# Nomad
nomad = {
	# HORSE BREEDER
	no_horse_breeder_1 = {
		desc = no_horse_breeder_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 20
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		knights_defensive = 0.03
		light_cavalry_defensive = 0.03
		horse_archers_defensive = 0.03
	}
	no_horse_breeder_2 = {
		desc = no_horse_breeder_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		upgrades_from = no_horse_breeder_1
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 90
		extra_tech_building_start = 2

		knights_defensive = 0.03
		light_cavalry_defensive = 0.03
		horse_archers_defensive = 0.03
	}
	no_horse_breeder_3 = {
		desc = no_horse_breeder_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		upgrades_from = no_horse_breeder_2
		gold_cost = 80
		build_time = 365
		ai_creation_factor = 85
		extra_tech_building_start = 3

		knights_defensive = 0.04
		light_cavalry_defensive = 0.04
		horse_archers_defensive = 0.04
	}
	no_horse_breeder_4 = {
		desc = no_horse_breeder_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		upgrades_from = no_horse_breeder_3
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		knights_defensive = 0.05
		light_cavalry_defensive = 0.05
		horse_archers_defensive = 0.05
	}
	no_horse_breeder_5 = {
		desc = no_horse_breeder_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		upgrades_from = no_horse_breeder_4
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		knights_defensive = 0.05
		light_cavalry_defensive = 0.05
		horse_archers_defensive = 0.05
	}
	no_horse_breeder_6 = {
		desc = no_horse_breeder_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		upgrades_from = no_horse_breeder_5
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		knights_defensive = 0.05
		light_cavalry_defensive = 0.05
		horse_archers_defensive = 0.05
	}
	no_horse_breeder_7 = {
		desc = no_horse_breeder_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		upgrades_from = no_horse_breeder_6
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		knights_defensive = 0.05
		light_cavalry_defensive = 0.05
		horse_archers_defensive = 0.05
	}
	no_horse_breeder_8 = {
		desc = no_horse_breeder_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		upgrades_from = no_horse_breeder_7
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		knights_defensive = 0.05
		light_cavalry_defensive = 0.05
		horse_archers_defensive = 0.05
	}

	# RIDING CONTESTS
	no_riding_contests_1 = {
		desc = no_riding_contests_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_1 }
		gold_cost = 60
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		light_cavalry_offensive = 0.04
		knights_offensive = 0.04
		global_movement_speed = 0.02
	}
	no_riding_contests_2 = {
		desc = no_riding_contests_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_2 }
		upgrades_from = no_riding_contests_1
		gold_cost = 90
		build_time = 480
		ai_creation_factor = 90
		extra_tech_building_start = 2

		light_cavalry_offensive = 0.04
		knights_offensive = 0.04
		global_movement_speed = 0.02
	}
	no_riding_contests_3 = {
		desc = no_riding_contests_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_3 }
		upgrades_from = no_riding_contests_2
		gold_cost = 120
		build_time = 600
		ai_creation_factor = 85
		extra_tech_building_start = 3

		light_cavalry_offensive = 0.04
		knights_offensive = 0.04
		global_movement_speed = 0.03
	}
	no_riding_contests_4 = {
		desc = no_riding_contests_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_4 }
		upgrades_from = no_riding_contests_3
		gold_cost = 150
		build_time = 720
		ai_creation_factor = 80
		extra_tech_building_start = 4

		light_cavalry_offensive = 0.05
		knights_offensive = 0.05
		global_movement_speed = 0.03
	}
	no_riding_contests_5 = {
		desc = no_riding_contests_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_5 }
		upgrades_from = no_riding_contests_4
		gold_cost = 200
		build_time = 840
		ai_creation_factor = 80
		extra_tech_building_start = 4

		light_cavalry_offensive = 0.05
		knights_offensive = 0.05
		global_movement_speed = 0.04
	}
	no_riding_contests_6 = {
		desc = no_riding_contests_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_6 }
		upgrades_from = no_riding_contests_5
		gold_cost = 250
		build_time = 960
		ai_creation_factor = 80
		extra_tech_building_start = 4

		light_cavalry_offensive = 0.05
		knights_offensive = 0.05
		global_movement_speed = 0.05
	}
	no_riding_contests_7 = {
		desc = no_riding_contests_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_7 }
		upgrades_from = no_riding_contests_6
		gold_cost = 300
		build_time = 1080
		ai_creation_factor = 80
		extra_tech_building_start = 4

		light_cavalry_offensive = 0.06
		knights_offensive = 0.06
		global_movement_speed = 0.05
	}
	no_riding_contests_8 = {
		desc = no_riding_contests_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_8 }
		upgrades_from = no_riding_contests_7
		gold_cost = 350
		build_time = 1200
		ai_creation_factor = 80
		extra_tech_building_start = 4

		light_cavalry_offensive = 0.06
		knights_offensive = 0.06
		global_movement_speed = 0.06
	}

