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# Ver 1.0 #
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- Players can now invite characters to their court by offering them some promises such as titles, council position and pressing a claim.
- The target character will accept or reject the invitation based on:
	- The value of things promised.
	- The target's current situation.
	- The target's and inviter's traits.
- Accepting the invitation will create a temporary non-aggression pact between the inviter and the invited character.
- If the target accepts and comes to the player's court, the player can choose to:
	- Fulfill the promises immediately (will give a positive modifier "Quick to Fulfill Promises" for several years).
	- Ask the invited character to wait for another year.
	- Break promises (will give a negative modifier "Promise Breaker" for several years).
- If the player asks the character to wait, the character may accept or reject depending on:
	- Number of years already waited.
	- Traits (patient, wroth etc.)	
	- Inviter's traits (honest, deceitful etc.)
	- Some other factors.
- If the character does not accept to wait, the player must choose to fulfill the promises immediately or break the promises.
- If the character decides to accept to wait, then every year a check will be made to see:
	- If the promises can still be fulfilled. If yes the character will remind you. You may fulfill the promises now, or request him to wait more. 
	- If the promises can no longer be fulfilled, then the promises will be considered broken even if circumstances are to blame.
	- If the promises have already been fulfilled. If yes, then the promises will be considered fulfilled and the character will thank you.
- If at any time after accepting the invitation, the inviter decides to take a hostile action against the invited character, such as imprisonment, execution or revealed murder, the promises will be considered broken and the inviter will get a severe negative modifier "Backstabber" for several years.
- If the invited character dies, or goes to another court (even within the inviter's realm), or becomes landed outside the inviter's realm, the promises will be considered void and everything will be reset. No damage will occur.
- Game Rule: Invitee Patience:
	- Three settings:
		- Dynamic (Default): Invited characters may accept or reject requests to wait additional years for the promises to be fulfilled based on their traits, the inviter's traits, time already waited and other factors.
		- Patient: Invited characters will always accept the request to wait additional years.
		- Impatient: Promises will have to be fulfilled immediately after inviting a character. The character cannot be asked to wait additional years.
	- So you can tailor the experience to your liking.