XRWS          •æ  7 ‘¯ext_01.cat ext_01.dat libraries/equipmentmods.xml 13325 1777683510 cfe80446b4bf79dec10b53f8afbb1cdf
libraries/wares.xml 14873 1754886398 dcd19cfc155d444c38c479cc6494f3bd
md/ship_mods_apply.xml 3487 1754886398 a1d5ac85cedcca854ef503940f393aa6
md/ship_mods_menu.xml 5955 1754886398 8b6955a544887deabe48ba82007e35dc
md/ship_mods_setup.xml 21389 1754886398 50331d5b1104a83beb4983e8565381d7
t/0001-L007.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
t/0001-L033.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
t/0001-L034.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
t/0001-L039.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
t/0001-L044.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
t/0001-L049.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
t/0001-L055.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
t/0001-L081.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
t/0001-L082.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
t/0001-L086.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
t/0001-L088.xml 3982 1754886398 e682f30a482a22163cc47118129b099d
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/equipmentmods/weapon">
    <damage ware="mod_eidng8_weapon_mk1" quality="3" min="2.062" max="2.348">
      <bonus chance="1.0" min="10" max="10">
        <cooling min="1.056" max="1.358" weight="1" />
        <reload min="1.682" max="1.9" weight="2" />
        <beamlength min="1.05" max="1.1" weight="4" />
        <mining min="1.25" max="2" weight="7" />
        <rotationspeed min="1.1" max="1.3" weight="8" />
        <sticktime min="1.1" max="1.3" weight="9" />
        <surfaceelement min="1.2" max="1.35" weight="10" />
      </bonus>
    </damage>
    <damage ware="mod_eidng8_weapon_mk2" quality="3" min="5.062" max="5.348">
      <bonus chance="1.0" min="10" max="10">
        <cooling min="2.056" max="2.358" weight="1" />
        <reload min="2.682" max="2.9" weight="2" />
        <beamlength min="2.05" max="2.1" weight="4" />
        <mining min="5.25" max="6" weight="7" />
        <rotationspeed min="2.1" max="2.3" weight="8" />
        <sticktime min="2.1" max="2.3" weight="9" />
        <surfaceelement min="2.2" max="2.35" weight="10" />
      </bonus>
    </damage>
    <damage ware="mod_eidng8_weapon_mk3" quality="3" min="10.062" max="10.348">
      <bonus chance="1.0" min="10" max="10">
        <cooling min="2.056" max="2.358" weight="1" />
        <reload min="2.682" max="2.9" weight="2" />
        <beamlength min="2.05" max="2.1" weight="4" />
        <mining min="5.25" max="6" weight="7" />
        <rotationspeed min="2.1" max="2.3" weight="8" />
        <sticktime min="2.1" max="2.3" weight="9" />
        <surfaceelement min="2.2" max="2.35" weight="10" />
      </bonus>
    </damage>
    <damage ware="mod_eidng8_weapon_mk4" quality="3" min="50.062" max="50.348">
      <bonus chance="1.0" min="10" max="10">
        <cooling min="2.056" max="2.358" weight="1" />
        <reload min="2.682" max="2.9" weight="2" />
        <beamlength min="2.05" max="2.1" weight="4" />
        <mining min="5.25" max="6" weight="7" />
        <rotationspeed min="2.1" max="2.3" weight="8" />
        <sticktime min="2.1" max="2.3" weight="9" />
        <surfaceelement min="2.2" max="2.35" weight="10" />
      </bonus>
    </damage>
    <damage ware="mod_eidng8_weapon_mk5"
        quality="3"
        min="100.062"
        max="100.348">
      <bonus chance="1.0" min="10" max="10">
        <cooling min="100.056" max="100.358" weight="1" />
        <reload min="10.682" max="20" weight="2" />
        <beamlength min="10.05" max="10.1" weight="4" />
        <chargetime min="0.0008" max="0.00095" weight="6" />
        <mining min="50.25" max="60" weight="7" />
        <rotationspeed min="10.1" max="10.3" weight="8" />
        <sticktime min="10.1" max="10.3" weight="9" />
        <surfaceelement min="10.2" max="10.35" weight="10"/>
      </bonus>
    </damage>
  </add>
  <add sel="/equipmentmods/engine">
    <forwardthrust ware="mod_eidng8_engine_mk1" quality="3" min="1.1" max="1.3">
      <bonus chance="1.0" max="9">
        <!-- NOTE that thrust is acceleration, not simple multiplication. -->
        <boostthrust min="1.1" max="1.2" />
        <travelthrust min="1.1" max="1.2" />
        <rotationthrust min="1.1" max="1.2" />
        <strafethrust min="1.1" max="1.2" />
        <travelstartthrust min="1.05" max="1.2" />
        <boostduration min="1.05" max="1.2" />
        <travelattacktime min="0.8" max="0.9" />
        <travelchargetime min="0.8" max="0.9" />
        <travelreleasetime min="1.8" max="1.95" />
      </bonus>
    </forwardthrust>
    <forwardthrust ware="mod_eidng8_engine_mk2" quality="3" min="2.1" max="2.3">
      <bonus chance="1.0" max="9">
        <!-- NOTE that thrust is acceleration, not simple multiplication. -->
        <boostthrust min="2.2" max="2.3" />
        <travelthrust min="2.2" max="2.3" />
        <rotationthrust min="2.2" max="2.3" />
        <strafethrust min="2.2" max="2.3" />
        <travelstartthrust min="2.05" max="2.2" />
        <boostduration min="2.05" max="2.2" />
        <travelattacktime min="0.7" max="0.8" />
        <travelchargetime min="0.7" max="0.8" />
        <travelreleasetime min="2.8" max="2.95" />
      </bonus>
    </forwardthrust>
    <forwardthrust ware="mod_eidng8_engine_mk3" quality="3" min="3.1" max="3.3">
      <bonus chance="1.0" max="9">
        <!-- NOTE that thrust is acceleration, not simple multiplication. -->
        <boostthrust min="3.3" max="3.4" />
        <travelthrust min="3.3" max="3.4" />
        <rotationthrust min="3.3" max="3.4" />
        <strafethrust min="3.3" max="3.4" />
        <travelstartthrust min="3.05" max="3.2" />
        <boostduration min="3.05" max="3.2" />
        <travelattacktime min="0.6" max="0.7" />
        <travelchargetime min="0.6" max="0.7" />
        <travelreleasetime min="3.8" max="3.95" />
      </bonus>
    </forwardthrust>
    <forwardthrust ware="mod_eidng8_engine_mk4" quality="3" min="4.1" max="5.3">
      <bonus chance="1.0" max="9">
        <!-- NOTE that thrust is acceleration, not simple multiplication. -->
