namespace = CIML

# Creating the head
narrative_event = {
	id = CIML.540
	title = EVTNAMECIML.540
	desc = EVTDESCCIML.540
	
	picture = GFX_evt_bishop
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTACIML.540
		hidden_tooltip = {
			any_playable_ruler = {
				limit = {
					religion = adoptionist
					controls_religion = no
				}
				narrative_event = { id = CIML.541 }
			}
			any_playable_ruler = {
				limit = {
					religion_group = christian
					controls_religion = no
					NOT = { religion = adoptionist }
				}
				narrative_event = { id = CIML.542 }
			}
		}
	}
}

# Inform other adoptionist
narrative_event = {
	id = CIML.541
	title = EVTNAMECIML.541
	desc = EVTDESCCIML.541
	
	picture = GFX_evt_bishop
	
	is_triggered_only = yes
	
	option = { # Yes
		name = EVTOPTACIML.541
	}
}

# Inform other christian
narrative_event = {
	id = CIML.542
	title = EVTNAMECIML.542
	desc = EVTDESCCIML.542
	
	picture = GFX_evt_bishop
	
	is_triggered_only = yes
	
	option = { 
		name = EVTOPTACIML.542
	}
}