance = 15  
			change_diplomacy = 1
		}
	}

	option = {
		name = EVTOPTBCIML.706
		random = { 
			chance = 15  
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTCCIML.706
		random = { 
			chance = 15 
			change_stewardship = 1
		}
	}
	
	option = {
		name = EVTOPTDCIML.706
		random = { 
			chance = 15 
			change_learning = 1
		}
	}

	after = {
		set_character_flag = ciml_patron_saint
	}
} 

# Monophysite
character_event = {
	id = CIML.710
	title = EVTNAMECIML.710
	desc = EVTDESCCIML.710

	picture = GFX_evt_open_book_hf
	
	only_playable = yes
	only_capable = yes
	
	trigger = {
		prisoner = no
		NOR = {
			has_character_flag = ciml_patron_saint
			trait = possessed
			trait = lunatic
			trait = cynical
			society_is_devil_worshiper = yes
			has_secret_religion = yes
		}
		OR = {
			religion = monophysite
		}
		is_female = yes
		OR = {
			has_focus = focus_theology
			has_ambition = obj_become_paragon_of_virtue
			trait = zealous
			trait = theologian
			trait = mystic
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
			trait = idolizer
		}
		learning = 8
	}
	
	mean_time_to_happen = {	months = 120 }
	
	option = {
		name = EVTOPTACIML.710
		random = { 
			chance = 15  
			change_diplomacy = 1
		}
	}

	option = {
		name = EVTOPTBCIML.710
		random = { 
			chance = 15  
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTCCIML.710
		random = { 
			chance = 15 
			change_stewardship = 1
		}
	}
	
	option = {
		name = EVTOPTDCIML.710
		random = { 
			chance = 15 
			change_learning = 1
		}
	}

	after = {
		set_character_flag = ciml_patron_saint
	}
} 

# Nestorian
character_event = {
	id = CIML.707
	title = EVTNAMECIML.707
	desc = EVTDESCCIML.707

	picture = GFX_evt_open_book_hf
	
	only_playable = yes
	only_capable = yes
	
	trigger = {
		prisoner = no
		NOR = {
			has_character_flag = ciml_patron_saint
			trait = possessed
			trait = lunatic
			trait = cynical
			society_is_devil_worshiper = yes
			has_secret_religion = yes
		}
		OR = {
			religion = nestorian
		}
		is_female = yes
		OR = {
			has_focus = focus_theology
			has_ambition = obj_become_paragon_of_virtue
			trait = zealous
			trait = theologian
			trait = mystic
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
			trait = idolizer
		}
		learning = 8
	}
	
	mean_time_to_happen = {	months = 120 }
	
	option = {
		name = EVTOPTACIML.707
		random = { 
			chance = 15  
			change_diplomacy = 1
		}
	}

	option = {
		name = EVTOPTBCIML.707
		random = { 
			chance = 15  
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTCCIML.707
		random = { 
			chance = 15 
			change_stewardship = 1
		}
	}
	
	option = {
		name = EVTOPTDCIML.707
		random = { 
			chance = 15 
			change_learning = 1
		}
	}

	after = {
		set_character_flag = ciml_patron_saint
	}
} 

# Apollinarian
character_event = {
	id = CIML.708
	title = EVTNAMECIML.708
	desc = EVTDESCCIML.708

	picture = GFX_evt_open_book_hf
	
	only_playable = yes
	only_capable = yes
	
	trigger = {
		prisoner = no
		NOR = {
			has_character_flag = ciml_patron_saint
			trait = possessed
			trait = lunatic
			trait = cynical
			society_is_devil_worshiper = yes
			has_secret_religion = yes
		}
		OR = {
			religion = apollinarian
		}
		is_female = yes
		OR = {
			has_focus = focus_theology
			has_ambition = obj_become_paragon_of_virtue
			trait = zealous
			trait = theologian
			trait = mystic
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
			trait = idolizer
		}
		learning = 8
	}
	
	mean_time_to_happen = {	months = 120 }
	
	option = {
		name = EVTOPTACIML.708
		random = { 
			chance = 15  
			change_diplomacy = 1
		}
	}

	option = {
		name = EVTOPTBCIML.708
		random = { 
			chance = 15  
			change_martial = 1
		}
	}

	option = {
		name = EVTOPTCCIML.708
		random = { 
			chance = 15 
			change_stewardship = 1
		}
	}
	
	option = {
		name = EVTOPTDCIML.708
		random = { 
			chance = 15 
			change_learning = 1
		}
	}

	after = {
		set_character_flag = ciml_patron_saint
	}
} 