        <boostthrust min="4" max="5.1" />
        <travelthrust min="4" max="5.1" />
        <rotationthrust min="4" max="5.1" />
        <strafethrust min="4" max="5.1" />
        <travelstartthrust min="5.05" max="5.2" />
        <boostduration min="5.05" max="5.2" />
        <travelattacktime min="0.5" max="0.6" />
        <travelchargetime min="0.5" max="0.6" />
        <travelreleasetime min="5.8" max="5.95" />
      </bonus>
    </forwardthrust>
    <forwardthrust ware="mod_eidng8_engine_mk5"
        quality="3"
        min="10.1"
        max="10.3">
      <bonus chance="1.0" max="9">
        <!-- NOTE that thrust is acceleration, not simple multiplication. -->
        <boostthrust min="10.5" max="10.5" />
        <travelthrust min="10.5" max="10.5" />
        <rotationthrust min="10.5" max="10.5" />
        <strafethrust min="10" max="10" />
        <boostduration min="10.05" max="10.2" />
        <travelstartthrust min="10.05" max="10.2" />
        <travelattacktime min="0.0008" max="0.00095" />
        <travelchargetime min="0.0008" max="0.00095" />
        <travelreleasetime min="10.8" max="10.95" />
      </bonus>
    </forwardthrust>
    <strafethrust ware="mod_eidng8_strafe_engine_mk3" quality="3" min="10.1" max="10.3">
      <bonus chance="1.0" max="9">
        <!-- NOTE that thrust is acceleration, not simple multiplication. -->
        <boostduration min="10.05" max="10.2"/>
        <travelstartthrust min="10.05" max="10.2"/>
        <travelattacktime min="0.0008" max="0.00095"/>
        <travelchargetime min="0.0008" max="0.00095"/>
        <travelreleasetime min="10.8" max="10.95"/>
      </bonus>
    </strafethrust>
    <rotationthrust ware="mod_eidng8_rotate_engine_mk1"
        quality="3"
        min="5.1"
        max="5.3">
      <bonus chance="1.0" max="9">
        <!-- NOTE that thrust is acceleration, not simple multiplication. -->
        <boostduration min="10.05" max="10.2" />
        <travelattacktime min="0.0008" max="0.00095" />
        <travelchargetime min="0.0008" max="0.00095" />
        <travelreleasetime min="10.8" max="10.95" />
      </bonus>
    </rotationthrust>
    <rotationthrust ware="mod_eidng8_rotate_engine_mk2"
        quality="3"
        min="10.1"
        max="10.3">
      <bonus chance="1.0" max="9">
        <!-- NOTE that thrust is acceleration, not simple multiplication. -->
        <boostduration min="10.05" max="10.2" />
        <travelattacktime min="0.0008" max="0.00095" />
        <travelchargetime min="0.0008" max="0.00095" />
        <travelreleasetime min="10.8" max="10.95" />
      </bonus>
    </rotationthrust>
    <rotationthrust ware="mod_eidng8_rotate_engine_mk3"
        quality="3"
        min="15.1"
        max="15.3">
      <bonus chance="1.0" max="9">
        <!-- NOTE that thrust is acceleration, not simple multiplication. -->
        <boostduration min="10.05" max="10.2" />
        <travelattacktime min="0.0008" max="0.00095" />
        <travelchargetime min="0.0008" max="0.00095" />
        <travelreleasetime min="10.8" max="10.95" />
      </bonus>
    </rotationthrust>
    <rotationthrust ware="mod_eidng8_rotate_engine_mk4"
        quality="3"
        min="20.1"
        max="20.3">
      <bonus chance="1.0" max="9">
        <!-- NOTE that thrust is acceleration, not simple multiplication. -->
        <boostduration min="10.05" max="10.2" />
        <travelattacktime min="0.0008" max="0.00095" />
        <travelchargetime min="0.0008" max="0.00095" />
        <travelreleasetime min="10.8" max="10.95" />
      </bonus>
    </rotationthrust>
  </add>
  <add sel="/equipmentmods/ship">
    <maxhull ware="mod_eidng8_hull_mk1" quality="3" min="10.769" max="10.909">
      <bonus chance="1.0" max="7">
        <radarrange min="2.0" max="2.2" />
        <countermeasurecapacity min="10" max="10" />
        <deployablecapacity min="100" max="100" />
        <missilecapacity min="1000" max="1000" />
        <unitcapacity min="100" max="100" />
        <regiondamage min="1.0" max="1.0" />
        <radarcloak min="-1.0" max="-1.0" />
        <hidecargochance min="1.0" max="1.0" />
      </bonus>
    </maxhull>
    <maxhull ware="mod_eidng8_hull_mk2" quality="3" min="50.769" max="50.909">
      <bonus chance="1.0" max="7">
        <radarrange min="2.0" max="2.2" />
        <countermeasurecapacity min="10" max="10" />
        <deployablecapacity min="100" max="100" />
        <missilecapacity min="1000" max="1000" />
        <unitcapacity min="100" max="100" />
        <regiondamage min="1.0" max="1.0" />
        <radarcloak min="-1.0" max="-1.0" />
        <hidecargochance min="1.0" max="1.0" />
      </bonus>
    </maxhull>
    <maxhull ware="mod_eidng8_hull_mk3" quality="3" min="100.769" max="100.909">
      <bonus chance="1.0" max="7">
        <radarrange min="2.0" max="2.2" />
        <countermeasurecapacity min="10" max="10" />
        <deployablecapacity min="100" max="100" />
        <missilecapacity min="1000" max="1000" />
        <unitcapacity min="100" max="100" />
        <regiondamage min="1.0" max="1.0" />
        <radarcloak min="-1.0" max="-1.0" />
        <hidecargochance min="1.0" max="1.0" />
      </bonus>
    </maxhull>
    <maxhull ware="mod_eidng8_hull_feather_mk1"
        quality="3"
        min="10.769"
        max="10.909">
      <bonus chance="1.0" max="7">
        <drag min="0.80" max="0.90" />
        <mass min="0.80" max="0.90" />
        <countermeasurecapacity min="10" max="10" />
        <deployablecapacity min="100" max="100" />
        <missilecapacity min="1000" max="1000" />
        <unitcapacity min="100" max="100" />
        <regiondamage min="1.0" max="1.0" />
        <radarcloak min="-1.0" max="-1.0" />
        <hidecargochance min="1.0" max="1.0" />
      </bonus>
    </maxhull>
    <maxhull ware="mod_eidng8_hull_feather_mk2"
        quality="3"
        min="50.769"
        max="50.909">
      <bonus chance="1.0" max="7">
        <drag min="0.60" max="0.70" />
        <mass min="0.60" max="0.70" />
        <countermeasurecapacity min="10" max="10" />
        <deployablecapacity min="100" max="100" />
        <missilecapacity min="1000" max="1000" />
