random_scenario_hre = {
	type = checkbox
	sort_priority = 996
	#priority = 50 # Do this first of all scenarios

	potential = {
		is_random_world = yes
	}

	trigger = {
		NOR = {
			has_alternate_start_parameter = {
				key = dejure_empires
				value = none
			}
			has_alternate_start_parameter = {
				key = dejure_empires
				value = historical
			}
		}
	}

	checked = {
		effect = {
			spawn_hre_effect = yes
		}
	}

	unchecked = {}
}

random_scenario_byz = {
	type = checkbox
	sort_priority = 996
	#priority = 47

	potential = {
		is_random_world = yes
	}

	trigger = {
		NOR = {
			has_alternate_start_parameter = {
				key = dejure_empires
				value = none
			}
			has_alternate_start_parameter = {
				key = dejure_empires
				value = historical
			}
		}
	}

	checked = {
		effect = {
			spawn_byz_effect = yes
		}
	}

	unchecked = {}
}

random_scenario_merchant_republics = {
	type = checkbox
	random_default = checked
	sort_priority = 995
	#priority = 49

	potential = {
		is_random_world = yes
	}

	trigger = {
		NOT = {
			has_alternate_start_parameter = {
				key = generate_random_dukes
				value = no
			}
		}
	}

	checked = {
		effect = {
			spawn_merchant_republics_effect = yes
		}
	}

	unchecked = {}
}

random_scenario_theocracies = {
	type = checkbox
	random_default = checked
	sort_priority = 994
	#priority = 48

	potential = {
		is_random_world = yes
	}

	checked = {
		effect = {
			spawn_theocracies_effect = yes
		}
	}

	unchecked = {}
}

random_scenario_bloodlines = {
	type = checkbox
	random_default = checked
	sort_priority = 993

	potential = {
		is_random_world = yes
	}

	checked = {
		effect = {
			bloodlines_effect = yes
		}
	}

	unchecked = {}
}

random_scenario_artifacts = {
	type = checkbox
	random_default = checked
	sort_priority = 992

	potential = {
		is_random_world = yes
	}

	checked = {
		effect = {
			random_world_artifacts_effect = yes
		}
	}

	unchecked = {}
}

random_scenario_more_pagans = {
	type = checkbox
	random_default = unchecked
	sort_priority = 991
	separator = yes

	potential = {
		is_random_world = yes
	}

	checked = {}

	unchecked = {}
}