# Trade Post Buildings specific to the Silk Road
trade_post = {
	# Trading Post
	tr_silk_road_1 = { # Silk Road Trading Post
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_1_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 1
			trading_post_building_allow = yes
		}
		gold_cost = 200
		build_time = 150
		ai_creation_factor = 95
		add_number_to_name = no

		trade_route_wealth = 1	# Affects total value of trade route
		tradevalue = 30

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_silk_road_2 = { # Silk Road Market
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_2_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 2
			trading_post_building_allow = yes
		}
		gold_cost = 400
		build_time = 300
		upgrades_from = tr_silk_road_1
		ai_creation_factor = 95
		add_number_to_name = no

		trade_route_wealth = 2	# Affects total value of trade route
		tradevalue = 50
		fort_level = 1

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tr_silk_road_3 = { # Major Silk Road City
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_3_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 4
			trading_post_building_allow = yes
		}
		gold_cost = 800
		build_time = 600
		upgrades_from = tr_silk_road_2
		ai_creation_factor = 95
		add_number_to_name = no

		trade_route_wealth = 4	# Affects total value of trade route
		tradevalue = 70
		fort_level = 1

		extra_tech_building_start = 10.0 # Never get at start of game
	}

	# Trade Offices
	trade_offices_1 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_office_1_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 1
			trading_post_building_allow = yes
		}
		gold_cost = 200
		build_time = 600
		ai_creation_factor = 5
		add_number_to_name = no

		tech_growth_modifier = 0.25
		monthly_character_prestige = 0.25
		retinuesize = 50

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	trade_offices_2 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_office_2_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 2
			trading_post_building_allow = yes
		}
		gold_cost = 600
		build_time = 600
		upgrades_from = trade_offices_1
		ai_creation_factor = 5
		add_number_to_name = no

		monthly_character_prestige = 0.5
		retinuesize = 100

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	trade_offices_3 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_office_3_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 4
			trading_post_building_allow = yes
		}
		gold_cost = 1200
		build_time = 600
		upgrades_from = trade_offices_2
		ai_creation_factor = 5
		add_number_to_name = no

		monthly_character_prestige = 1.75
		retinuesize = 150

		extra_tech_building_start = 10.0 # Never get at start of game
	}

	# Mercenary Garrison
	mercenary_garrison_1 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_garrison_1_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 1
			trading_post_building_allow = yes
		}
		gold_cost = 200
		build_time = 600
		ai_creation_factor = 5
		add_number_to_name = no

		garrison_size = 3
		tradevalue = 5

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	mercenary_garrison_2 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_garrison_2_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 2
			trading_post_building_allow = yes
		}
		gold_cost = 400
		build_time = 600
		upgrades_from = mercenary_garrison_1
		ai_creation_factor = 5
		add_number_to_name = no

		garrison_size = 3
		fort_level = 1
		tradevalue = 10

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	mercenary_garrison_3 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_garrison_3_desc
		trigger = {
			TECH_TRADE_PRACTICES >= 4
			trading_post_building_allow = yes
		}
		gold_cost = 600
		build_time = 600
		upgrades_from = mercenary_garrison_2
		ai_creation_factor = 5
		add_number_to_name = no

		garrison_size = 3
		fort_level = 1
		tradevalue = 15

		extra_tech_building_start = 10.0 # Never get at start of game
	}

	# Radhanite Quarter
	radhanite_quarter_1 = {
		desc = radhanite_quarter_1_desc
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
			FROM = {
				OR = {
					culture_group = israelite
					religion_group = jewish_group
					culture = khazar
				}
			}
		}
		trigger = {
			TECH_TRADE_PRACTICES >= 1
			trading_post_building_allow = yes
		}
		gold_cost = 150
		build_time = 400
		garrison_size = 0.1
		tech_growth_modifier = 0.05
		military_techpoints = 0.01
		economy_techpoints = 0.01
		culture_techpoints = 0.01
		tradevalue = 10
		trade_route_wealth = 0.5
		add_number_to_name = no

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	radhanite_quarter_2 = {
		desc = radhanite_quarter_1_desc
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
			FROM = {
				OR = {
					culture_group = israelite
					religion_group = jewish_group
					culture = khazar
				}
			}
		}
		trigger = {
			TECH_TRADE_PRACTICES >= 3
			trading_post_building_allow = yes
		}
		gold_cost = 250
		build_time = 600
		upgrades_from = radhanite_quarter_1

		garrison_size = 0.2
		tech_growth_modifier = 0.1
		military_techpoints = 0.02
		economy_techpoints = 0.02
		culture_techpoints = 0.02
		tradevalue = 20
		trade_route_wealth = 1
		add_number_to_name = no

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	radhanite_quarter_3 = {
		desc = radhanite_quarter_1_desc
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
			FROM = {
				OR = {
					culture_group = israelite
					religion_group = jewish_group
					culture = khazar
				}
			}
		}
		trigger = {
			TECH_TRADE_PRACTICES >= 4
			trading_post_building_allow = yes
		}
		gold_cost = 350
		build_time = 800
		upgrades_from = radhanite_quarter_2

		garrison_size = 0.3
		tech_growth_modifier = 0.15
		military_techpoints = 0.03
		economy_techpoints = 0.03
		culture_techpoints = 0.03
		tradevalue = 40
		trade_route_wealth = 2
		add_number_to_name = no

		extra_tech_building_start = 10.0 # Never get at start of game
	}
}