        <unitcapacity min="100" max="100" />
        <regiondamage min="1.0" max="1.0" />
        <radarcloak min="-1.0" max="-1.0" />
        <hidecargochance min="1.0" max="1.0" />
      </bonus>
    </maxhull>
    <maxhull ware="mod_eidng8_hull_feather_mk3"
        quality="3"
        min="100.769"
        max="100.909">
      <bonus chance="1.0" max="7">
        <drag min="0.30" max="0.30" />
        <mass min="0.30" max="0.30" />
        <radarrange min="2.0" max="2.2" />
        <countermeasurecapacity min="10" max="10" />
        <deployablecapacity min="100" max="100" />
        <missilecapacity min="1000" max="1000" />
        <unitcapacity min="100" max="100" />
        <regiondamage min="1.0" max="1.0" />
        <radarcloak min="-1.0" max="-1.0" />
        <hidecargochance min="1.0" max="1.0" />
      </bonus>
    </maxhull>
  </add>
  <add sel="/equipmentmods/shield">
    <capacity ware="mod_eidng8_shield_mk1" quality="3" min="1.1" max="1.3">
      <bonus chance="1.0" max="2">
        <rechargerate min="1.1" max="1.3" />
        <rechargedelay min="0.8" max="0.9" />
      </bonus>
    </capacity>
    <capacity ware="mod_eidng8_shield_mk2" quality="3" min="5.1" max="5.3">
      <bonus chance="1.0" max="2">
        <rechargerate min="5.1" max="5.3" />
        <rechargedelay min="0.6" max="0.7" />
      </bonus>
    </capacity>
    <capacity ware="mod_eidng8_shield_mk3" quality="3" min="10.1" max="10.3">
      <bonus chance="1.0" max="2">
        <rechargerate min="10.1" max="10.3" />
        <rechargedelay min="0.4" max="0.5" />
      </bonus>
    </capacity>
    <capacity ware="mod_eidng8_shield_mk4" quality="3" min="50.1" max="50.3">
      <bonus chance="1.0" max="2">
        <rechargerate min="50.1" max="50.3" />
        <rechargedelay min="0.2" max="0.3" />
      </bonus>
    </capacity>
    <capacity ware="mod_eidng8_shield_mk5" quality="3" min="100.1" max="100.3">
      <bonus chance="1.0" max="2">
        <rechargerate min="100.1" max="100.3" />
        <rechargedelay min="0.007" max="0.009" />
      </bonus>
    </capacity>
  </add>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/wares">
    <ware id="mod_eidng8_weapon_mk1"
        name="{9595961,10000}"
        description="{20110,100002}"
        shortname="{9595961,10001}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_weapon_mk2"
        name="{9595961,10002}"
        description="{20110,100002}"
        shortname="{9595961,10003}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_weapon_mk3"
        name="{9595961,10004}"
        description="{20110,100002}"
        shortname="{9595961,10005}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_weapon_mk4"
        name="{9595961,10006}"
        description="{20110,100002}"
        shortname="{9595961,10007}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_weapon_mk5"
        name="{9595961,10008}"
        description="{20110,100002}"
        shortname="{9595961,10009}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_engine_mk1"
        name="{9595961,10010}"
        description="{20110,100002}"
        shortname="{9595961,10011}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_engine_mk2"
        name="{9595961,10012}"
        description="{20110,100002}"
        shortname="{9595961,10013}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_engine_mk3"
        name="{9595961,10014}"
        description="{20110,100002}"
        shortname="{9595961,10015}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_engine_mk4"
        name="{9595961,10016}"
        description="{20110,100002}"
        shortname="{9595961,10017}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_engine_mk5"
        name="{9595961,10018}"
        description="{20110,100002}"
        shortname="{9595961,10019}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_strafe_engine_mk3"
        name="{9595961,10020}"
        description="{20110,100002}"
        shortname="{9595961,10021}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_rotate_engine_mk1"
        name="{9595961,10044}"
        description="{20110,100002}"
        shortname="{9595961,10045}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_rotate_engine_mk2"
        name="{9595961,10046}"
        description="{20110,100002}"
        shortname="{9595961,10047}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_rotate_engine_mk3"
        name="{9595961,10048}"
        description="{20110,100002}"
        shortname="{9595961,10049}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_rotate_engine_mk4"
        name="{9595961,10050}"
        description="{20110,100002}"
        shortname="{9595961,10051}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_hull_mk1"
        name="{9595961,10022}"
        description="{20110,100002}"
        shortname="{9595961,10023}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_hull_mk2"
        name="{9595961,10024}"
        description="{20110,100002}"
        shortname="{9595961,10025}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_hull_mk3"
        name="{9595961,10026}"
        description="{20110,100002}"
        shortname="{9595961,10027}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_hull_feather_mk1"
        name="{9595961,10028}"
        description="{20110,100002}"
        shortname="{9595961,10029}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_hull_feather_mk2"
        name="{9595961,10030}"
        description="{20110,100002}"
        shortname="{9595961,10031}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_hull_feather_mk3"
        name="{9595961,10032}"
        description="{20110,100002}"
        shortname="{9595961,10033}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_shield_mk1"
        name="{9595961,10034}"
        description="{20110,100002}"
        shortname="{9595961,10035}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_shield_mk2"
        name="{9595961,10036}"
        description="{20110,100002}"
        shortname="{9595961,10037}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_shield_mk3"
        name="{9595961,10038}"
