XRWS           VÓ    TÍext_01.cat ext_01.dat extensions/ego_dlc_mini_02/assets/units/size_m/macros/ship_gen_m_corvette_01_macro.xml 4903 1786764856 51c16435fe566807c4610e682fa0c057
extensions/ego_dlc_mini_02/assets/units/size_m/macros/ship_gen_m_corvette_02_macro.xml 4903 1786764856 4e8ec8155fda59ab9e27105add971deb
extensions/ego_dlc_mini_02/assets/units/size_m/ship_gen_m_corvette_01.xml 5971 1783948280 a17cf4a8a5bd4370768d974faa7f5828
extensions/ego_dlc_mini_02/assets/units/size_m/ship_gen_m_corvette_02.xml 5932 1783949051 16fb9ba5d9cf5d06435586f2d2d08b9b
<?xml version="1.0" encoding="utf-8"?>
<diff>
	<!--<replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/storage/@missile">4800</replace>-->
  <!--<replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/storage/@unit">200</replace>-->
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/@mass">16.374</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/inertia/@pitch">3</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/inertia/@yaw">3</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/inertia/@roll">3</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/drag/@forward">5.295</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/drag/@reverse">22.042</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/drag/@horizontal">3.9</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/drag/@vertical">3.9</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/drag/@pitch">4.809</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/drag/@yaw">4.809</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/drag/@roll">4.809</replace>
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/accfactors/@forward">1.65</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/accfactors/@reverse">1.45</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/accfactors/@horizontal">1.45</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/accfactors/@vertical">1.45</replace>
  -->
  
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics/accfactors">
    <accfactors forward="1.65" reverse="1.45" horizontal="1.55" vertical="1.55" />
  </replace>
  
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/physics">
    <accfactors forward="1.65" reverse="1.45" horizontal="1.45" vertical="1.45" />
  </add>
  -->
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/connections">
    <connection ref="con_shipstorage04">
      <macro ref="shipstorage_gen_s_seventytwo_macro" connection="object" />
    </connection>
  </add>
  -->
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/connections">
    <connection ref="con_shipstorage02">
      <macro ref="shipstorage_gen_s_01" connection="object" />
    </connection>
  </replace>
  -->
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/modifiers/weapon/@heat">0.25</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/modifiers/shield/@capacity">80.00</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/modifiers/shield/@rechargedelay">0.10</replace>
  -->
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/modifiers">
    <weapon heat="0.25" />
    <shield capacity="80.00" rechargedelay="0.10"/>
  </replace>
  -->
  
  <add sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties">
    <modifiers>
      <shield rechargedelay="0.50" rechargerate="2.00" capacity="4.00" />
      <weapon heat="0.25" />
    </modifiers>
  </add>
  
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/modifiers/shield">
    <shield rechargedelay="0.10" capacity="80.00" />
  </replace>
  -->
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/modifiers/weapon">
    <weapon heat="0.25" />
  </replace>
  -->
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/modifiers">
      <shield rechargedelay="0.10" />
  </add>
  -->
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/modifiers">
      <shield rechargedelay="0.10" capacity="80.00" />
  </add>
  -->
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/modifiers">
