# Trade Post
trade_post = {
	# Port
	tr_port_1 = {
		potential = {
			is_coastal = yes
			FROM = { is_patrician = yes }
		}
		desc = tr_port_1_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 0
			trading_post_building_allow = yes
		}
		gold_cost = 100
		build_time = 182
		ai_creation_factor = 95

		tradevalue = 10

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_port_2 = {
		potential = {
			is_coastal = yes
			FROM = { is_patrician = yes }
		}
		desc = tr_port_2_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 0
			trading_post_building_allow = yes
		}
		gold_cost = 150
		build_time = 274
		upgrades_from = tr_port_1
		ai_creation_factor = 94

		tradevalue = 15

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_port_3 = {
		potential = {
			is_coastal = yes
			FROM = { is_patrician = yes }
		}
		desc = tr_port_3_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 0
			trading_post_building_allow = yes
		}
		gold_cost = 200
		build_time = 365
		upgrades_from = tr_port_2
		ai_creation_factor = 93

		tradevalue = 20

		extra_tech_building_start = 10.0 # Never get at start of game
	}

	# Trade Enclave
	tr_enclave_1 = {
		potential = {
			is_coastal = yes
			FROM = { is_patrician = yes }
		}
		desc = tr_enclave_1_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 0
			trading_post_building_allow = yes
		}
		gold_cost = 100
		build_time = 182
		ai_creation_factor = 90

		tax_income = 1

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_enclave_2 = {
		potential = {
			is_coastal = yes
			FROM = { is_patrician = yes }
		}
		desc = tr_enclave_2_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 0
			trading_post_building_allow = yes
		}
		gold_cost = 150
		build_time = 274
		upgrades_from = tr_enclave_1
		ai_creation_factor = 89

		tax_income = 1.5

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_enclave_3 = {
		potential = {
			is_coastal = yes
			FROM = { is_patrician = yes }
		}
		desc = tr_enclave_3_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 0
			trading_post_building_allow = yes
		}
		gold_cost = 200
		build_time = 365
		upgrades_from = tr_enclave_2
		ai_creation_factor = 88

		scouting = yes
		tax_income = 2

		extra_tech_building_start = 10.0 # Never get at start of game
	}

	# Garrison
	tr_garrison_1 = {
		potential = {
			is_coastal = yes
			FROM = { is_patrician = yes }
		}
		desc = tr_garrison_1_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 0
			trading_post_building_allow = yes
		}
		gold_cost = 100
		build_time = 182
		ai_creation_factor = 91

		retinuesize = 20
		garrison_size = 1.0
		fort_level = 1

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_garrison_2 = {
		potential = {
			is_coastal = yes
			FROM = { is_patrician = yes }
		}
		desc = tr_garrison_2_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 0
			trading_post_building_allow = yes
		}
		gold_cost = 150
		build_time = 274
		upgrades_from = tr_garrison_1
		ai_creation_factor = 90

		retinuesize = 30
		garrison_size = 1.5
		fort_level = 2

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_garrison_3 = {
		potential = {
			is_coastal = yes
			FROM = { is_patrician = yes }
		}
		desc = tr_garrison_3_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 0
			trading_post_building_allow = yes
		}
		gold_cost = 200
		build_time = 365
		upgrades_from = tr_garrison_2
		ai_creation_factor = 89

		retinuesize = 50
		garrison_size = 2.0
		fort_level = 3

		extra_tech_building_start = 10.0 # Never get at start of game
	}
}