        description="{20110,100002}"
        shortname="{9595961,10039}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_shield_mk4"
        name="{9595961,10040}"
        description="{20110,100002}"
        shortname="{9595961,10041}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
    <ware id="mod_eidng8_shield_mk5"
        name="{9595961,10042}"
        description="{20110,100002}"
        shortname="{9595961,10043}"
        transport="inventory"
        volume="1"
        tags="crafting equipmentmod">
      <price min="1" average="1" max="1" />
      <production time="1" amount="100" method="default" name="{20206,101}">
        <primary>
          <ware ware="modpart_tuningsoftware" amount="1" />
        </primary>
        <research>
          <ware ware="research_mod_weapon_mk1" />
        </research>
      </production>
    </ware>
  </add>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<mdscript name="ship_mods_apply"
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:noNamespaceSchemaLocation="../../src/md/md.xsd">
  <cues>
    <cue name="Ship_Mods_On_Built" instantiate="true">
      <conditions>
        <event_player_built_ship />
      </conditions>
      <actions>
        <do_if value="event.param and event.param.trueowner == faction.player">

          <set_value name="$role" exact="null" />
          <do_if value="event.param.primarypurpose == purpose.build">
            <set_value name="$role" exact="'$builder'" />
          </do_if>
          <do_elseif value="event.param.primarypurpose == purpose.trade">
            <set_value name="$role" exact="'$trading'" />
          </do_elseif>
          <do_elseif value="event.param.primarypurpose == purpose.mine
                            or event.param.primarypurpose == purpose.dismantling">
            <set_value name="$role" exact="'$mining'" />
          </do_elseif>
          <do_elseif value="event.param.primarypurpose == purpose.fight
                            or event.param.primarypurpose == purpose.auxiliary">
            <set_value name="$role" exact="'$combat'" />
          </do_elseif>

          <set_value name="$size" exact="null" />
          <do_if value="event.param.isclass.ship_xl">
            <set_value name="$size" exact="'$xl'" />
          </do_if>
          <do_elseif value="event.param.isclass.ship_l">
            <set_value name="$size" exact="'$l'" />
          </do_elseif>
          <do_elseif value="event.param.isclass.ship_m">
            <set_value name="$size" exact="'$m'" />
          </do_elseif>
          <do_elseif value="event.param.isclass.ship_s">
            <set_value name="$size" exact="'$s'" />
          </do_elseif>

          <do_if value="player.entity.$eidng8_SM.{$role}.{$size}.$fit">
            <create_list name="$mods" />
            <do_for_each name="$component"
                valuename="$idx"
                in="player.entity.$eidng8_SM.{$role}.{$size}.$mods">
              <do_if value="global.$eidng8_SM.$mods.{$component}.{$idx - 1}?">
                <set_value name="$ware"
                    exact="global.$eidng8_SM.$mods.{$component}.{$idx - 1}.$ware" />
                <do_if value="$component" exact="'$hull'">
                  <append_to_list name="$mods" exact="$ware" />
                  <continue />
                </do_if>
                <do_elseif value="$component" exact="'$engine'">
                  <set_value name="$component" exact="'engines'" />
                </do_elseif>
                <do_elseif value="$component" exact="'$shield'">
                  <set_value name="$component" exact="'shields'" />
                </do_elseif>
                <do_elseif value="$component" exact="'$weapon'">
                  <set_value name="$component" exact="'weapons'" />
                </do_elseif>
                <do_all exact="event.param.{$component}.all.count">
                  <append_to_list name="$mods" exact="$ware" />
                </do_all>
              </do_if>
            </do_for_each>
            <!--debug_text text="'%s mods: %s'.[event.param.knownname, $mods]" /-->
            <add_equipment_mods object="event.param">
              <mods list="$mods" />
            </add_equipment_mods>
            <remove_value name="$mods" />
          </do_if>
        </do_if>
      </actions>
    </cue>
  </cues>
</mdscript>
<?xml version="1.0" encoding="utf-8"?>
<mdscript name="ship_mods_menu"
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:noNamespaceSchemaLocation="../../src/md/md.xsd">
  <cues>
    <cue name="Create_Options_Menu" instantiate="true">
      <conditions>
        <event_cue_signalled cue="md.Simple_Menu_Options.Reloaded" />
      </conditions>
      <actions>
        <signal_cue_instantly cue="md.Simple_Menu_API.Register_Options_Menu"
            param="table[
              $id      = 'eidng8_SM_Menu',
              $title   = {9595961,11000},
              $onOpen  = Create_Menu,
              $columns = 3,
            ]" />
        <reset_cue cue="this" />
      </actions>
    </cue>

    <cue name="Create_Menu"
        instantiate="true"
        namespace="this"
        comment="Create menu items.">
      <conditions>
        <event_cue_signalled />
      </conditions>
      <actions>
        <!-- Heading line -->
        <signal_cue_instantly cue="md.Simple_Menu_API.Add_Row" />
        <signal_cue_instantly cue="md.Simple_Menu_API.Make_Text"
            param="table[
              $col     = 1,
              $colSpan = 3,
              $text    = {9595961,11001}
            ]" />
        <!-- Fitting options -->
        <do_for_each name="$role"
            valuename="$sizes"
            in="global.$eidng8_SM.$options">
          <do_for_each name="$size" valuename="$rows" in="$sizes">
            <signal_cue_instantly cue="md.Simple_Menu_API.Add_Row" />
            <signal_cue_instantly cue="md.Simple_Menu_API.Add_Row" />
            <signal_cue_instantly cue="Create_Menu_Group_Heading"
                param="table[$role = $role, $size = $size]" />
            <signal_cue_instantly cue="md.Simple_Menu_API.Add_Row" />
            <signal_cue_instantly cue="md.Simple_Menu_API.Make_Text"