      <shield capacity="80.00" />
  </add>
  -->
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties/modifiers">
      <weapon heat="0.25" />
  </add>
  -->
  <add sel="//macros/macro[@name='ship_gen_m_corvette_01_macro']/properties">
    <traveldrivestability maxvalue="25000" />
  </add>
</diff><?xml version="1.0" encoding="utf-8"?>
<diff>
	<!--<replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/storage/@missile">4800</replace>-->
  <!--<replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/storage/@unit">200</replace>-->
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/@mass">10.808</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/inertia/@pitch">2.5</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/inertia/@yaw">2.5</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/inertia/@roll">2.5</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/drag/@forward">4.94</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/drag/@reverse">19.76</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/drag/@horizontal">3</replace>
	<replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/drag/@vertical">3</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/drag/@pitch">3.557</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/drag/@yaw">3.557</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/drag/@roll">3.557</replace>
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/accfactors/@forward">1.65</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/accfactors/@reverse">1.45</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/accfactors/@horizontal">1.45</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/accfactors/@vertical">1.45</replace>
  -->
  
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics/accfactors">
    <accfactors forward="1.65" reverse="1.45" horizontal="1.55" vertical="1.55" />
  </replace>
  
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/physics">
    <accfactors forward="1.65" reverse="1.45" horizontal="1.45" vertical="1.45" />
  </add>
  -->
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/connections">
    <connection ref="con_shipstorage04">
      <macro ref="shipstorage_gen_s_seventytwo_macro" connection="object" />
    </connection>
  </add>
  -->
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/connections">
    <connection ref="con_shipstorage02">
      <macro ref="shipstorage_gen_s_01" connection="object" />
    </connection>
  </replace>
  -->
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/modifiers/weapon/@heat">0.25</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/modifiers/shield/@capacity">80.00</replace>
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/modifiers/shield/@rechargedelay">0.10</replace>
  -->
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/modifiers">
    <weapon heat="0.25" />
    <shield capacity="80.00" rechargedelay="0.10"/>
  </replace>
  -->
  
  <add sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties">
    <modifiers>
      <shield rechargedelay="0.50" rechargerate="2.00" capacity="4.00" />
      <weapon heat="0.25" />
    </modifiers>
  </add>
  
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/modifiers/shield">
    <shield rechargedelay="0.10" capacity="80.00" />
  </replace>
  -->
  <!--
  <replace sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/modifiers/weapon">
    <weapon heat="0.25" />
  </replace>
  -->
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/modifiers">
      <shield rechargedelay="0.10" />
  </add>
  -->
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/modifiers">
      <shield rechargedelay="0.10" capacity="80.00" />
  </add>
  -->
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/modifiers">
      <shield capacity="80.00" />
  </add>
  -->
  <!--
  <add sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties/modifiers">
      <weapon heat="0.25" />
  </add>
  -->