	# AIRAG PRODUCER
	no_airag_producer_1 = {
		desc = no_airag_producer_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_1 }
		gold_cost = 60
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		land_morale = 0.02
		population_growth = 0.02
	}
	no_airag_producer_2 = {
		desc = no_airag_producer_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_2 }
		gold_cost = 80
		build_time = 485
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_airag_producer_1

		land_morale = 0.02
		population_growth = 0.02
	}
	no_airag_producer_3 = {
		desc = no_airag_producer_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_3 }
		gold_cost = 100
		build_time = 605
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_airag_producer_2

		land_morale = 0.03
		population_growth = 0.03
	}
	no_airag_producer_4 = {
		desc = no_airag_producer_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_4 }
		gold_cost = 130
		build_time = 730
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_airag_producer_3

		land_morale = 0.04
		population_growth = 0.03
	}
	no_airag_producer_5 = {
		desc = no_airag_producer_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_5 }
		gold_cost = 160
		build_time = 820
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_airag_producer_4

		land_morale = 0.04
		population_growth = 0.05
	}
	no_airag_producer_6 = {
		desc = no_airag_producer_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_6 }
		gold_cost = 190
		build_time = 910
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_airag_producer_5

		land_morale = 0.05
		population_growth = 0.05
	}
	no_airag_producer_7 = {
		desc = no_airag_producer_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_7 }
		gold_cost = 220
		build_time = 1100
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_airag_producer_6

		land_morale = 0.05
		population_growth = 0.1
	}
	no_airag_producer_8 = {
		desc = no_airag_producer_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 6 }
			nomad_building_allow = yes
		}
		prerequisites = { no_horse_breeder_8 }
		gold_cost = 250
		build_time = 1195
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_airag_producer_7

		land_morale = 0.1
		population_growth = 0.1
	}

	# CATTLE PENS
	no_cattle_pens_1 = {
		desc = no_cattle_pens_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 60
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		population_growth = 0.01
		nomad_tax_modifier = 0.01
	}
	no_cattle_pens_2 = {
		desc = no_cattle_pens_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 80
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_cattle_pens_1

		population_growth = 0.01
		nomad_tax_modifier = 0.01
	}
	no_cattle_pens_3 = {
		desc = no_cattle_pens_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 100
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_cattle_pens_2

		population_growth = 0.01
		nomad_tax_modifier = 0.01
	}
	no_cattle_pens_4 = {
		desc = no_cattle_pens_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 125
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_cattle_pens_3

		population_growth = 0.02
		nomad_tax_modifier = 0.02
	}
	no_cattle_pens_5 = {
		desc = no_cattle_pens_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 150
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_cattle_pens_4

		population_growth = 0.02
		nomad_tax_modifier = 0.02
	}
	no_cattle_pens_6 = {
		desc = no_cattle_pens_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 175
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_cattle_pens_5

		population_growth = 0.02
		nomad_tax_modifier = 0.02
	}
	no_cattle_pens_7 = {
		desc = no_cattle_pens_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		gold_cost = 200
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_cattle_pens_6

		population_growth = 0.02
		nomad_tax_modifier = 0.02
	}
	no_cattle_pens_8 = {
		desc = no_cattle_pens_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		gold_cost = 230
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_cattle_pens_7

		population_growth = 0.03
		nomad_tax_modifier = 0.03
	}

	# OX & WAGON
	no_ox_wagon_1 = {
		desc = no_ox_wagon_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_1 }
		gold_cost = 20
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		max_population = 2000
		global_supply_limit = 0.02
		moved_capital_months_mult = -0.05
	}
	no_ox_wagon_2 = {
		desc = no_ox_wagon_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_2 }
		upgrades_from = no_ox_wagon_1
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 90
		extra_tech_building_start = 2

		max_population = 2000
		global_supply_limit = 0.02
		moved_capital_months_mult = -0.05
	}
	no_ox_wagon_3 = {
		desc = no_ox_wagon_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_3 }
		upgrades_from = no_ox_wagon_2
		gold_cost = 80
		build_time = 365
		ai_creation_factor = 85
		extra_tech_building_start = 3

		max_population = 2250
		global_supply_limit = 0.02
		moved_capital_months_mult = -0.06
	}
	no_ox_wagon_4 = {
		desc = no_ox_wagon_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_4 }
		upgrades_from = no_ox_wagon_3
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		max_population = 2500
		global_supply_limit = 0.03
		moved_capital_months_mult = -0.06
	}
	no_ox_wagon_5 = {
		desc = no_ox_wagon_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_5 }
		upgrades_from = no_ox_wagon_4
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		max_population = 3000
		global_supply_limit = 0.03
		moved_capital_months_mult = -0.06
	}
	no_ox_wagon_6 = {
		desc = no_ox_wagon_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_6 }
		upgrades_from = no_ox_wagon_5
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		max_population = 3500
		global_supply_limit = 0.03
		moved_capital_months_mult = -0.07
	}
	no_ox_wagon_7 = {
		desc = no_ox_wagon_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_7 }
		upgrades_from = no_ox_wagon_6
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		max_population = 4000
		global_supply_limit = 0.04
		moved_capital_months_mult = -0.07
	}
	no_ox_wagon_8 = {
		desc = no_ox_wagon_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_8 }
		upgrades_from = no_ox_wagon_7
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		max_population = 5000
		global_supply_limit = 0.06
		moved_capital_months_mult = -0.08
	}