                param="table[$col = 1, $text = {9595961,11003}]" />
            <signal_cue_instantly cue="md.Simple_Menu_API.Make_CheckBox"
                param="table[
                  $id = 'eidng8_SM_Checkbox_Fit_Combat_XL',
                  $checked = player.entity.$eidng8_SM.{$role}.{$size}.$fit,
                  $col = 2,
                  $colSpan = 2,
                  $width = 'Helper.standardButtonHeight',
                  $height = 'Helper.standardButtonHeight',
                  $mouseOverText = {9595961,11004},
                  $echo = table[$role = $role, $size = $size],
                  $onClick = OnChange_Fitting
                ]" />
            <do_for_each name="$component" valuename="$mods" in="$rows.$mods">
              <signal_cue_instantly cue="md.Simple_Menu_API.Add_Row" />
              <do_if value="$component" exact="'$engine'">
                <signal_cue_instantly cue="md.Simple_Menu_API.Make_Text"
                    param="table[$col = 1, $text = {9595961,11005}]" />
              </do_if>
              <create_list name="$options" />
              <append_to_list name="$options"
                  exact="table[$text={9595961,11007}]" />
              <append_list_elements name="$options" other="$mods" />
              <signal_cue_instantly cue="md.Simple_Menu_API.Make_Dropdown"
                  param="table[
                    $col = 2,
                    $colSpan = 2,
                    $options = $options,
                    $startOption = player.entity.$eidng8_SM.{$role}.{$size}.$mods.{$component},
                    $mouseOverText = {9595961,11005},
                    $echo = table[
                      $role      = $role,
                      $size      = $size,
                      $component = $component
                    ],
                    $onDropDownConfirmed = OnChange_Mod
                  ]" />
            </do_for_each>
          </do_for_each>
        </do_for_each>
      </actions>
    </cue>

    <cue name="Create_Menu_Group_Heading" instantiate="true">
      <conditions>
        <event_cue_signalled />
      </conditions>
      <actions>
        <set_value name="$role" exact="{9595961,11009}" />
        <do_if value="event.param.$role" exact="'$builder'">
          <set_value name="$role" exact="{9595961,11008}" />
        </do_if>
        <do_elseif value="event.param.$role" exact="'$mining'">
          <set_value name="$role" exact="{9595961,11010}" />
        </do_elseif>
        <do_elseif value="event.param.$role" exact="'$trading'">
          <set_value name="$role" exact="{9595961,11011}" />
        </do_elseif>
        <set_value name="$size" exact="'XL'" />
        <do_if value="event.param.$size" exact="'$l'">
          <set_value name="$size" exact="'L'" />
        </do_if>
        <do_elseif value="event.param.$size" exact="'$m'">
          <set_value name="$size" exact="'M'" />
        </do_elseif>
        <do_elseif value="event.param.$size" exact="'$s'">
          <set_value name="$size" exact="'S'" />
        </do_elseif>
        <signal_cue_instantly cue="md.Simple_Menu_API.Make_Text"
            param="table[
              $col = 1,
              $colSpan = 3,
              $text = $role.[$size],
              $titleColor = 'Helper.defaultSimpleBackgroundColor'
            ]" />
      </actions>
    </cue>

    <cue name="OnChange_Fitting"
        instantiate="true"
        namespace="this">
      <conditions>
        <event_cue_signalled />
      </conditions>
      <actions>
        <set_value name="player.entity.$eidng8_SM.{event.param.$echo.$role}.{event.param.$echo.$size}.$fit"
            exact="event.param.$checked" />
      </actions>
    </cue>

    <cue name="OnChange_Mod"
        instantiate="true"
        namespace="this">
      <conditions>
        <event_cue_signalled />
      </conditions>
      <actions>
        <set_value name="player.entity.$eidng8_SM.{event.param.$echo.$role}.{event.param.$echo.$size}.$mods.{event.param.$echo.$component}"
            exact="event.param.$option_index" />
      </actions>
    </cue>
  </cues>
</mdscript>
<?xml version="1.0" encoding="utf-8"?>
<mdscript name="ship_mods_setup"
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:noNamespaceSchemaLocation="../../src/md/md.xsd">
  <cues>
    <cue name="Ship_Mods_Add_Blueprint" version="1">
      <conditions>
        <event_cue_signalled />
      </conditions>
      <actions>
        <do_if value="ware.research_mod_weapon_mk1.research.unlocked">
          <add_blueprints wares="[
                            ware.mod_eidng8_weapon_mk1,
                            ware.mod_eidng8_weapon_mk2,
                            ware.mod_eidng8_weapon_mk3,
                            ware.mod_eidng8_weapon_mk4,
                            ware.mod_eidng8_weapon_mk5,
                            ware.mod_eidng8_engine_mk1,
                            ware.mod_eidng8_engine_mk2,
                            ware.mod_eidng8_engine_mk3,
                            ware.mod_eidng8_engine_mk4,
                            ware.mod_eidng8_engine_mk5,
                            ware.mod_eidng8_strafe_engine_mk3,
                            ware.mod_eidng8_rotate_engine_mk1,
                            ware.mod_eidng8_rotate_engine_mk2,
                            ware.mod_eidng8_rotate_engine_mk3,
                            ware.mod_eidng8_rotate_engine_mk4,
                            ware.mod_eidng8_hull_mk1,
                            ware.mod_eidng8_hull_mk2,
                            ware.mod_eidng8_hull_mk3,
                            ware.mod_eidng8_hull_feather_mk1,
                            ware.mod_eidng8_hull_feather_mk2,
                            ware.mod_eidng8_hull_feather_mk3,
                            ware.mod_eidng8_shield_mk1,
                            ware.mod_eidng8_shield_mk2,
                            ware.mod_eidng8_shield_mk3,
                            ware.mod_eidng8_shield_mk4,
                            ware.mod_eidng8_shield_mk5
                          ]" />
        </do_if>
        <add_inventory entity="player.entity"