  <add sel="//macros/macro[@name='ship_gen_m_corvette_02_macro']/properties">
    <traveldrivestability maxvalue="25000" />
  </add>
</diff><?xml version="1.0"?>
<diff>
  <temporary_no_add sel="//components/component/connections">
    <!--con_shield_-->
    <!--con_shield_01-->
    <connection name="con_shield_01" tags="medium shield ship_gen_m_corvette_01 unhittable ">
      <offset>
        <position x="0" y="-11.67428" z="26.5248" />
        <quaternion qx="0.999736" qy="0" qz="0" qw="-0.02297457" />
      </offset>
    </connection>
    <!--con_shield_02-->
    <connection name="con_shield_02" tags="medium shield ship_gen_m_corvette_01 unhittable ">
      <offset>
        <position x="-2" y="-11" z="-9" />
        <quaternion qx="-1" qy="0" qz="0" qw="-1.947e-07" />
      </offset>
    </connection>
    <!--con_shield_03-->
    <connection name="con_shield_03" tags="medium shield ship_gen_m_corvette_01 unhittable ">
      <offset>
        <position x="2" y="-11" z="-9" />
        <quaternion qx="-1" qy="0" qz="0" qw="-1.947e-07" />
      </offset>
    </connection>
		<!--con_weapon_-->
    <!--con_weapon_mandatory_01-->
    <connection name="con_weapon_mandatory_01" tags="mandatory medium ship_gen_m_corvette_01 weapon ">
      <offset>
        <position x="0" y="9.537e-07" z="20" />
      </offset>
    </connection>
    <!--con_weapon_01-->
    <connection name="con_weapon_01" tags="advanced combat medium weapon symmetry symmetry_left symmetry_2 " parent="anim_weaponmount_02_l">
      <offset>
        <position x="0" y="-0.1414833" z="5.979601" />
      </offset>
    </connection>
    <!--con_weapon_02-->
    <connection name="con_weapon_02" tags="advanced combat medium weapon symmetry symmetry_right symmetry_2 " parent="anim_weaponmount_02_r">
      <offset>
        <position x="0" y="-0.1414833" z="5.979601" />
      </offset>
    </connection>
    <!--engine & turrets with shieldgen-->
    <!--total 8groups*1 large turrets con_turret_l_ number start form con_turret_l_09, vanilla number +8 each have 2 medium shield con_shieldgen_,-->
    <!--ATTENTION! con_turret_04 do not exist, start from con_turret_09-->
    <!--total 6groups*1 medium turrets con_turret_, number start from con_turret_07, vanilla number +6, each have 0 medium shield con_shiledgen_-->
    <!--total medium turret shields, with 2 engine shields 8*2+2*2+2=22 shields, number start from shield con_shieldgen_23, vanilla number +22-->
    <!--x2 them in same position!!!-->
    <!--con_engine_-->
    <!--
    <connection name="con_engine_01" tags="engine medium ship_gen_m_corvette_01 ">
      <offset>
        <position x="-8" y="8" z="-46.7474" />
        <quaternion qx="2.3e-09" qy="-3e-10" qz="0.1305263" qw="-0.9914448" />
      </offset>
    </connection>
    <connection name="con_engine_02" tags="engine medium ship_gen_m_corvette_01 ">
      <offset>
        <position x="8" y="8" z="-46.7474" />
        <quaternion qx="2.3e-09" qy="3e-10" qz="-0.1305263" qw="-0.9914448" />
      </offset>
    </connection>
    <connection name="con_engine_03" tags="engine medium ship_gen_m_corvette_01 ">
      <offset>
        <position x="-7" y="-1" z="-42.73656" />
        <quaternion qx="0" qy="0" qz="-0.1736483" qw="-0.9848077" />
      </offset>
    </connection>
    <connection name="con_engine_04" tags="engine medium ship_gen_m_corvette_01 ">
      <offset>
        <position x="7" y="-1" z="-42.73656" />
        <quaternion qx="0" qy="0" qz="0.1736483" qw="-0.9848077" />
      </offset>
    </connection>
    -->
    <!--con_turret_l_-->
    <!--con_turret_l_01 con_shieldgen_19 _20 group_mid_down_left_1-->
    <!--con_turret_l_02 con_shieldgen_09 _11 group_mid_right_up_2-->
    <!--con_turret_l_03 con_shieldgen_10 _12 group_mid_up_left_2-->
    <!--con_turret_l_04 con_shieldgen_07 _08 group_mid_up_left_1-->
    <!--con_turret_l_05 con_shieldgen_05 _06 group_mid_right_up_1-->
    <!--con_turret_l_06 con_shieldgen_03 _04 group_mid_right_down_2-->