	# MEAT PRESERVER
	no_meat_preserver_1 = {
		desc = no_meat_preserver_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_1 }
		gold_cost = 60
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		global_supply_limit = 0.05
		horde_maintenence_cost = -0.04
		global_movement_speed = 0.025
	}
	no_meat_preserver_2 = {
		desc = no_meat_preserver_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_2 }
		gold_cost = 70
		build_time = 511
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_meat_preserver_1

		global_supply_limit = 0.05
		horde_maintenence_cost = -0.03
		global_movement_speed = 0.025
	}
	no_meat_preserver_3 = {
		desc = no_meat_preserver_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_3 }
		gold_cost = 90
		build_time = 657
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_meat_preserver_2

		global_supply_limit = 0.05
		horde_maintenence_cost = -0.03
		global_movement_speed = 0.025
	}
	no_meat_preserver_4 = {
		desc = no_meat_preserver_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_4 }
		gold_cost = 110
		build_time = 730
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_meat_preserver_3

		global_supply_limit = 0.05
		horde_maintenence_cost = -0.02
		global_movement_speed = 0.025
	}
	no_meat_preserver_5 = {
		desc = no_meat_preserver_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_5 }
		gold_cost = 140
		build_time = 803
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_meat_preserver_4

		global_supply_limit = 0.05
		horde_maintenence_cost = -0.02
		global_movement_speed = 0.025
	}
	no_meat_preserver_6 = {
		desc = no_meat_preserver_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_6 }
		gold_cost = 180
		build_time = 876
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_meat_preserver_5

		global_supply_limit = 0.05
		horde_maintenence_cost = -0.02
		global_movement_speed = 0.025
	}
	no_meat_preserver_7 = {
		desc = no_meat_preserver_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_7 }
		gold_cost = 230
		build_time = 949
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_meat_preserver_6

		global_supply_limit = 0.05
		horde_maintenence_cost = -0.02
		global_movement_speed = 0.025
	}
	no_meat_preserver_8 = {
		desc = no_meat_preserver_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		prerequisites = { no_cattle_pens_8 }
		gold_cost = 300
		build_time = 1095
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_meat_preserver_7

		global_supply_limit = 0.05
		horde_maintenence_cost = -0.02
		global_movement_speed = 0.025
	}

	# SHEEP
	no_sheep_1 = {
		desc = no_sheep_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 50
		build_time = 1095
		ai_creation_factor = 97
		extra_tech_building_start = 1

		nomad_tax_modifier = 0.04
	}
	no_sheep_2 = {
		desc = no_sheep_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		upgrades_from = no_sheep_1
		gold_cost = 80
		build_time = 1185
		ai_creation_factor = 90
		extra_tech_building_start = 2

		nomad_tax_modifier = 0.04
	}
	no_sheep_3 = {
		desc = no_sheep_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		upgrades_from = no_sheep_2
		gold_cost = 120
		build_time = 1275
		ai_creation_factor = 85
		extra_tech_building_start = 3

		nomad_tax_modifier = 0.04
	}
	no_sheep_4 = {
		desc = no_sheep_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		upgrades_from = no_sheep_3
		gold_cost = 180
		build_time = 1365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		nomad_tax_modifier = 0.04
	}
	no_sheep_5 = {
		desc = no_sheep_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		upgrades_from = no_sheep_4
		gold_cost = 240
		build_time = 1485
		ai_creation_factor = 80
		extra_tech_building_start = 4

		nomad_tax_modifier = 0.04
	}
	no_sheep_6 = {
		desc = no_sheep_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		upgrades_from = no_sheep_5
		gold_cost = 320
		build_time = 1605
		ai_creation_factor = 80
		extra_tech_building_start = 4

		nomad_tax_modifier = 0.05
	}
	no_sheep_7 = {
		desc = no_sheep_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		upgrades_from = no_sheep_6
		gold_cost = 400
		build_time = 1725
		ai_creation_factor = 80
		extra_tech_building_start = 4

		nomad_tax_modifier = 0.05
	}
	no_sheep_8 = {
		desc = no_sheep_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		upgrades_from = no_sheep_7
		gold_cost = 500
		build_time = 1825
		ai_creation_factor = 80
		extra_tech_building_start = 4

		nomad_tax_modifier = 0.05
	}

	# FELT CRAFTER
	no_felt_crafter_1 = {
		desc = no_felt_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		prerequisites = { no_sheep_1 }
		gold_cost = 60
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		global_winter_supply = 0.4
		nomad_tax_modifier = 0.02
	}
	no_felt_crafter_2 = {
		desc = no_felt_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		prerequisites = { no_sheep_2 }
		gold_cost = 80
		build_time = 485
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_felt_crafter_1

		global_winter_supply = 0.4
		nomad_tax_modifier = 0.02

		convert_to_tribal = tb_market_town_1
	}
	no_felt_crafter_3 = {
		desc = no_felt_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		prerequisites = { no_sheep_3 }
		gold_cost = 100
		build_time = 605
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_felt_crafter_2

		global_winter_supply = 0.4
		nomad_tax_modifier = 0.02
	}
	no_felt_crafter_4 = {
		desc = no_felt_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_sheep_4 }
		gold_cost = 120
		build_time = 725
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_felt_crafter_3

		global_winter_supply = 0.4
		nomad_tax_modifier = 0.02

		convert_to_tribal = tb_market_town_2
	}
	no_felt_crafter_5 = {
		desc = no_felt_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		prerequisites = { no_sheep_5 }
		gold_cost = 150
		build_time = 845
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_felt_crafter_4

		global_winter_supply = 0.4
		nomad_tax_modifier = 0.02
	}
	no_felt_crafter_6 = {
		desc = no_felt_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		prerequisites = { no_sheep_6 }
		gold_cost = 180
		build_time = 965
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_felt_crafter_5

		global_winter_supply = 0.4
		nomad_tax_modifier = 0.02

		convert_to_tribal = tb_market_town_3
	}
	no_felt_crafter_7 = {
		desc = no_felt_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		prerequisites = { no_sheep_7 }
		gold_cost = 210
		build_time = 1085
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_felt_crafter_6