            ware="ware.modpart_tuningsoftware"
            exact="10000" />
      </actions>
    </cue>

    <cue name="Ship_Mods_Setup_Globals" version="1">
      <conditions>
        <event_cue_signalled />
      </conditions>
      <actions>
        <set_value name="global.$eidng8_SM" exact="table[]" />
        <set_value name="global.$eidng8_SM.$mods"
            exact="table[
              $hull = [
                table[$text={9595961,10022}, $ware=ware.mod_eidng8_hull_mk1],
                table[$text={9595961,10024}, $ware=ware.mod_eidng8_hull_mk2],
                table[$text={9595961,10026}, $ware=ware.mod_eidng8_hull_mk3],
                table[$text={9595961,10028}, $ware=ware.mod_eidng8_hull_feather_mk1],
                table[$text={9595961,10030}, $ware=ware.mod_eidng8_hull_feather_mk2],
                table[$text={9595961,10032}, $ware=ware.mod_eidng8_hull_feather_mk3],
                table[$text={20110,120610011}, $ware=ware.mod_ship_countermeasurecapacity_01_mk1],
                table[$text={20110,120710011}, $ware=ware.mod_ship_deployablecapacity_01_mk1],
                table[$text={20110,120110011}, $ware=ware.mod_ship_drag_01_mk1],
                table[$text={20110,120120011}, $ware=ware.mod_ship_drag_01_mk2],
                table[$text={20110,120010011}, $ware=ware.mod_ship_mass_01_mk1],
                table[$text={20110,120020011}, $ware=ware.mod_ship_mass_01_mk2],
                table[$text={20110,120030011}, $ware=ware.mod_ship_mass_01_mk3],
                table[$text={20110,120210011}, $ware=ware.mod_ship_maxhull_01_mk1],
                table[$text={20110,120410011}, $ware=ware.mod_ship_missilecapacity_01_mk1],
                table[$text={20110,120910011}, $ware=ware.mod_ship_radarrange_01_mk1],
                table[$text={20110,120310011}, $ware=ware.mod_ship_unitcapacity_01_mk1],
              ],
              $shield = [
                table[$text={9595961,10034}, $ware=ware.mod_eidng8_shield_mk1],
                table[$text={9595961,10036}, $ware=ware.mod_eidng8_shield_mk2],
                table[$text={9595961,10038}, $ware=ware.mod_eidng8_shield_mk3],
                table[$text={9595961,10040}, $ware=ware.mod_eidng8_shield_mk4],
                table[$text={9595961,10042}, $ware=ware.mod_eidng8_shield_mk5],
                table[$text={20110,130010011}, $ware=ware.mod_shield_capacity_01_mk1],
                table[$text={20110,130020011}, $ware=ware.mod_shield_capacity_01_mk2],
                table[$text={20110,130030011}, $ware=ware.mod_shield_capacity_01_mk3],
                table[$text={20110,130030021}, $ware=ware.mod_shield_capacity_02_mk3],
                table[$text={20110,130110011}, $ware=ware.mod_shield_rechargedelay_01_mk1],
                table[$text={20110,130210011}, $ware=ware.mod_shield_rechargerate_01_mk1],
                table[$text={20110,130220011}, $ware=ware.mod_shield_rechargerate_01_mk2],
                table[$text={20110,130230011}, $ware=ware.mod_shield_rechargerate_01_mk3],
              ],
              $engine = [
                table[$text={9595961,10010}, $ware=ware.mod_eidng8_engine_mk1],
                table[$text={9595961,10012}, $ware=ware.mod_eidng8_engine_mk2],
                table[$text={9595961,10014}, $ware=ware.mod_eidng8_engine_mk3],
                table[$text={9595961,10016}, $ware=ware.mod_eidng8_engine_mk4],
                table[$text={9595961,10018}, $ware=ware.mod_eidng8_engine_mk5],
                table[$text={9595961,10020}, $ware=ware.mod_eidng8_strafe_engine_mk3],
                table[$text={9595961,10044}, $ware=ware.mod_eidng8_rotate_engine_mk1],
                table[$text={9595961,10046}, $ware=ware.mod_eidng8_rotate_engine_mk2],
                table[$text={9595961,10048}, $ware=ware.mod_eidng8_rotate_engine_mk3],
                table[$text={9595961,10050}, $ware=ware.mod_eidng8_rotate_engine_mk4],
                table[$text={20110,110410011}, $ware=ware.mod_engine_boostduration_01_mk1],
                table[$text={20110,110310011}, $ware=ware.mod_engine_boostthrust_01_mk1],
                table[$text={20110,110320011}, $ware=ware.mod_engine_boostthrust_01_mk2],
                table[$text={20110,110330011}, $ware=ware.mod_engine_boostthrust_01_mk3],
                table[$text={20110,110310021}, $ware=ware.mod_engine_boostthrust_02_mk1],
                table[$text={20110,110320021}, $ware=ware.mod_engine_boostthrust_02_mk2],
                table[$text={20110,110010011}, $ware=ware.mod_engine_forwardthrust_01_mk1],
                table[$text={20110,110020011}, $ware=ware.mod_engine_forwardthrust_01_mk2],
                table[$text={20110,110030011}, $ware=ware.mod_engine_forwardthrust_01_mk3],
                table[$text={20110,110010021}, $ware=ware.mod_engine_forwardthrust_02_mk1],
                table[$text={20110,110020021}, $ware=ware.mod_engine_forwardthrust_02_mk2],
                table[$text={20110,110210011}, $ware=ware.mod_engine_rotationthrust_01_mk1],
                table[$text={20110,110230011}, $ware=ware.mod_engine_rotationthrust_01_mk3],
                table[$text={20110,110210021}, $ware=ware.mod_engine_rotationthrust_02_mk1],
                table[$text={20110,110110011}, $ware=ware.mod_engine_strafethrust_01_mk1],
                table[$text={20110,110110021}, $ware=ware.mod_engine_strafethrust_02_mk1],
                table[$text={20110,111210011}, $ware=ware.mod_engine_travelattacktime_01_mk1],
                table[$text={20110,111410011}, $ware=ware.mod_engine_travelchargetime_01_mk1],
                table[$text={20110,111310011}, $ware=ware.mod_engine_travelreleasetime_01_mk1],
                table[$text={20110,111110011}, $ware=ware.mod_engine_travelstartthrust_01_mk1],
                table[$text={20110,111010011}, $ware=ware.mod_engine_travelthrust_01_mk1],
                table[$text={20110,111020011}, $ware=ware.mod_engine_travelthrust_01_mk2],
                table[$text={20110,111030011}, $ware=ware.mod_engine_travelthrust_01_mk3],
                table[$text={20110,111010021}, $ware=ware.mod_engine_travelthrust_02_mk1],
                table[$text={20110,111020021}, $ware=ware.mod_engine_travelthrust_02_mk2],