    <!--con_turret_l_07 con_shieldgen_01 _02 group_mid_right_down_1-->
    <!--con_turret_-->
    <!--con_turret_m_01-->
    <connection name="con_turret_m_01" tags="advanced combat medium turret unhittable " hidden="true">
      <offset>
        <position x="0" y="-10.29401" z="-17.53788" />
        <quaternion qx="-8.5e-09" qy="0.04361938" qz="-0.9990482" qw="-1.953e-07" />
      </offset>
      <parts>
        <part name="anim_hatch_turrent_f_dummy">
          <lods>
            <lod index="0">
              <materials>
                <material id="1" ref="p2multimat.p2_multimat_01" />
              </materials>
            </lod>
          </lods>
          <size>
            <max x="0.1652447" y="0.1676577" z="0.1676576" />
            <center x="0" y="0" z="0" />
          </size>
          <offset>
            <position x="1.919e-07" y="-0.4999987" z="-1.500004" />
            <quaternion qx="-0.03626953" qy="-6.3e-09" qz="-4.77e-07" qw="-0.999342" />
          </offset>
        </part>
      </parts>
    </connection>
    <!--con_turret_m_02-->
    <connection name="con_turret_m_02" tags="advanced combat medium turret unhittable " hidden="true">
      <offset>
        <position x="0" y="11.5" z="0" />
        <quaternion qx="0" qy="0" qz="2.384e-07" qw="-1" />
      </offset>
      <parts>
        <part name="anim_hatch_turrent_b_l_dummy">
          <lods>
            <lod index="0">
              <materials>
                <material id="1" ref="p2multimat.p2_multimat_01" />
              </materials>
            </lod>
          </lods>
          <size>
            <max x="0.1216917" y="0.1083351" z="0.1279521" />
            <center x="0" y="8.643e-07" z="0" />
          </size>
          <offset>
            <position x="1.649e-07" y="-0.3457699" z="-0.4964008" />
            <quaternion qx="0.9927044" qy="0.00490785" qz="-0.1124073" qw="-0.0433424" />
          </offset>
        </part>
      </parts>
    </connection>
	</temporary_no_add>
</diff><?xml version="1.0"?>
<diff>
  <temporary_no_add sel="//components/component/connections">
    <!--con_shield_-->
    <!--con_shield_01-->
    <connection name="con_shield_01" tags="medium shield ship_gen_m_corvette_01 unhittable ">
      <offset>
        <position x="0" y="-11.67428" z="26.5248" />
        <quaternion qx="0.999736" qy="0" qz="0" qw="-0.02297457" />
      </offset>
    </connection>
    <!--con_shield_02-->
    <connection name="con_shield_02" tags="medium shield ship_gen_m_corvette_01 unhittable ">
      <offset>
        <position x="-2" y="-11" z="-9" />
        <quaternion qx="-1" qy="0" qz="0" qw="-1.947e-07" />
      </offset>
    </connection>
    <!--con_shield_03-->
    <connection name="con_shield_03" tags="medium shield ship_gen_m_corvette_01 unhittable ">
      <offset>
        <position x="2" y="-11" z="-9" />
        <quaternion qx="-1" qy="0" qz="0" qw="-1.947e-07" />
      </offset>
    </connection>
		<!--con_weapon_-->
    <!--con_weapon_mandatory_01-->
    <connection name="con_weapon_mandatory_01" tags="mandatory medium ship_gen_m_corvette_01 weapon ">
      <offset>
        <position x="0" y="9.537e-07" z="20" />
      </offset>
    </connection>
    <!--con_weapon_03-->
    <connection name="con_weapon_03" tags="advanced combat medium weapon symmetry symmetry_left symmetry_2 ">
      <offset>
        <position x="-10.15137" y="-4.285599" z="32.80238" />
      </offset>
    </connection>
    <!--con_weapon_04-->
      <connection name="con_weapon_04" tags="advanced combat medium weapon symmetry symmetry_right symmetry_2 ">
        <offset>
          <position x="10.15136" y="-4.285599" z="32.80238" />
        </offset>
      </connection>
    <!--engine & turrets with shieldgen-->
    <!--total 8groups*1 large turrets con_turret_l_ number start form con_turret_l_09, vanilla number +8 each have 2 medium shield con_shieldgen_,-->
    <!--ATTENTION! con_turret_04 do not exist, start from con_turret_09-->
