# Bear

bear_group = {
	graphical_cultures = { animalgfx beargfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}

	bear = {
		graphical_cultures = { beargfx }

		color = { 0.1 0.1 0.3 }

		#  222  254  208  240 

		male_names = {
			Asabjrn
			Baloo Bamse Barnie Bearclaw Bearnabus Bearnard Bernard Bjarne Bjrn Bjrne Bjrn Blizzard Bobo Boo-Boo Brje
			Cuddles
			Disco
			Esbjrn
			Fluffy
			Grizzly Grrgrrr Grrrowr Gurr
			Isbjrn
			John
			Koda Kumamon
			Misha
			Nalle Nanuk Notabear
			Otso
			Rawr Rupert
			Secret "Sir Bearington" Smokey Styrbjrn Sugar
			Torbjrn Trinket
			Ursus Uszatek
			Wojtek
		}
		female_names = {
			Bamse Bearnadette Bearnardine Bernadette Bernardine Blizzard Bobo Brumma Brummelisa
			Cindy Cuddles
			Disco
			Fluffy
			Goldi Grizzly Grrgrrr Grrrowr
			Kumamon
			"Lady Bearington"
			Maja Misha Nadja
			Nalle Nalle-Maja Notabear
			Otso
			Rawr Secret Snowball Sugar
			Trinket
			Ursine Urszula
			Yogi
		}

		prefix = no # The patronym is added as a suffix

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0

		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no

		character_modifier = {
			land_morale = 0.15 # When you're a bear, you have nothing to fear
			combat_rating = 10 # Obvious
		}
	}
}