              ],
              $weapon = [
                table[$text={9595961,10000}, $ware=ware.mod_eidng8_weapon_mk1],
                table[$text={9595961,10002}, $ware=ware.mod_eidng8_weapon_mk2],
                table[$text={9595961,10004}, $ware=ware.mod_eidng8_weapon_mk3],
                table[$text={9595961,10006}, $ware=ware.mod_eidng8_weapon_mk4],
                table[$text={9595961,10008}, $ware=ware.mod_eidng8_weapon_mk5],
                table[$text={20110,100810011}, $ware=ware.mod_weapon_beamlength_01_mk1],
                table[$text={20110,100710011}, $ware=ware.mod_weapon_chargetime_01_mk1],
                table[$text={20110,100110011}, $ware=ware.mod_weapon_cooling_01_mk1],
                table[$text={20110,100120011}, $ware=ware.mod_weapon_cooling_01_mk2],
                table[$text={20110,100110021}, $ware=ware.mod_weapon_cooling_02_mk1],
                table[$text={20110,100120021}, $ware=ware.mod_weapon_cooling_02_mk2],
                table[$text={20110,100110031}, $ware=ware.mod_weapon_cooling_03_mk1],
                table[$text={20110,100120031}, $ware=ware.mod_weapon_cooling_03_mk2],
                table[$text={20110,100120041}, $ware=ware.mod_weapon_cooling_04_mk2],
                table[$text={20110,100120051}, $ware=ware.mod_weapon_cooling_05_mk2],
                table[$text={20110,100010011}, $ware=ware.mod_weapon_damage_01_mk1],
                table[$text={20110,100020011}, $ware=ware.mod_weapon_damage_01_mk2],
                table[$text={20110,100030011}, $ware=ware.mod_weapon_damage_01_mk3],
                table[$text={20110,100010021}, $ware=ware.mod_weapon_damage_02_mk1],
                table[$text={20110,100020021}, $ware=ware.mod_weapon_damage_02_mk2],
                table[$text={20110,100030021}, $ware=ware.mod_weapon_damage_02_mk3],
                table[$text={20110,100010031}, $ware=ware.mod_weapon_damage_03_mk1],
                table[$text={20110,100020031}, $ware=ware.mod_weapon_damage_03_mk2],
                table[$text={20110,100020041}, $ware=ware.mod_weapon_damage_04_mk2],
                table[$text={20110,100020051}, $ware=ware.mod_weapon_damage_05_mk2],
                table[$text={20110,100410011}, $ware=ware.mod_weapon_lifetime_01_mk1],
                table[$text={20110,100510011}, $ware=ware.mod_weapon_mining_01_mk1],
                table[$text={20110,100530011}, $ware=ware.mod_weapon_mining_01_mk3],
                table[$text={20110,100210011}, $ware=ware.mod_weapon_reload_01_mk1],
                table[$text={20110,101010011}, $ware=ware.mod_weapon_rotationspeed_01_mk1],
                table[$text={20110,100310011}, $ware=ware.mod_weapon_speed_01_mk1],
                table[$text={20110,100330011}, $ware=ware.mod_weapon_speed_01_mk3],
                table[$text={20110,100610011}, $ware=ware.mod_weapon_sticktime_01_mk1],
                table[$text={20110,100620011}, $ware=ware.mod_weapon_sticktime_01_mk2],
                table[$text={20110,100620021}, $ware=ware.mod_weapon_sticktime_02_mk2],
                table[$text={20110,100630021}, $ware=ware.mod_weapon_sticktime_03_mk2],
                table[$text={20110,101110011}, $ware=ware.mod_weapon_surfaceelement_01_mk1],
                table[$text={20110,101120011}, $ware=ware.mod_weapon_surfaceelement_01_mk2],
                table[$text={20110,101130011}, $ware=ware.mod_weapon_surfaceelement_01_mk3],
              ]
            ]" />
        <set_value name="global.$eidng8_SM.$options"
            exact="table[
              $combat = table[
                $xl = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
                $l = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
                $m = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
                $s = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
              ],
              $trading = table[
                $xl = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
                $l = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
                $m = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
                $s = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
              ],
              $mining = table[
                $xl = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
                $l = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
                $m = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
                $s = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ],
              ],
              $builder = table[
                $xl = table[
                  $fit = 0,
                  $mods = table[
                    $hull   = global.$eidng8_SM.$mods.$hull,
                    $engine = global.$eidng8_SM.$mods.$engine,
                    $shield = global.$eidng8_SM.$mods.$shield,
                    $weapon = global.$eidng8_SM.$mods.$weapon
                  ]
                ]
              ]
            ]" />
        <do_if value="not @player.entity.$eidng8_SM">
          <set_value name="player.entity.$eidng8_SM"
              exact="table[
                $combat = table[
                  $xl = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                  $l = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                  $m = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                  $s = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                ],
                $trading = table[
                  $xl = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                  $l = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                  $m = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                  $s = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                ],
                $mining = table[
                  $xl = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                  $l = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                  $m = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                  $s = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ],
