castle = {}

city = {}

temple = {}

tribal = {}

nomad = {
	# ELEPHANT CAMP
	no_elephant_camp_1 = {
		desc = no_elephant_camp_desc
		trigger = {
			terrain = jungle
			FROM = { TECH_CASTLE_CONSTRUCTION >= 0 }
			nomad_building_allow = yes
		}
		is_active_trigger = { ROOT = { terrain = jungle } }
		gold_cost = 60
		build_time = 365
		ai_creation_factor = 97
		extra_tech_building_start = 1

		war_elephants_defensive = 0.1
	}
	no_elephant_camp_2 = {
		desc = no_elephant_camp_desc
		trigger = {
			terrain = jungle
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		is_active_trigger = { ROOT = { terrain = jungle } }
		gold_cost = 90
		build_time = 485
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_elephant_camp_1

		war_elephants_defensive = 0.1
	}
	no_elephant_camp_3 = {
		desc = no_elephant_camp_desc
		trigger = {
			terrain = jungle
			FROM = { TECH_CASTLE_CONSTRUCTION >= 1 }
			nomad_building_allow = yes
		}
		is_active_trigger = { ROOT = { terrain = jungle } }
		gold_cost = 120
		build_time = 605
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_elephant_camp_2

		war_elephants_defensive = 0.1
	}
	no_elephant_camp_4 = {
		desc = no_elephant_camp_desc
		trigger = {
			FROM = { TECH_CASTLE_CONSTRUCTION >= 2 }
			terrain = jungle
			nomad_building_allow = yes
		}
		is_active_trigger = { ROOT = { terrain = jungle } }
		gold_cost = 150
		build_time = 730
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_elephant_camp_3

		war_elephants_defensive = 0.1
	}
	no_elephant_camp_5 = {
		desc = no_elephant_camp_desc
		trigger = {
			terrain = jungle
			FROM = { TECH_CASTLE_CONSTRUCTION >= 3 }
			nomad_building_allow = yes
		}
		is_active_trigger = { ROOT = { terrain = jungle } }
		gold_cost = 190
		build_time = 803
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_elephant_camp_4

		war_elephants_defensive = 0.1
	}
	no_elephant_camp_6 = {
		desc = no_elephant_camp_desc
		trigger = {
			terrain = jungle
			FROM = { TECH_CASTLE_CONSTRUCTION >= 4 }
			nomad_building_allow = yes
		}
		is_active_trigger = { ROOT = { terrain = jungle } }
		gold_cost = 230
		build_time = 876
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_elephant_camp_5

		war_elephants_defensive = 0.1
		war_elephants_offensive = 0.1
	}
	no_elephant_camp_7 = {
		desc = no_elephant_camp_desc
		trigger = {
			terrain = jungle
			FROM = { TECH_CASTLE_CONSTRUCTION >= 5 }
			nomad_building_allow = yes
		}
		is_active_trigger = { ROOT = { terrain = jungle } }
		gold_cost = 280
		build_time = 949
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_elephant_camp_6

		war_elephants_defensive = 0.1
		war_elephants_offensive = 0.1
	}
	no_elephant_camp_8 = {
		desc = no_elephant_camp_desc
		trigger = {
			terrain = jungle
			FROM = { TECH_CASTLE_CONSTRUCTION >= 6 }
			nomad_building_allow = yes
		}
		is_active_trigger = { ROOT = { terrain = jungle } }
		gold_cost = 350
		build_time = 1095
		ai_creation_factor = 97
		extra_tech_building_start = 1

		upgrades_from = no_elephant_camp_7

		war_elephants_defensive = 0.1
		war_elephants_offensive = 0.1
	}
}