# Elephant

elephant_group = {
	graphical_cultures = { animalgfx elephantgfx }
	alternate_start = {
		OR = {
			has_alternate_start_parameter = { key = special_culture value = animal_kingdoms }
			has_alternate_start_parameter = { key = special_culture value = animal_world }
		}
	}

	elephant_culture = {
		graphical_cultures = { elephantgfx }

		color = { 0.8 0.8 0.8 }

		#  222  254  208  240 

		male_names = {
			Abbas Abul Airawat
			Baahi Baal Babur Bakhsh Barbar Batyr Behru Bhaanu Bhadra Booper Brant
			Castor Chotu Cornelius
			Dhriti Dombo Doot
			Elephant
			Gaj Gajendra Ghaazi
			Hannibal Hanno Hasdrubal Hastin
			Jumbo
			Kamboj Kandula
			"Mr. Tusk"
			Pollux Pompadour Pyyrhus
			Setu Snoot Surus
			Tej Toti Trumpo
			Yathra
			Zaeem Zain Zaki
		}
		female_names = {
			Aashi
			Barbar Bhaanu Bhadra Booper
			Celestial
			Daksha Dhriti Dhruti Dombo Doot
			Elephant
			Fria
			Hansken Hruti
			Jaina Jumbo
			Kandula Miraan
			Moksha
			Okki
			Pompadour Pyyrhus
			Ruby
			Setu Sia Snoot
			Trumpo
			Xara
			Yasha
			Zahara Zain Zia Zyva
		}

		prefix = no # The patronym is added as a suffix

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0

		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		used_for_random = no
		allow_in_ruler_designer = no

		character_modifier = {
			health = 2								# Long-lived
			learning = 2							# An elephant doesn't forget
			defensive_plot_power_modifier = -0.2	# But they're big targets...
			fertility = -0.25						# But don't reproduce fast
			combat_rating = 10						# They will trample you!
		}
	}
}