                ],
                $builder = table[
                  $xl = table[
                    $fit = 0,
                    $mods = table[
                      $hull   = 1,
                      $engine = 1,
                      $shield = 1,
                      $weapon = 1
                    ]
                  ]
                ]
              ]" />
        </do_if>
      </actions>
    </cue>

    <cue name="Ship_Mods_Setup" version="1">
      <conditions>
        <event_cue_signalled cue="md.Setup.Start" />
      </conditions>
      <actions>
        <signal_cue_instantly cue="Ship_Mods_Setup_Globals" />
        <do_if value="ware.research_mod_weapon_mk1.research.unlocked">
          <signal_cue cue="Ship_Mods_Add_Blueprint" />
        </do_if>
        <add_inventory entity="player.entity"
            ware="ware.modpart_tuningsoftware"
            exact="10000" />
      </actions>
    </cue>
  </cues>
</mdscript>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
ï»¿<?xml version="1.0" encoding="UTF-8"?>
<diff>
  <add sel="/language">
    <page id="9595961" title="Ship Mods" descr="Ship" voice="no">
      <t id="10000">{9595961,10001} \({20110,100001} - {20110,1201}\)</t>
      <t id="10001">Superior Weapon Mod</t>
      <t id="10002">{9595961,10003} \({20110,100001} - {20110,1201}\)</t>
      <t id="10003">Grandmaster Weapon Mod</t>
      <t id="10004">{9595961,10005} \({20110,100001} - {20110,1201}\)</t>
      <t id="10005">Legendary Weapon Mod</t>
      <t id="10006">{9595961,10007} \({20110,100001} - {20110,1201}\)</t>
      <t id="10007">Dimensional Weapon Mod</t>
      <t id="10008">{9595961,10009} \({20110,100001} - {20110,1201}\)</t>
      <t id="10009">Ominous Weapon Mod</t>
      <t id="10010">{9595961,10011} \({20110,101001} - {20110,1201}\)</t>
      <t id="10011">Superior Engine Mod</t>
      <t id="10012">{9595961,10013} \({20110,101001} - {20110,1201}\)</t>
      <t id="10013">Grandmaster Engine Mod</t>
      <t id="10014">{9595961,10015} \({20110,101001} - {20110,1201}\)</t>
      <t id="10015">Legendary Engine Mod</t>
      <t id="10016">{9595961,10017} \({20110,101001} - {20110,1201}\)</t>
      <t id="10017">Dimensional Engine Mod</t>
      <t id="10018">{9595961,10019} \({20110,101001} - {20110,1201}\)</t>
      <t id="10019">Ominous Engine Mod</t>
      <t id="10020">{9595961,10021} \({20110,101011} - {20110,1201}\)</t>
      <t id="10021">Ominous Strafe Engine Mod</t>
      <t id="10022">{9595961,10023} \({20110,102021} - {20110,1201}\)</t>
      <t id="10023">Legendary Hull Mod</t>
      <t id="10024">{9595961,10025} \({20110,102021} - {20110,1201}\)</t>
      <t id="10025">Dimensional Hull Mod</t>
      <t id="10026">{9595961,10027} \({20110,102021} - {20110,1201}\)</t>
      <t id="10027">Ominous Hull Mod</t>
      <t id="10028">{9595961,10029} \({20110,102001} - {20110,1201}\)</t>
      <t id="10029">Legendary Negative Matter Hull Mod</t>
      <t id="10030">{9595961,10031} \({20110,102001} - {20110,1201}\)</t>
      <t id="10031">Dimensional Negative Matter Hull Mod</t>
      <t id="10032">{9595961,10033} \({20110,102001} - {20110,1201}\)</t>
      <t id="10033">Ominous Negative Matter Hull Mod</t>
      <t id="10034">{9595961,10035} \({20110,103001} - {20110,1201}\)</t>
      <t id="10035">Superior Shield Mod</t>
      <t id="10036">{9595961,10037} \({20110,103001} - {20110,1201}\)</t>
      <t id="10037">Grandmaster Shield Mod</t>
      <t id="10038">{9595961,10039} \({20110,103001} - {20110,1201}\)</t>
      <t id="10039">Legendary Shield Mod</t>
      <t id="10040">{9595961,10041} \({20110,103001} - {20110,1201}\)</t>
      <t id="10041">Dimensional Shield Mod</t>
      <t id="10042">{9595961,10043} \({20110,103001} - {20110,1201}\)</t>
      <t id="10043">Ominous Shield Mod</t>
      <t id="10044">{9595961,10045} \({20110,101021} - {20110,1201}\)</t>
      <t id="10045">Superior Rotate Engine Mod</t>
      <t id="10046">{9595961,10047} \({20110,101021} - {20110,1201}\)</t>
      <t id="10047">Grandmaster Rotate Engine Mod</t>
      <t id="10048">{9595961,10049} \({20110,101021} - {20110,1201}\)</t>
      <t id="10049">Legendary Rotate Engine Mod</t>
      <t id="10050">{9595961,10051} \({20110,101021} - {20110,1201}\)</t>
      <t id="10051">Dimensional Rotate Engine Mod</t>
      <t id="11000">Auto-apply modifications.</t>
      <t id="11001">Automatically applies modifications when player ships were built.</t>
      <t id="11002">%s %s ships</t>
      <t id="11003">Apply modifications</t>
      <t id="11004">Check to enable auto-apply modifications to ships.</t>
      <t id="11005">Modifications to apply</t>
      <t id="11006">Applies the selected modifications.</t>
      <t id="11007">--- Do not install modification ---</t>
      <t id="11008">Builder ships</t>
      <t id="11009">Combat &amp; Aux. %s ships</t>
      <t id="11010">Miner &amp; Scrapper %s ships</t>
      <t id="11011">Trader %s ships</t>
    </page>
  </add>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<content name="" description="" author="Original Author eidng8" version="129" date="2026-05-02" save="1" lastupdate="" id="">
  <text language="7" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <text language="33" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <text language="34" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <text language="39" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <text language="44" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <text language="49" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <text language="55" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <text language="81" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <text language="82" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <text language="86" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <text language="88" name="Superior Ship Mods" description="Adds a bunch of supernatural mods." author="eidng8"/>
  <dependency id="ws_2042901274" name="SirNukes Mod Support APIs" optional="false"/>
  <dependency id="ws_2397287740" name="Equipment Modifications Redone" optional="true"/>
</content>
