XRWS         %  9   J  w   xext_01.cat ext_01.dat change_log.txt md/SN_Start_With_SETA.xml 887 1590372521 af198a4326509a165aa13d2289bda732
<?xml version="1.0" encoding="utf-8" ?>
<mdscript name="SN_Start_With_SETA" 
          xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" >
  <cues>
    <cue name="Add_SETA">
      <!--Condis borrowed from faction logic.-->
      <conditions>
        <!--TODO: does this fire every save reload?  seems to.-->
        <event_cue_signalled cue="md.Setup.Start" />
        <check_value value="player.galaxy.macro.ismacro.{macro.xu_ep2_universe_macro}"/>
      </conditions>
      <actions>
        <!--Verify this is skipped if seta already present.-->
        <do_if value="not player.entity.inventory.table.{ware.inv_timewarp}? 
                      or  player.entity.inventory.table.{ware.inv_timewarp} == 0">
          <add_inventory ware="ware.inv_timewarp" exact="1" comment="SETA"/>
        </do_if>        
      </actions>
    </cue>
  </cues>

</mdscript>
Change Log

* 1.0
  - Initial version.
* 1.1
  - Prevent adding more than one seta module if one already present.<?xml version="1.0" encoding="utf-8"?>
<content id="" name="" description="" author="SirNukes" version="101" date="2020-05-24" save="false" lastupdate="">
  <text language="7" description=" "/>
  <text language="33" description=" "/>
  <text language="37" description=" "/>
  <text language="39" description=" "/>
  <text language="44" description="Unlocks SETA immediately for the player."/>
  <text language="49" description=" "/>
  <text language="55" description=" "/>
  <text language="81" description=" "/>
  <text language="82" description=" "/>
  <text language="86" description=" "/>
  <text language="88" description=" "/>
</content>
