namespace = CIML

character_event = {
	id = CIML.2
	desc = EVTDESCCIML.2
	picture = GFX_evt_heretic

	is_triggered_only = yes
	religion = lollard

	option = {
		name = EVTOPTACIML.2
		add_trait = wycliffeite
		trigger = {
		NOT = { 
				trait = wycliffeite
			} 
		
	}
}
	option = {
		name = EVTOPTBCIML.2
		add_trait = taborite
		trigger = {
		NOT = { 
				trait = taborite
			} 
		
	}
}

	option = {
		name = EVTOPTCCIML.2
		add_trait = utraquist
		trigger = {
		NOT = { 
				trait = utraquist
			} 
		
	}
}

}

character_event = {
	id = CIML.1
	desc = EVTDESCCIML.1
	picture = GFX_evt_heretic

	is_triggered_only = yes
	religion = waldensian

	option = {
		name = EVTOPTACIML.1
		add_trait = poor_of_lyon
}
	option = {
		name = EVTOPTBCIML.1
		add_trait = poor_of_lombardy
}

}

character_event = {
	id = CIML.3
	desc = EVTDESCCIML.3
	picture = GFX_evt_family
	is_triggered_only = yes
	religion = cathar

	option = {
		name = EVTOPTACIML.3
		add_trait = endura
		trigger = { 
				trait = is_malnourished
			} 
	}

	option = {
		name = EVTOPTBCIML.3
		add_trait = endura
		add_trait = is_malnourished
		trigger = {
		NOT = { 
				trait = is_malnourished
			} 
		
		}
	}
	option = {
		name = EVTOPTCCIML.3
	}
}

character_event = {
	id = CIML.352
	desc = EVTDESCCIML.352
	picture = GFX_evt_family
	is_triggered_only = yes

	option = {
		name = EVTOPTACIML.352
		trigger = { 
			is_married = yes
		}
		add_trait = celibate
		remove_spouse = spouse
	}

	option = {
		name = EVTOPTBCIML.352
		trigger = {
			is_married = no
		}
		add_trait = celibate
	}
	option = {
		name = EVTOPTCCIML.352
		trigger = { 
			is_married = yes
		}
		random = { 
			chance = 5  
			set_secret_religion = catholic
			remove_trait = zealous
		}
	}
	
	option = {
		name = EVTOPTDCIML.352
		trigger = { 
			is_married = no
		}		
	}
}