		global_winter_supply = 0.4
		nomad_tax_modifier = 0.02
	}
	no_felt_crafter_8 = {
		desc = no_felt_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 6 }
			nomad_building_allow = yes
		}
		prerequisites = { no_sheep_8 }
		gold_cost = 250
		build_time = 1205
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_felt_crafter_7

		global_winter_supply = 0.4
		nomad_tax_modifier = 0.02

		convert_to_tribal = tb_market_town_4
	}

	# GER CRAFTER
	no_ger_crafter_1 = {
		desc = no_ger_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		prerequisites = { no_felt_crafter_1 }
		gold_cost = 35
		build_time = 730
		ai_creation_factor = 97
		extra_tech_building_start = 1

		max_population_mult = 0.03
	}
	no_ger_crafter_2 = {
		desc = no_ger_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_felt_crafter_2 }
		gold_cost = 50
		build_time = 850
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_ger_crafter_1

		max_population_mult = 0.03
	}
	no_ger_crafter_3 = {
		desc = no_ger_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		prerequisites = { no_felt_crafter_3 }
		gold_cost = 70
		build_time = 970
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_ger_crafter_2

		max_population_mult = 0.04
	}
	no_ger_crafter_4 = {
		desc = no_ger_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		prerequisites = { no_felt_crafter_4 }
		gold_cost = 90
		build_time = 1095
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_ger_crafter_3

		max_population_mult = 0.04
	}
	no_ger_crafter_5 = {
		desc = no_ger_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		prerequisites = { no_felt_crafter_5 }
		gold_cost = 120
		build_time = 1190
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_ger_crafter_4

		max_population_mult = 0.04
	}
	no_ger_crafter_6 = {
		desc = no_ger_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		prerequisites = { no_felt_crafter_6 }
		gold_cost = 150
		build_time = 1280
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_ger_crafter_5

		max_population_mult = 0.05
	}
	no_ger_crafter_7 = {
		desc = no_ger_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		prerequisites = { no_felt_crafter_7 }
		gold_cost = 200
		build_time = 1370
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_ger_crafter_6

		max_population_mult = 0.06
	}
	no_ger_crafter_8 = {
		desc = no_ger_crafter_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 6 }
			nomad_building_allow = yes
		}
		prerequisites = { no_felt_crafter_8 }
		gold_cost = 250
		build_time = 1460
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_ger_crafter_7

		max_population_mult = 0.06
	}

	# WRESTLING
	no_wrestling_1 = {
		desc = no_wrestling_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		land_morale = 0.03
	}
	no_wrestling_2 = {
		desc = no_wrestling_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		upgrades_from = no_wrestling_1
		gold_cost = 60
		build_time = 365
		ai_creation_factor = 90
		extra_tech_building_start = 2

		land_morale = 0.03
	}
	no_wrestling_3 = {
		desc = no_wrestling_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		upgrades_from = no_wrestling_2
		gold_cost = 90
		build_time = 365
		ai_creation_factor = 85
		extra_tech_building_start = 3

		land_morale = 0.03
	}
	no_wrestling_4 = {
		desc = no_wrestling_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		upgrades_from = no_wrestling_3
		gold_cost = 120
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		land_morale = 0.03
	}
	no_wrestling_5 = {
		desc = no_wrestling_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		upgrades_from = no_wrestling_4
		gold_cost = 150
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		land_morale = 0.04
	}
	no_wrestling_6 = {
		desc = no_wrestling_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		upgrades_from = no_wrestling_5
		gold_cost = 180
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		land_morale = 0.04
	}
	no_wrestling_7 = {
		desc = no_wrestling_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		upgrades_from = no_wrestling_6
		gold_cost = 210
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		land_morale = 0.04
	}
	no_wrestling_8 = {
		desc = no_wrestling_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 6 }
			nomad_building_allow = yes
		}
		upgrades_from = no_wrestling_7
		gold_cost = 250
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		land_morale = 0.04
	}

	# SHRINE
	no_shrine_1 = {
		desc = no_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		population_growth = 0.03
		liege_piety = 0.3
	}
	no_shrine_2 = {
		desc = no_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		upgrades_from = no_shrine_1
		gold_cost = 80
		build_time = 455
		ai_creation_factor = 90
		extra_tech_building_start = 2

		population_growth = 0.03
		liege_piety = 0.3
	}
	no_shrine_3 = {
		desc = no_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		upgrades_from = no_shrine_2
		gold_cost = 110
		build_time = 545
		ai_creation_factor = 85
		extra_tech_building_start = 3

		population_growth = 0.03
		liege_piety = 0.4
	}
	no_shrine_4 = {
		desc = no_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		upgrades_from = no_shrine_3
		gold_cost = 150
		build_time = 635
		ai_creation_factor = 80
		extra_tech_building_start = 4

		population_growth = 0.03
		liege_piety = 0.4
	}
	no_shrine_5 = {
		desc = no_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		upgrades_from = no_shrine_4
		gold_cost = 200
		build_time = 730
		ai_creation_factor = 80
		extra_tech_building_start = 4

		population_growth = 0.03
		liege_piety = 0.4
	}
	no_shrine_6 = {
		desc = no_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		upgrades_from = no_shrine_5
		gold_cost = 250
		build_time = 850
		ai_creation_factor = 80
		extra_tech_building_start = 4

		population_growth = 0.03
		liege_piety = 0.4
	}
	no_shrine_7 = {
		desc = no_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		upgrades_from = no_shrine_6
		gold_cost = 300
		build_time = 970
		ai_creation_factor = 80
		extra_tech_building_start = 4