    <!--total 6groups*1 medium turrets con_turret_, number start from con_turret_07, vanilla number +6, each have 0 medium shield con_shiledgen_-->
    <!--total medium turret shields, with 2 engine shields 8*2+2*2+2=22 shields, number start from shield con_shieldgen_23, vanilla number +22-->
    <!--x2 them in same position!!!-->
    <!--con_engine_-->
    <!--
    <connection name="con_engine_01" tags="engine medium ship_gen_m_corvette_01 ">
      <offset>
        <position x="-8" y="8" z="-46.7474" />
        <quaternion qx="2.3e-09" qy="-3e-10" qz="0.1305263" qw="-0.9914448" />
      </offset>
    </connection>
    <connection name="con_engine_02" tags="engine medium ship_gen_m_corvette_01 ">
      <offset>
        <position x="8" y="8" z="-46.7474" />
        <quaternion qx="2.3e-09" qy="3e-10" qz="-0.1305263" qw="-0.9914448" />
      </offset>
    </connection>
    <connection name="con_engine_03" tags="engine medium ship_gen_m_corvette_01 ">
      <offset>
        <position x="-7" y="-1" z="-42.73656" />
        <quaternion qx="0" qy="0" qz="-0.1736483" qw="-0.9848077" />
      </offset>
    </connection>
    <connection name="con_engine_04" tags="engine medium ship_gen_m_corvette_01 ">
      <offset>
        <position x="7" y="-1" z="-42.73656" />
        <quaternion qx="0" qy="0" qz="0.1736483" qw="-0.9848077" />
      </offset>
    </connection>
    -->
    <!--con_turret_l_-->
    <!--con_turret_l_01 con_shieldgen_19 _20 group_mid_down_left_1-->
    <!--con_turret_l_02 con_shieldgen_09 _11 group_mid_right_up_2-->
    <!--con_turret_l_03 con_shieldgen_10 _12 group_mid_up_left_2-->
    <!--con_turret_l_04 con_shieldgen_07 _08 group_mid_up_left_1-->
    <!--con_turret_l_05 con_shieldgen_05 _06 group_mid_right_up_1-->
    <!--con_turret_l_06 con_shieldgen_03 _04 group_mid_right_down_2-->
    <!--con_turret_l_07 con_shieldgen_01 _02 group_mid_right_down_1-->
    <!--con_turret_-->
    <!--con_turret_m_01-->
    <connection name="con_turret_m_01" tags="advanced combat medium turret unhittable " hidden="true">
      <offset>
        <position x="0" y="-10.29401" z="-17.53788" />
        <quaternion qx="-8.5e-09" qy="0.04361938" qz="-0.9990482" qw="-1.953e-07" />
      </offset>
      <parts>
        <part name="anim_hatch_turrent_f_dummy">
          <lods>
            <lod index="0">
              <materials>
                <material id="1" ref="p2multimat.p2_multimat_01" />
              </materials>
            </lod>
          </lods>
          <size>
            <max x="0.1652447" y="0.1676577" z="0.1676576" />
            <center x="0" y="0" z="0" />
          </size>
          <offset>
            <position x="1.919e-07" y="-0.4999987" z="-1.500004" />
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          </offset>
        </part>
      </parts>
    </connection>
    <!--con_turret_m_02-->
    <connection name="con_turret_m_02" tags="advanced combat medium turret unhittable " hidden="true">
      <offset>
        <position x="0" y="11.5" z="0" />
        <quaternion qx="0" qy="0" qz="2.384e-07" qw="-1" />
      </offset>
      <parts>
        <part name="anim_hatch_turrent_b_l_dummy">
          <lods>
            <lod index="0">
              <materials>
                <material id="1" ref="p2multimat.p2_multimat_01" />
              </materials>
            </lod>
          </lods>
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            <center x="0" y="8.643e-07" z="0" />
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	</temporary_no_add>
</diff><?xml version="1.0" encoding="utf-8"?>
<content name="" description="" author="DWiface" version="100" date="2026-09-30" save="0" lastupdate="" id="">
  <dependency id="ego_dlc_mini_02" optional="true" name="Envoy Pack"/>
  <dependency id="ws_1696862840" optional="true" name="Variety and Rebalance Overhaul"/>
  <dependency id="ws_3753632943" optional="true" name="Sukha VRO Rebalancer 9.0"/>
</content>
