grrm_book_plot_twist = {
	learning = 1
	quality = 1
	flags = { grrm lore book }
	active = { 
		ai = no
	}
	allowed_gift = {
		always = no
	}
	stacking = no
	picture = "GFX_book_red"
}

grrm_book_adaptation = {
	learning = 1
	quality = 1
	flags = { grrm lore book }
	active = { 
		ai = no
	}
	allowed_gift = {
		always = no
	}
	stacking = no
	picture = "GFX_book_red"
}

grrm_book_madness = {
	learning = 1
	quality = 1
	flags = { grrm lore book }
	active = { 
		ai = no
	}
	allowed_gift = {
		always = no
	}
	stacking = no
	picture = "GFX_book_red"
}

grrm_book_sickness = {
	learning = 1
	quality = 1
	flags = { grrm lore book }
	active = { 
		ai = no
	}
	allowed_gift = {
		always = no
	}
	stacking = no
	picture = "GFX_book_red"
}

grrm_book_of_bastards = {
	learning = 1
	quality = 1
	flags = { grrm lore book }
	active = { 
		ai = no
	}
	allowed_gift = {
		always = no
	}
	stacking = no
	picture = "GFX_book_red"
}

grrm_book_death_of_author = {
	learning = 1
	quality = 1
	flags = { grrm lore book }
	active = { 
		ai = no
	}
	allowed_gift = {
		always = no
	}
	stacking = no
	picture = "GFX_book_red"
}

grrm_book_of_dragons = {	#summon dragonlord decision
	learning = 1
	quality = 1
	flags = { grrm lore book }
	active = { 
		ai = no
	}
	allowed_gift = {
		always = no
	}
	stacking = no
	picture = "GFX_book_red"
}

grrm_book_of_healing_physical = {	#heal physical ailment
	learning = 1
	quality = 1
	flags = { grrm lore book }
	active = { 
		ai = no
	}
	allowed_gift = {
		always = no
	}
	stacking = no
	picture = "GFX_book_red"
}

grrm_book_of_healing_mental = {	#heal physical ailment
	learning = 1
	quality = 1
	flags = { grrm lore book }
	active = { 
		ai = no
	}
	allowed_gift = {
		always = no
	}
	stacking = no
	picture = "GFX_book_red"
}

grrm_book_of_healing_disease = {	#heal disease ailment
	learning = 1
	quality = 1
	flags = { grrm lore book }
	active = { 
		ai = no
	}
	allowed_gift = {
		always = no
	}
	stacking = no
	picture = "GFX_book_red"
}