		population_growth = 0.03
		liege_piety = 0.5
	}
	no_shrine_8 = {
		desc = no_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		upgrades_from = no_shrine_7
		gold_cost = 400
		build_time = 1050
		ai_creation_factor = 80
		extra_tech_building_start = 4

		population_growth = 0.03
		liege_piety = 0.5
	}

	# HUNTING PARTIES
	no_hunting_parties_1 = {
		desc = no_hunting_parties_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 20
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		horse_archers_offensive = 0.04
	}
	no_hunting_parties_2 = {
		desc = no_hunting_parties_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		upgrades_from = no_hunting_parties_1
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 90
		extra_tech_building_start = 2

		horse_archers_offensive = 0.04
	}
	no_hunting_parties_3 = {
		desc = no_hunting_parties_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		upgrades_from = no_hunting_parties_2
		gold_cost = 80
		build_time = 365
		ai_creation_factor = 85
		extra_tech_building_start = 3

		horse_archers_offensive = 0.04
	}
	no_hunting_parties_4 = {
		desc = no_hunting_parties_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		upgrades_from = no_hunting_parties_3
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		horse_archers_offensive = 0.05
	}
	no_hunting_parties_5 = {
		desc = no_hunting_parties_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		upgrades_from = no_hunting_parties_4
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		horse_archers_offensive = 0.05
	}
	no_hunting_parties_6 = {
		desc = no_hunting_parties_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		upgrades_from = no_hunting_parties_5
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		horse_archers_offensive = 0.05
	}
	no_hunting_parties_7 = {
		desc = no_hunting_parties_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		upgrades_from = no_hunting_parties_6
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		horse_archers_offensive = 0.06
	}
	no_hunting_parties_8 = {
		desc = no_hunting_parties_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		upgrades_from = no_hunting_parties_7
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 80
		extra_tech_building_start = 4

		horse_archers_offensive = 0.06
	}

	# YAM
	no_yam_1 = {
		desc = no_yam_desc
		trigger = {
			FROM = { TECH_TRADE_PRACTICES >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		economy_techpoints = 0.04
		tech_growth_modifier = 0.05
		max_tradeposts = 1
	}
	no_yam_2 = {
		desc = no_yam_desc
		trigger = {
			FROM = { TECH_TRADE_PRACTICES >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 70
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_yam_1

		economy_techpoints = 0.04
		tech_growth_modifier = 0.05
	}
	no_yam_3 = {
		desc = no_yam_desc
		trigger = {
			FROM = { TECH_TRADE_PRACTICES >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 100
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_yam_2

		economy_techpoints = 0.04
		tech_growth_modifier = 0.05
		max_tradeposts = 1
	}
	no_yam_4 = {
		desc = no_yam_desc
		trigger = {
			FROM = { TECH_TRADE_PRACTICES >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 130
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_yam_3

		economy_techpoints = 0.04
		tech_growth_modifier = 0.05
	}
	no_yam_5 = {
		desc = no_yam_desc
		trigger = {
			FROM = { TECH_TRADE_PRACTICES >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 160
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_yam_4

		economy_techpoints = 0.04
		tech_growth_modifier = 0.05
		max_tradeposts = 1
	}
	no_yam_6 = {
		desc = no_yam_desc
		trigger = {
			FROM = { TECH_TRADE_PRACTICES >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 200
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_yam_5

		economy_techpoints = 0.04
		tech_growth_modifier = 0.05
	}
	no_yam_7 = {
		desc = no_yam_desc
		trigger = {
			FROM = { TECH_TRADE_PRACTICES >= 3 }
			nomad_building_allow = yes
		}
		gold_cost = 240
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_yam_6

		economy_techpoints = 0.05
		tech_growth_modifier = 0.05
		max_tradeposts = 1
	}
	no_yam_8 = {
		desc = no_yam_desc
		trigger = {
			FROM = { TECH_TRADE_PRACTICES >= 4 }
			nomad_building_allow = yes
		}
		gold_cost = 280
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_yam_7

		economy_techpoints = 0.05
		tech_growth_modifier = 0.05
	}

	# BAGHATUR COUNCIL
	no_baghatur_council_1 = {
		desc = no_baghatur_council_desc
		trigger = {
			FROM = {
				TECH_FORTIFICATIONS_CONSTRUCTION >= 1
				prestige >= 300
			}
			nomad_building_allow = yes
		}
		gold_cost = 80
		build_time = 1460
		ai_creation_factor = 97
		extra_tech_building_start = 10

		military_techpoints = 0.03
		land_morale = 0.02
	}
	no_baghatur_council_2 = {
		desc = no_baghatur_council_desc
		trigger = {
			FROM = {
				TECH_FORTIFICATIONS_CONSTRUCTION >= 2
				prestige >= 500
			}
			nomad_building_allow = yes
		}
		gold_cost = 120
		build_time = 1640
		ai_creation_factor = 97
		extra_tech_building_start = 10

		upgrades_from = no_baghatur_council_1

		military_techpoints = 0.03
		land_morale = 0.02
		commander_limit = 1
	}
	no_baghatur_council_3 = {
		desc = no_baghatur_council_desc
		trigger = {
			FROM = {
				TECH_FORTIFICATIONS_CONSTRUCTION >= 2
				prestige >= 800
			}
			nomad_building_allow = yes
		}
		gold_cost = 160
		build_time = 1820
		ai_creation_factor = 97
		extra_tech_building_start = 10

