castle = {
	ca_government_monastery_1 = {
		desc = ca_government_monastery_1_desc
		potential = {
			OR = {
				FROM = { government = monastic_feudal_government }
				FROMFROM = { has_building = ca_government_monastery_1 }
			}
		}
		is_active_trigger = {
			owner = { government = monastic_feudal_government }
		}
		trigger = {
			TECH_CITY_CONSTRUCTION >= 0
			FROM = { government = monastic_feudal_government }
			castle_building_allow = yes
		}
		gold_cost = 150
		build_time = 547
		levy_size = 0.05
		garrison_size = 0.05
		tech_growth_modifier = 0.025
		culture_techpoints = 0.01
		ai_creation_factor = 96
		add_number_to_name = no
		liege_piety = 0.05

		extra_tech_building_start = 0.2
	}
	ca_government_monastery_2 = {
		desc = ca_government_monastery_1_desc
		potential = {
			OR = {
				FROM = { government = monastic_feudal_government }
				FROMFROM = { has_building = ca_government_monastery_2 }
			}
		}
		is_active_trigger = {
			owner = { government = monastic_feudal_government }
		}
		trigger = {
			TECH_CITY_CONSTRUCTION >= 1
			FROM = { government = monastic_feudal_government }
			castle_building_allow = yes
		}
		prerequisites = { ca_wall_1 }
		upgrades_from = ca_government_monastery_1
		gold_cost = 200
		build_time = 730
		levy_size = 0.05
		garrison_size = 0.05
		tech_growth_modifier = 0.05
		culture_techpoints = 0.02
		ai_creation_factor = 95
		add_number_to_name = no
		liege_piety = 0.05

		extra_tech_building_start = 0.2
	}
	ca_government_monastery_3 = {
		desc = ca_government_monastery_1_desc
		potential = {
			OR = {
				FROM = { government = monastic_feudal_government }
				FROMFROM = { has_building = ca_government_monastery_3 }
			}
		}
		is_active_trigger = {
			owner = { government = monastic_feudal_government }
		}
		trigger = {
			TECH_CITY_CONSTRUCTION >= 2
			FROM = { government = monastic_feudal_government }
			castle_building_allow = yes
		}
		upgrades_from = ca_government_monastery_2
		gold_cost = 300
		build_time = 1095
		levy_size = 0.05
		garrison_size = 0.05
		tech_growth_modifier = 0.075
		culture_techpoints = 0.03
		ai_creation_factor = 94
		add_number_to_name = no
		liege_piety = 0.05

		extra_tech_building_start = 0.2
	}
	ca_government_monastery_4 = {
		desc = ca_government_monastery_1_desc
		potential = {
			OR = {
				FROM = { government = monastic_feudal_government }
				FROMFROM = { has_building = ca_government_monastery_4 }
			}
		}
		is_active_trigger = {
			owner = { government = monastic_feudal_government }
		}
		trigger = {
			TECH_CITY_CONSTRUCTION >= 4
			FROM = { government = monastic_feudal_government }
			castle_building_allow = yes
		}
		upgrades_from = ca_government_monastery_3
		gold_cost = 400
		build_time = 1460
		levy_size = 0.05
		garrison_size = 0.05
		tech_growth_modifier = 0.1
		culture_techpoints = 0.04
		ai_creation_factor = 93
		add_number_to_name = no
		liege_piety = 0.05

		extra_tech_building_start = 0.2
	}
}

city = {}

temple = {}

tribal = {}

nomad = {}