		upgrades_from = no_baghatur_council_2

		military_techpoints = 0.03
		land_morale = 0.02
	}
	no_baghatur_council_4 = {
		desc = no_baghatur_council_desc
		trigger = {
			FROM = {
				TECH_FORTIFICATIONS_CONSTRUCTION >= 3
				prestige >= 1100
			}
			nomad_building_allow = yes
		}
		gold_cost = 200
		build_time = 2000
		ai_creation_factor = 97
		extra_tech_building_start = 10

		upgrades_from = no_baghatur_council_3

		military_techpoints = 0.03
		land_morale = 0.02
		commander_limit = 1
	}
	no_baghatur_council_5 = {
		desc = no_baghatur_council_desc
		trigger = {
			FROM = {
				TECH_FORTIFICATIONS_CONSTRUCTION >= 3
				prestige >= 1500
			}
			nomad_building_allow = yes
		}
		gold_cost = 250
		build_time = 2200
		ai_creation_factor = 97
		extra_tech_building_start = 10

		upgrades_from = no_baghatur_council_4

		military_techpoints = 0.04
		land_morale = 0.02
	}
	no_baghatur_council_6 = {
		desc = no_baghatur_council_desc
		trigger = {
			FROM = {
				TECH_FORTIFICATIONS_CONSTRUCTION >= 4
				prestige >= 2000
			}
			nomad_building_allow = yes
		}
		gold_cost = 300
		build_time = 2400
		ai_creation_factor = 97
		extra_tech_building_start = 10

		upgrades_from = no_baghatur_council_5

		military_techpoints = 0.04
		land_morale = 0.02
		commander_limit = 1
	}
	no_baghatur_council_7 = {
		desc = no_baghatur_council_desc
		trigger = {
			FROM = {
				TECH_FORTIFICATIONS_CONSTRUCTION >= 5
				prestige >= 2500
			}
			nomad_building_allow = yes
		}
		gold_cost = 350
		build_time = 2600
		ai_creation_factor = 97
		extra_tech_building_start = 10

		upgrades_from = no_baghatur_council_6

		military_techpoints = 0.04
		land_morale = 0.03
	}
	no_baghatur_council_8 = {
		desc = no_baghatur_council_desc
		trigger = {
			FROM = {
				TECH_FORTIFICATIONS_CONSTRUCTION >= 6
				prestige >= 3000
			}
			nomad_building_allow = yes
		}
		gold_cost = 400
		build_time = 2800
		ai_creation_factor = 97
		extra_tech_building_start = 10

		upgrades_from = no_baghatur_council_7

		military_techpoints = 0.04
		land_morale = 0.03
		commander_limit = 1
	}

	# COMPOSITE BOW CRAFTER
	no_composite_bow_crafter_1 = {
		desc = no_composite_bow_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 70
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		archers_offensive = 0.1
		horse_archers_offensive = 0.1
	}
	no_composite_bow_crafter_2 = {
		desc = no_composite_bow_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 90
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_composite_bow_crafter_1

		archers_offensive = 0.1
		horse_archers_offensive = 0.1
	}
	no_composite_bow_crafter_3 = {
		desc = no_composite_bow_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		gold_cost = 120
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_composite_bow_crafter_2

		archers_offensive = 0.1
		horse_archers_offensive = 0.1
	}
	no_composite_bow_crafter_4 = {
		desc = no_composite_bow_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		gold_cost = 150
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_composite_bow_crafter_3

		archers_offensive = 0.1
		horse_archers_offensive = 0.1
	}
	no_composite_bow_crafter_5 = {
		desc = no_composite_bow_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		gold_cost = 180
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_composite_bow_crafter_4

		archers_offensive = 0.1
		horse_archers_offensive = 0.1
	}
	no_composite_bow_crafter_6 = {
		desc = no_composite_bow_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		gold_cost = 220
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_composite_bow_crafter_5

		archers_offensive = 0.1
		horse_archers_offensive = 0.1
	}
	no_composite_bow_crafter_7 = {
		desc = no_composite_bow_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 6 }
			nomad_building_allow = yes
		}
		gold_cost = 260
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_composite_bow_crafter_6

		archers_offensive = 0.1
		horse_archers_offensive = 0.1
	}
	no_composite_bow_crafter_8 = {
		desc = no_composite_bow_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 7 }
			nomad_building_allow = yes
		}
		gold_cost = 300
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_composite_bow_crafter_7

		archers_offensive = 0.1
		horse_archers_offensive = 0.1
	}

	# LAMELLAR ARMOR CRAFTER
	no_lamellar_armor_crafter_1 = {
		desc = no_lamellar_armor_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 80
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		light_infantry_defensive = 0.05
		heavy_infantry_defensive = 0.05
		pikemen_defensive = 0.05
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		archers_defensive = 0.05
		horse_archers_defensive = 0.05
		camel_cavalry_defensive = 0.05
		war_elephants_defensive = 0.05
	}
	no_lamellar_armor_crafter_2 = {
		desc = no_lamellar_armor_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 110
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_lamellar_armor_crafter_1

		light_infantry_defensive = 0.05
		heavy_infantry_defensive = 0.05
		pikemen_defensive = 0.05
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		archers_defensive = 0.05
		horse_archers_defensive = 0.05
		camel_cavalry_defensive = 0.05
		war_elephants_defensive = 0.05
	}
	no_lamellar_armor_crafter_3 = {
		desc = no_lamellar_armor_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 140
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_lamellar_armor_crafter_2

		light_infantry_defensive = 0.06
		heavy_infantry_defensive = 0.06
		pikemen_defensive = 0.06
		light_cavalry_defensive = 0.06
		knights_defensive = 0.06
		archers_defensive = 0.06
		horse_archers_defensive = 0.06
		camel_cavalry_defensive = 0.06
		war_elephants_defensive = 0.06
	}
	no_lamellar_armor_crafter_4 = {
		desc = no_lamellar_armor_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 170
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_lamellar_armor_crafter_3

		light_infantry_defensive = 0.07
		heavy_infantry_defensive = 0.07
		pikemen_defensive = 0.07
		light_cavalry_defensive = 0.07
		knights_defensive = 0.07
		archers_defensive = 0.07
		horse_archers_defensive = 0.07
		camel_cavalry_defensive = 0.07
		war_elephants_defensive = 0.07
	}
	no_lamellar_armor_crafter_5 = {
		desc = no_lamellar_armor_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		gold_cost = 200
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_lamellar_armor_crafter_4

		light_infantry_defensive = 0.08
		heavy_infantry_defensive = 0.08
		pikemen_defensive = 0.08
		light_cavalry_defensive = 0.08
		knights_defensive = 0.08
		archers_defensive = 0.08
		horse_archers_defensive = 0.08
		camel_cavalry_defensive = 0.08
		war_elephants_defensive = 0.08
	}
	no_lamellar_armor_crafter_6 = {
		desc = no_lamellar_armor_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		gold_cost = 250
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_lamellar_armor_crafter_5

		light_infantry_defensive = 0.09
		heavy_infantry_defensive = 0.09
		pikemen_defensive = 0.09
		light_cavalry_defensive = 0.09
		knights_defensive = 0.09
		archers_defensive = 0.09
		horse_archers_defensive = 0.09
		camel_cavalry_defensive = 0.09
		war_elephants_defensive = 0.09
	}
	no_lamellar_armor_crafter_7 = {
		desc = no_lamellar_armor_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		gold_cost = 320
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_lamellar_armor_crafter_6

		light_infantry_defensive = 0.1
		heavy_infantry_defensive = 0.1
		pikemen_defensive = 0.1
		light_cavalry_defensive = 0.1
		knights_defensive = 0.1
		archers_defensive = 0.1
		horse_archers_defensive = 0.1
		camel_cavalry_defensive = 0.1
		war_elephants_defensive = 0.1
	}
	no_lamellar_armor_crafter_8 = {
		desc = no_lamellar_armor_crafter_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 6 }
			nomad_building_allow = yes
		}
		gold_cost = 400
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_lamellar_armor_crafter_7

		light_infantry_defensive = 0.1
		heavy_infantry_defensive = 0.1
		pikemen_defensive = 0.1
		light_cavalry_defensive = 0.1
		knights_defensive = 0.1
		archers_defensive = 0.1
		horse_archers_defensive = 0.1
		camel_cavalry_defensive = 0.1
		war_elephants_defensive = 0.1
	}

	# MINORITY SHRINE
	no_minority_shrine_1 = {
		desc = no_minority_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		culture_techpoints = 0.04
	}
	no_minority_shrine_2 = {
		desc = no_minority_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minority_shrine_1

		culture_techpoints = 0.04
	}
	no_minority_shrine_3 = {
		desc = no_minority_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minority_shrine_2

		culture_techpoints = 0.04
	}
	no_minority_shrine_4 = {
		desc = no_minority_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minority_shrine_3

		culture_techpoints = 0.04
	}
	no_minority_shrine_5 = {
		desc = no_minority_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minority_shrine_4

		culture_techpoints = 0.04
	}
	no_minority_shrine_6 = {
		desc = no_minority_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minority_shrine_5

		culture_techpoints = 0.04
	}
	no_minority_shrine_7 = {
		desc = no_minority_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_minority_shrine_6

		culture_techpoints = 0.05
	}
	no_minority_shrine_8 = {
		desc = no_minority_shrine_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_minority_shrine_7

		culture_techpoints = 0.05
	}

	# CLAN GATHERING HALL
	no_gathering_hall_1 = {
		desc = no_gathering_hall_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 485
		ai_creation_factor = 97
		extra_tech_building_start = 1

		clan_sentiment = 2
	}
	no_gathering_hall_2 = {
		desc = no_gathering_hall_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 60
		build_time = 605
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_gathering_hall_1

		clan_sentiment = 2
	}
	no_gathering_hall_3 = {
		desc = no_gathering_hall_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 80
		build_time = 730
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_gathering_hall_2

		clan_sentiment = 2
	}
	no_gathering_hall_4 = {
		desc = no_gathering_hall_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 110
		build_time = 803
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_gathering_hall_3

		clan_sentiment = 2
	}
	no_gathering_hall_5 = {
		desc = no_gathering_hall_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 150
		build_time = 876
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_gathering_hall_4

		clan_sentiment = 2
	}
	no_gathering_hall_6 = {
		desc = no_gathering_hall_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 200
		build_time = 949
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_gathering_hall_5

		clan_sentiment = 3
	}
	no_gathering_hall_7 = {
		desc = no_gathering_hall_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		gold_cost = 250
		build_time = 1022
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_gathering_hall_6

		clan_sentiment = 3
	}
	no_gathering_hall_8 = {
		desc = no_gathering_hall_desc
		trigger = {
			FROM = { TECH_CITY_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		gold_cost = 350
		build_time = 1095
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_gathering_hall_7

		clan_sentiment = 3
	}

	# MINTER
	no_minter_1 = {
		desc = no_minter_desc
		trigger = {
			ROOT = { has_trade_post = yes }
			FROM = { TECH_TRADE_PRACTICES >= 1 }
			nomad_building_allow = yes
		}
		is_active_trigger = {
			ROOT = { has_trade_post = yes }
		}
		gold_cost = 80
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		global_trade_route_wealth = 2
		global_trade_route_value = 0.5
		global_tradevalue = 5
	}
	no_minter_2 = {
		desc = no_minter_desc
		trigger = {
			ROOT = { has_trade_post = yes }
			FROM = { TECH_TRADE_PRACTICES >= 1 }
			nomad_building_allow = yes
		}
		is_active_trigger = {
			ROOT = { has_trade_post = yes }
		}
		gold_cost = 110
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minter_1

		global_trade_route_wealth = 3
		global_trade_route_value = 0.5
		global_tradevalue = 6
	}
	no_minter_3 = {
		desc = no_minter_desc
		trigger = {
			ROOT = { has_trade_post = yes }
			FROM = { TECH_TRADE_PRACTICES >= 2 }
			nomad_building_allow = yes
		}
		is_active_trigger = {
			ROOT = { has_trade_post = yes }
		}
		gold_cost = 150
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minter_2

		global_trade_route_wealth = 3
		global_trade_route_value = 0.5
		global_tradevalue = 8
	}
	no_minter_4 = {
		desc = no_minter_desc
		trigger = {
			ROOT = { has_trade_post = yes }
			FROM = { TECH_TRADE_PRACTICES >= 2 }
			nomad_building_allow = yes
		}
		is_active_trigger = {
			ROOT = { has_trade_post = yes }
		}
		gold_cost = 200
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minter_3

		global_trade_route_wealth = 3
		global_trade_route_value = 0.5
		global_tradevalue = 10
	}
	no_minter_5 = {
		desc = no_minter_desc
		trigger = {
			ROOT = { has_trade_post = yes }
			FROM = { TECH_TRADE_PRACTICES >= 3 }
			nomad_building_allow = yes
		}
		is_active_trigger = {
			ROOT = { has_trade_post = yes }
		}
		gold_cost = 250
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minter_4

		global_trade_route_wealth = 4
		global_trade_route_value = 1
		global_tradevalue = 12
	}
	no_minter_6 = {
		desc = no_minter_desc
		trigger = {
			ROOT = { has_trade_post = yes }
			FROM = { TECH_TRADE_PRACTICES >= 4 }
			nomad_building_allow = yes
		}
		is_active_trigger = {
			ROOT = { has_trade_post = yes }
		}
		gold_cost = 350
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minter_5

		global_trade_route_wealth = 5
		global_trade_route_value = 1
		global_tradevalue = 14
	}
	no_minter_7 = {
		desc = no_minter_desc
		trigger = {
			ROOT = { has_trade_post = yes }
			FROM = { TECH_TRADE_PRACTICES >= 5 }
			nomad_building_allow = yes
		}
		is_active_trigger = {
			ROOT = { has_trade_post = yes }
		}
		gold_cost = 500
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minter_6

		global_trade_route_wealth = 7
		global_trade_route_value = 2
		global_tradevalue = 20
	}
	no_minter_8 = {
		desc = no_minter_desc
		trigger = {
			ROOT = { has_trade_post = yes }
			FROM = { TECH_TRADE_PRACTICES >= 6 }
			nomad_building_allow = yes
		}
		is_active_trigger = {
			ROOT = { has_trade_post = yes }
		}
		gold_cost = 650
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_minter_7

		global_trade_route_wealth = 9
		global_trade_route_value = 2
		global_tradevalue = 30
	}

	# CAMP FORTIFICATIONS
	no_camp_fortifications_1 = {
		desc = no_camp_fortifications_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 40
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		fort_level = 0.3
		garrison_size = 0.6
	}
	no_camp_fortifications_2 = {
		desc = no_camp_fortifications_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		gold_cost = 60
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_camp_fortifications_1

		fort_level = 0.3
		garrison_size = 0.6

		convert_to_tribal = tb_hillfort_1
	}
	no_camp_fortifications_3 = {
		desc = no_camp_fortifications_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 90
		build_time = 475
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_camp_fortifications_2

		fort_level = 0.4
		garrison_size = 0.8
	}
	no_camp_fortifications_4 = {
		desc = no_camp_fortifications_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		gold_cost = 120
		build_time = 475
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_camp_fortifications_3

		fort_level = 0.5
		garrison_size = 0.8

		convert_to_tribal = tb_hillfort_2
	}
	no_camp_fortifications_5 = {
		desc = no_camp_fortifications_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION >= 2 }
			nomad_building_allow = yes
		}
		gold_cost = 150
		build_time = 730
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_camp_fortifications_4

		fort_level = 0.5
		garrison_size = 1.3
	}
	no_camp_fortifications_6 = {
		desc = no_camp_fortifications_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		gold_cost = 200
		build_time = 1095
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_camp_fortifications_5

		fort_level = 0.5
		garrison_size = 1.3

		convert_to_tribal = tb_hillfort_3
	}
	no_camp_fortifications_7 = {
		desc = no_camp_fortifications_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		gold_cost = 300
		build_time = 1095
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_camp_fortifications_6

		fort_level = 0.8
		garrison_size = 1.8
	}
	no_camp_fortifications_8 = {
		desc = no_camp_fortifications_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		gold_cost = 400
		build_time = 1095
		ai_creation_factor = 97
		extra_tech_building_start = 2

		upgrades_from = no_camp_fortifications_7

		fort_level = 1.2
		garrison_size = 1.8

		convert_to_tribal = tb_hillfort_4
	}
}
